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== Overview ==
+
__NOTOC__
Rather than make more than one userpage, I'll just use this for all my stuff. :P
+
  
== Powers ==
+
{{Userboxtop|align=right}}
 +
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
 +
{{Userbox Generic|To my [[User:Tidbit_Jr./NPCs|NPCs]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
 +
{{Userboxbottom}}
  
=== Individual Powers ===
+
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
  
==== [[Image:Mileerolje_EpicPower_AbsoluteZero.PNG]] Absolute Zero ====
+
{{clr}}
{{PowerBlock_Start}}
+
{{PowerBlock_Effects|''(PBAoE) Foe Extreme Damage (Cold), Hold; Self -Endurance, -Recovery''}}
+
{{PowerBlock_Other|Header=Text|Text= When you activate this power, you attempt to lower the nearby air temperature to Absolute Zero. Absolute Zero deals massive damage to all nearby foes, and freezes them solid. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long}}
+
{{PowerBlock_End}}
+
  
==== [[Image:Mileerolje_EpicPower_RockWall.PNG]] Rock Wall ====
+
==Notes==
 +
* Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
 +
* Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
 +
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
  
{{PowerBlock_Start}}
 
{{PowerBlock_Effects|''(Summon) Rock Wall''}}
 
{{PowerBlock_Other|Header=Text|Text= Creates a large wall of rock in front of the caster. This wall cannot be destroyed, attacked through, or passed through, but will fade after a short time. Recharge: Very Long}}
 
{{PowerBlock_End}}
 
  
=== Power Tables ===
 
  
==== Key/Notes ====
+
==Assault Powersets==
* All powersets are listed as a primary powerset ''except'' [[Blaster]] and [[Dominator]] secondaries.
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
* Mez protection is seperated to ensure clarity between it and mez resistance.
+
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td>
 +
</tr>
 +
</table>
  
 +
*Archery Assault
 +
*Assault Weapons
 +
*Dark Assault
 +
*Feral Assault (Claws)
 +
*Force Assault (Force Field)
 +
*Gravity Assault
 +
*Kinetic Assault
 +
*Illusory Assault
 +
*Martial Arts (w/ chi blasts?)
 +
*Medieval Assault (Archery + Broad Sword)
 +
*Ninjutsu Assault (Katana + Ninjitsu)
 +
*Radiation Assault (Radiant Assault?)
 +
*Sonic Assault
 +
*Stony Assault
 +
*Storm Assault (Electricity Assault's counterpart?)
 +
*Tech Assault (Pulse Rifle)
 +
*Urban Assault (Dual Pistols)
  
==== Akimbo Pistols ====
+
{{clr}}
 +
----
  
{{Powers_LevelHeader}}
+
==Buff / Debuff Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Archery_QuickArrow.png
+
*Electrical Aura (Magnetic Aura?)
|Power=Single Shot
+
*Energy Field (it'll be different from Force Field, I swear!)
|Level=1
+
*Teamwork (requires the Arachnos Widow to rename its set)
|Effect=(Ranged) Foe Minor Damage(Lethal)
+
}}
+
  
{{Powers_LevelRow|Icon=Archery_MediumArrow.png
+
===Earth Domination===
|Power=Dual Wield
+
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=Archery_ConeArrow.png
+
{{NPC Text|title=Power Table
|Power=Rapid Fire
+
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
|Level=2
+
{{Powers_SplitLevelHeader}}
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
}}
+
|Power=Earth Push
 +
|PriLevel=1
 +
|SecLevel=1
 +
|Effect=(Ranged) Foe Knockdown, -Defense
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png
 +
|Power=Rock Shield
 +
|PriLevel=1
 +
|SecLevel=2
 +
|Effect=(Ranged) Ally +Defense(Smashing, Lethal)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png
 +
|Power=Crystal Shield
 +
|PriLevel=2
 +
|SecLevel=4
 +
|Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
 +
|Power=Lead Weights
 +
|PriLevel=6
 +
|SecLevel=10
 +
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
 +
|Power=Mineral Boost
 +
|PriLevel=8
 +
|SecLevel=16
 +
|Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png
 +
|Power=Mineral Dispersion
 +
|PriLevel=12
 +
|SecLevel=20
 +
|Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
 +
|Power=Sandstorm
 +
|PriLevel=18
 +
|SecLevel=28
 +
|Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
 +
|Power=Power of the Earth
 +
|PriLevel=26
 +
|SecLevel=35
 +
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
 +
|Power=Rock Wall
 +
|PriLevel=32
 +
|SecLevel=38
 +
|Effect=Summon Rock Wall
 +
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_LevelRow|Icon=Archery_FlamingArrow.png
+
{{NPC Text|title=Power Information|text=
|Power=Incendiary Round
+
<b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b>
|Level=6
+
<br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast
|Effect=(Ranged) Foe High Damage(Lethal/Heat), DoT(Heat)
+
{{PowerBlock_Start}}
}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Archery_Aim.png
+
<b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b>
|Power=Aim
+
<br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast
|Level=8
+
{{PowerBlock_Start}}
|Effect=Self +Accuracy, +Damage
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Archery_ExplodingArrow.png
+
<b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b>
|Power=Explosive Tip
+
<br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.
|Level=12
+
{{PowerBlock_Start}}
|Effect=(TAoE) Foe Moderate Damage(Smashing/Heat), Knockback
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Slow Movement}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=IceBlast_FreezeRay.png
+
<b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b>
|Power=Narcotic Round
+
<br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long
|Level=18
+
{{PowerBlock_Start}}
|Effect=(Ranged) Foe Minor Damage(Lethal), Sleep
+
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
}}
+
{{powerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=IceBlast_BitterFreezeRay.png
+
<b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b>
|Power=Liquid Nitrogen Round
+
<br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow
|Level=26
+
{{PowerBlock_Start}}
|Effect=(Ranged) Foe Hold, -Recharge, -Speed
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARFullAuto.png
+
<b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b>
|Power=Empty Clips
+
<br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long
|Level=32
+
{{PowerBlock_Start}}
|Effect=(Ranged Cone) Foe Extreme DoT(Lethal)
+
{{PowerBlock_Enhancements|{{Enhance Range}}}}
}}
+
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
  
