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Difference between revisions of "User:Tidbit Jr./Powers"

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(Ancillary Sets)
m (Electricity Control: fix pic link)
 
(44 intermediate revisions by one other user not shown)
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 +
__NOTOC__
 +
 
{{Userboxtop|align=right}}
 
{{Userboxtop|align=right}}
 
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
 
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
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* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
 
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
  
==Random Powers==
 
  
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png
 
|Power=Absolute Zero
 
|Level=|Effect=(PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png
 
|Power=Seismic Blast
 
|Level=|Effect=(PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
  
{{clr}}
+
==Assault Powersets==
----
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td>
 +
</tr>
 +
</table>
  
==Blast Sets==
+
*Archery Assault
[[Image:Archetypeicon_blaster.png|22px]]
+
*Assault Weapons
[[Image:Archetypeicon_defender.png|22px]]
+
*Dark Assault
[[Image:V_archetypeicon_corruptor.png|22px]]
+
*Feral Assault (Claws)
 
+
*Force Assault (Force Field)
*Dual Pistols
+
*Gravity Assault
*Pulse Rifle
+
*Kinetic Assault
*Water Blast
+
*Illusory Assault
 +
*Martial Arts (w/ chi blasts?)
 +
*Medieval Assault (Archery + Broad Sword)
 +
*Ninjutsu Assault (Katana + Ninjitsu)
 +
*Radiation Assault (Radiant Assault?)
 +
*Sonic Assault
 +
*Stony Assault
 +
*Storm Assault (Electricity Assault's counterpart?)
 +
*Tech Assault (Pulse Rifle)
 +
*Urban Assault (Dual Pistols)
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
===Dark Blast (Blaster)===
+
==Buff / Debuff Powersets==
Summon the powers of the Netherworld to defeat your foes; the dark effects of most of which can reduce your targets' accuracy for a short time.
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
 
|Power=Dark Blast
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Negative), -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_DarkBlast.png
 
|Power=Gloom
 
|Level=1
 
|Effect=(Ranged) Foe High Damage(Negative), -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_NightFall.png
 
|Power=Night Fall
 
|Level=2
 
|Effect=(Ranged Cone) Foe Moderate Damage(Negative), -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ElectricalBolt_Aim.png
 
|Power=Aim
 
|Level=6
 
|Effect=Self +To Hit, +Damage
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_Moonbeam.png
 
|Power=Moonbeam
 
|Level=8
 
|Effect=(Snipe) Foe Extreme Damage(Negative), -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_Torrent.png
 
|Power=Torrent
 
|Level=12
 
|Effect=(Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ElectricalBolt_BallLightning.png
 
|Power=Shadow Bomb
 
|Level=18
 
|Effect=(Targeted Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_LifeDrain.png
 
|Power=Life Drain
 
|Level=26
 
|Effect=(Ranged) Foe Minor Damage(Negative), -Accuracy; Self Heal
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_Blackstar.png
 
|Power=Blackstar
 
|Level=32
 
|Effect=(Point Blank Area of Effect) Foe Extreme Damage(Negative), -Accuracy; Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
 
{{NPC Text|title=Power Information|text=
 
<b><font size="2">[[Image:ElectricalBolt_BallLightning.png|22px]] Shadow Bomb</font></b>
 
<br>You hurl a large blast of negative energy that violently explodes on impact, creating a blast of darkness in the immediate area. Damage: Moderate, Recharge: Slow
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
}}
 
 
{{clr}}
 
----
 
 
==Control Sets==
 
[[Image:Archetypeicon_controller.png|22px]]
 
[[Image:V_archetypeicon_dominator.png|22px]]
 
 
*Electricity Control
 
*Gadget Control
 
 
===Dark Control===
 
Focus the dark power of the netherworld to control your foes.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
 
|Power=Shackle
 
|Level=1
 
|Effect=(Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkMiasma_PetrifyingGaze.png
 
|Power=Petrify
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Arachnos_Patron_RangedAoEImmobilize.png
 
|Power=Tenebrous Tentacles
 
|Level=2
 
|Effect=(Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump
 
|Border=1}}
 
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
 
|Power=Dark Possession
 
|Level=6
 
|Effect=(Ranged) Foe Confuse, +Damage
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
 
|Power=Dark Pit
 
|Level=8
 
|Effect=(Targeted Area of Effect) Foe Disorient
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
 
|Power=Chilld of the Night
 
|Level=12
 
|Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
 
|Power=Dark Domination
 
|Level=18
 
|Effect=(Targeted Area of Effect) Foe Hold, -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
 
|Power=Nightmare
 
|Level=26
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
 
|Power=Shadow Puppet
 
|Level=32
 
|Effect=Summon Pet(Shadow Puppet)
 
|Border=1}}
 
{{Powers_Footer}}
 
 
{{NPC Text|title=Power Information|text=
 
<b><font size="2">[[Image:DarkMiasma_ChillOfTheNight.png|22px]] Chill of the Night</font></b>
 
<br>While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:MentalControl_Freeze.png|22px]] Dark Domination</font></b>
 
<br>Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Hold}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set Holds}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:DarkCast_DarkPit.png|22px]] Dark Pit</font></b>
 
<br>Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set Stuns}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:MentalControl_MindControl.png|22px]] Dark Possession</font></b>
 
<br>Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Confuse}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:DarkMiasma_FearsomeAura.png|22px]] Nightmare</font></b>
 
<br>Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate - Psionic}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Fear}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set Fear}}}}
 
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:DarkMiasma_PetrifyingGaze.png|22px]] Petrify</font></b>
 
<br>Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate - Negative}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Hold}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set Holds}}}}
 
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:ShadowFighting_MidnightGrasp.png|22px]] Shackle</font></b>
 
<br>Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate - Smashing}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set Immobilize}}}}
 
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:DarkMiasma_DarkServant.png|22px]] Shadow Puppet</font></b>
 
[[Image:MasterShadow1.jpg|thumb|right|132px|Shadow Puppet]]
 
A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller
 
<br>[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast
 
<br>[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch
 
<br>[[Image:ShadowFighting_Smite.png|22px]] Smite
 
<br>[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Arachnos_Patron_RangedAoEImmobilize.png|22px]] Tenebrous Tentacles</font></b>
 
<br>Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Moderate - Smashing}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Sets|{{Set Immobilize}}}}
 
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
}}
 
 
{{clr}}
 
----
 
 
==Pet Sets==
 
[[Image:V_archetypeicon_mastermind.png|22px]]
 
 
*Demonology - Circle Behemoth as top tier?
 
