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[[Image:Hardcase.jpg|right|thumb|100px]]
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== PvP temp powers ==
== Overview ==
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{{Contact Overview|City=V|Zone=St. Martial|Coord=609, 64, 1051|Pronoun=his|HoodYN=Y|Hood=Black Mariah|OriginYN=Y|Origin=Magic|LevelYN=N|Level=}}  His level range is 30-34 as well as 35-39.
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__TOC__
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A couple of things I'm not sure of at the time of editing. 
  
== Introductions ==
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* Are these powers also available to villains?  I'm guessing yes, and for the same amount of infamy.
  
=== Contact Introduced By ===
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* The power choices are different on the villains side. Some powers are available to both, and some are unique to one side. This page only shows the heroes ones currently.
  
* [[Isabel the Knife]]
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* I created a few templates to make creating the boxed entries easier.  I just got tired of counting out 17 spaces minus the description text :D
* [[Ian the Shark]]
+
  
=== New Contact(s) ===
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* On the grenades, I'm not sure if the purchase gives 6 grenades (uses) or if you have to purchase it 6 times to get 6 uses.  I'll test that after dinner :D
  
=== Information ===
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* Many of these are copies of regular temp powers, but have different stats (for the most part).  The Arena temp powers (coming soon) also have different stats.
  
'''Demon Hunter'''
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* The web grenade icon has no ring, indicating it's supposed to affect the player, even though it is a single target power.
  
Hardcase is a professional demon hunter. Demon hunters as a general rule don't live very long, so the fact that he is a veteran is a testament to his skills or luck. Hardcase has come to St. Martial to deal with the demons who plaque the area, and is looking for freelancers who aren't afraid to tuss with the monsters.
+
== Dimension Drops ==
  
=== Initial Contact ===
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The descriptions of the DDs will say they can only be used on heroes if they are sold to a villain, and villains if sold to a hero.  Since Chilly will not sell to villains and Dram will not sell to heroes, technically, this probably means there are actually 6 new powers, a villains version of each and a heroes version.  --[[User:StarGeek|StarGeek]] 13:02, 9 Feb 2006 (CST)
  
Demons. St. Martial is full of 'em. That's why I'm here. They call me Hardcase, and I'm a demon hunter. I don't care what your story is. All I want to know if you're tough enough to deal. If you are, then maybe we can do some business. If you're not, then I suggest you slink back to whatever hole you crawled out of.
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== Needed Info ==
  
== Story Arc ==
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The Hyper Stealth power "How to get" needs to be fleshed out.  And, of course, the numerous other temporary powers in the game need to be added.  —TonyV
  
=== Silver Tongue ===
 
  
This is a silver forked demon tongue.  It's all that's left from a Wailer King demon known as Silvertongue after you defeated him in a tale you like to call:
 
  
'''Silver-Tongued Devil'''
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== Stolen SMG ==
  
It all stated when Hardcase spoke with you about getting rid of a demon problem for a lady in return for a big payoff.  She wanted to get rid of a Wailer King known as Silvertongue who she inadvertently made a deal withhardcase had you start interrogating the [[Wailers]] to see if you could find Silvertongue's true name - it turned out to be Cacophonix!
+
I don't have data on this CoV temp power, but Dev _Castle_ said that those with a Natural origin get a damage bonusActually, the [[http://boards.cityofheroes.com/showflat.php?Number=4604538#Post4604538| full quote]] is
  
The next step was getting a banishing ritual.  No one knows mroe about demons than the [[Circle of Thorns]], so you taided one of their temples to get the materials for the ritual.
+
:Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin. - _Castle_
  
Hardcase passed word the lady who made the deal with Silvertongue was trapped in a warehouse with the demons closing in on her.  since she was the payoff, it was important to get to her in time.  Confronting Silvertongue there, you found that the whole mess was set up by the demon!  The banishing ritual was useless against him since he passed on a flase true name.  You managed to defeat Silvertongue anyway, but he promised to return again.
+
== Wheel of Destruction powers ==
  
=== Sold for a Song ===
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The duration of the Wheel of Destruction powers is not listed in their descriptions.  I'll try to find them out, assuming they're timed.  Also worth noting is that although the Empowered Shart of the Wheel is listed as "Minor DMG(Fire)," in actual use, the damage seems pretty damn heavy to me.  It's more powerful than just about any of my other dark scrapper attacks.  Hmmm...  --[[User:TonyV|TonyV]] 19:05, 3 Feb 2006 (CST)
  
'''Souvenir:'''  Johnny Sonata Tickets
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: Every time I've gotten them, they didn't last longer than the mission or hitting the contact (I can't remember which).  My current alt didn't finish this arc until he outleveled it (level 28 vs level 24 enemies) just a couple days ago and didn't receive '''any''' of the temp powers. On the other hand, the previous time I had this mission, I insisted that my teammates take the powers, and they kept them after the mission was done and I had hit the contact.  I think I have 2 alts in this level range, I'll also try and grab it and see what happens. --[[User:StarGeek|StarGeek]] 19:15, 3 Feb 2006 (CST)
  
These are a couple of [[Johnny Sonata]] ticketsYou got these as a reminder of a tale you like to call:
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:: Well, I eyeball-timed it (made a note of when I got them and when they expired), and it seems to be 90 minutes for the offensive powersAs for the resistance power, I haven't used it yet, and it didn't expire after a set time.  I'm pretty sure that, like other shielding temporary powers, it probably expires after a certain amount of time actually used.  Maybe I'll fire it up and see how long it lasts today.  For the record, getting these temporary powers after a mission is one of the most powerful things a hero can get.  All three offensive powers do some pretty major damage, and I ran a respec trial after getting them and was able to dispatch +1 and +2 Jumpbot Incinerators really quickly without much trouble.  They've got a killer initial damage followed by some pretty serious Damage over Time once all three are kicking in, and the recharge rate on them is phenomenal! If one gets the mission in which he or she can collect these powers, I would ''highly'' suggest that one be prepared to take on a really tough challenge with good rewards afterwards. --[[User:TonyV|TonyV]] 08:51, 4 Feb 2006 (CST)
  
'''Sold for a Song'''
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::''Update:'' Well, scratch what I said about the resistance power.  It turns out that the power did go away, and what's worse, I don't know when.  I'm guessing after 90 minutes after all.  The icon for that power and the Wedding Band power are exactly the same, and I must have been thinking that the Wedding Band power was that power.  When I went to test how long I could keep it on is when I found out that I didn't have the power after all.  Grrr... --[[User:TonyV|TonyV]] 20:10, 7 Feb 2006 (CST)
  
It all started when Hardcase the demon hunter got you to beat down some [[Wailers]] on [[St. Martial]] and collect their essence in a crystal pendant. You got the job done, and Hardcase related the Wailers had a 'resonance' having to do with sound and music, possibly something on St. Martial itself.
+
::: o.o err... actually you used to have the powers for a day, or till you log out. Sometime around i2 or i3, they made it as it currently is. The powers are actually a bit bugged, and like the TV reactor leak, can stick with you for an hour or two afterwords, depending on how the bug effects you. If you are over the range of the story arc when you do the finnal mission, you won't get the powers at all (you can exempt down into range though). They should go away when return to contact. I'd post the dev's explanantion, but it appears its no longer with us.
  
Hardcase wanted to know more, and sent you to interrogate some [[Circle of Thorns]] mystics, known demon summonersYou found that one of the Circle mystics known as Karvost had made some deals with the WailersHeading to Karvost's lair, you interrogated the mystic to discover that he had learned to control them through a book known as the Tolshak Mysteries, hidden in a Circle temple beneath [[Sharkhead Isle]].
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: I just ran through this arc and copied my character over to the I7 testEach of the four powers say that they last 90 minutes of in game timeThe powers are lost when you talk to your contacts.  I'll have to make another copy to see if it's just in game time or if real time also counts against the time.  --[[User:StarGeek|StarGeek]] 21:03, 13 May 2006 (PDT)
  
Raiding the Circle of Thorns temple on Sharkhead Isle, you ransacked their libraries to find the Tolshak Mysteries.  You took the book back to Hardcase who began to unlock its secrets.
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== Power loss point ==
  
Hardcase was recently visited by Daniel  Hawthorn, a man who had made a pact with the Wailers.  He reneged on the deal however, and was being hunted by the demons.  Hardcase wanted to know the details of the pact, so sent you to get to the man before the demons did. After you rescued Daniel Hawthorn, he told you the deal: they'd provide him luck in the casino, and he'd destroy one of the seals on the Golden Giza.  Hardcase theorized that the demons were bownd to the seals in some way.
+
It would be nice to note when the powers are lost. Cases I've seen:
 +
* Time in use
 +
* RL time
 +
* Number of uses
 +
* Mission completion
  
Hardcase decided to ask an expert in magical matters, and requested a divination on the seals from the [[Archmage Tarixus]] on Sharkhead Isle.  Tarixus required a boon first, asking you to eliminate some of his Circle enemies on Primeva. Once you succeeded, he sent the results of the divination to Hardcase. Hardcase revealed the seals were not there to bind the Wailers to the Golden Giza, but to keep them out of Babylon!
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I know Taxibot Mech did not want to turn in a mission because he was afraid he'd lose his divining rod power. (He likes how it looks.)
  