{{Powers_Footer}}
+
<b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b>
 +
<br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
''Standard Weapons''
+
<b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b>
* Legacy Semi-Auto
+
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
* Semi-Auto (Color tintable)
+
{{PowerBlock_Start}}
* Revolver
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}}
* Magnum Revolver
+
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}}
* Revolver with Laser Sight
+
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
* Match Compensator
+
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
* Tactical Sidearm
+
{{PowerBlock_Blank|{{Enhance Disorient}}}}
* Flintlock
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
* Mini-Uzi
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_End}}
  
 +
<b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b>
 +
<br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_End}}}}
  
''Unlockable Weapons''
+
{{clr}}
* Crey Pistol([[Infiltrator Badge]])
+
----
  
==== Dark Control ====
+
==Control Powersets==
{{Powers_LevelHeader}}
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td>[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Mesmerize.png
+
===Dark Control===
|Power=Dark Mesmerization
+
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
|Level=1
+
|Effect=(Ranged) Foe Mod Dam(Psi), Immob, -Spd, -Rech
+
}}
+
  
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkDomination.png
+
{{NPC Text|title=Power Table
|Power=Dark Domination
+
|text='''Controller''' / '''Dominator'''
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
 +
|Power=Grasp
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Mod Dam(Psi), Hold, -Acc
+
|Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_NetherVines.png
+
|Power=Petrify
|Power=Nether Vines
+
|Level=1
 +
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
 +
|Power=Tenebrous Tentacles
 
|Level=2
 
|Level=2
|Effect=(Ranged)(AoE) Foe Immobilize, -Spd, -Rech, Hold(5% chance)
+
|Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ChilloftheNight.png
+
|Power=Dark Possession
|Power=Chill of the Night
+
 
|Level=6
 
|Level=6
|Effect=(Toggle)(PBAoE) Foe -Acc, -Spd
+
|Effect=(Toggle)(Ranged) Foe Confuse, +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPit.png
+
 
|Power=Dark Pit
 
|Power=Dark Pit
 
|Level=8
 
|Level=8
|Effect=(Ranged)(AoE) Foe Mod Dam (Smashing/Negative), Stun, -Acc
+
|Effect=(Ranged Area of Effect) Foe Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_HellPortal.png
+
|Power=Chill of the Night
|Power=Hell Portal
+
 
|Level=12
 
|Level=12
|Effect=(Ranged)(AoE) Foe Intangible, High DoT(Negative)
+
|Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowShackles.png
+
|Power=Dark Domination
|Power=Shadow Shackles
+
 
|Level=18
 
|Level=18
|Effect=(Ranged)(AoE) Foe Hold, -Acc
+
|Effect=(Ranged of Effect) Foe Hold, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Nightmare.png
+
 
|Power=Nightmare
 
|Power=Nightmare
 
|Level=26
 
|Level=26
|Effect=(Ranged)(Cone) Foe Mod Dam(Psi), Fear, -Acc
+
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkKnight.png
+
|Power=Shadow Puppet
|Power=Dark Knight
+
 
|Level=32
 
|Level=32
|Effect=(Summon) Pet
+
|Effect=Summon Pet(Shadow Puppet)
}}
+
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_Footer}}
+
{{NPC Text|title=Power Information
 +
|text=
 +
<b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b>
 +
<br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
==== Electromagnetic Emission ====
+
<b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b>
 +
<br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
+
<b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b>
 +
<br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Stuns}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png
+
<b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b>
|Power=Siphon Charge
+
<br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow
|Level=1
+
{{PowerBlock_Start}}
|Effect=(Ranged) Foe -Endurance, -Recovery
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Confuse}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=ThermalRadiation_FireShield.png
+
<b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b>
|Power=Charged Shield
+
<br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow
|Level=1
+
{{PowerBlock_Start}}
|Effect=(Ranged) Ally +Resistance(Smashing, Lethal, Energy, Endurance Drain)
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Fear}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=ThermalRadiation_Cauterize.png
+
<b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b>
|Power=Recharge
+
<br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate
|Level=2
+
{{PowerBlock_Start}}
|Effect=(Ranged) Ally Heal
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=ThermalRadiation_PlasmaShield.png
+
<b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b>
|Power=Conductive Shield
+
<br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate
|Level=6
+
{{PowerBlock_Start}}
|Effect=(Ranged) Ally +Resistance(Heat, Cold, Energy, Negative, Endurance Drain)
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=ThermalRadiation_Phoenix.png
+
<b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b>
|Power=Defibrillate
+
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
|Level=8
+
Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long
|Effect=(Melee) Ally Ressurect, +Protection(XP Debt)
+
{{PowerBlock_Start}}
}}
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}}
 +
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}}
 +
{{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=ThermalRadiation_Thaw.png
+
<b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b>
|Power=Static Shield
+
<br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow
|Level=12
+
{{PowerBlock_Start}}
|Effect=(Ranged) Ally +Protection(Disorient, Hold, Immobilize, Sleep)
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}}}
  
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png
+
===Electricity Control===
|Power=Supercharge
+
|Level=18
+
|Effect=(Ranged) Ally +Recharge, +Recovery, +Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=KineticBoost_Repel.png
+
|Power=Polarity Field
+
|Level=26
+
|Effect=(Toggle)(PBAoE on Ally) Foe Repel; Self -Endurance(Per Foe)
+
}}
+
 
+
{{Powers_LevelRow|Icon=RadiationPoisoning_EMPPulse.png
+
|Power=EM Pulse
+
|Level=32
+
|Effect=(PBAoE) Foe Hold, -Endurance, -Recovery, Special Damage(Vs Robots); Self -Endurance, -Recovery
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
==== Energy Blade ====
+
  