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
 
*Police (hero only? Thugs antihesis?)
 
*Pirates
 
*Samurai
 
*Wolfpack - 5th/Council Warwolves moreso than animals
 
 
{{clr}}
 
----
 
 
==Support Sets==
 
[[Image:Archetypeicon_controller.png|22px]]
 
[[Image:Archetypeicon_defender.png|22px]]
 
[[Image:V_archetypeicon_mastermind.png|22px]]
 
[[Image:V_archetypeicon_corruptor.png|22px]]
 
 
*Earth Domination (Earthly Aura wasn't too appealing)
 
 
*Electrical Aura (Magnetic Aura?)
 
*Electrical Aura (Magnetic Aura?)
*Energy Field (it'll be different from Force Field, I swear! :P )
+
*Energy Field (it'll be different from Force Field, I swear!)
 
*Teamwork (requires the Arachnos Widow to rename its set)
 
*Teamwork (requires the Arachnos Widow to rename its set)
 
{{clr}}
 
----
 
  
 
===Earth Domination===
 
===Earth Domination===
You have the ability to manipulate earthly elements such as stone and minerals.
+
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
  
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
 
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
Line 337: Line 80:
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=1
 
|SecLevel=1
|Effect=(Ranged) Foe Knockdown(Chance), -Defense
+
|Effect=(Ranged) Foe Knockdown, -Defense
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ThermalRadiation_FireShield.png
+
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png
 
|Power=Rock Shield
 
|Power=Rock Shield
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=2
 
|SecLevel=2
|Effect=(Ranged) Ally +Defense(Smashing, Lethal, Melee)
+
|Effect=(Ranged) Ally +Defense(Smashing, Lethal)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ThermalRadiation_PlasmaShield.png
+
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png
 
|Power=Crystal Shield
 
|Power=Crystal Shield
 
|PriLevel=2
 
|PriLevel=2
 
|SecLevel=4
 
|SecLevel=4
|Effect=(Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain)
+
|Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
 
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
Line 361: Line 104:
 
|PriLevel=8
 
|PriLevel=8
 
|SecLevel=16
 
|SecLevel=16
|Effect=(Ranged) Ally +Max Hit Points, +Resistance(Toxic)
+
|Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=StoneArmor_Rooted.png
+
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png
 
|Power=Mineral Dispersion
 
|Power=Mineral Dispersion
 
|PriLevel=12
 
|PriLevel=12
 
|SecLevel=20
 
|SecLevel=20
|Effect=(Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
+
|Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
 
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
Line 373: Line 116:
 
|PriLevel=18
 
|PriLevel=18
 
|SecLevel=28
 
|SecLevel=28
|Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense
+
|Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense
 
|Border=1}}
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
 
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
Line 381: Line 124:
 
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
 
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=ThermalRadiation_MeltArmor.png
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
|Power=Rock Slide
+
|Power=Rock Wall
 
|PriLevel=32
 
|PriLevel=32
 
|SecLevel=38
 
|SecLevel=38
|Effect=(Ranged Area of Effect) Foe High Damage(Smashing), Knockdown, Disorient, -Defense, -Damage
+
|Effect=Summon Rock Wall
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}
+
{{Powers_Footer}}}}
  
 
{{NPC Text|title=Power Information|text=
 
{{NPC Text|title=Power Information|text=
<b><font size="2">[[Image:ThermalRadiation_PlasmaShield.png|22px]] Crystal Shield</font></b>
+
<b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b>
You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
+
<br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
Line 401: Line 143:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ForceField_ForceBolt.png|22px]] Earth Push</font></b>
+
<b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b>
<br>You thrust your fist upon the ground, sending stone erupting from the floor beneath a selected foe. The foe may be knocked down, and the resulting stalagmite will temporarily reduce the foe's defense as he tries to regain his footing. Recharge: Moderate
+
<br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 415: Line 156:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:IceFormation_Shiver.png|22px]] Lead Weights</font></b>
+
<b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b>
<br>Creates a layer of lead and granite on the bodies of all foes in a cone range in front of you. This layer will hinder foes' movements and cause them to gain too much weight to fly or jump, and will continue to slow their attack rate for a short while. Recharge: Slow
+
<br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 427: Line 167:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ColdDomination_Frostwork.png|22px]] Mineral Boost</font></b>
+
<b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b>
<br>You can strengthen a single ally's body with tough minerals for a short time. During this period, the ally will gain an increase to their max hit points as well as a resistance to toxins. Recharge: Very Long
+
<br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
Line 440: Line 179:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:StoneArmor_Rooted.png|22px]] Mineral Dispersion</font></b>
+
<b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b>
<br>You can create a large field of floating minerals. These minerals will deflect both physical and non-physical attacks, protecting all allies within from everything but psionic assaults. This field will also disperse disorient, hold, and immobilize effects. Recharge: Slow
+
<br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
Line 450: Line 188:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ThermalRadiation_Forge.png|22px]] Power of the Earth</font></b>
+
<b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b>
<br>Imbues a single ally with the power of the spirit of earth itself. This power will greatly increase the ally's damage potential and slightly increase their accuracy, as well as protect them from disorient, hold, immobilize, knockback, and sleep effects. When this power wears off, however, the ally will be drained of a small portion of endurance from partial exhaustion. Recharge: Long
+
<br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Range}}}}
 
{{PowerBlock_Enhancements|{{Enhance Range}}}}
Line 461: Line 198:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ThermalRadiation_FireShield.png|22px]] Rock Shield</font></b>
+
<b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b>
<br>Casts a small rock shield onto a nearby ally which will deflect physical attacks, effectively protecting them from smashing, lethal, and melee attacks as they are deflected by the stone. This layer of rock is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
+
<br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
Line 472: Line 208:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:ThermalRadiation_MeltArmor.png|22px]] Rock Slide</font></b>
+
<b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b>
<br>You launch a slew of boulders at a group of foes. The resulting shower of stone will pummel all foes in the area, knocking them back and disorienting them. Most foes will be in so much pain that, for a while thereafter, they will have severely crippled damage and be less able to dodge attacks. Recharge: Very Long
+
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High - Smashing}}
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}}
 +
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}}
 
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
Line 489: Line 225:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:StormSummoning_Hurricane.png|22px]] Sandstorm</font></b>
+
<b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b>
<br>While active, you are surrounded by a constant sandstorm. Any foes that stray too close will have severely reduced accuracy and defense as the storm cuts off visibility. Recharge: Slow
+
<br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
Line 499: Line 234:
 