Hardcase still had the question of who was behind the building of the seals.  He sent you to the local property office to find out more info on Babylon and the Golden Giza.  there you found that major architectural reconstruction was done by none other than the star singer of the Golden Giza, [[Johnny Sonata]]!  Hardcase speculated Johnny had sold his soul to the demons for a song, but then found the means to prevent them from getting at him.  Hardcase was frustrated: killing Johnny to solve the Wailer problem would be difficult, and was not the guaranteed solution.  Hardcase was consigned to hunt demons until a clear path was apparent.
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-- [[User:Taxibot Yellow|Taxibot Yellow]] 19:55, 7 Feb 2006 (CST)
  
==== {{UL|Collect demonic essence}} ====
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:This is already noted under "Duration," and usually within the power description itself as well (though not always, as I found out with the recent Wheel of Destruction powers).  If I notice any powers that expire at mission completion, I'll make a note of it.  Am I misreading your comment, or is that what you're referring to?  Oh, and ''when'' are you going to create a user page!? :-) --[[User:TonyV|TonyV]] 20:08, 7 Feb 2006 (CST)
  
'''Briefing'''
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:: There are a few of these that do go away when you return to contact, even though they're supposed to stick around.  For example, the Wave Scrambler says 30 uses, but it will disappear when you return to the contact.  There are a few others, and, like Taxibot, I have often delayed going to the contact for fear of their loss.  I guess it's time to buckle down and start testing http://dotn.evilgeniuses.org/phpBB2/images/smiles/icon_biggrin.gif . --[[User:StarGeek|StarGeek]] 11:48, 9 Feb 2006 (CST)
  
I'm here to deal with the demons around St. Martial, but I can't solve the problem until I have a better understanding of what makes these demons tick. Take this pendant - it was created to capture the essence of Wailer Demons you defeat. There's an old warehouse nearby which has been overrun with Wailers. Steal the essence of all the Wailers there and return the crystal pendant to me. Once the crystal pendant is full, I'll be able to get a better idea of what we're dealing with.
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== Psionic Activator error ==
  
A warning: the demons can sense the nature of the pendant, so they may come after you!
+
Something's wrong in the description of the [[Temporary Powers#Psionic Activator|Psionic Activator]] power.  It says that it confuses the target, but the effect is only listed as stun.  I haven't checked out yet which in fact it is.  --[[User:TonyV|TonyV]] 15:51, 19 March 2006 (PST)
  
''You see small shapes scuttling in the shadows''
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== Origin Temp Powers ==
  
{{Mission Objective|Entrance=|Primary=Collect demonic essence|Secondary=|Additional=|Completion=}}
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Looks like in Issue 7, the [[Temporary_Powers#Origin_Temporary_Powers|Origin Temp powers]] will be permanent. - CuppaJo [http://boards.cityofheroes.com/showflat.php?Cat=&Board=shibboleth&Number=5476106&bodyprev=#Post5476106]
  
'''Enemies'''
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:Moved [[Origin Powers|Origin Temp powers]] to seperate page.
  
{{Enemy Wailers}}
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== Removing Brawl index numbers ==
  
 +
Appearently, temp powers and accolades scale off their own index, rather than off the brawl damage of the toon using the power.  You can test this by getting an EMP Glove in Siren's Call on two different (but same level) characters and shooting the same type of bad guy with it.  You'll get the same damage no matter the archetype.  I came across this using the Crey pistol accolade and went off to research it.  Here's [http://boards.cityofheroes.com/showflat.php?Number=4804120#Post4804120 a post by Blueeyed] and [http://cohwiki.pedantic.org/BrawlValues a chart] that has values that brawl would have it there was a brawl temp power.
  
{{Mission Clue|Name=Full crystal pendant|Text=This is a crystal pendant created by the demon hunter Hardcase. It is used to collect the magical essence of demons you defeat. It is now full, it's crystal blackened by the demonic energies it contains.}}
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The upshot of this is that I'm removing the temp power brawl index numbers, since they'll be inaccurate. --[[User:StarGeek|StarGeek]] 16:36, 9 May 2006 (PDT)
  
 +
Here's the base comparison numbers for Brawl Indexing Temp powers, from [http://cohwiki.pedantic.org/BrawlValues Cohwiki.pedantic.org].  --[[User:StarGeek|StarGeek]] 13:43, 6 June 2006 (PDT)
  
'''Notable NPCs'''
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<pre>
 +
  Lvl        Temp
 +
    1      3.600
 +
    2      3.978
 +
    3      4.385
 +
    4      4.821
 +
    5      5.289
 +
    6      5.788
 +
    7      6.319
 +
    8      6.883
 +
    9      7.480
 +
  10      8.111
 +
  11      8.775
 +
  12      9.473
 +
  13      10.204
 +
  14      10.968
 +
  15      11.764
 +
  16      12.590
 +
  17      13.447
 +
  18      14.331
 +
  19      15.241
 +
  20      16.176
 +
  21      17.133
 +
  22      18.110
 +
  23      19.103
 +
  24      20.111
 +
  25      21.128
 +
  26      22.153
 +
  27      23.181
 +
  28      24.209
 +
  29      25.232
 +
  30      26.247
 +
  31      27.249
 +
  32      28.234
 +
  33      29.197
 +
  34      30.135
 +
  35      31.042
 +
  36      31.915
 +
  37      32.749
 +
  38      33.540
 +
  39      34.284
 +
  40      34.978
 +
  41      35.617
 +
  42      36.199
 +
  43      36.720
 +
  44      37.177
 +
  45      37.569
 +
  46      37.893
 +
  47      38.147
 +
  48      38.330
 +
  49      38.441
 +
  50      38.552</pre>
  
* Wailer King (boss)
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== Temporary Powers That Need to Be Added ==
  
'''Debriefing'''
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* <strike>Amy's Ward ([[Katie Hannon]])</strike>
 +
* Clockwork Immobilizer MkI ([[Synapse Task Force]])
 +
* Clockwork Immobilizer MkII ([[Synapse Task Force]])
 +
* Clockwork Immobilizer MkIII ([[Synapse Task Force]])
 +
* Clockwork Immobilizer MkIV ([[Synapse Task Force]])
 +
* <strike>Combat Invisibility ([[Warzone Operative Massey]], Hero Contact in Siren's?)</strike>
 +
* <strike>Coral Amulet ([[Operative Renault]] - instead of the Coral Hammer?)</strike>
 +
* <strike>Coral Shards ([[Operative Renault]] - instead of the Coral Hammer?)</strike>
 +
: Unsure what the status of Coral hammer is but the shards & amulet are both definitely given at the end of Leviathan. Each player in the team can/will receive a different power, though I don't know if it's by AT or random. I've altered the Coral Hammer description to indicate it's a possible reward, as well as adding the Coral Shards. --[[User:Alex Hopkinson|Alex Hopkinson]] 03:30, 14 August 2006 (PDT)
 +
* <strike>Cryonite Armor ([[Barry Gosford]], [[John Strobel]], [[Justin Greene]], [[Oswald Cuthbert]], [[Rondel Jackson]], [[Wilson Eziquerra]])  (It is in PvP area, but needs to be in main area as well.)</strike>
 +
* <strike> Enhancement of Serafina (From [[Ice Mistral|Ice Mistral's]] Strike Force)</strike>
 +
* <strike>Goldbricker Rocket Pack ([[Marshal Brass]])</strike>
 +
* <strike>Idol of Lughebu ([[Andrea Mitchell]], [[Cain Royce]], [[Dr. Cheng]], [[Josef Keller]], [[Oliver Hoak]], or  [[Piper Irving]])</strike>
 +
* <strike>Infected Anti-Serum ([[Doctor Creed]])</strike>
 +
* <strike>Lethargy Inducer ([[Cho Ge]], [[Karen Parker]], [[Suzanne Bernhard]], or [[Warren Trudeau]])</strike>
 +
* [[Longbow Mech]] temporary power from [[Recluse's Victory]]
 +
* <strike>Manifold Resonator ([[Ashwin Lannister]] or [[Laurie Pennington]])</strike>
 +
* <strike>Nemesis Staff ([[Neal Kendrick]] or [[Tina Chung]])</strike>
 +
* <strike>Nullifier Gun Mk I ([[Lt. Demitrovich]])</strike>
 +
* <strike>Nullifier Gun Prototype ([[Lt. Demitrovich]])</strike>
 +
* Reactor Coolant?
 +
* <strike>Sky Raider Flight Pack ([[Lt. Chalmers]])</strike>
 +
* Soul Crystal ([[Archmage Tarixus]]) (Perhaps the soul crystal is an alternative temp power for the mission rather than Soul Essence?)
 +
* <strike>Stolen SMG ([[Captain Petrovich]], [[Vince Dubrowski]], and also found on [[Strike_Force_Operative_Renault#Retrieve_Weapons|Operative Renault's STrike Force]])</strike>
  
Huh, interesting. From the look of the crystal, these Wailers have a certain demonic resonance linked with sound and music. It's probably something on St. Martial itself that is drawing them here. But what?
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'''Mayhem Mission Temp Powers'''
 +
(Names?)
  