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png
{{Powers_LevelRow|Icon=Sword_Slash.png
+
|Power=Electric Fence
|Power=Energy Cutter
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Moderate Damage(Lethal/Energy)
+
|Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png
{{Powers_LevelRow|Icon=Sword_Hack.png
+
|Power=Shocking Bolt
|Power=Light Cutter
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Minor Damage(Lethal/Energy)
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=FireTrap_FireCage.png
{{Powers_LevelRow|Icon=Sword_Slice.png
+
|Power=Electrifying Fences
|Power=Flashing Blade
+
 
|Level=2
 
|Level=2
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy)
+
|Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png
{{Powers_LevelRow|Icon=Sword_BuildUp.png
+
|Power=Short Circuit
|Power=Build Up
+
 
|Level=6
 
|Level=6
|Effect=Self +Damage, +Accuracy
+
|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png
{{Powers_LevelRow|Icon=Sword_Parry.png
+
|Power=Electromagnetic Field
|Power=Gambit
+
 
|Level=8
 
|Level=8
|Effect=(Melee) Foe Minor Damage(Lethal/Energy); Self +Defense(Melee)
+
|Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png
{{Powers_LevelRow|Icon=Sword_Taunt.png
+
|Power=Lightning Clap
|Power=Confront
+
 
|Level=12
 
|Level=12
|Effect=(Ranged) Foe Taunt
+
|Effect=(Point Blank) Foe Disorient, Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Power_Missing.png
{{Powers_LevelRow|Icon=Sword_WhirlingSword.png
+
|Power=?
|Power=Whirling Blade
+
 
|Level=18
 
|Level=18
|Effect=(PBAoE) Foe Moderate Damage(Lethal/Energy)
+
|Effect=
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
{{Powers_LevelRow|Icon=Claws_Focus.png
+
|Power=Synaptic Overload
|Power=Air Cutter
+
 
|Level=26
 
|Level=26
|Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
+
|Effect=(Ranged Area of Effect) Foe Hold, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
+
|Power=Electrical Gremlins
|Power=Blade Cracker
+
 
|Level=32
 
|Level=32
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
+
|Effect=Summon Electrical Gremlins (x3)
}}
+
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_Footer}}
+
{{NPC Text|title=Power Information
 +
|text=
  
''Standard Weapons''
+
<b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b>
*Fantasy Blade
+
[[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]]
*Mystic Blade
+
You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long
*Talsorian Blade
+
{{PowerBlock_Start}}
*Tech Blade
+
{{PowerBlock_Other|Header=Powers
 +
|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}}
 +
{{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}}
 +
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}}
 +
{{PowerBlock_End}}
  
''Unlockable Weapons''
+
<b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b>
*Arachnos Blade ([[Venomous Badge]])
+
<br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long
*Carnival of Shadows Rapier ([[Illusionist Badge]])
+
*Rikti Blade ([[Watchman Badge]])
+
  
==== Polearm ====
+
}}
  
{{Powers_LevelHeader}}
+
===Gadget Control===
  
{{Powers_LevelRow|Icon=Katana_Hack.png
+
{{NPC Text|title=Power Table
|Power=Lance
+
|text='''Controller''' / '''Dominator'''
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Lethal), -Defense
+
}}
+
  
{{Powers_LevelRow|Icon=Katana_Slash.png
+
1 Web Grenade
|Power=Peg
+
2 Cryo Freeze Ray
|Level=1
+
3 Wide Area Web Grenade
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
4 Caltrops
}}
+
5 Group Surveillance (aoe)
 +
6 Sleep Grenade
 +
7 (aoe hold)
 +
8 Seeker Drones
 +
9 Battle Drone
  
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png
 
|Power=Carve
 
|Level=2
 
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=Katana_WhirlingSword.png
+
{{clr}}
|Power=Brush
+
----
|Level=6
+
|Effect=(PBAoE) Foe Moderate Damage(Lethal), -Defense
+
}}
+
  
{{Powers_LevelRow|Icon=Katana_BuildUp.png
+
==Defense Powersets==
|Power=Gambit
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=8
+
<tr>
|Effect=(Melee) Foe Minor Damage(Lethal);Self +Damage, +Accuracy
+
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Katana_Taunt.png
+
*Energy Aura (see Kinetic Aura for reason for change)
|Power=Calling the Wolf
+
*Force Armor
|Level=12
+
*Kinetic Aura (Energy Aura change)
|Effect=(Ranged) Foe Taunt
+
*Psionic Aura
}}
+
*Radiatioactive Aura
 +
*Sonic Armor
 +
*Street Defense
 +
*Storm Aura
  
{{Powers_LevelRow|Icon=Katana_HeadSplitter.png
+
{{clr}}
|Power=Pierce
+
----
|Level=18
+
|Effect=(Small Cone) Foe Superior Damage(Lethal), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=Katana_Disembowel.png
+
==Manipulation Powersets==
|Power=Spit
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=26
+
<tr>
|Effect=(Melee) Foe High Damage(Lethal), Knockup
+
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Katana_Slice.png
+
*Darkness Manipulation
|Power=Skewer
+
*Earth Manipulation
|Level=32
+
*Force Manipulation
|Effect=(Melee Cone) Foe Superior Damage(Lethal), Knockdown
+
*Gravity Manipulation
}}
+
*Illusion Manipulation (Light Manipulation?)
 +
*Kinetic Manipulation
 +
*Martial Arts
 +
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 +
*Plant Manipulation (Thorn Manipulation?)
 +
*Poison Manipulation (Toxin Manipulation?)
 +
*Radiation Manipulation
 +
*Sonic Manipulation (Sound Manipulation?)
 +
*Storm Manipulation
 +
*Strength Manipulation
 +
*Traps
 +
*Trick Arrows
  
{{Powers_Footer}}
+
{{clr}}
 +
----
  
''Standard Weapons''
+
==Melee Powersets==
*Glaive
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
*Halberd
+
<tr>
*Harpoon
+
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
*Javelin
+
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
''Unlockable Weapons''
+
*Energy Blade
*Rularuu Polearm ([[Visionary Badge]])
+
*Gravity Melee
*Roman Spear ([[Centurion Badge]])
+
*Illusory Melee
*Talsorian Polearm (100 [[Vanguard Merit]]s)
+
*Poison Melee
 +
*Polearm
 +
*Psionic Melee
 +
*Radiation Melee
 +
*Scythe
 +
*Staff
  