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
+
{{PowerBlock_End}}}}
}}
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
==Melee Sets==
+
==Control Powersets==
[[Image:Archetypeicon_scrapper.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
[[Image:Archetypeicon_tanker.png|22px]]
+
<tr>
[[Image:V_archetypeicon_brute.png|22px]]
+
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
[[Image:V_archetypeicon_stalker.png|22px]]
+
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td>[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td>
 +
</tr>
 +
</table>
  
*Energy Blade
+
===Dark Control===
*Gravity Melee
+
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
*Illusory Melee
+
*Poison Melee
+
*Polearm
+
*Psionic Melee
+
*Radiation Melee
+
*Scythe
+
*Staff
+
  
{{clr}}
+
{{NPC Text|title=Power Table
----
+
|text='''Controller''' / '''Dominator'''
 
+
==Defense Sets==
+
[[Image:Archetypeicon_scrapper.png|22px]]
+
[[Image:Archetypeicon_tanker.png|22px]]
+
[[Image:V_archetypeicon_brute.png|22px]]
+
[[Image:V_archetypeicon_stalker.png|22px]]
+
 
+
*Energy Aura (see Kinetic Aura for reason for change)
+
*Force Armor
+
*Kinetic Aura (Energy Aura change)
+
*Psionic Aura
+
*Radiatioactive Aura
+
*Sonic Armor
+
*Storm Aura
+
*Street Defense
+
 
+
===Tech Armor===
+
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
+
 
+
{{NPC Text|title=Power Tables|text=
+
<b><font size="2">[[Image:Archetypeicon_scrapper.png|22px]] Scrapper</font></b>
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
|Power=Kevlar Body Armor
+
|Power=Grasp
 
|Level=1
 
|Level=1
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_PowerShield.png
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
|Power=Power Shield
+
|Power=Petrify
|Level=2
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_Meds.png
+
|Power=Nanites
+
|Level=4
+
|Effect=Self Heal, +Resistance(Toxic)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
+
|Power=Environmental Shield
+
|Level=10
+
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
+
|Power=Delta Wave Scrambler
+
|Level=16
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Cloaking Device
+
|Level=20
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
+
|Power=Smoke Grenade
+
|Level=28
+
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
+
|Power=Tactical Goggles
+
|Level=35
+
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
+
|Power=Overload
+
|Level=38
+
|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
+
|Border=1}}
+
{{Powers_Footer}}
+
 
+
<b><font size="2">[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_tanker.png|22px]] Tanker</font></b>
+
{{Powers_SplitLevelHeader}}
+
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
+
|Power=Kevlar Body Armor
+
|PriLevel=1
+
|SecLevel=1
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_PowerShield.png
+
|Power=Power Shield
+
|PriLevel=1
+
|SecLevel=2
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_Meds.png
+
|Power=Nanites
+
|PriLevel=2
+
|SecLevel=4
+
|Effect=Self Heal, +Resistance(Toxic)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_EnviroShield.png
+
|Power=Environmental Shield
+
|PriLevel=6
+
|SecLevel=10
+
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png
+
|Power=Delta Wave Scrambler
+
|PriLevel=8
+
|SecLevel=16
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Cloaking Device
+
|PriLevel=12
+
|SecLevel=20
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png
+
|Power=Smoke Grenade
+
|PriLevel=18
+
|SecLevel=28
+
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_TacticalGoggles.png
+
|Power=Tactical Goggles
+
|PriLevel=26
+
|SecLevel=35
+
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception; (Point Blank Area of Effect) Foe Taunt
+
|Border=1}}
+
{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png
+
|Power=Heavy Suit
+
|PriLevel=32
+
|SecLevel=38
+
|Effect=(Toggle) Self +Defense(All but Psionic), +Resistance(All but Psionic), -Fly, -Speed
+
|Border=1}}
+
{{Powers_Footer}}
+
 
+
<b><font size="2">[[Image:V_archetypeicon_stalker.png|22px]] Stalker</font></b>
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Hide
+
 
|Level=1
 
|Level=1
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
|Power=Kevlar Body Armor
+
|Power=Tenebrous Tentacles
 
|Level=2
 
|Level=2
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_Meds.png
+
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
|Power=Nanites
+
|Power=Dark Possession
|Level=4
+
|Level=6
|Effect=Self Heal, +Resistance(Toxic)
+
|Effect=(Toggle)(Ranged) Foe Confuse, +Damage
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_PowerShield.png
+
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
|Power=Power Shield
+
|Power=Dark Pit
|Level=10
+
|Level=8
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
+
|Effect=(Ranged Area of Effect) Foe Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
+
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
|Power=Delta Wave Scrambler
+
|Power=Chill of the Night
|Level=16
+
|Level=12
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
|Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
|Power=Environmental Shield
+
|Power=Dark Domination
|Level=20
+
|Level=18
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
+
|Effect=(Ranged of Effect) Foe Hold, -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
|Power=Smoke Grenade
+
|Power=Nightmare
|Level=28
+
|Level=26
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
+
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
+
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
|Power=Tactical Goggles
+
|Power=Shadow Puppet
|Level=35
+
|Level=32
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
+
|Effect=Summon Pet(Shadow Puppet)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
+
{{Powers_Footer}}}}
|Power=Overload
+
|Level=38
+
|Effect=Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery
+
|Border=1}}
+
{{Powers_Footer}}
+
}}
+
  
{{NPC Text|title=Power Information|text=
+
{{NPC Text|title=Power Information
<b><font size="2">[[Image:Gears_CloakingDevice.png|22px]] Cloaking Device</font></b>
+
|text=
<br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
+
<b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b>
 +
<br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_DeltaWaveScrambler.png|22px]] Delta Wave Scrambler</font></b>
+
<b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b>
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
+
<br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_EnviroShield.png|22px]] Environmental Shield</font></b>
+
<b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b>
<br>A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
+
<br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Stuns}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Heavy Suit</font></b>
+
<b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b>
<br>You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
+
<br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Defense}}}}
+
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_Sets|{{Set Confuse}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_KevlarBodyArmor.png|22px]] Kevlar Body Armor</font></b>
+
<b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b>
<br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
+
<br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Fear}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_Meds.png|22px]] Nanites</font></b>
+
<b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b>
<br>You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
+
<br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Healing}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Overdrive</font></b>
+
<b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b>
<br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
+
<br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
+
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_PowerShield.png|22px]] Power Shield</font></b>
+
<b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b>
<br>Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
+
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
 +
Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}}
 +
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}}
 +
{{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:Gears_SmokeGrenade.png|22px]] Smoke Grenade</font></b>
+
<b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b>
<br>Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
+
<br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_End}}
+
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}}}
  
