Difference between revisions of "Ancillary Power Pools"
Tidbit Jr. (Talk | contribs) (→Scrapper) |
(updating for Issue 21) |
||
(28 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | '''Ancillary Power Pools''' | + | {{TOCright}} |
+ | == Overview == | ||
+ | '''Ancillary Power Pools''', also known as '''Epic Power Pools''', become available to hero-aligned and villain-aligned characters at level 35. A character can only select one Ancillary Power Pool. Additionally, [[Patron Power Pools]] open at level 35, but require doing a [[Patron]] arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). | ||
− | + | [[Warshade]]s, [[Peacebringer]]s, [[Arachnos Soldier]]s and [[Arachnos Widow]]s do not get access to Ancillary Power Pools. | |
+ | Unlike the regular [[Power Pools]], these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc. | ||
+ | |||
+ | Just like the regular [[Power Pools]], you can choose a different APP/PPP during a [[Power Respecification|respec]]. | ||
+ | |||
+ | == Pools by Archetype == | ||
=== Blaster === | === Blaster === | ||
+ | Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability. | ||
+ | |||
* [[Cold Mastery]] | * [[Cold Mastery]] | ||
* [[Electrical Mastery]] | * [[Electrical Mastery]] | ||
Line 11: | Line 20: | ||
=== Controller === | === Controller === | ||
+ | Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability. | ||
+ | |||
* [[Fire Mastery]] | * [[Fire Mastery]] | ||
* [[Ice Mastery]] | * [[Ice Mastery]] | ||
Line 18: | Line 29: | ||
=== Defender === | === Defender === | ||
+ | Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability. | ||
+ | |||
* [[Dark Mastery]] | * [[Dark Mastery]] | ||
* [[Power Mastery]] | * [[Power Mastery]] | ||
* [[Psychic Mastery]] | * [[Psychic Mastery]] | ||
* [[Electricity Mastery]] | * [[Electricity Mastery]] | ||
+ | |||
+ | === Scrapper === | ||
+ | Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability. | ||
+ | |||
+ | * [[Blaze Mastery]] | ||
+ | * [[Body Mastery]] | ||
+ | * [[Darkness Mastery]] | ||
+ | * [[Weapon Mastery]] | ||
=== Tanker === | === Tanker === | ||
+ | Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense. | ||
+ | |||
* [[Arctic Mastery]] | * [[Arctic Mastery]] | ||
* [[Earth Mastery]] | * [[Earth Mastery]] | ||
Line 29: | Line 52: | ||
* [[Pyre Mastery]] | * [[Pyre Mastery]] | ||
− | === | + | === Brute === |
− | + | ||
+ | * [[Arctic Mastery]] | ||
+ | * [[Earth Mastery]] | ||
+ | * [[Energy Mastery]] | ||
+ | * [[Pyre Mastery]] | ||
+ | |||
+ | === Corruptor === | ||
+ | |||
+ | * [[Dark Mastery]] | ||
+ | * [[Power Mastery]] | ||
+ | * [[Psychic Mastery]] | ||
+ | * [[Electricity Mastery]] | ||
+ | |||
+ | === Dominator === | ||
+ | |||
+ | * [[Fire Mastery]] | ||
+ | * [[Ice Mastery]] | ||
+ | * [[Primal Forces Mastery]] | ||
+ | * [[Psionic Mastery]] | ||
+ | |||
+ | === Mastermind === | ||
+ | |||
+ | * [[Chill Mastery]] | ||
+ | * [[Charge Mastery]] | ||
+ | * [[Heat Mastery]] | ||
+ | * [[Field Mastery]] | ||
+ | |||
+ | === Stalker === | ||
+ | |||
+ | * [[Blaze Mastery]] | ||
* [[Body Mastery]] | * [[Body Mastery]] | ||
* [[Darkness Mastery]] | * [[Darkness Mastery]] | ||
* [[Weapon Mastery]] | * [[Weapon Mastery]] | ||
+ | |||
+ | == History == | ||
+ | *During Issues [[Issue 14|14]] to [[Issue 16|16]], the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47. | ||
+ | *[[Issue 16]] introduced [[Blaze Mastery]] for [[Scrapper]]s. | ||
+ | *[[Issue 18]] unlocked Ancillary Power Pools for the [[City of Villains]] [[archetypes]]. | ||
+ | *[[Issue 21]] lowered the level at which Ancillary Power Pools unlock from 41 to 35. The level at which individual powers unlocked changed as well: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Power Pools]] | ||
+ | * [[Patron Power Pools]] | ||
[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Latest revision as of 20:18, 6 October 2011
Overview
Ancillary Power Pools, also known as Epic Power Pools, become available to hero-aligned and villain-aligned characters at level 35. A character can only select one Ancillary Power Pool. Additionally, Patron Power Pools open at level 35, but require doing a Patron arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking).
Warshades, Peacebringers, Arachnos Soldiers and Arachnos Widows do not get access to Ancillary Power Pools.
Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.
Just like the regular Power Pools, you can choose a different APP/PPP during a respec.
Pools by Archetype
Blaster
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.
Controller
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.
Defender
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.
Scrapper
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
Tanker
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.
Brute
Corruptor
Dominator
Mastermind
Stalker
History
- During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
- Issue 16 introduced Blaze Mastery for Scrappers.
- Issue 18 unlocked Ancillary Power Pools for the City of Villains archetypes.
- Issue 21 lowered the level at which Ancillary Power Pools unlock from 41 to 35. The level at which individual powers unlocked changed as well: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.