 +
{{clr}}
 +
----
  
==== Pulse Rifle ====
+
==Ranged Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Dual Pistols
 +
*Pulse Rifle
 +
*Water Blast
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARBurst.png
+
{{clr}}
|Power=Pulse Blast
+
----
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Energy)
+
}}
+
  
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunSlug.png
+
==Summon Powersets==
|Power=Plasma Blast
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=1
+
<tr>
|Effect=(Ranged) Foe Moderate Damage(Energy), Knockback
+
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png
+
*Demonology - Circle Behemoth as top tier?
|Power=Splash Laser
+
*Knights
|Level=2
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
+
*Police (hero only? Thugs antihesis?)
}}
+
*Pirates
 +
*Samurai
 +
*Wolfpack - 5th/Council Warwolves moreso than animals
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
{{clr}}
|Power=Photon Grenade
+
----
|Level=6
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Energy), Disorient
+
}}
+
  
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffDamage.png
+
==Archetypes==
|Power=Seeker Drones
+
|Level=8
+
|Effect=Summon Seeker Drones(2): (TAoE) Foe Disorient, -Accuracy, -Damage, -Perception
+
}}
+
  
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
+
==Rikti==
|Power=Snipe Laser
+
|Level=12
+
|Effect=(Snipe) Foe Superior Damage(Energy)
+
}}
+
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARFlamethrower.png
+
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
|Power=Flamethrower
+
|Level=18
+
|Effect=(Ranged Cone) Foe Moderate DoT(Heat)
+
}}
+
  
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffDefense.png
+
{{NPC Text|title=Archetype Information
|Power=Disruption Grenade
+
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
|Level=26
+
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
|Effect=(Summoned AoE) Foe -Defense, -Resistance
+
<br>'''Hit Points:''' Medium
}}
+
<br>'''Damage:''' Medium
 +
<br>'''Primary:''' Offense
 +
<br>'''Secondary:''' Defense
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARFullAuto.png
+
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
|Power=Full Auto Laser
+
|Level=32
+
|Effect=(Ranged Cone) Foe Superior DoT(Energy), -Regeneration
+
}}
+
  
{{Powers_Footer}}
+
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
  
''Standard Weapons''
+
http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}}
* Legacy Pulse Rifle
+
* Pulse Rifle (Color tintable)
+
* Retro Rifle (Color tintable)
+
  
''Unlockable Weapons''
+
{{NPC Text|title=General Power Information
* Crey Pulse Blaster 1 ([[Infiltrator Badge]])
+
|text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.''
* Crey Pulse Blaster 2 ([[Infiltrator Badge]])
+
* Rikti Blaster ([[Watchman Badge]])
+
* Rikti Rifle ([[Watchman Badge]])
+
  
==== Sonic Assault ====
+
===Rikti Style: Soldier Selection / Soldier Specialization===
 +
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths.
  
 +
===Rikti Equipment (Primary)===
 +
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
 +
|Power=Plasma Shot
 +
|Level=1
 +
|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
 +
|Power=Hack
 +
|Level=1
 +
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient
 +
|Border=1}}
 +
{{Powers_Footer}}
  
{{Powers_LevelRow|Icon=SonicBlast_Quick.png
+
===Rikti Armor (Secondary)===
|Power=Shriek
+
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
 +
|Power=Rikti Armor
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Minor Damage(Smashing/Energy), -Resistance
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png
{{Powers_LevelRow|Icon=PsionicAssault_MindProbe.png
+
|Power=Rikti Training
|Power=Yell
+
 
|Level=2
 
|Level=2
|Effect=(Melee) Foe High Damage(Smashing/Energy), -Resistance
+
|Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
{{Powers_LevelRow|Icon=PsionicAssault_TelekineticThrust.png
+
|Power=Serum
|Power=Bellow
+
 
|Level=4
 
|Level=4
|Effect=(Melee) Foe Minor Damage(Smashing/Energy), Knockback
+
|Effect=Self Heal, +Max Hit Points
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
{{Powers_LevelRow|Icon=SonicBlast_Medium.png
+
|Power=Indomitable Will
|Power=Scream
+
 
|Level=10
 
|Level=10
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), -Resistance
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png
{{Powers_LevelRow|Icon=SonicBlast_Aim.png
+
|Power=Mind Link
|Power=Amplify
+
 
|Level=16
 
|Level=16
|Effect=Self +Accuracy, +Damage
+
|Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception
}}
+
|Border=1}}
 +
{{Powers_Footer}}
  
{{Powers_LevelRow|Icon=SonicBlast_Cone.png
+
===Rikti Power Pools===
|Power=Howl
+
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.
|Level=20
+
|Effect=(Ranged Cone) Foe Moderate Damage(Smashing/Energy), -Resistance
+
}}
+
  
{{Powers_LevelRow|Icon=SonicBlast_Heavy.png
+
====Communications Officer====
|Power=Shout
+
|Level=28
+
|Effect=(Ranged) Foe High Damage(Smashing/Energy), -Resistance
+
}}
+
  
{{Powers_LevelRow|Icon=PsionicAssault_PsionicLance.png
 
|Power=Yowl
 
|Level=35
 
|Effect=(Snipe) Foe Superior Damage(Smashing/Energy), -Resistance
 
}}
 
 
{{Powers_LevelRow|Icon=PsionicAssault_PsionicShockwave.png
 
|Power=Roar
 
|Level=38
 
|Effect=(PBAoE) Foe Moderate Damage(Smashing/Energy), -Resistance
 
}}
 
 
{{Powers_Footer}}
 
 
==== Staff ====
 
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png
{{Powers_LevelRow|Icon=Quills_Swipe.png
+
|Power=Teleport Foe Device
|Power=Swing
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Quills_Lunge.png
+
|Power=Spear
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Quills_FlingQuills.png
+
|Power=Whirligig
+
|Level=2
+
|Effect=(PBAoE) Foe Moderate Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Quills_Bristle.png
+
|Power=Build Up
+
|Level=6
+
|Effect=Self +Damage, +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Sword_Parry.png
+
|Power=Reversal
+
 