<b><font size="2">[[Image:Gears_TacticalGoggles.png|22px]] Tactical Goggles</font></b>
+
===Electricity Control===
<br>One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
+
 
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png
 +
|Power=Electric Fence
 +
|Level=1
 +
|Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png
 +
|Power=Shocking Bolt
 +
|Level=1
 +
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=FireTrap_FireCage.png
 +
|Power=Electrifying Fences
 +
|Level=2
 +
|Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png
 +
|Power=Short Circuit
 +
|Level=6
 +
|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png
 +
|Power=Electromagnetic Field
 +
|Level=8
 +
|Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png
 +
|Power=Lightning Clap
 +
|Level=12
 +
|Effect=(Point Blank) Foe Disorient, Knockback
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=Power_Missing.png
 +
|Power=?
 +
|Level=18
 +
|Effect=
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
 +
|Power=Synaptic Overload
 +
|Level=26
 +
|Effect=(Ranged Area of Effect) Foe Hold, -Endurance
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
 +
|Power=Electrical Gremlins
 +
|Level=32
 +
|Effect=Summon Electrical Gremlins (x3)
 +
|Border=1}}
 +
{{Powers_Footer}}}}
 +
 
 +
{{NPC Text|title=Power Information
 +
|text=
 +
 
 +
<b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b>
 +
[[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]]
 +
You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}}
+
{{PowerBlock_Other|Header=Powers
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
+
|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}}
{{PowerBlock Sets|{{Set To Hit Buff}}}}
+
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}}
 +
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
<b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b>
 +
<br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long
 +
 +
}}
 +
 +
===Gadget Control===
 +
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 +
 +
1 Web Grenade
 +
2 Cryo Freeze Ray
 +
3 Wide Area Web Grenade
 +
4 Caltrops
 +
5 Group Surveillance (aoe)
 +
6 Sleep Grenade
 +
7 (aoe hold)
 +
8 Seeker Drones
 +
9 Battle Drone
 +
 
}}
 
}}
  
Line 796: Line 523:
 
----
 
----
  
==Manipulation Sets==
+
==Defense Powersets==
[[Image:Archetypeicon_blaster.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
 +
 
 +
*Energy Aura (see Kinetic Aura for reason for change)
 +
*Force Armor
 +
*Kinetic Aura (Energy Aura change)
 +
*Psionic Aura
 +
*Radiatioactive Aura
 +
*Sonic Armor
 +
*Street Defense
 +
*Storm Aura
 +
 
 +
{{clr}}
 +
----
 +
 
 +
==Manipulation Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
 
*Darkness Manipulation
 
*Darkness Manipulation
Line 805: Line 569:
 
*Illusion Manipulation (Light Manipulation?)
 
*Illusion Manipulation (Light Manipulation?)
 
*Kinetic Manipulation
 
*Kinetic Manipulation
 +
*Martial Arts
 
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 
*Plant Manipulation (Thorn Manipulation?)
 
*Plant Manipulation (Thorn Manipulation?)
Line 818: Line 583:
 
----
 
----
  
==Assault Sets==
+
==Melee Powersets==
[[Image:V_archetypeicon_dominator.png|22px]]
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
*Archery Assault
+
*Energy Blade
*Assault Weapons
+
*Gravity Melee
*Dark Assault
+
*Illusory Melee
*Feral Assault (Claws)
+
*Poison Melee
*Force Assault (Force Field)
+
*Polearm
*Gravity Assault
+
*Psionic Melee
*Kinetic Assault
+
*Radiation Melee
*Illusory Assault
+
*Scythe
*Martial Arts (w/ chi blasts?)
+
*Staff
*Medieval Assault (Archery + Broad Sword)
+
*Ninjutsu Assault (Katana + Ninjitsu)
+
*Radiation Assault (Radiant Assault?)
+
*Sonic Assault
+
*Stony Assault
+
*Storm Assault (Electricity Assault's counterpart?)
+
*Tech Assault (Pulse Rifle)
+
*Urban Assault (Dual Pistols)
+
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
==Ancillary Sets==
+
==Ranged Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
===[[Image:Archetypeicon_blaster.png|22px]] Blaster===
+
*Dual Pistols
 +
*Pulse Rifle
 +
*Water Blast
  
{{NPC Text|title=Archery Mastery
+
{{clr}}
|text=You have mastered archery.
+
----
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=TrickArrow_DebuffDamage.png
+
|Power=Poison Gas Arrow
+
|Level=41|Effect=(Ranged Area of Effect) Foe -Damage, Sleep
+
|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow_Hold.png
+
|Power=Ice Arrow
+
|Level=41|Effect=(Ranged) Foe Hold, -Recharge, -Speed
+
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperReflexes_FocusedSenses.png
+
|Power=Focused Senses
+
|Level=44|Effect=(Toggle) Self +Defense(Smashing, Lethal, Ranged)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=TrickArrow_Stun.png
+
|Power=EMP Arrow
+
|Level=47|Effect=(Ranged Area of Effect) Foe Hold, -Regeneration, -Endurance, Special Damage VS Robots; Self -Endurance
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Netherworld Mastery
+
==Summon Powersets==
|text=You have mastered the powers of the netherworld.
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
{{Powers_LevelHeader}}
+
<tr>
{{Powers_LevelRow|Icon=DarkMiasma_DarkestNight.png
+
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
|Power=Darkest Night
+
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td>
|Level=41|Effect=(Toggle)(Ranged Area of Effect) Foe -Accuracy, -Damage
+
</tr>
|Border=1}}
+
</table>
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
+
|Power=Petrifying Gaze
+
|Level=41|Effect=(Ranged) Foe Hold
+
|Border=1}}
+
{{Powers_LevelRow|Icon=DarkArmor_DarkEmbrace.png
+
|Power=Dark Embrace
+
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Negative, Toxic)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png
+
|Power=Soul Transfer
+
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Negative), Disorient; Self Ressurect, Heal(Per Foe), +Endurance(Per Foe), +Protection(XP Debt)
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Will Mastery
+
*Demonology - Circle Behemoth as top tier?
|text=You have mastered willpower.
+
*Knights
{{Powers_LevelHeader}}
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
{{Powers_LevelRow|Icon=Power_Missing.png
+
*Police (hero only? Thugs antihesis?)
|Power=?
+
*Pirates
|Level=41|Effect=
+
*Samurai
|Border=1}}
+
*Wolfpack - 5th/Council Warwolves moreso than animals
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
|Power=Dominate
+
|Level=41|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Willpower_MindOverBody.png
+
|Power=Mind Over Body
+
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Willpower_StrengthOfWill.png
+
|Power=Strength of Will
+
|Level=47|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep); (Delayed) Self -Endurance
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
===[[Image:Archetypeicon_controller.png|22px]] Controller===
+
{{clr}}
 +
----
  
