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Difference between revisions of "Psychic Mastery"

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== Overview ==
 
== Overview ==
 
{{TOCright}}
 
{{TOCright}}
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Defender]] Ancillary Power Pool.
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'''Psychic Mastery''' is one of the powersets.  It is a [[Corruptor]] and [[Defender]] Ancillary Power Pool.
  
 
Your Psychic Mastery allows you to dominate and control your foes, and to add some much needed defense.
 
Your Psychic Mastery allows you to dominate and control your foes, and to add some much needed defense.
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=MentalControl Command.png|Power=Dominate|Level=41|Effect=Ranged, Moderate Damage (Psionic), Foe Hold|Border=1}}
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{{Powers_LevelRow|Icon=MentalControl Command.png|Power=Dominate|Level=35|Effect=Ranged, Moderate DMG(Psionic), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=MentalControl MassHypnosis.png|Power=Mass Hypnosis|Level=41|Effect=Ranged (Targeted Area of Effect), Foe Sleep|Border=1}}
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{{Powers_LevelRow|Icon=MentalControl MassHypnosis.png|Power=Mass Hypnosis|Level=35|Effect=Ranged (Targeted AoE), Foe Sleep|Border=1}}
{{Powers_LevelRow|Icon=PsychicMastery MindOverBody.png|Power=Mind Over Body|Level=44|Effect=Toggle: Self +Resistance (Smashing, Lethal, Psionics)|Border=1}}
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{{Powers_LevelRow|Icon=PsychicMastery MindOverBody.png|Power=Mind Over Body|Level=41|Effect=Toggle: Self +Res(Smash, Lethal, Psionics)|Border=1}}
{{Powers_LevelRow|Icon=MentalControl Telekinesis.png|Power=Telekinesis|Level=47|Effect=Toggle: Ranged (Targeted Area of Effect), Foe Hold, Repel|Border=1}}
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{{Powers_LevelRow|Icon=MentalControl Confuse.png|Power=World of Confusion|Level=41|Effect=Toggle: PBAoE, Minor DoT(Psionic), Foe Confuse|Border=1}}
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{{Powers_LevelRow|Icon=MentalControl Telekinesis.png|Power=Telekinesis|Level=44|Effect=Toggle: Ranged (Targeted AoE), Foe Hold, Repel|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
  
The following are powers in the {{PAGENAME}} powerset.
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The following are powers in the Psychic Mastery powerset.
  
=== [[Image:MentalControl Command.png]] Dominate ===
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=== [[File:MentalControl Command.png]] Dominate ===
  
 
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
 
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
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{{PowerBlock_Damage|Moderate (Psionic)}}
 
{{PowerBlock_Damage|Moderate (Psionic)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 41 (Defender)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Foe Hold}}
 
{{PowerBlock_Blank|Foe Hold}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:MentalControl MassHypnosis.png]] Mass Hypnosis ===
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=== [[File:MentalControl MassHypnosis.png]] Mass Hypnosis ===
  
 
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.
 
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 41 (Defender)}}
+
{{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Blank|Foe Sleep}}
 
{{PowerBlock_Blank|Foe Sleep}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:PsychicMastery MindOverBody.png]] Mind Over Body ===
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=== [[File:PsychicMastery MindOverBody.png]] Mind Over Body ===
  
 
When you toggle on this power, you empower your Mind Over Body to become highly resistant to smashing, lethal and psionic damage. You must have Dominate or Mass Hypnosis before selecting this power.
 
When you toggle on this power, you empower your Mind Over Body to become highly resistant to smashing, lethal and psionic damage. You must have Dominate or Mass Hypnosis before selecting this power.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 44 (Defender)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 41 (Corruptor)}}
{{PowerBlock_Effects|Toggle}}
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{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}}
{{PowerBlock_Blank|Self +Resistance (smashing, lethal, psionics)}}
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{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Psionics)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:MentalControl Telekinesis.png]] Telekinesis ===
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=== [[File:MentalControl Telekinesis.png]] Telekinesis ===
  
 
Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. You must have two other Psychic Mastery Powers before selecting this power.
 
Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. You must have two other Psychic Mastery Powers before selecting this power.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 47 (Defender)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 44 (Corruptor)}}
{{PowerBlock_Effects|Toggle:}}
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{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 44 (Defender)}}
{{PowerBlock_Blank|Ranged (Targeted Area of Effect)}}
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{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Hold}}
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{{PowerBlock_Blank|Foe Hold, Repel}}
{{PowerBlock_Blank|Repel}}
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Sets|None}}}}
 
{{PowerBlock_Sets|None}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
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 +
=== [[File:MentalControl Confuse.png]] World of Confusion ===
 +
This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate
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{{PowerBlock_Start}}
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{{PowerBlock_Damage|Minor Damage over Time(Psionic)}}
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{{PowerBlock_Recharge|Moderate}}
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{{PowerBlock_Level|[[File:V_archetypeicon_corruptor.png|18px]] 41 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}}
 +
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Foe Confuse}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Confuse}}}}
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{{PowerBlock_End}}
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== Historical ==
 +
 +
{{Historical|type=section|reason=change}}
 +
 +
* This set was added to the game in [[Issue 3]].
 +
* World of Confusion was added to this set in [[Issue 13]].
 +
* This set was made available to [[Corruptor]]s in [[Issue 18]].
 +
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
 +
 +
== See Also ==
 +
* [[Ancillary Power Pools]]
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* [[Epic Power Set Proliferation]]
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* [[Corruptor]]
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* [[Defender]]
  
 
== External Links ==
 
== External Links ==
{{NoFutureEpicSet|Power={{PAGENAMEE}}|Archetype=Defender}}
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{{RedTomaxEpicSet
 +
|Power={{PAGENAMEE}}|Archetype=Defender}}
  
 
[[Category:Ancillary Power Pools]]
 
[[Category:Ancillary Power Pools]]

Latest revision as of 03:56, 17 July 2012

Overview

Psychic Mastery is one of the powersets. It is a Corruptor and Defender Ancillary Power Pool.

Your Psychic Mastery allows you to dominate and control your foes, and to add some much needed defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
MentalControl Command.png Dominate 35 Ranged, Moderate DMG(Psionic), Foe Hold
MentalControl MassHypnosis.png Mass Hypnosis 35 Ranged (Targeted AoE), Foe Sleep
PsychicMastery MindOverBody.png Mind Over Body 41 Toggle: Self +Res(Smash, Lethal, Psionics)
MentalControl Confuse.png World of Confusion 41 Toggle: PBAoE, Minor DoT(Psionic), Foe Confuse
MentalControl Telekinesis.png Telekinesis 44 Toggle: Ranged (Targeted AoE), Foe Hold, Repel

Powers

The following are powers in the Psychic Mastery powerset.

MentalControl Command.png Dominate

Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.

Damage Moderate (Psionic)
Recharge Moderate
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

MentalControl MassHypnosis.png Mass Hypnosis

Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

PsychicMastery MindOverBody.png Mind Over Body

When you toggle on this power, you empower your Mind Over Body to become highly resistant to smashing, lethal and psionic damage. You must have Dominate or Mass Hypnosis before selecting this power.

Recharge Fast
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal, Psionics)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

MentalControl Telekinesis.png Telekinesis

Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. You must have two other Psychic Mastery Powers before selecting this power.

Recharge Slow
Minimum Level V archetypeicon corruptor.png 44 (Corruptor)
Archetypeicon defender.png 44 (Defender)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe Hold, Repel
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

MentalControl Confuse.png World of Confusion

This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

Damage Minor Damage over Time(Psionic)
Recharge Moderate
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Toggle: Point Blank Area of Effect
Foe Confuse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Confusion Duration.png Confuse

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set was added to the game in Issue 3.
  • World of Confusion was added to this set in Issue 13.
  • This set was made available to Corruptors in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.

See Also

External Links

Psychic Mastery for Defenders at RedTomax.com