|Level=8
 
|Level=8
|Effect=(Melee) Foe Minor Damage(Smashing); Self +Defense(Melee)
+
|Effect=(Ranged) Foe Teleport
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=GravityControl_FoldSpace.png
{{Powers_LevelRow|Icon=Quills_Taunt.png
+
|Power=Fold Space
|Power=Confront
+
 
|Level=12
 
|Level=12
|Effect=(Ranged) Foe Taunt
+
|Effect=(Summoned Area of Effect) Team Teleport
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
+
|Power=Transponder
|Power=Thrust
+
 
|Level=18
 
|Level=18
|Effect=(Small Cone) Foe Superior Damage(Smashing), Knockdown
+
|Effect=Summon Rikti Portal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
{{Powers_LevelRow|Icon=Sword_Disembowel.png
+
|Power=Rikti Monkey Swarm
|Power=Spike
+
 
|Level=26
 
|Level=26
|Effect=(Melee) Foe High Damage(Smashing), Knockup
+
|Effect=(Ranged) Summon Rikti Monkey (x10)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Quills_QuillThrowing.png
+
|Power=Sweep
+
|Level=32
+
|Effect=(Melee Cone) Foe Superior Damage(Smashing), Knockdown
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
''Standard Weapons''
+
====Guardian====
*Wooden Staff
+
*Metal Staff
+
*Mystic Staff (Divining Rod)
+
*Pipe
+
''Unlockable Weapons''
+
*Energy Staff ([[Soul Binder Badge]])
+
*Nemesis Staff ([[Unveiler Badge]])
+
*Snake Staff ([[The Mongoose Badge]])
+
 
+
==== Street Defense ====
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png
{{Powers_LevelRow|Icon=Invulnerability_ResToPhysicalDmg.png
+
|Power=Radiation Emission
|Power=Rugged
+
|Level=1
+
|Effect=(Auto) Self +Resistance(All but Psionics)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_TemporaryInvulnerabilty.png
+
|Power=Focused Fighter
+
|Level=1
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_DullPain.png
+
|Power=Dull Pain
+
|Level=2
+
|Effect=Self Heal, +Max Hit Points
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_UnyeildlingStance.png
+
|Power=Practiced Brawler
+
|Level=6
+
|Effect=Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_ResToCosmicDmag.png
+
|Power=Unyielding Stance
+
 
|Level=8
 
|Level=8
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Fear, Placate)
+
|Effect=(Point Blank Area of Effect) Ally/Self Heal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png
{{Powers_LevelRow|Icon=Willpower_QuickRecovery.png
+
|Power=Protection Shield
|Power=Quick Recovery
+
 
|Level=12
 
|Level=12
|Effect=(Auto) Self +Recovery
+
|Effect=(Ranged) Ally +Defense(All)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
{{Powers_LevelRow|Icon=Manipulation_Provoke.png
+
|Power=Accelerate Metabolism
|Power=Defiant Aura
+
 
|Level=18
 
|Level=18
|Effect=(Toggle)(PBAoE) Foe -Accuracy, Taunt
+
|Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
{{Powers_LevelRow|Icon=SuperReflexes_Quickness.png
+
|Power=Leadership
|Power=Discipline
+
|Level=26
+
|Effect=(Auto) Self +Speed, +Recharge
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_Unstoppable.png
+
|Power=Last Stand
+
 
|Level=32
 
|Level=32
|Effect=Self +Resistance(All but Psionics), +Recovery; (Delayed) Self -Endurance
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)
}}
+
|Border=1}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Street Fighting ====
+
====Headman====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
{{Powers_LevelRow|Icon=SuperStrength_Jab.png
+
|Power=Plasma Burst
|Power=Jab
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Smashing)
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperStrength_Punch.png
+
|Power=Box
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png
+
|Power=Haymaker
+
|Level=2
+
|Effect=(Melee) Foe High Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_BuildUp.png
+
|Power=Focused Rage
+
 
|Level=6
 
|Level=6
|Effect=Self +Damage, +Accuracy <br> (''NOTE: more like Build Up than Rage'')
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png
+
|Power=Aim
|Power=Uppercut
+
 
|Level=8
 
|Level=8
|Effect=(Melee) Foe Superior Damage(Smashing), Knockup, Disorient
+
|Effect=Self +Accuracy, +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png
+
|Power=Plasma Volley
|Power=Confront
+
|Level=12
+
|Effect=(Ranged) Foe Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png
+
|Power=Threaten
+
 
|Level=18
 
|Level=18
|Effect=(Melee) Foe Fear, -Accuracy
+
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png
+
|Power=Plasma Snipe
|Power=Hurl Stone
+
 
|Level=26
 
|Level=26
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockdown, -Fly
+
|Effect=(Snipe) Foe Superior Damage(Energy), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png
+
|Power=Foot Sweep
+
|Level=32
+
|Effect=(PBAoE) Foe MOderate Damage(Smashing), Knockdown
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Teamwork ====
+
====Magus====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
{{Powers_LevelRow|Icon=Empathy_HealOther.png
+
|Power=Fire Ball
|Power=Medical Aid
+
|Level=1
+
|Effect=(Ranged) Ally Heal
+
}}
+
 
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
+
|Power=Synchronized Fire Control
+
|Level=1
+
|Effect=(PBAoE) Team +Recharge, +Speed, +Recovery
+
}}
+
 
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
+
|Power=Triage
+
|Level=2
+
|Effect=(PBAoE) Team +Regeneration
+
}}
+
 