{{NPC Text|title=Arrow Mastery
+
==Archetypes==
|text=You have mastered archery.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Archery_MediumArrow.png
+
|Power=Aimed Shot
+
|Level=41|Effect=(Ranged) Foe Moderate Damage(Lethal)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Archery_Aim.png
+
|Power=Aim
+
|Level=41|Effect=Self +Accuracy, +Damage
+
|Border=1}}
+
{{Powers_LevelRow|Icon=SuperReflexes_FocusedSenses.png
+
|Power=Focused Senses
+
|Level=44|Effect=(Toggle) Self +Defense(Smashing, Lethal, Ranged)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Archery_ConeArrow.png
+
|Power=Fistful of Arrows
+
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Lethal)
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Spine Mastery
+
==Rikti==
|text=You have mastered spines.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Quills_Impale.png
+
|Power=Impale
+
|Level=41|Effect=(Ranged) Foe Moderate Damage(Lethal), Minor Damage over Time(Toxic), -Recharge, -Speed
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Quills_Bristle.png
+
|Power=Build Up
+
|Level=41|Effect=Self +Damage, +Accuracy
+
|Border=1}}
+
{{Powers_LevelRow|Icon=StoneArmor_StoneArmor.png
+
|Power=Regenerative Armor
+
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Toxic), +Regeneration
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Quills_FlingQuills.png
+
|Power=Spine Burst
+
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Lethal), Minor Damage over Time(Toxic), -Recharge, -Speed
+
|Border=1}}
+
{{Powers_Footer}}
+
  
<b><font size="2">[[Image:StoneArmor_StoneArmor.png|22px]] Regenerative Armor</font></b>
+
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
<br>While active, your body becomes more resistant to smashing, lethal, and toxic attacks, and your regeneration rate is increased. Recharge: Fast
+
{{PowerBlock_Start}}
+
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock_Blank|{{Enhance Heal}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_End}}}}
+
  
===[[Image:Archetypeicon_defender.png|22px]] Defender===
+
{{NPC Text|title=Archetype Information
 +
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
 +
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
 +
<br>'''Hit Points:''' Medium
 +
<br>'''Damage:''' Medium
 +
<br>'''Primary:''' Offense
 +
<br>'''Secondary:''' Defense
  
{{NPC Text|title=Chill Mastery
+
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
|text=You have mastered ice.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png
+
|Power=Chilling Embrace
+
|Level=41|Effect=(Toggle)(Point Blank Area of Effect) Foe -Damage, -Recharge, -Speed
+
|Border=1}}
+
{{Powers_LevelRow|Icon=IcyOnslaught_IcePatch.png
+
|Power=Ice Patch
+
|Level=41|Effect=(Summoned Area of Effect) Foe Knockdown
+
|Border=1}}
+
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
|Power=Ice Armor
+
|Level=44|Effect=(Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=IcyOnslaught_FrozenAura.png
+
|Power=Frozen Aura
+
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Cold), Sleep, -Recharge, -Speed
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Flare Mastery
+
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
|text=You have mastered fire.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=FireTrap_Soot.png
+
|Power=Char
+
|Level=41|Effect=(Ranged) Foe Moderate Damage over Time(Heat), Hold
+
|Border=1}}
+
{{Powers_LevelRow|Icon=FieryFray_Combustion.png
+
|Power=Combustion
+
|Level=41|Effect=(Point Blank Area of Effect) Foe Moderte Damage over Time(Heat)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png
+
|Power=Fire Shield
+
|Level=44|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Heat, Cold), +Protection(Disorient)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=FlamingShield_Consume.png
+
|Power=Consume
+
|Level=47|Effect=(Point Blank Area of Effect) Foe Moderate Damage(Heat); Self +Endurance(Per Foe)
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
===[[Image:Archetypeicon_scrapper.png|22px]] Scrapper===
+
http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}}
  
{{NPC Text|title=Blaze Mastery
+
{{NPC Text|title=General Power Information
|text=You have mastered fire.
+
|text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.''
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=ThermalRadiation_HeatExhaustion.png
+
|Power=Heat Exhaustion
+
|Level=41|Effect=(Ranged) Foe -Damage, -Endurance, -Regeneration, -Recovery
+
|Border=1}}
+
{{Powers_LevelRow|Icon=PyreMastery_Soot.png
+
|Power=Char
+
|Level=41|Effect=(Ranged) Foe Moderate Damage over Time(Heat), Hold
+
|Border=1}}
+
{{Powers_LevelRow|Icon=FireBlast_FireBlast.png
+
|Power=Fire Blast
+
|Level=44|Effect=(Ranged) Foe Moderate Damage(Heat), Minor Damage over Time(Heat)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
+
|Power=Fire Ball
+
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Bow Mastery
+
===Rikti Style: Soldier Selection / Soldier Specialization===
|text=You have mastered a bow and arrows.
+
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths.
 +
 
 +
===Rikti Equipment (Primary)===
 +
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=TrickArrow_Immobilize.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
|Power=Entangling Arrow
+
|Power=Plasma Shot
|Level=41|Effect=(Ranged) Foe Immobilize, -Fly, -Jump, -Recharge, -Speed
+
|Level=1
 +
|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Archery_StunArrow.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
|Power=Ice Arrow
+
|Power=Hack
|Level=41|Effect=(Ranged) Foe Minor Damage(Smashing), Disorient
+
|Level=1
 +
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Archery_MediumArrow.png
+
{{Powers_Footer}}
|Power=Aimed Shot
+
|Level=44|Effect=(Ranged) Foe Moderate Damage(Lethal)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Archery_ConeArrow.png
+
|Power=Fistful of Arrows
+
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Lethal)
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
{{NPC Text|title=Mental Mastery
+
===Rikti Armor (Secondary)===
|text=You have mastered the mind.
+
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PsychicBlast_Aim.png
+
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
|Power=Psychic Focus
+
|Power=Rikti Armor
|Level=41|Effect=Self +Accuracy, +Damage
+
|Level=1
 +
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png
|Power=Dominate
+
|Power=Rikti Training
|Level=41|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Level=2
 +
|Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
|Power=Mental Blast
+
|Power=Serum
|Level=44|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
+
|Level=4
 +
|Effect=Self Heal, +Max Hit Points
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=PsychicBlast_PsychicScream.png
+
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
|Power=Psychic Scream
+
|Power=Indomitable Will
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), -Recharge
+
|Level=10
 +
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png
 