==== {{UL|Interrogate Circle of Thorns}} ====
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* <s>Jetpack from Atlas Park mission</s>
 +
* Increased movement from Independence Port
 +
* Increased endurance from Talos
 +
* <s>Debt Protection from Founders Falls</s>
 +
* <s>Regeneration increase from Peregrine Island</s>
  
'''Briefing'''
 
  
I may be an expert demon hunter, but there are others who know more about demons. That'd be the Circle of Thorns - their whole shtick is about souls and demons. I want to know what they know about the demons running about St. Martial. Interrogate the Circle of Thorns about the Wailers.
 
  
There are some powerful Circle mystics here on St. Martial and on the [[Nerva Archipelago]]
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''' Leortha's CoV list '''
 +
Listing out the temp powers that I have on my main villain, then I'll remove those that are already on the page. I have a *lot*, if not all, of the Raid mayhem ones, and most of those need to be added.
  
The Circle makes deals with demons constantly. They're our best source on the Wailers.
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* <s>Wave Scrambler (Raid?) (New CoV source)</s>
 +
* <s>[[Image:Temp Ranged Moderate.png|20 px]] Flamethrower (Raid)</s>
 +
* [[Image:Temporary WarWolfWhistle.png|20 px]] Demon Box (Hardcase?)
 +
* [[Image:Temporary CryoprojectionBracers.png|20 px]] Cryoprojection Bracers (Raid?)
 +
* <s>[[Image:Temporary TearGas.png|20 px]] Tear Gas (Raid)</s>
 +
* Med Kit (Raid) (New source)
 +
* [[Image:Temporary RangeAoEBlind.png|20 px]] Smoke Bomb (raid?)
 +
* <s>[[Image:Temp Ranged Moderate.png|20 px]] Long Bow (raid)</s>
 +
* <s>[[Image:Temporary ResonanceDisrupter.png|20 px]] Stealth Suit (Raid)</s>
 +
* <s>[[Image:Temp Ranged Moderate.png|20 px]] Rikti Rifle (Ambassador Kuhr'Rect)</s>
 +
* <s>[[Image:Temporary WarWolfWhistle.png|20 px]] Rikti Drone (Ambassador Kuhr'Rect)</s>
 +
* <s>[[Image:Temp Ranged Moderate.png|20 px]] Shotgun (Raid)</s>
 +
* [[Image:Temporary FetteringNimbus.png|20 px]] Web Grenade (Raid?)
 +
* <s>[[Image:Temporary CryoniteArmor.png|20 px]] Arachnos Power Shield</s>
 +
* <s>[[Image:Temp Ranged Moderate.png|20 px]] Arachnos Shotgun</s>
 +
* [[Image:Temporary TargetedDeBuffAttackAndRunSpeed.png|20 px]] Tranquilizer Dart (Vernon von Grun)
 +
* [[Image:Temporary WarWolfWhistle.png|20 px]] Vial of Bees (Vernon von Grun)
 +
* <s>[[Image:Temporary WarWolfWhistle.png|20 px]] Creeper Seed (Vernon von Grun)</s>
 +
* [[Image:Temporary TargetedPBAoEConfuse.png|20 px]] Force of the Earth (Vernon von Grun)
 +
* <s>[[Image:Temporary Mayhem SelfBuffRegen.png|20 px]] Regeneration Increase (PI Mayhem)</s>
  
{{Mission Objective|Entrance=|Primary=Defeat Circle of Thorns|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=}}
 
  
''The Circle surrenders the name and location of one of their mystics who has had dealings with the Wailers.''
+
I'm not sure if you want to combine the lists or not, but [[User_talk:Snorii#Mayhem_Side_Missions_-_Temp_Powers|Here is a list of Temp powers that I've gotten]].  They are all from raids during Mayhem Missions in Brickstown.  Vial of Bees and Demon box sound pretty neat. - [[User:Snorii|Snorii]] 11:47, 28 August 2006 (PDT)
  
{{Mission Clue|Name=Karvost the Mystic|Text=Karvost is a Circle of Thorns Mystic who has had dealings with the Wailer demons in St. Martial. He may be able to provide more information on the monsters.}}
+
: Merge them, if you want.  I'm not too posessive of them. Just wanted to get them out here.  Vial of Bees, Demon Box, and Creeper Seeds are all summon abilities, summoning Swarms, Wailers, and DE Bladegrass type monsters. I also specifically collect temp powers that can pop out guns or other weapons to show off.  Long Bow, Flamethrower, Rikti Rifle, Shotgun, Arachnos Shotgun, and Tranquilizer Dark are all of this type.
  
{{Mission Objective|Entrance=|Primary=Interrogate Karvost the Mystic|Secondary=|Additional=|Completion=}}
 
  
''Piercing wails echo through these caves''
+
For Tranquilizer Dart, the icon is similar to this one [[Image:IceManipulation Shiver.png|40 px]], except the normal temp power grey, and the four points around for it being a single target effect. - [[User:Sister Leortha|Sister Leortha]] 15:26, 28 August 2006 (PDT)
  
'''Enemies'''
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: I think I found it.  Temporary_TargetedDeBuffAttackAndRunSpeed.png will be the file name.  I'll get it up in a minute.  The fun part will be figuring out what file is duplicated. --[[User:StarGeek|StarGeek]] 11:16, 29 August 2006 (PDT)
 +
:: [[Image:Temporary TargetedDeBuffAttackAndRunSpeed.png]] Temporary TargetedDeBuffAttackAndRunSpeed.png is now up
  
{{Enemy Wailers}}
+
== Temp Power Icons ==
  
{{Enemy Circle of Thorns}}
+
I changed two of the Mayhem Mission Temp Power icons.  (Two used the same icon which is a bug, but I digress.)
  
 +
The ones that were there:
  
{{Mission Clue|Name=Interrogation of Karvost|Text=Karvost learned to control the Wailers from a tome known as the Tolshak Mysteries. It is hidden in a Circle of Thorns temple beneath [[Sharkhead Isle]]}}
+
''Image Removed''
  
 +
I see black pixels around the circle of the power.  Just a minor thing, but I changed them to the following.
  
'''Notable NPCs'''
+
[[Image:Temporary Mayhem SelfFlight.png]]
  
* Karvost (boss) (Agony Mage)
+
Cheers, - [[User:Snorii|Snorii]] 10:38, 29 August 2006 (PDT)
  
'''Debriefing'''
+
== Resonance Disrupter or Disruptor ==
  
So Karvost learned to control Wailers through this tome, huh? We might need to get hold of that...
+
The Temp Powers page shows "er" while [[Ashwin_Lannister#Stop_the_Council_from_stealing_Rikti_Technology|Ashwin_Lannister]] and [[Laurie_Pennington#Stop_the_Council_from_stealing_Rikti_Technology|Laurie_Pennington]] pages show "or". Just curious which one is correct and if anyone can verify.- [[User:Snorii|Snorii]] 13:05, 29 August 2006 (PDT)
  
==== {{UL|Steal Tolshak Mysteries}} ====
+
== Idol of Lughebu ==
  
'''Briefing'''
+
It seems the Idol has got changed at some point. The one listed here says 24 hours of gameplay, while the one I have (and just added to Dr. Cheng) says 3 real days.
  
Karvost the Mystic spilled his guts about how he controlled the Wailers. The tome called the Tolshak Mysteries is exactly what we need to find out more about those demons. Break into the Circle of Thorns temple and steal the Talshok Mysteries.
+
Which one of the two is the most recent, please? Mine was taken back in Feb 2005, so I suposse that's the older of the two, but one never knows...
  
The Circle of Thorns temple is likely to be well-guarded, so be prepared to take on some serious trouble.
+
--[[User:Yakovlev|Yakovlev]] 07:48, 10 September 2006 (PDT)
  
''This ancient Circle of Thorns temple smells of mold and incense''
+
: It appears that quite a few powers have changed.  They're now on in-game timers, rather than real-life timers.  For example, sands of Mu used to last 3 days of real time, now it's 24 hours of in game time. {{User:StarGeek/sig}} 13:04, 2 October 2006 (PDT)
  
{{Mission Objective|Entrance=|Primary=Steal Tolshak Mysteries|Secondary=|Additional=|Completion=}}
+
== Mayhem Mission power list ==
  
'''Enemies'''
+
Here's a post by iakona from a few months ago about what powers will appear in a Mayhem mission.  As with all things pigg, the code exists for them, but they may not actually appear in the game.
  