+
{{Powers_LevelRow|Icon=Leadership_Defense.png
+
|Power=Combat Maneuvers
+
 
|Level=6
 
|Level=6
|Effect=(Toggle)(PBAoE) Team +Defense, +Protection(Immobilize)
+
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png
{{Powers_LevelRow|Icon=Empathy_MindWall.png
+
|Power=Block of Ice
|Power=Medical Stimulant
+
 
|Level=8
 
|Level=8
|Effect=(Ranged) Ally +Protection(Disorient, Hold, Sleep)
+
|Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
{{Powers_LevelRow|Icon=Leadership_Assault.png
+
|Power=Lightning Bolt
|Power=Combat Tactics
+
|Level=12
+
|Effect=(Toggle)(PBAoE) Team +Damage, +Protection(Confuse, Fear)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Leadership_Tactics.png
+
|Power=Combat Leadership
+
 
|Level=18
 
|Level=18
|Effect=(Toggle)(PBAoE) Team +Accuracy, +Perception, +Protection(Placate, Taunt)
+
|Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
{{Powers_LevelRow|Icon=Empathy_RecoveryAura.png
+
|Power=Stalagmites
|Power=Synchronized Efficiency
+
 
|Level=26
 
|Level=26
|Effect=(PBAoE) Team +Recovery
+
|Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
+
|Power=Heroic Vengeance/Revenge
+
|Level=32
+
|Effect=(Melee) Target = Dead Teammate; (PBAoE) Team Heal, +Defense, +Damage, +Accuracy, +Protection(Confuse, Fear, Immobilize, Placate, Taunt)
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Thorny Blast ====
+
====Mentalist====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
{{Powers_LevelRow|Icon=Archery_QuickArrow.png
+
|Power=Mental Blast
|Power=Poison Dart
+
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Lethal), DoT(Toxic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Archery_MediumArrow.png
+
|Power=Thorny Darts
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Lethal), DoT(Toxic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=ThornyAssault_ThornBurst.png
+
|Power=Spine Burst
+
|Level=2
+
|Effect=(PBAoE) Foe Moderate Damage(Lethal), DoT(Toxic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Archery_Aim.png
+
|Power=Aim
+
 
|Level=6
 
|Level=6
|Effect=Self +Accuracy, +Damage
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png
{{Powers_LevelRow|Icon=ThornyAssault_Impale.png
+
|Power=Mesmerize
|Power=Impale
+
 
|Level=8
 
|Level=8
|Effect=(Ranged) Foe Moderate Damage(Lethal), DoT(Toxic), Immobilize, -Speed, -Fly
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
{{Powers_LevelRow|Icon=Archery_FlamingArrow.png
+
|Power=Mass Hypnosis
|Power=Thorn Barrage
+
 
|Level=12
 
|Level=12
|Effect=(Ranged) Foe High Damage(Lethal), DoT(Toxic)
+
|Effect=(Ranged Area of Effect) Foe Sleep
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
{{Powers_LevelRow|Icon=Archery_ConeArrow.png
+
|Power=Dominate
|Power=Throw Spines
+
|Level=18
+
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), DoT(Toxic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Poison_Paralytic.png
+
|Power=Paralytic Dart
+
 
|Level=26
 
|Level=26
|Effect=(Ranged) Foe Minor Damage(Lethal), Hold
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Archery_RainofArrows.png
+
|Power=Rain of Thorns
+
|Level=32
+
|Effect=(Summoned AoE) Foe Superior DoT(Lethal/Toxic)
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Time Control ====
+
====Priest====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png
{{Powers_LevelRow|Icon=GravityControl_Crush.png
+
|Power=Transfusion
|Power=Time Prison
+
|Level=1
+
|Effect=(Ranged) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=GravityControl_GravityDistortion.png
+
|Power=Freeze
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=GravityControl_CrushingField.png
+
|Power=Temporal Cages
+
|Level=2
+
|Effect=(TAoE) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceFormation_Shiver.png
+
|Power=Slow Time
+
 
|Level=6
 
|Level=6
|Effect=(Ranged Cone) Foe -Recharge, -Speed
+
|Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
+
|Power=Siphon Power
|Power=Time Net
+
 
|Level=8
 
|Level=8
|Effect=(TAoE) Foe Minor Damage(Energy), Sleep, -Recharge, -Speed
+
|Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=GravityControl_DimensionShift.png
+
|Power=Total Domination
|Power=Temporal Displacement
+
|Level=12
+
|Effect=(TAoE) Foe Moderate Damage(Energy), Intangible, Immobilize
+
}}
+
 
+
{{Powers_LevelRow|Icon=GravityControl_GravityDistortionField.png
+
|Power=Stop Time
+
 
|Level=18
 
|Level=18
|Effect=(TAoE) Foe Moderate Damage(Energy), Hold
+
|Effect=(Ranged Area of Effect) Foe Immobilize, Hold
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
{{Powers_LevelRow|Icon=GravityControl_Wormhole.png
+
|Power=Regeneration Aura
|Power=Fold Space
+
 
|Level=26
 
|Level=26
|Effect=(TAoE) Foe Minor Damage(Energy), Teleport, Disorient
+
|Effect=(Point Blank Area of Effect) Ally/Self +Regeneration
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=GravityControl_Singularity.png
+
|Power=Temporal Anomoly
+
|Level=32
+
|Effect=Summon Anomoly
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Trick Arrows ====
+
====Soldier====
(''Blaster Secondary'')
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=Sword_Slice.png
{{Powers_LevelRow|Icon=TrickArrow_Immobilize.png
+
|Power=Slice
|Power=Entangling Arrow
+
|Level=1
+
|Effect=(Ranged) Foe Immobilize, -Recharge, -Speed, -Fly
+
}}
+
 
+
{{Powers_LevelRow|Icon=TrickArrow_Slow.png
+
|Power=Glue Arrow
+
|Level=2
+
|Effect=(Summoned AoE) Foe -Recharge, -Speed, -Fly
+
}}
+
 
+
{{Powers_LevelRow|Icon=TrickArrow_Hold.png
+
|Power=Ice Arrow
+
|Level=4
+
|Effect=(Ranged) Foe Hold, -Recharge, -Speed, -Fly
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
|Power=Lasersight
+
|Level=10
+
|Effect=(Toggle) Self +Accuracy, +Perception, +Resistance(ToHit Debuff)
+
}}
+
 
+
{{Powers_LevelRow|Icon=TrickArrow_Blind.png
+
|Power=Flash Arrow
+
|Level=16
+
|Effect=(TAoE) Foe -Accuracy, -Perception
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gadgets_Cloak.png
+
|Power=Cloaking Device
+
|Level=20
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
}}
+
 