+
|Power=Mind Link
{{NPC Text|title=Pistol Mastery
+
|Level=16
|text=You have mastered dual pistols.
+
|Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Thugs_TargetedRangedMinorDmg.png
+
|Power=Pistols
+
|Level=41|Effect=(Ranged) Foe Minor Damage(Lethal)
+
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
{{Powers_Footer}}
|Power=Aim
+
|Level=41|Effect=Self +Accuracy, +Damage
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Thugs_TargetedRangedHeavyDmg.png
+
|Power=Dual Wield
+
|Level=44|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
|Border=1}}
+
{{Powers_LevelRow|Icon=Thugs_ConeRangedModerateDmg.png
+
|Power=Empty Clips
+
|Level=47|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
|Border=1}}
+
{{Powers_Footer}}}}
+
  
===[[Image:Archetypeicon_tanker.png|22px]] Tanker===
+
===Rikti Power Pools===
 +
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.
 +
 
 +
====Communications Officer====
  
{{NPC Text|title=Gloom Mastery
 
|text=You have mastered darkness and gloom.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=DarkMiasma_TarPatch.png
 
|Power=Tar Patch
 
|Level=41|Effect=(Summoned Area of Effect) Foe -Resistance, -Fly, -Jump, -Speed
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
 
|Power=Petrifying Gaze
 
|Level=41|Effect=(Ranged) Foe Hold
 
|Border=1}}
 
{{Powers_LevelRow|Icon=DarkCast_DarkBlast.png
 
|Power=Gloom
 
|Level=44|Effect=(Ranged) Foe High Damage over Time(Negative), -Accuracy
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ElectricalBolt_BallLightning.png
 
|Power=Shadow Bomb
 
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy
 
|Border=1}}
 
{{Powers_Footer}}}}
 
  
{{NPC Text|title=Mind Mastery
 
|text=You have mastered the mind.
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PsychicBlast_Aim.png
+
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png
|Power=Psychic Focus
+
|Power=Teleport Foe Device
|Level=41|Effect=Self +Accuracy, +Damage
+
|Level=8
 +
|Effect=(Ranged) Foe Teleport
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
{{Powers_LevelRow|Icon=GravityControl_FoldSpace.png
|Power=Dominate
+
|Power=Fold Space
|Level=41|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Level=12
 +
|Effect=(Summoned Area of Effect) Team Teleport
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
|Power=Mental Blast
+
|Power=Transponder
|Level=44|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
+
|Level=18
 +
|Effect=Summon Rikti Portal
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=PsychicBlast_PsionicTornado.png
+
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
|Power=Psionic Tornado
+
|Power=Rikti Monkey Swarm
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage over Time(Psionic), Knockup, -Recharge
+
|Level=26
 +
|Effect=(Ranged) Summon Rikti Monkey (x10)
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
{{NPC Text|title=Rifle Mastery
+
====Guardian====
|text=You have mastered assault munitions.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png
|Power=Targeting Drone
+
|Power=Radiation Emission
|Level=41|Effect=Self +Accuracy, +Damage
+
|Level=8
 +
|Effect=(Point Blank Area of Effect) Ally/Self Heal
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons_TranquilizerDart.png
+
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png
|Power=Tranquilizer Dart
+
|Power=Protection Shield
|Level=41|Effect=(Ranged) Foe Minor Damage(Lethal), Sleep, -Recharge
+
|Level=12
 +
|Effect=(Ranged) Ally +Defense(All)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunSlug.png
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
|Power=Slug
+
|Power=Accelerate Metabolism
|Level=44|Effect=(Ranged) Foe High Damage(Lethal), Knockdown
+
|Level=18
 +
|Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
|Power=M30 Grenade
+
|Power=Leadership
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockback
+
|Level=32
 +
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)
 
|Border=1}}
 
|Border=1}}
{{Powers_Footer}}}}
+
{{Powers_Footer}}
  
{{NPC Text|title=Trick Arrow Mastery
+
====Headman====
|text=You have mastered trick arrows.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=TrickArrow_DebuffDamRes.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
|Power=Disruption Arrow
+
|Power=Plasma Burst
|Level=41|Effect=(Summon Area of Effect) Foe -Defense, -Resistance
+
|Level=6
 +
|Effect=(Ranged) Foe Moderate Damage(Energy), Disorient
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=TrickArrow_Hold.png
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
|Power=Ice Arrow
+
|Power=Aim
|Level=41|Effect=(Ranged) Foe Hold, -Recharge, -Speed
+
|Level=8
 +
|Effect=Self +Accuracy, +Damage
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Archery_FlamingArrow.png
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
|Power=Blazing Arrow
+
|Power=Plasma Volley
|Level=44|Effect=(Ranged) Foe Minor Damage(Lehtal), Moderate Damage over Time(Heat)
+
|Level=18
 +
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Archery_ExplodingArrow.png
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
|Power=Explosive Arrow
+
|Power=Plasma Snipe
|Level=47|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockback
+
|Level=26
|Border=1}}
+
|Effect=(Snipe) Foe Superior Damage(Energy), Disorient
{{Powers_Footer}}}}
+
 
+
'''Special Note on Color Schemes''' (Note to Self)
+
* Blaster = armor set's
+
* Controller = blast set's
+
* Defender = melee set's
+
* Scrapper = special? blast set's?
+
* Tanker = blast set's
+
 
+
{{clr}}
+
----
+
 
+
==Archetypes==
+
 
+
===Rikti===
+
----
+
'''Origin''' Technology
+
<br>'''Hit Points''' Medium
+
<br>'''Damage''' Medium
+
<br>'''Primary''' Offense
+
<br>'''Secondary''' Defense
+
 
+
<b>(''Heroes'')</b> The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
+
 
+
<b>(''Villains'')</b> The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
+
 