{{Enemy Circle of Thorns}}
+
http://boards.cityofheroes.com/showflat.php?Number=6020336#Post6020336
  
 
+
.{{User:StarGeek/sig}} 13:04, 2 October 2006 (PDT)
{{Mission Clue|Name=Tolshak Mysteries|Text=This ancient and musty-smelling tome is filled with occult ciphers that would take years for the uninitiated to interpret. According to Karvost the Mystic, it unlocks key secrets of demonology.}}
+
 
+
 
+
'''Notable NPCs'''
+
 
+
* Agony Mage (boss)
+
 
+
'''Debriefing'''
+
 
+
Ah, the Tolshak Mysteries! It'll take me a bit of time to decipher the occult ciphers, but it should be able to provide me more info on the Wailers.
+
 
+
==== {{UL|Rescue Daniel Hawthorn}} ====
+
 
+
'''Briefing'''
+
 
+
You've been getting some good info on these Wailers. You got more information on the nature of the demons through the resonance crystal, and tracking down and stealing the Tolshak Mysteries from the Circle of Thorns was very valuable. But we need to know more.
+
 
+
I got some idiot who came to me screaming about a deal with the devil, and how he wants out. He was all paranoid, and took off on me when he tought he saw something on a rooftop looking down at him. If we rescue his sorry self, we might be able to get some details on the contract he made with the demons. Rescue Daniel Hawthorn from the Wailers.
+
 
+
Last time I saw him he was heading off towards the slums of St. Martial. You can take this truck there.
+
 
+
''The screams of the Wailer demons echo down the streets''
+
 
+
{{Mission Objective|Entrance=|Primary=Rescue Daniel Hawthorn|Secondary=|Additional=|Completion=}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Wailers}}
+
 
+
 
+
'''Notable NPCs'''
+
 
+
* Wailer King (boss)
+
* Daniel Hawthorn (NPC) (defeat the nearby Wailers to free him)
+
 
+
'''Dialogs'''
+
 
+
Once free, Daniel says:
+
 
+
''Thanks! The demons promised me luck at the casino, but in turn wanted me to destroy a seal on the Golden Giza! I chickened out so they came after me!''
+
 
+
'''Debriefing'''
+
 
+
So they want to break one of the seals on the Golden Giza, eh? Demons are sometimes bound by seals - perhaps someone wants to keep them bound to the Giza? I need more info.
+
 
+
==== {{UL|Get info from Tarixus}} ====
+
 
+
'''Briefing'''
+
 
+
We got some good info on these Wailers: they have a resonance having to do with sound and music, and they're trying to break the seals on the Golden Giza. We got what the Circle of Thorns know about them from the Tolshak Mysteries, though it's going to take a while to unlock those secrets.
+
 
+
There's another source we ain't tapped yet. You heard of the Archmage Tarixus? He's a ghostly dude with some major mojo back on Sharkhead. He might be able to provide us with some insight - for a price. There's always a price. Get whatever information Tarixus can provide.
+
 
+
Do whatever that old ghost might tell ya. It might be dangerous, but it shouldn't be anything you can't handle, right?
+
 
+
{{Mission Objective|Entrance=|Primary=Visit Archmage Tarixus|Secondary=|Additional=|Completion=}}
+
 
+
'''Briefing:''' [[Archmage Tarixus]]
+
 
+
I am aware of Hardcase's wishes. Yes, I can provide you with assistance by performing a divination on the seals of the Golden Giza. However, I wish you to do something for me first. The Circle of Thorns have been trying to gain control over my spirit form. Even now they perform rituals on Primeva in the hopes of destroying my magical wards. I wish to punish them for their insolence! Go to Primeva and cull the Circle of Thorns! Once you have done this, I will perform the divination and tell Hardcase the resuslts.
+
 
+
{{Mission Objective|Entrance=|Primary=Defeat Circle on Primeva|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=}}
+
 
+
'''Debriefing'''
+
 
+
I have received the results of the divination from Tarixus! The seals aren't mean to bind the Wailers to the Golden Giza - they're there to keep the demons out of Babylon! Something the demons want is inside the Golden Giza, and it's only the seals that are keeping them out. If the seals break, it means that St. Martial is going to be overrun with demons, and we're ALL dead.
+
 
+
==== {{UL|Steal Babylon property records}} ====
+
 
+
'''Briefing'''
+
 
+
So someone wants to keep the Wailer demons out of Babylon, eh? I'd like to find out who. I found out where the property records for Babylon are being kept - this may provide us a link to whoever finnanced the building of the Golden Giza. Raid the office where the property records are being kept.
+
 
+
You might have to deal with some private security there. A lot of money flows around St. Martial, so you can be sure these guys are top-notch.
+
 
+
''The office smells of polish and carpet cleaner''
+
 
+
{{Mission Objective|Entrance=|Primary=Steal Babylon property records|Secondary=|Additional=|Completion=}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Security Guards}}
+
 
+
 
+
{{Mission Clue|Name=Babylon property files|Text=The property files indicate Babylon had received considerable funding from none other than the Golden Giza's star singer, [[Johnny Sonata]]! A conditional clause was included requesting specific architectural modifications and additions which includes the obelisks and seals on the pyramid itself.}}
+
 
+
 
+
'''Notable NPCs'''
+
 
+
* Private Security Captain (boss)
+
 
+
'''Debriefing'''
+
 
+
So, Johnny Sonata is the guy who finnanced the buildings of the wards? Huh. It sounds like the demons are after him, likely because of some deal he made which came due.
+
 
+
Normally I'd just deal with this problem by killing Johnny. Johnny is a demon-caller, and I got no respect for them. Johnny is dead, his soul is released, and the demons have nothing to go after. But you can bet Johnny has got some sort of supernatural backup. Also, if the Wailers have been after Johnny this long, they may just tear St. Martial apart in frenzy after losing Johnny's soul!
+
 
+
I guess until we find some way to kill this pact between Johnny and the Wailers, we'll stick to hunting demons.
+
 
+
=== Johnny Sonata Techno-Remix ===
+
 
+
This techno-remix recording of the star of the Golden Giza on [[St. Martial]], the crooner known as [[Johnny Sonata]].  You have it as a reminder from a tale you like to call:
+
 
+
'''Pied Piper'''
+
 
+
It all started when Hardcase contacted you about a horde of [[Wailers]] attacking a warehouse in The Hard Way.  Investigating, you found a gang of [[Freakshow]] with sound modifications being swarmed by Wailers.  After you dealt with the situation, you found a bunch of music discs on the Freakshow, including a techno-remix of [[Johnny Sonata|Johnny Sonata's]] greatest hits.  Hardcase speculated the Wailers were attracted to the music!
+
 
+
Hardcase saw this as an opportunity to draw the Wailers away from St. Martial.  He sent you to go after Trey Belcleff, one of the Freakshow's sonic techies.  Getting to Trey, you got him to build a sonic transmitter capable of attracting the Wailers from a distance.
+
 
+
Hardcase picked a target for the sonic device: [[Paragon City]].  You snuck over to the mainland and  planted the sonic transmitter in the sewers beneath Paragon, avoiding patrols of [[Longbow]] who caught word of your presence.  You managed to plant the device, giving a momentary reprise from the Wailers for St. Martial.
+
 
+
=== Carnival Party Hat ===
+
 
+
It all started when Hardcase asked you to help deal with [[Wailers]] stealing souls from people in [[St. Martial]] who didn't deserve it.  Hardcase isn't the bleeding heart type, but he does believe in protecting his own.  You agreed to help out and managed to save a few of the working stiffs of St. Martial from having their souls ripped away.
+
 
+
It seemed as though the soul raid by the Wailers on the streets of St. Martial was just the beginning.  Hardcase got the call about demons running amok in the offices in the Golden Giza.  This worried Hardcase, as the Giza never had demon problems before.  He sent you there and you dealt with a Wailer King known as Silvertongue.
+
 
+
Hardcase wanted to know more about the Wailers plans.  He knew the [[Circle of Thorns]] were trying to broker many pacts with the Wailers, and so sent you to raid a Circle temple and interrogate its leader to find out more.  The Circle leader told you the demons were trying desperately to break the wards around St. Martial which were preventing them to get into Babylon and the Golden Giza, to get at someone inside there.  Hardcase speculated the Wailers' goal was to get to [[Johnny Sonata]].
+
 
+
Hardcase got a tip there was a [[Carnival of Shadows]] leader named Paradox seen in the casino offices before the Wailer attack occurred there.  Tracking her to an abandoned warehouse, you found she was making deals with the Wailer King Silvertongue!  She spoke of an upcoming 'Chaos Affair' the Carnival was hosting.
+
 
+
Hardcase didn't like the sound of what was to come, so sent you to get more information from the Circle on the street.  You found the 'Chaos Affair' was being led by a Carnival leader know as Lady Deveraux, as well as the time and location of the event.  They're planning on destroying one of the warding statues keeping the Wailers out!
+
 
+
You went to try and prevent the warding statue from being broken and the Wailers from overrunning St. Martial.
+
 
+
==Store==
+
 
+
Hardcase sells the following to villains:
+
 
+
* Inspirations
+
* All level 35 dual-origin natural/magic enhancements
+
* All level 35 single-origin magic enhancements
+
* All level 40 single-origin magic enhancements
+
 
+
Hardcase does not buy enhancements or inspirations.
+
 
+
== Missions ==
+
 
+
=== Level 30-34 Missions ===
+
 
+
==== {{UL|Retrieve banishing ritual}} ====
+
 
+
'''Briefing'''
+
 
+
There's all kinds of banishing rituals you can perform when dealing with demons. Some rituals require true names of demons, some rituals require a part of the contract they made with a mortal, some require rare magical ingredients. Needless to say, it's a good idea for a demon hunter to have as many as possible at your disposal - a banishing ritual for all occasions.
+
 
+
I got an associate on [[Sharkhead Isle|Sharkhead]] who is willing to pass one on to me in return for a future favor. Retrieve the banishing ritual from the Archmage Tarixus.
+
 
+
Watch out - I think the demons suspect what we're up to and might try to take you out!
+
 
+
{{Mission Objective|Entrance=|Primary=Retrieve banishing ritual|Secondary=|Additional=|Completion=}}
+
 