+
{{Powers_LevelRow|Icon=TrickArrow_Knockdown.png
+
|Power=Oil Slick Arrow
+
|Level=28
+
|Effect=Summon Oil Slick: (PBAoE) Foe Knockdown, -Defense, -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gadgets_Timebomb.png
+
|Power=Time Bomb Arrow
+
|Level=35
+
|Effect=(TAoE)(Delayed) Foe Extreme Damage(Lethal, Fire), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gadgets_Turret.png
+
|Power=Arrow Turret
+
|Level=38
+
|Effect=Summon Arrow Turret: (Ranged) Foe Moderate Damage(Lethal), Knockdown
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
''Standard Weapons''
+
* Legacy Composite Bow
+
* Composite Bow
+
* Longbow
+
* Arcane Wooden Bow
+
* Compound Bow /w laser sight
+
* Compound Bow
+
* Mongolian Bow
+
 
+
 
+
''Unlockable Weapons''
+
* Rularuu's Gaze
+
 
+
==== Water Blast ====
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=IceBlast_Bolt.png
+
|Power=Water Ball
+
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Smashing/Cold), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceBlast_IceBlast.png
+
|Power=Water Blast
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Smashing/Cold), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=PowerBlast_Explosion.png
+
|Power=Whirlpool
+
|Level=2
+
|Effect=(TAoE) Foe Moderate DoT(Smashing/Lethal), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceBlast_IceStorm.png
+
|Power=Acid Rain
+
|Level=6
+
|Effect=(Ranged Cone) Foe Minor DoT(Cold/Toxic), -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=PowerBlast_EnergyTorrent.png
+
|Power=Tidal Wave
+
|Level=8
+
|Effect=(Ranged Cone) Foe Moderate Damage(Smashing/Cold), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceBlast_Aim.png
+
|Power=Aim
+
 
|Level=12
 
|Level=12
|Effect=Self +Accuracy, +Damage
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=BattleAxe_Chop.png
{{Powers_LevelRow|Icon=IceBlast_BitterFrostBlast.png
+
|Power=Eviscerate
|Power=Water Burst
+
 
|Level=18
 
|Level=18
|Effect=(Ranged) Foe High Damage(Smashing/Cold), Knockdown
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Sword_Disembowel.png
{{Powers_LevelRow|Icon=PowerBlast_SniperBlast.png
+
|Power=Carve
|Power=Water Jet
+
 
|Level=26
 
|Level=26
|Effect=(Snipe) Foe Superior Damage(Lethal/Cold), Knockdown
+
|Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
{{Powers_LevelRow|Icon=IceBlast_Blizzard.png
+
|Power=Swing
|Power=Tsunami
+
 
|Level=32
 
|Level=32
|Effect=(Summon AoE) Foe Extreme Damage(Smashing/Cold), Knockback, Disorient; Self -Endurance, -Recovery
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
}}
+
|Border=1}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==== Whip ====
 
 
{{Powers_LevelHeader}}
 
 
{{Powers_LevelRow|Icon=Claws_ClawsSwipe.png
 
|Power=Crack
 
|Level=1
 
|Effect=(Melee) Foe Minor Damage(Lethal), DoT(Lethal)
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=Claws_ClawsStrike.png
+
{{NPC Text|title=Detailed Power Information
|Power=Whip
+
|text='''''Note:''' This box must be open for the power tables' links to work.''
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Lethal), DoT(Lethal)
+
}}
+
  
{{Powers_LevelRow|Icon=Claws_Slash.png
+
===Detailed Power Information===
|Power=Lash
+
The information here is listed by career path and level rather than alphabetically.
|Level=2
+
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
}}
+
  
{{Powers_LevelRow|Icon=Claws_BuildUp.png
+
====Communications Officer====
|Power=Build Up
+
|Level=6
+
|Effect=Self +Damage, +Accuracy
+
}}
+
  
{{Powers_LevelRow|Icon=Claws_SpinningClawsAttack.png
+
=====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device=====
|Power=Nine Tails
+
You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
|Level=8
+
|Effect=(PBAoE) Foe Moderate Damage(Lethal), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=Claws_Taunt.png
+
{{PowerBlock_Start}}
|Power=Confront
+
{{PowerBlock_Other|Header=Activation Time|Text=3.93s}}
|Level=12
+
{{PowerBlock_Recharge|20.00s}}
|Effect=(Ranged) Foe Taunt
+
{{PowerBlock_Other|Header=Endurance Cost|Text=15.00}}
}}
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}}
 +
{{PowerBlock_Level|8}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=200.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Other|Header=Attack Types|Text=Ranged}}
 +
{{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}}
 +
{{PowerBlock_Blank|''ignores buffs and enhancements''}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
+
=====[[Image:GravityControl_FoldSpace.png]] Fold Space=====
|Power=Bullwhip
+
You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired.
|Level=18
+
|Effect=(Small Cone) Foe Superior Damage(Lethal), DoT(Lethal)
+
}}
+
  
{{Powers_LevelRow|Icon=Claws_Focus.png
+
{{PowerBlock_Start}}
|Power=Trip
+
{{PowerBlock_Other|Header=Activation Time|Text=5.39s}}
|Level=26
+
{{PowerBlock_Recharge|6m 0s}}
|Effect=(Ranged) Foe Moderate Damage (Lethal), Knockdown, -Fly, -Jump
+
{{PowerBlock_Other|Header=Endurance Cost|Text=26.00}}
}}
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}}
 +
{{PowerBlock_Level|12}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Self}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Claws_Wave.png
+
=====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder=====
|Power=One Thousand Lashes
+
The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed.
|Level=32
+
|Effect=(Melee Cone) Foe High Damage(Lethal), DoT(Lethal)
+
}}
+
  
{{Powers_Footer}}
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=4.93s}}
 +
{{PowerBlock_Recharge|45.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=21.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|18}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Friendlies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Location}}
 +
{{PowerBlock_Effects|Creates pet '''Portal'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 578.28''}}
 +
{{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Headman Gunman'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 860.0''}}
 +
{{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}}
 +
{{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}}
 +
{{PowerBlock_End}}
  