+
====Rikti Soldier====
+
----
+
<b><font size="2">Rikti Soldier Weaponry</font></b>
+
<br>Rikti soldiers are armed and armored with a powerful energy weapon.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
+
|Power=Plasma Shot
+
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
+
|Border=1}}
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
+
|Power=Hack
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
+
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
<b><font size="2">Rikti Soldier Armor</font></b>
+
====Magus====
<br>The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
|Power=Rikti Armor
+
|Power=Fire Ball
|Level=1
+
|Level=6
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Energy)
+
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png
|Power=Combat Training
+
|Power=Block of Ice
|Level=2
+
|Level=8
|Effect=(Auto) Self +Defense(Melee, Ranged)
+
|Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
|Power=Unyielding
+
|Power=Lightning Bolt
|Level=10
+
|Level=18
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Resistance(Smashing, Lethal)
+
|Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
+
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
|Power=Mental Training
+
|Power=Stalagmites
|Level=28
+
|Level=26
|Effect=(Auto) Self +Resistance(Psionic, Fear, Placate)
+
|Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
{{clr}}
+
====Mentalist====
 
+
====Rikti Mentalist====
+
----
+
<b><font size="2">Rikti Mentalist Training</font></b>
+
<br>Rikti mentalists are armed and armored with a powerful energy weapon.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=WidowTraining_PoisonDart.png
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
 
|Power=Mental Blast
 
|Power=Mental Blast
|Level=1
+
|Level=6
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=WidowTraining_Lunge.png
+
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png
|Power=Hack
+
|Power=Mesmerize
|Level=1
+
|Level=8
|Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
 +
|Power=Mass Hypnosis
 +
|Level=12
 +
|Effect=(Ranged Area of Effect) Foe Sleep
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=MentalControl_Command.png
 +
|Power=Dominate
 +
|Level=26
 +
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
<b><font size="2">Rikti Mentalist Armor</font></b>
+
====Priest====
<br>The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Teamwork_Foresight.png
+
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png
|Power=Rikti Armor
+
|Power=Transfusion
|Level=1
+
|Level=6
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Energy)
+
|Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_Foresight.png
+
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png
|Power=Mind Over Body
+
|Power=Siphon Power
|Level=2
+
|Level=8
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
|Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
|Power=Indomitable Will
+
|Power=Total Domination
|Level=10
+
|Level=18
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
|Effect=(Ranged Area of Effect) Foe Immobilize, Hold
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
|Power=Mental Training
+
|Power=Regeneration Aura
|Level=28
+
|Level=26
|Effect=(Auto) Self +Resistance(Psionic, Confuse), +Perception
+
|Effect=(Point Blank Area of Effect) Ally/Self +Regeneration
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
====Rikti Power Pools==== 14 12
+
====Soldier====
----
+
<b><font size="2">Communications Officer</font></b>
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=
+
{{Powers_LevelRow|Icon=Sword_Slice.png
|Power=
+
|Power=Slice
|Level=6
+
|Level=12
|Effect=
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=
+
{{Powers_LevelRow|Icon=BattleAxe_Chop.png
|Power=
+
|Power=Eviscerate
|Level=14
+
|Level=18
|Effect=
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=
+
{{Powers_LevelRow|Icon=Sword_Disembowel.png
|Power=
+
|Power=Carve
|Level=16
+
|Level=26
|Effect=
+
|Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
|Power=Transponder
+
|Power=Swing
|Level=20
+
|Level=32
|Effect=Summon Rikti Portal
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
[[Image:RiktiPortal1.jpg|thumb|right|120px]]
 
[[Image:Thugs_TargetedSummonMob.png|22px]] '''Transponder'''
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other
 
|Header=[[Image:Temporary_WarWolfWhistle.png|22px]] Portal
 
|Text=Summon Rikti
 
 
}}
 
}}
{{PowerBlock_End}}
 
  
{{clr}}
+
{{NPC Text|title=Detailed Power Information
 +
|text='''''Note:''' This box must be open for the power tables' links to work.''
  
<b><font size="2">Guardian</font></b>
+
===Detailed Power Information===
{{Powers_LevelHeader}}
+
The information here is listed by career path and level rather than alphabetically.
{{Powers_LevelRow|Icon=
+
|Power=
+
|Level=6
+
|Effect=
+
|Border=1}}
+
{{Powers_LevelRow|Icon=
+
|Power=
+
|Level=14
+
|Effect=
+
|Border=1}}
+
{{Powers_LevelRow|Icon=
+
|Power=Protection Shield
+
|Level=16
+
|Effect=
+
|Border=1}}
+
{{Powers_LevelRow|Icon=
+
|Power=Accelerate Metabolism
+
|Level=20
+
|Effect=
+
|Border=1}}
+
{{Powers_Footer}}
+
  
<b><font size="2">Headman</font></b> (''Rikti Soldier ONLY'')
+
====Communications Officer====
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingManeuvers.png
+
|Power=Tactical Training: Maneuvers
+
|Level=22
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense
+
|Border=1}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingAssault.png
+
|Power=Tactical Training: Assault
+
|Level=24
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +Damage, +Resistance(Placate, Taunt)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingLeadership.png
+
|Power=Tactical Training: Leadership
+
|Level=35
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +To Hit, +Perception, +Resistance(Confuse, Fear)
+
|Border=1}}
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_SummonSpiderlings.png
+
|Power=Rikti Drones
+
|Level=38
+
|Effect=Summon Rikti Drones (x3)
+
|Border=1}}
+
{{Powers_Footer}}
+
  
[[Image:AdvancedDrone1.jpg|thumb|right|132px|Rikti Drone]]
+
=====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device=====
[[Image:CrabSpiderTraining_SummonSpiderlings.png|22px]] '''Rikti Drone'''
+
You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
<br>During the Rikti War, these flying drones swarmed all over the city's skies. Today, these machines still sweep through the air with some frequency. Their quick, evasive maneuvering, sophisticated scanners, and powerful energy cannon make them a constant menace.
+
  
