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Difference between revisions of "Issue 16"

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m (Enhanced Difficulty Options: typo)
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* Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.
 
* Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.
  
==== Customizable Powers ====
+
==== Fully Customizable Powersets ====
 
* [[Cold Domination]]
 
* [[Cold Domination]]
 
* [[Dark Armor]]
 
* [[Dark Armor]]
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* [[Dark Miasma]]
 
* [[Dark Miasma]]
 
* [[Earth Control]]
 
* [[Earth Control]]
* [[Stone Melee|Earth Melee]]
 
 
* [[Electric Armor]]
 
* [[Electric Armor]]
 
* [[Electricity Assault|Electric Assault]]
 
* [[Electricity Assault|Electric Assault]]
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* [[Mental Manipulation]]
 
* [[Mental Manipulation]]
 
* [[Mind Control]]
 
* [[Mind Control]]
* [[Necromancy]]
+
* [[Ninjitsu]]
 +
* [[Pain Domination]]
 
* [[Plant Control]]
 
* [[Plant Control]]
 
* [[Poison]]
 
* [[Poison]]
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* [[Sonic Attack|Sonic Blast]]
 
* [[Sonic Attack|Sonic Blast]]
 
* [[Spines]]
 
* [[Spines]]
* [[Stone Armor]]
+
* [[Stone Melee]]
 
* [[Storm Summoning]]
 
* [[Storm Summoning]]
 
* [[Super Reflexes]]
 
* [[Super Reflexes]]
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* [[Willpower]]
 
* [[Willpower]]
  
[[Super Strength]] and [[Martial Arts]] will each receive an alternate animation for their powers, and [[Stone Armor]] and [[Necromancy]] will include limited customization.
+
==== Partially Customizable Powersets ====
 +
* [[Necromancy]]
 +
* [[Stone Armor]]
 +
* [[Super Strength]] will have an alternate animation for Jab, Punch, Haymaker, Foot Stomp, and Knockout Blow
 +
* [[Martial Arts]] will also receive an alternate animation for its powers, but the specifics have not been released
 +
 +
[[Traps]] & [[Devices]] have not been finished yet, but may be in time for the release.
  
 
=== Powerset Proliferation ===
 
=== Powerset Proliferation ===

Revision as of 14:08, 17 July 2009

Template:Issue16

Overview

Issue16.jpg

Issue 16, titled Power Spectrum, will be a major revision to City of Heroes and City of Villains. The title references Power Customization and the complete overhaul of the Character Creator and Tailor functions, among other tidbits.

This article summarizes some of the major features in Issue 16. For more complete details, see the release date's patch notes.

Confirmed Content

New Character Creator

Purple Fire Control
Blue Fire Dominator
  • Character Creator will allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
  • Allows selection of colors and theme for each individual power or apply it to the entire powerset.
  • Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.

Fully Customizable Powersets

Partially Customizable Powersets

  • Necromancy
  • Stone Armor
  • Super Strength will have an alternate animation for Jab, Punch, Haymaker, Foot Stomp, and Knockout Blow
  • Martial Arts will also receive an alternate animation for its powers, but the specifics have not been released

Traps & Devices have not been finished yet, but may be in time for the release.

Powerset Proliferation

Archetype Primary Secondary
Blaster Radiation Blast None
Controller None Cold Domination
Defender Traps Assault Rifle
Scrapper Electric Melee Electric Armor
Tanker Electric Armor Electric Melee
Brute Claws None
Corruptor Archery Trick Arrow
Dominator None Earth Assault
Mastermind None Thermal Radiation
Stalker Broadsword None

Enhanced Difficulty Options

Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corps Field Analyst in Paragon City or Fateweaver in the Rogue Isles.

Issue 16 vs. Going Rogue

Due to all the spectulation and confusion with Issue 16 and Going Rogue, Lead Designer Positron posted to set the record straight:

Issue 16 is NOT Going Rogue.

Notes

Release Scheduled for ????

External Links


Template:Issue Releases