+
'''Briefing:''' [[Archmage Tarixus]]
+
 
+
I sensed your arrival, Villain. Yes, I can provide a banishing ritual for Hardcase. The demon hunter and I have an understanding; this is a repayment for services he has rendered to me in the past.
+
 
+
Here is the ritual. Leave now before you draw the [[Wailers]] here!
+
 
+
 
+
{{Mission Clue|Name=Banishing ritual of Tarixus|Text=This ritual calls upon the power of [[Mu]] to permanently banish otherworldy entities.}}
+
 
+
 
+
'''Debriefing'''
+
 
+
You got the ritual? Nice work. Hope the demons didn't cause you too much trouble.
+
 
+
This ritual is excellent! I better put this sucker away for safekeeping.
+
 
+
==== {{UL|Stop Wailers in spirit world}} ====
+
 
+
'''Briefing'''
+
 
+
We got some trouble. All the local mystics have been freakin' out about demons in the spirit world, sayin' they're ripping apart some kinda magical essence there. This don't sound good, and I'm thinkin' this might have somethin' to do with the Giza.
+
 
+
There's a guy over in [[Cap Au Diable]] named Virgil Tarikoss. I helped Tarikoss with a demon problem at one point, and he owes me one. He'll be expecting you, and will open a portal to the spirit world, allowing you to enter. Head into the spirit world and stop whatever the demons are up to.
+
 
+
This is gonna be a bit weird, but hang tough and take out those [[Wailers]].
+
 
+
{{Mission Objective|Entrance=|Primary=Speak to Virgil Tarikoss|Secondary=|Additional=|Completion=}}
+
 
+
'''Briefing''' [[Virgil Tarikoss]]
+
 
+
Hardcase sent you? Yes, I will open the portal for you so you may enter the spirit world. Know that this settles the deal I have made with Hardcase.
+
 
+
''The swirling mists of the spirit world make you uneasy.''
+
 
+
{{Mission Objective|Entrance=|Primary=Defeat all Wailers|Secondary=|Additional=|Completion=}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Wailers}}
+
 
+
'''Notable NPCs'''
+
 
+
* Wailer King (boss)
+
 
+
''You prevented the Wailers from weakening the wards!''
+
 
+
'''Debriefing'''
+
 
+
They're sapping energies from wards? Huh. What are these wards protecting? I better look into this more.
+
 
+
==== {{UL|Defeat Pandora and minions}} ====
+
 
+
'''Briefing'''
+
 
+
You know about the Carnival of Shadows? They're some crazy super-powered chicks who think they're high-class party girls. They'll do anything if they it'll (sic) amuse them, no matter who dies because of it. The word on the street is a Carnie named Pandora who made a deal with some Wailers. She sneaks in a box full of them into the Golden Giza and lets them out, then all hell breaks loose in there! The Carnival gets to cause all manner of chaos while the demons run wild!
+
 
+
This is just bad business for St. Martial. There's some fat bucks flowing through these parts, and we can't afford the downtime. Take down Pandora and retrieve the Demon Box.
+
 
+
'''Mission Acceptance'''
+
 
+
Pandora and her groupies have taken over one of the St. Martial offices. Head over there and take her down!
+
 
+
{{Mission Objective|Entrance=|Primary=Defeat Pandora and minions|Secondary=|Additional=|Completion=}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Carnival of Shadows}}
+
 
+
'''Notable NPCs'''
+
 
+
* Ring Mistress x 3
+
* Pandora (boss) (ring mistress)
+
 
+
'''Dialogs'''
+
 
+
Oh, Pandora is such a funny girl...this is what she said (and did) :
+
 
+
'''Combat start:''' ''Greetings, my darling! I hope to entertain!'' (At this point she will bow before you and all!)
+
 
+
'''At 75% Life:''' ''Boys? Attend me!''  (Then a group of Strong Men will come)
+
 
+
'''At 50% Life:''' ''Ladies? The boys can't seem to do their job!''  (Now a group of Attendants will come)
+
 
+
'''At 25% Life:''' ''It would seem the situation has become quite dire.''
+
 
+
'''Defeated:''' ''Oh, dear. I think I'm going to have a bit of a lie down.''
+
 
+
You recovered the Demon Box!
+
 
+
 
+
'''Temporary Power'''  [[Temporary Powers#Demon Box|Demon Box]]
+
 
+
As soon as you defeat Pandora, you will get:
+
 
+
{{PowerBox|Icon=Temporary WarWolfWhistle.png|Name=Demon Box|Effect=Magic Origin: Summon Wailer, Non-Magic Origin: Tar Patch|Desc=This is a small carved box made of wood stained black carved with intricate sigils, while silver hinges and clasp keep the box closed. It trembles slightly in your hand and you hear dark whispers in your mind. The Demon Box can call upon the powers of darkness to snare your foes  with living darkness from the netherworld. If you are of Magic origin, you can unleash the demonic minions within the box instead!<br>You may call upon the power of the Demon Box three times before the wailing demons within it are drained of all their dark energies.}}
+
 
+
'''Debriefing'''
+
 
+
You got the Demon Box? Perfect
+
 
+
Look, I know you must be sick of me telli' you what to do, so this is where you get the payoff. The Demon Box has got some major mojo in it, and the more you use it, the more the demons inside suffer as you steal their energy to power the box. Demons suffer, and you get more powerful. Sounds like a sweet deal for both of us! Don't say Hardcase doesen't look after his own.
+
 
+
==== {{UL|Defeat Circle and Wailer negotiators}} ====
+
 
+
'''Briefing'''
+
 
+
I hate the Circle of Thorns. Their mystics are responsible for bringing in more demons into this world than anyone, and that ain't healthy for anyone, hero or villain. Y'see, if demons get their toehold into our world, they won't stop until they rule it all - including you and me.
+
 
+
One of the local Circle mystics has been askin' about, trying to find more stuff on the Wailers. He wants to get control over a new type of demon in order to expand his power base. I want you to take him down - permanent-like. Head over to the secret caves where the Circle mystic is making a pact with a Wailer demon, and take'em down!
+
 
+
Juat wipe'em out. We're all better off without'em.
+
 
+
''A grim foreboding washes over you. Dark forces are at work here.''
+
 
+
{{Mission Objective|Entrance=|Primary=Defeat Circle and Wailer negotiators|Secondary=|Additional=|Completion=}}
+
 
+
<font color="red">''(Objectives: Defeat all enemies in the cave. Be warned that both bosses will be together and you'll have to fight them at the same time.)''</font>
+
 
+
'''Enemies'''
+
 
+
{{Enemy Circle of Thorns}}
+
 
+
{{Enemy Wailers}}
+
 
+
 
+
'''Notable NPCs'''
+
 
+
* Agony Mage (boss)
+
* Wailer King (boss)
+
 
+
'''Debriefing'''
+
 
+
You took them down? Excellent. Less Circle mystics means less demons running around.
+
 
+
==== {{UL|Defeat all Wailers}} ====
+
 
+
'''Briefing'''
+
 
+
There's some weird stuff going on  with the Wailers. I hear they've been seen diggin' tunnelsin the sewers beneath Babylon and the Golden Giza. Considering there's no demons found inside the Golden Giza, they must be trying to avoid something which is keepin' them out. If they succeed, they will wreck Babylon, which'll kill the money flowin' through St. Martial. Stop the Wailers from entering Babylon.
+
 
+
Take out all the Wailers. We can't risk any of them getting into Babylon.
+
 
+
''The screech of the sewer grate is echoed by demons in the depths''
+
 
+
{{Mission Objective|Entrance=|Primary=Defeat all Wailers|Secondary=|Additional=|Completion=}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Wailers}}
+
 
+
 
+
'''Notable NPCs'''
+
 
+
* Wailer King (boss)
+
 
+
'''Debriefing'''
+
 
+
You took out those demons? Good - when I head to the Giza tonight I won't have to worry about dealin' with Wailers!
+
 
+
=== Level 35-39 Missions ===
+
 
+
==== {{UL|Find cause of Wailer attack}} ====
+
 
+
'''Briefing'''
+
 
+
Hey.  I got word that all hell is breaking loose in a warehouse down in Hard Way.  Nothing new considering what the Hard Way is normally like, but in this case there's a LOT of [[Wailers]] there.  I don't know if it's some sort of ward they're after there, or [[Johnny Sonata]] tried to make a break for it or what, but it's worth checking out.  Head over to the warehouse and find out what's causing these Wailers to attack in such huge numbers.
+
 
+
You might want some backup - there's a LOT of Wailers in there!
+
 
+
{{Mission Objective|Entrance=In the distance you hear discordant music accompanied by the screams of Wailer demons.|Primary=Find cause of Wailer attack|Secondary=|Additional=|Completion=You found the cause of the Wailer attacks!}}
+
 
+
'''Primary Enemies'''
+
 
+
{{Enemy Wailers}}
+
 
+
 
+
{{clue}} Wailer Freakout
+
 
+
It all started when Hardcase contacted you about a horde of [[Wailers]] attacking a warehouse in The Hard Way.  Investigating, you found a gang of [[Freakshow]] with sound modifications being swarmed by Wailers.  After you dealt with the situation, you found a bunch of music discs on the Freakshow, including a techno-remix of [[Johnny Sonata|Johnny Sonata's]] greatest hits.  Hardcase speculated the Wailers were attracted to the music!
+
 