''NOTE: This power cannot be taken if you have Communications Officer >> Transponder.''
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Other
+
{{PowerBlock_Other|Header=Activation Time|Text=3.93s}}
|Header=[[Image:Temporary_CryoniteArmor.png|22px]] Drone Armor
+
{{PowerBlock_Recharge|20.00s}}
|Text=(Auto) Self +Defense(Melee, Ranged, Psionic), +Protection(Fear, Sleep)
+
{{PowerBlock_Other|Header=Endurance Cost|Text=15.00}}
}}
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
{{PowerBlock_Other|Header=[[Image:Temp_Ranged_Moderate.png|22px]] Drone Blast
+
{{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}}
|Text=(Ranged) Foe Moderate Damage(Energy), Knockdown
+
{{PowerBlock_Level|8}}
}}
+
{{PowerBlock_Other|Header=Power Type|Text=Click}}
{{PowerBlock_Other|Header=[[Image:Temporary_RangeAoEBlind.png|22px]] Tactical Sight
+
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
|Text=(Auto)(Point Blank Area of Effect) Team +Perception
+
{{PowerBlock_Other|Header=Power Range|Text=200.00 ft}}
}}
+
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
{{PowerBlock_Other|Header=[[Image:Temporary_AntigravityMatrix.png|22px]] Fly
+
{{PowerBlock_Other|Header=Attack Types|Text=Ranged}}
|Text=(Auto) Self +Fly
+
{{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}}
}}
+
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}}
 +
{{PowerBlock_Blank|''ignores buffs and enhancements''}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
{{clr}}
+
=====[[Image:GravityControl_FoldSpace.png]] Fold Space=====
 +
You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired.
  
<b><font size="2">Mesmerist</font></b> (''Rikti Mentalist ONLY'')
+
{{PowerBlock_Start}}
{{Powers_LevelHeader}}
+
{{PowerBlock_Other|Header=Activation Time|Text=5.39s}}
{{Powers_LevelRow|Icon=
+
{{PowerBlock_Recharge|6m 0s}}
|Power=
+
{{PowerBlock_Other|Header=Endurance Cost|Text=26.00}}
|Level=22
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
|Effect=
+
{{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}}
|Border=1}}
+
{{PowerBlock_Level|12}}
{{Powers_LevelRow|Icon=
+
{{PowerBlock_Other|Header=Power Type|Text=Click}}
|Power=
+
{{PowerBlock_Other|Header=Target Type|Text=Self}}
|Level=24
+
{{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}}
|Effect=
+
{{PowerBlock_Blank|''Does not require line of sight.''}}
|Border=1}}
+
{{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}}
{{Powers_LevelRow|Icon=
+
{{PowerBlock_Blank|''unresistable''}}
|Power=
+
{{PowerBlock_End}}
|Level=35
+
|Effect=
+
|Border=1}}
+
{{Powers_LevelRow|Icon=
+
|Power=
+
|Level=38
+
|Effect=
+
|Border=1}}
+
{{Powers_Footer}}
+
  
<b><font size="2">Priest</font></b>
+
=====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder=====
 +
The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed.
  
<b><font size="2">Soldier</font></b>
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=4.93s}}
 +
{{PowerBlock_Recharge|45.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=21.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|18}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Friendlies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Location}}
 +
{{PowerBlock_Effects|Creates pet '''Portal'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 578.28''}}
 +
{{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Headman Gunman'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 860.0''}}
 +
{{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}}
 +
{{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}}
 +
{{PowerBlock_End}}
  
====Rikti Costumes====
+
=====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm=====
----
+
Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off.
Like the Soldiers of Arachnos, the Rikti's first costume slot ''must'' be one of the uniforms, with some interchangeable pieces here or there in a set, and color tintable. However, the Rikti would also be able to make any costume slot (second through fifth) a Rikti uniform as well, but don't have to; the storyline aspect of the human costume(s) being either holograms or just the ability to shift between their normal-self and what they would be like as a human... somehow.
+
  
<b><font size="2">Costume Sets</font></b>
+
{{PowerBlock_Start}}
<gallery>
+
{{PowerBlock_Other|Header=Activation Time|Text=1.67s}}
Image:Rikti_Guardian.jpg|Rikti Soldier
+
{{PowerBlock_Recharge|10m 0s}}
Image:Rikti_ChiefMentalist.jpg|Rikti Mentalist
+
{{PowerBlock_Other|Header=Endurance Cost|Text=13.00}}
Image:Rikti_HeadmanGunman.jpg|Rikti Headman
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
Image:Rikti_ChiefSoldier.jpg|Rikti Chief Soldier
+
{{PowerBlock_Level|26}}
Image:Rikti_Priest.jpg|Rikti Priest
+
{{PowerBlock_Other|Header=Power Type|Text=Click}}
Image:Rikti_Magus.jpg|Rikti Magus
+
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
</gallery>
+
{{PowerBlock_Other|Header=Power Range|Text=60.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}}
 +
{{PowerBlock_Blank|''Base Hit Points: 160.0''}}
 +
{{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}}
 +
{{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}}
 +
{{PowerBlock_End}}
  
<b><font size="2">Custom Weapons</font></b> (''listed by powerset'')
+
}}
<br>'''Rikti Soldier Weaponry'''
+
*New Rikti Sword
+
  
'''Rikti Mentalist Weaponry'''
+
{{NPC Text|title=Costume Customization
*New Rikti Sword
+
|text=A bit less controversial than the powers, I hope.
*Old Rikti Sword
+
 
*Rikti Axe
+
===Rikti Uniform===
*Rikti Katana
+
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.
 +
 
 +
====Costume Sets====
 +
 
 +
'''Standard Costume Sets:'''
 +
*Soldier
 +
*Headman
 +
*Mentalist/Mesmerist
 +
*Chief Soldier
 +
 
 +
'''Unlockable Costume Sets:'''
 +
*Magus (any Rikti badge)
 +
*Priest (any Rikti badge)
  
 
<gallery>
 
<gallery>
Image:Riktiaxe.jpg|Rikti Axe
+
Image:Rikti_Guardian.jpg|Soldier
Image:Riktisword.jpg|Old Rikti Sword
+
Image:Rikti_HeadmanGunman.jpg|Headman
Image:Riktikatana.jpg|Rikti Katana
+
Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist
Image:Rikti-Blaster.jpg|Rikti Blaster
+
Image:Rikti_ChiefSoldier.jpg|Chief Soldier
 +
Image:Rikti_Priest.jpg|Priest
 +
Image:Rikti_Magus.jpg|Magus
 
</gallery>
 
</gallery>
 +
 +
}}
  
 
{{clr}}
 
{{clr}}
 
----
 
----

Latest revision as of 01:28, 29 August 2012


Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.

Electricity Control

Gadget Control



Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Summon Powersets

V archetypeicon mastermind.png Mastermind Primary
  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Archetypes

Rikti

An idea for a Rikti-based epic archetype that would be available to both heroes and villains.