''Standard Weapons''
+
=====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm=====
*Short Whip
+
Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off.
*Long Whip
+
*Cat o' Nine Tails
+
*Metal Chain
+
*Rope
+
*Vine
+
  
==== Will Mastery ====
+
{{PowerBlock_Start}}
(''Blaster Ancillary'')
+
{{PowerBlock_Other|Header=Activation Time|Text=1.67s}}
 +
{{PowerBlock_Recharge|10m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=13.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|26}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=60.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}}
 +
{{PowerBlock_Blank|''Base Hit Points: 160.0''}}
 +
{{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}}
 +
{{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
 
 
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
 
|Power=Mass Hypnosis
 
|Level=41
 
|Effect=(TAoE) Foe Sleep, Immobilize
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
{{NPC Text|title=Costume Customization
|Power=Dominate
+
|text=A bit less controversial than the powers, I hope.
|Level=41
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
}}
+
  
{{Powers_LevelRow|Icon=PsychicMastery_MindOverBody.png
+
===Rikti Uniform===
|Power=Mind Over Body
+
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
}}
+
  
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
+
====Costume Sets====
|Power=Mental Command
+
|Level=47
+
|Effect=(Toggle) Foe Confuse <br> (NOTE: ''very long recharge'')
+
}}
+
  
{{Powers_Footer}}
+
'''Standard Costume Sets:'''
 +
*Soldier
 +
*Headman
 +
*Mentalist/Mesmerist
 +
*Chief Soldier
  
=== NPC Power Icons ===
+
'''Unlockable Costume Sets:'''
Would be nice if NPC power icons were correctly chosen based on the closest matching power from any powerset(s), like so:
+
*Magus (any Rikti badge)
 +
*Priest (any Rikti badge)
  
[[Image:ArbiterSands1.jpg|thumb|100px|right|Arbiter Sands.]]
+
<gallery>
 +
Image:Rikti_Guardian.jpg|Soldier
 +
Image:Rikti_HeadmanGunman.jpg|Headman
 +
Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist
 +
Image:Rikti_ChiefSoldier.jpg|Chief Soldier
 +
Image:Rikti_Priest.jpg|Priest
 +
Image:Rikti_Magus.jpg|Magus
 +
</gallery>
  
[[Image:ArachnosSoldier_FragGrenade.png|22px]] '''Frag Grenade'''
+
}}
 
+
[[Image:ArachnosSoldier_Pummel.png|22px]] '''Rifle Butt'''
+
 
+
[[Image:ArachnosSoldier_HeavyBurst.png|22px]] '''Shotgun'''
+
 
+
[[Image:TrainingandGadgets_CallReinforcements.png|22px]] '''Summon Drones'''
+
 
+
[[Image:ArachnosSoldier_VenomGrenade.png|22px]] '''Venom Grenade'''
+
 
+
[[Image:ArachnosSoldier_WideAreaWebGrenade.png|22px]] '''Wide Area Web Grenade'''
+
  
 
{{clr}}
 
{{clr}}
 
+
----
[[Image:NightWidowNocturne1.jpg|thumb|100px|right|Night Widow Nocturne.]]
+
 
+
[[Image:NightWidowTraining_MentalBlast.png|22px]]'''Mental Blast'''
+
 
+
[[Image:NightWidowTraining_Slash.png|22px]] '''Slash'''
+
 
+
[[Image:WidowTraining_Spin.png|22px]] '''Spin'''
+
 
+
[[Image:WidowTeamwork_MaskPresence.png|22px]] '''Stealth'''
+
 
+
[[Image:WidowTraining_Strike.png|22px]] '''Strike'''
+
 
+
{{clr}}
+
 
+
== Zones ==
+
 
+
=== [[Image:Badge_cimerorans_defeated.png|32px]] Cimerora [[Image:Badge_cimerorans_defeated.png|32px]] ===
+
* Connection to Ouroboros (''if we were to redo the whole Midnight Squad Vs. Ouroboros thing'')
+
* Cimerora Beacon (''attatches to the Pillar of Ice and Flame'')
+
 
+
=== [[Image:Badge_midnightsquadmember.png|32px]] Midnighter Club [[Image:Badge_midnightsquadmember.png|32px]] ===
+
* Connection to the Rikti War Zone
+
* Arachnos (Mu) and Legacy Chain groups (''light presence'')
+
 
+
=== [[Image:Badge_flashback_050.png|32px]] Ouroboros [[Image:Badge_flashback_050.png|32px]] ===
+
* Connection to Cimerora (''if we were to redo the whole Midnight Squad Vs. Ouroboros thing'')
+
 
+
=== [[Image:Badge_anniversary_pocketd.png|32px]] Pocket D [[Image:Badge_anniversary_pocketd.png|32px]] ===
+
* Connection to Firebase Zulu
+
* Connection to the Rikti War Zone
+
 
+
=== [[Image:Badge villain new rikti.png|32px]] Rikti War Zone [[Image:Badge villain new rikti.png|32px]] ===
+
* Connection to the Midnighter Club
+
* Connection to Pocket D
+
* Military NPC group (''light presence'')
+
 
+
=== [[Image:Badge_villain_rularru.png|32px]] The Shadow Shard [[Image:Badge_villain_rularru.png|32px]] ===
+
* Co-op (''nuff said'')
+
* Military NPC's that actually fight
+
* Longbow, Arachnos, Praetorians, Rikti groups (''light presence in the zones'')
+
'''The Chantry'''
+
* Base Portal (''inside the Chantry'')
+
* The Chantry beacon
+
'''Cascade Archipelago'''
+
* Cascade Archipelago beacon
+
'''Firebase Zulu'''
+
* Base Portal
+
* Firebase Zulu Beacon
+
* Connection to Pocket D (''where it connects to the other Shadow Shard zones'')
+
'''The Storm Palace'''
+
* The Storm Palace Beacon
+
 
+
== Random ==
+
. . .
+

Latest revision as of 01:28, 29 August 2012


Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.

Electricity Control

Gadget Control



Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Summon Powersets

V archetypeicon mastermind.png Mastermind Primary
  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Archetypes

Rikti

An idea for a Rikti-based epic archetype that would be available to both heroes and villains.