+
'''Debriefing'''
+
 
+
The [[Freakshow]] had a [[Johnny Sonata]] remix which drew the Wailers?  Damn.  We might just be able to use this to our advantage...
+
 
+
==== {{UL|Steal sonic device}} ====
+
 
+
'''Briefing'''
+
 
+
Those sonic [[Freakshow]] who were playing the [[Johnny Sonata]] techno-remix which attracted the [[Wailers]] gave me an idea.  If we could get hold of some of the sonic tech, we can plant a device on another island and draw the Wailers away from [[St. Martial]]!  I know the name of a techie who's working for the Freakshow leaders on St. Martial developing their sonic tech.  Get Trey Belcleff from the Freakshow to build you a sonic device.
+
 
+
Once we capture Belcleff, we can get him to construct the sonic device to attract the Wailers!
+
 
+
{{Mission Objective|Entrance=Off in the distance you hear a discordant squeal from a loudspeaker.|Primary=Steal sonic device|Secondary=|Additional=|Completion=You got the sonic device!}}
+
 
+
'''Notable NPCs'''
+
 
+
* [[Blahpunk]]
+
* [[Freakshow#Noise_Tank|Noise Tank]]
+
 
+
 
+
{{clue}}  Ultra Mega Boombox
+
 
+
This oversized boombox is a sonic transmitter built by the Freakshow sonic techie Trey Belcleff.  It is loaded with a cycling techno-remix of [[Johnny Sonata|Johnny Sonata's]] greatest hits.  The [[Wailers]] of [[St. Martial]] are attracted to the music!
+
 
+
'''Debriefing'''
+
 
+
This'll be perfect.  Now we just need to pick a good target.  I have something in mind...
+
 
+
==== {{UL|Draw Wailers to Paragon City}} ====
+
 
+
'''Briefing'''
+
 
+
So we found the [[Wailers]] were attracted by the techno-remix of [[Johnny Sonata|Johnny Sonata's]] music, and managed to get a [[Freakshow]] sonic techie to make a heavy duty sonic transmitter.  Now all we need to do is plant it somewhere off of [[St. Martial]]...
+
 
+
I know - let's put it in [[Paragon City]].  Let those hero jerks deal with the Wailers when they come after it.  They'll probably find the device after a while, but it'll give St. Martial a break from the Wailers for a while at least.  Plant the sonic transmitter in the Paragon City sewers and make sure there are no nearby witnesses!
+
 
+
'''Mission Acceptance'''
+
 
+
I have a boat waiting in Nerva to take you to Paragon City.  [[Longbow]] usually watches for villains going in and out of the Rogue Isles, so keep an eye out for them.
+
 
+
'''Mission Objective(s)'''
+
 
+
''The foul sewers below Paragon City is a perfect place to hide the sonic transmitter.''
+
 
+
*  Draw Wailers to Paragon City
+
**  Plant sonic device
+
**  Defeat reinforcements
+
**  Defeat witnesses
+
 
+
''You planted the sonic device!''
+
 
+
'''Debriefing'''
+
 
+
That should draw some of the Wailers off St. Martial - at least for a while.  Let the 'heroes' of Paragon City deal with that mess!
+
 
+
==== {{UL|Rescue casino patrons from Circle}} ====
+
 
+
'''Briefing'''
+
 
+
Our old friends in the [[Circle of Thorns]] are up to no good.  They've been nabbing some folks from the casino to use as bait for the [[Wailers]], and that's no good for the bottom line in [[St. Martial]].  Rescue these people from the Circle of Thorns.
+
 
+
We got to keep the money flowin' in St. Martial, so let's get those casino customers back.
+
 
+
{{Mission Objective|Entrance=The air crackles with magical energy.|Primary=Rescue casino patrons from Circle|Secondary=5 casino patrons to recover|Additional=|Completion=You recovered the casino patrons!}}
+
 
+
'''Debriefing'''
+
 
+
You got 'em back?  Good.  They can't spend their money at the Golden Giza if they're dead!
+
 
+
==== {{UL|Break up negotiations}} ====
+
 
+
'''Briefing'''
+
 
+
Well, it looks like even the [[Wailers]] are even trying to make pacts with the [[Tsoo]]!  I doubt the Tsoo are going to buy into it, but the sum total is the same: if the Wailers get an edge, it could mean [[St. Martial]] being overrun by demons.  Break up the meeting between the Wailers and the Tsoo!
+
 
+
'''Mission Acceptance'''
+
 
+
No need to start a war with the Tsoo, but at least take out the negotiators.
+
 
+
{{Mission Objective|Entrance=You hear angry shouts in the distance.|Primary=Break up negotiations |Secondary=|Additional=|Completion=You broke the negotiations!}}
+
 
+
'''Debriefing'''
+
 
+
Alright!  The last thing we need is the Tsoo workin' with the Wailers!
+
 
+
==== {{UL|Rescue kidnap victims}} ====
+
 
+
'''Briefing'''
+
 
+
I consider [[St. Martial]] my home, and the people who work in St. Martial my people.  Well, I just got word some of my people have gone missing.  Some [[Council]] goons came chargin' in and loaded up a bunch of the locals into trucks.  I heard they do experimentation on people they kidnap, and that just ain't cool.  Not on my people.  This ain't your regular thing, but I want you to rescue the kidnap victims from the Council base.
+
 
+
'''Mission Acceptance'''
+
 
+
No mercy.
+
 
+
{{Mission Objective|Entrance=The Council has transformed this cave network into another base for their dark designs.
+
|Primary=Rescue kidnap victims|Secondary=5 kidnap victims to rescue|Additional=**You saved the kidnap victims!<br>|Completion=}}
+
 
+
{{clue}} Nictus Experimentation
+
 
+
Apaprently, the Council are kidnapping people to perform [[Nictus]] experiments on them!
+
 
+
'''Debriefing'''
+
 
+
Thanks for doing this.  I know it's not your regular thing, but we gotta protect our own, right?
+
 
+
==== {{UL|Stop the Carnival pact}} ====
+
 
+
'''Briefing'''
+
 
+
The [[Carnival of Shadows|Carnival of Shadow]] have been causing problems again.  They've been making some deals with the [[Wailers]], gaining power over them by luring people away to use as bargaining chips in pacts with the demons.  The Carnival has just taken a bunch of people from a local tenement for the Wailers, and that just ain't cool.  Stop the Carnival from carrying out their deal with the Wailers.
+
 
+
If we don't prevent these people from being kidnapped, the Wailers are gonna gain more power in [[St. Martial]].  Besides, no one deserves their souls ripped away by demons.  No one.
+
 
+
{{Mission Objective|Entrance=The shadows seem to be playing tricks on you.|Primary=Stop the Carnival pact|Secondary=3 kidnap victims to free|Additional=**Defeat negotiators<br>|Completion=You stopped the Carnival pact!}}
+
 
+
'''Debriefing'''
+
 
+
Nice work!  No one needs to go through that kind of hell.  Especially not our people.
+
 
+
==== {{UL|Rescue victims from Wailers}} ====
+
 
+
'''Briefing'''
+
 
+
There's something going down, but if you're one of those, 'I want to eat human brains' types, then I got nothing for you.  Look, we may be villains, but we still live here.  I do what I do to make my life easier, but I don't go out of my way to hurt people who don't deserve it.  I make my own destiny and I don't care about the laws unless someone's strong enough to stop me.  But I ain't a monster.
+
 
+
Y'know those [[Wailers|Wailer demons]]?  Well, they been goin' around [[St. Martial]] collectin' souls from people who don't deserve it.  When demons take out people they make pacts with that's one thing, but when they start pickin on folks just mindin' their own business, that's when I gotta step in and kick some demon butt!  If you're still here, then I guess you see things my way.  Head over to the slums in St. Martial and protect the people from the Wailers.
+
 
+
There may not be too many innocents in the Rogue Isles, but there's such a thing as protecting your own.  That's where I'm coming from.
+
 
+
{{Mission Objective|Entrance=The terrified screams from residents of this neighborhood echo through the streets.|Primary=Rescue victims from Wailers|Secondary=3 victims to rescue|Additional=|Completion=You rescued the victims!}}
+
 
+
{{clue}}  Soul Raiders
+
 
+
"It all started when Hardcase asked you to help deal with [[Wailers]] stealing souls from people in [[St. Martial]] who didn't deserve it.  Hardcase isn't the bleeding heart type, but he does believe in protecting his own.  You agreed to help out and managed to save a few of the working stiffs of St. Martial from having their souls ripped away.
+
 
+
'''Debriefing'''
+
 
+
Apparently, there was some sort of astrological conjunction which allowed the Wailers to seize souls without making a pact with them first.  You did a good job ni protecting our own.  You got my respect.
+
 
+
==== {{UL|Defeat all Wailers in office}} ====
+
 
+
'''Briefing'''
+
 
+
We got us a problem.  I got a call about some Wailer demons breaking into an office in the Golden Giza.  There ain't been problems in the Giza with demons before, so we best take care of this pronto before it develops into something worse.  Clear the [[Wailers]] out of the casino office.
+
 
+
Make sure you clear all of 'em out.  Even one escaping could mean a whole lotta problems.
+
 
