Difference between revisions of "User:Tidbit Jr./Powers"
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Tidbit Jr. (Talk | contribs) (→Control Powersets) |
Tidbit Jr. (Talk | contribs) (→Electricity Control) |
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|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery | |Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png |
|Power=Electromagnetic Field | |Power=Electromagnetic Field | ||
|Level=8 | |Level=8 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png | {{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png | ||
Line 499: | Line 499: | ||
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}} | {{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b> | ||
+ | <br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long | ||
}} | }} |
Revision as of 13:50, 12 December 2008
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This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Assault Powersets
Dominator Secondary |
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Buff / Debuff Powersets
Defender Primary | |
Controller Secondary | |
Corruptor Secondary | |
Mastermind Secondary |
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear!)
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
Power Table
Power Information
Control Powersets
Controller Primary | |
Dominator Primary |
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
Power Table
Power Information
Electricity Control
Power Table
Power Information
Defense Powersets
Tanker Primary | |
Brute Secondary | |
Scrapper Secondary | |
Stalker Secondary |
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Street Defense
- Storm Aura
Manipulation Powersets
Blaster Secondary |
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Martial Arts
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Melee Powersets
Brute Primary | |
Scrapper Primary | |
Stalker Primary | |
Tanker Secondary |
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Ranged Powersets
Blaster Primary | |
Corruptor Primary | |
Defender Secondary |
- Dual Pistols
- Pulse Rifle
- Water Blast
Summon Powersets
Mastermind Primary |
- Demonology - Circle Behemoth as top tier?
- Knights
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
Archetype Information
Power Information
Costume Customization