+
{{Mission Objective|Entrance=You hear a crash and the scream of office workers.  The demons are here.|Primary=Defeat all Wailers in office|Secondary=Stop Silvertongue from escaping!|Additional=|Completion=You defeated the Wailers!}}
+
 
+
{{clue}} Casino under Siege
+
 
+
"It all started when Hardcase asked you to help deal with [[Wailers]] stealing souls from people in [[St. Martial]] who didn't deserve it.  Hardcase isn't the bleeding heart type, but he does believe in protecting his own.  You agreed to help out and managed to save a few of the working stiffs of St. Martial from having their souls ripped away.
+
 
+
It seemed as though the soul raid by the Wailers on the streets of St. Martial was just the beginning.  Hardcase got the call about demons running amok ni the offices in the Golden Giza.  This worried Hardcase, as the Giza never had demon problems before.  He sent you there and you dealt with a [[Wailers#Wailer_King|Wailer King]] known as Silvertongue.
+
 
+
'''Debriefing'''
+
 
+
Silvertongue the [[Wailers#Wailer_King|Wailer King]] was there?  This demon problem is getting worse by the minute.  We gotta deal with this.
+
 
+
==== {{UL|Disrupt Circle plans}} ====
+
 
+
'''Briefing'''
+
 
+
I don't like these increased demon attacks around [[St. Martial]].  First, regular joes on the street, then an attack on the Golden Giza itself.  We gotta get to the root of these attacks.
+
 
+
The [[Circle of Thorns]] have been trying to control the [[Wailers]] for awhile, so they might have insight into what the Wailers are up to.  Hit a Circle of Thorns hideout and interrogate their leader, Karthist, on what they know about the Wailers' plans.  While you're there, free a couple of the sacrifice victims they recently nabbed from St. Martial.  Again, these are just folks that done nothin' but get caught in the wrong place at the wrong time.
+
 
+
'''Mission Acceptance'''
+
 
+
Karthist is a bit of a coward and will likely try to run when things get rough for him.  Don't let him escape!
+
 
+
{{Mission Objective|Entrance=The air is charged with arcane energies.|Primary=Disrupt Circle plans|Secondary=2 victims to free|Additional=**Interrogate Circle leader<br>|Completion=You interrogated the leader and freed the sacrifice victims!}}
+
 
+
{{clue}} Circle of Thorns Interrogation
+
 
+
The leader of this Circle of Thorns temple relates his knowledge of the Wailers plans.  Apparently, the Wailers are desperately trying to get break through wards scattered around Babylon trying to get to someone within the Golden Giza.
+
 
+
'''Debriefing'''
+
 
+
Huh.  Well, it's nothin' really new.  We already knew the demons were wanting to get into the Giza, and by all accounts it's likely 'cuz they want to get to the Giza's star, [[Johnny Sonata]].  Looks like Johnny's luck is starting to run out.
+
 
+
==== {{UL|Interrogate Paradox}} ====
+
 
+
'''Briefing'''
+
 
+
Listen up.  We know the [[Wailers]] are trying to break into the Golden Giza, and we've got a pretty good idea why.  I just got more info on that raid the demons made on the offices by the casino.  Apparently, there was one of the [[Carnival of Shadows]] nearby there acting suspiciously, a woman named Paradox.  She was recently seen heading into the Hard Way to an abandoned warehouse.
+
 
+
'''Mission Acceptance'''
+
 
+
Paradox has a rep for dealing with all sorts of supernatural entities.  Don't be surprised to run into a few there.
+
 
+
{{Mission Objective|Entrance=Out of the corner of your eye, you see a shape disappear into the shadows of this abandoned warehouse.|Primary=Interrogate Paradox|Secondary=|Additional=|Completion=You got some information from Paradox.}}
+
 
+
{{clue}} Paradox Interrogation
+
 
+
Paradox from the Carnival of Shadows relates that one of the local Carnival leaders named Lady Devereaux made a deal with the Wailer demon known as Silvertongue.  She would sneak into the offices at the Golden Giza to break a few wards keeping out the Wailers.  In return, they would help the Shadow set up a 'Chaos Affair' on the streets of St. Martial.
+
 
+
'''Debriefing'''
+
 
+
The Wailers have struck a deal with the Carnival of Shadows?  That's got bad news written all over it.  This 'Carnival of Chaos' sounds like it's gonna be a heap of trouble for St. Martial.
+
 
+
==== {{UL|Interrogate Carnival}} ====
+
 
+
'''Briefing'''
+
 
+
So the [[Wailers]] have been going nuts trying to steal souls around the Rogue Isles.  What's more, they convinced the [[Carnival of Shadows]] to help them break into Babylon and the Golden Giza!  I really don't like the sound of this 'Chaos Affair' the Carnival is talking about either.  We should find out more about this even and what they're planning to do there.
+
 
+
'''Mission Acceptance'''
+
 
+
We better find out where this Chaos Affair is happening, and fast.
+
 
+
{{Mission Objective|Entrance=|Primary=Interrogate Carnival|Secondary=Defeat 30 Carnies|Additional=|Completion=The Carnival minions relate that their mistresses plan to destroy one of the warding statues keeping the demons out of Babylon.  You also find an invite to the Chaos Affair.'}}
+
 
+
'''Debriefing'''
+
 
+
We're going to have to do something about this Chaos Affair.  If the seal is broken all hell will break loose!
+
 
+
==== {{UL|Keep Wailers out of Babylon}} ====
+
 
+
'''Briefing'''
+
 
+
Alright - we know the [[Carnival of Shadows|Carnival]] is having this 'Chaos Affair' street event as a cover to destroy one of the main wards on [[St. Martial]] keeping the [[Wailers]] out of the Golden Giza and St. Martial.  If that happens, we got the place overrun by demons, and the whole of St. Martial is going down the drain.  This is a matter of survival.  Stop the Carnival from destroying the [[Warding Statue|warding statue]].
+
 
+
If you fail at that, you're going to have to deal with a whole lot of Wailers screaming in and trying to overwhelm the place.  If you can hold 'em off long enough, I can put a temporary ward in place which will keep 'em out until the statue can be repaired.  In any case you need to take down Lady Devereaux, the Carnival leader responsible for this mess.
+
 
+
You have 75 minutes to complete this mission.
+
 
+
'''Mission Acceptance'''
+
 
+
This is gonna be tough. If you got any favors to call in with other villains, I suggest you do it.
+
 
+
{{Mission Objective|Entrance=The sounds of the Carnival 'Chaos Affair' call to you from a distance.|Primary=Keep Wailers out of Babylon - 1:15:00|Secondary=Protect Statue|Additional=**Defeat Devereaux<br>|Completion=You stopped the Wailers!}}
+
 
+
'''Debriefing'''
+
 
+
Excellent work.  You helped prevent the Carnival and the Wailers from laying waste to St. Martial.  We may be villains, but it doesn't mean we can't protect our own.
+
 
+
==== {{UL|Provide relief against Wailers}} ====
+
 
+
'''Briefing'''
+
 
+
Got another problem with our old friends the [[Wailers]].  They've been getting aggressive again, attacking people in the local neighborhoods.  The local [[Arachnos]] authority have been called in, but the local force is havin' trouble dealin' until backup arrives.  If you're up for it, help the local Arachnos force against the Wailer incursion.
+
 
+
'''Mission Acceptance'''
+
 
+
I got a truck waitin' nearby which will take you to the spot where the assault is going on.  The Arachnos soldiers there will be expecting you.  Go in and kick some demon butt!
+
 
+
{{Mission Objective|Entrance=You hear a few bursts from an Arachnos rifle fire off as you step onto the streets of St. Martial.|Primary=Provide relief against Wailers|Secondary=Rescue assault leader|Additional=**3 squad leaders to rescue<br>|Completion=You provided relief for the Arachnos force!}}
+
 
+
'''Debriefing'''
+
 
+
Excellent.  Those Wailers are gonna have to lick their wounds a bit before comin' around again.
+
 
+
== External Links ==
+
 
+
* {{NoFutureContact|City=v|ID=46}}
+
 
+
[[Category:CoV_Contacts_Level_30-34]][[Category:CoV_Contacts_Level_35-39]]
+

Revision as of 21:46, 31 October 2006

PvP temp powers

A couple of things I'm not sure of at the time of editing.

  • Are these powers also available to villains? I'm guessing yes, and for the same amount of infamy.
  • The power choices are different on the villains side. Some powers are available to both, and some are unique to one side. This page only shows the heroes ones currently.
  • I created a few templates to make creating the boxed entries easier. I just got tired of counting out 17 spaces minus the description text :D
  • On the grenades, I'm not sure if the purchase gives 6 grenades (uses) or if you have to purchase it 6 times to get 6 uses. I'll test that after dinner :D
  • Many of these are copies of regular temp powers, but have different stats (for the most part). The Arena temp powers (coming soon) also have different stats.
  • The web grenade icon has no ring, indicating it's supposed to affect the player, even though it is a single target power.

Dimension Drops

The descriptions of the DDs will say they can only be used on heroes if they are sold to a villain, and villains if sold to a hero. Since Chilly will not sell to villains and Dram will not sell to heroes, technically, this probably means there are actually 6 new powers, a villains version of each and a heroes version. --StarGeek 13:02, 9 Feb 2006 (CST)

Needed Info

The Hyper Stealth power "How to get" needs to be fleshed out. And, of course, the numerous other temporary powers in the game need to be added. —TonyV


Stolen SMG

I don't have data on this CoV temp power, but Dev _Castle_ said that those with a Natural origin get a damage bonus. Actually, the [full quote] is

Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin. - _Castle_

Wheel of Destruction powers

The duration of the Wheel of Destruction powers is not listed in their descriptions. I'll try to find them out, assuming they're timed. Also worth noting is that although the Empowered Shart of the Wheel is listed as "Minor DMG(Fire)," in actual use, the damage seems pretty damn heavy to me. It's more powerful than just about any of my other dark scrapper attacks. Hmmm... --TonyV 19:05, 3 Feb 2006 (CST)

Every time I've gotten them, they didn't last longer than the mission or hitting the contact (I can't remember which). My current alt didn't finish this arc until he outleveled it (level 28 vs level 24 enemies) just a couple days ago and didn't receive any of the temp powers. On the other hand, the previous time I had this mission, I insisted that my teammates take the powers, and they kept them after the mission was done and I had hit the contact. I think I have 2 alts in this level range, I'll also try and grab it and see what happens. --StarGeek 19:15, 3 Feb 2006 (CST)
Well, I eyeball-timed it (made a note of when I got them and when they expired), and it seems to be 90 minutes for the offensive powers. As for the resistance power, I haven't used it yet, and it didn't expire after a set time. I'm pretty sure that, like other shielding temporary powers, it probably expires after a certain amount of time actually used. Maybe I'll fire it up and see how long it lasts today. For the record, getting these temporary powers after a mission is one of the most powerful things a hero can get. All three offensive powers do some pretty major damage, and I ran a respec trial after getting them and was able to dispatch +1 and +2 Jumpbot Incinerators really quickly without much trouble. They've got a killer initial damage followed by some pretty serious Damage over Time once all three are kicking in, and the recharge rate on them is phenomenal! If one gets the mission in which he or she can collect these powers, I would highly suggest that one be prepared to take on a really tough challenge with good rewards afterwards. --TonyV 08:51, 4 Feb 2006 (CST)
Update: Well, scratch what I said about the resistance power. It turns out that the power did go away, and what's worse, I don't know when. I'm guessing after 90 minutes after all. The icon for that power and the Wedding Band power are exactly the same, and I must have been thinking that the Wedding Band power was that power. When I went to test how long I could keep it on is when I found out that I didn't have the power after all. Grrr... --TonyV 20:10, 7 Feb 2006 (CST)
o.o err... actually you used to have the powers for a day, or till you log out. Sometime around i2 or i3, they made it as it currently is. The powers are actually a bit bugged, and like the TV reactor leak, can stick with you for an hour or two afterwords, depending on how the bug effects you. If you are over the range of the story arc when you do the finnal mission, you won't get the powers at all (you can exempt down into range though). They should go away when return to contact. I'd post the dev's explanantion, but it appears its no longer with us.
I just ran through this arc and copied my character over to the I7 test. Each of the four powers say that they last 90 minutes of in game time. The powers are lost when you talk to your contacts. I'll have to make another copy to see if it's just in game time or if real time also counts against the time. --StarGeek 21:03, 13 May 2006 (PDT)

Power loss point

It would be nice to note when the powers are lost. Cases I've seen:

  • Time in use
  • RL time
  • Number of uses
  • Mission completion

I know Taxibot Mech did not want to turn in a mission because he was afraid he'd lose his divining rod power. (He likes how it looks.)

-- Taxibot Yellow 19:55, 7 Feb 2006 (CST)

This is already noted under "Duration," and usually within the power description itself as well (though not always, as I found out with the recent Wheel of Destruction powers). If I notice any powers that expire at mission completion, I'll make a note of it. Am I misreading your comment, or is that what you're referring to? Oh, and when are you going to create a user page!? :-) --TonyV 20:08, 7 Feb 2006 (CST)
There are a few of these that do go away when you return to contact, even though they're supposed to stick around. For example, the Wave Scrambler says 30 uses, but it will disappear when you return to the contact. There are a few others, and, like Taxibot, I have often delayed going to the contact for fear of their loss. I guess it's time to buckle down and start testing icon_biggrin.gif . --StarGeek 11:48, 9 Feb 2006 (CST)

Psionic Activator error

Something's wrong in the description of the Psionic Activator power. It says that it confuses the target, but the effect is only listed as stun. I haven't checked out yet which in fact it is. --TonyV 15:51, 19 March 2006 (PST)

Origin Temp Powers

Looks like in Issue 7, the Origin Temp powers will be permanent. - CuppaJo [1]

Moved Origin Temp powers to seperate page.

Removing Brawl index numbers

Appearently, temp powers and accolades scale off their own index, rather than off the brawl damage of the toon using the power. You can test this by getting an EMP Glove in Siren's Call on two different (but same level) characters and shooting the same type of bad guy with it. You'll get the same damage no matter the archetype. I came across this using the Crey pistol accolade and went off to research it. Here's a post by Blueeyed and a chart that has values that brawl would have it there was a brawl temp power.

The upshot of this is that I'm removing the temp power brawl index numbers, since they'll be inaccurate. --StarGeek 16:36, 9 May 2006 (PDT)

Here's the base comparison numbers for Brawl Indexing Temp powers, from Cohwiki.pedantic.org. --StarGeek 13:43, 6 June 2006 (PDT)

  Lvl        Temp
    1       3.600
    2       3.978
    3       4.385
    4       4.821
    5       5.289
    6       5.788
    7       6.319
    8       6.883
    9       7.480
   10       8.111
   11       8.775
   12       9.473
   13      10.204
   14      10.968
   15      11.764
   16      12.590
   17      13.447
   18      14.331
   19      15.241
   20      16.176
   21      17.133
   22      18.110
   23      19.103
   24      20.111
   25      21.128
   26      22.153
   27      23.181
   28      24.209
   29      25.232
   30      26.247
   31      27.249
   32      28.234
   33      29.197
   34      30.135
   35      31.042
   36      31.915
   37      32.749
   38      33.540
   39      34.284
   40      34.978
   41      35.617
   42      36.199
   43      36.720
   44      37.177
   45      37.569
   46      37.893
   47      38.147
   48      38.330
   49      38.441
   50      38.552

Temporary Powers That Need to Be Added

Unsure what the status of Coral hammer is but the shards & amulet are both definitely given at the end of Leviathan. Each player in the team can/will receive a different power, though I don't know if it's by AT or random. I've altered the Coral Hammer description to indicate it's a possible reward, as well as adding the Coral Shards. --Alex Hopkinson 03:30, 14 August 2006 (PDT)

Mayhem Mission Temp Powers (Names?)

  • Jetpack from Atlas Park mission
  • Increased movement from Independence Port
  • Increased endurance from Talos
  • Debt Protection from Founders Falls
  • Regeneration increase from Peregrine Island


Leortha's CoV list Listing out the temp powers that I have on my main villain, then I'll remove those that are already on the page. I have a *lot*, if not all, of the Raid mayhem ones, and most of those need to be added.

  • Wave Scrambler (Raid?) (New CoV source)
  • Temp Ranged Moderate.png Flamethrower (Raid)
  • Temporary WarWolfWhistle.png Demon Box (Hardcase?)
  • Temporary CryoprojectionBracers.png Cryoprojection Bracers (Raid?)
  • Temporary TearGas.png Tear Gas (Raid)
  • Med Kit (Raid) (New source)
  • Temporary RangeAoEBlind.png Smoke Bomb (raid?)
  • Temp Ranged Moderate.png Long Bow (raid)
  • Temporary ResonanceDisrupter.png Stealth Suit (Raid)
  • Temp Ranged Moderate.png Rikti Rifle (Ambassador Kuhr'Rect)
  • Temporary WarWolfWhistle.png Rikti Drone (Ambassador Kuhr'Rect)
  • Temp Ranged Moderate.png Shotgun (Raid)
  • Temporary FetteringNimbus.png Web Grenade (Raid?)
  • Temporary CryoniteArmor.png Arachnos Power Shield
  • Temp Ranged Moderate.png Arachnos Shotgun
  • Temporary TargetedDeBuffAttackAndRunSpeed.png Tranquilizer Dart (Vernon von Grun)
  • Temporary WarWolfWhistle.png Vial of Bees (Vernon von Grun)
  • Temporary WarWolfWhistle.png Creeper Seed (Vernon von Grun)
  • Temporary TargetedPBAoEConfuse.png Force of the Earth (Vernon von Grun)
  • Temporary Mayhem SelfBuffRegen.png Regeneration Increase (PI Mayhem)


I'm not sure if you want to combine the lists or not, but Here is a list of Temp powers that I've gotten. They are all from raids during Mayhem Missions in Brickstown. Vial of Bees and Demon box sound pretty neat. - Snorii 11:47, 28 August 2006 (PDT)

Merge them, if you want. I'm not too posessive of them. Just wanted to get them out here. Vial of Bees, Demon Box, and Creeper Seeds are all summon abilities, summoning Swarms, Wailers, and DE Bladegrass type monsters. I also specifically collect temp powers that can pop out guns or other weapons to show off. Long Bow, Flamethrower, Rikti Rifle, Shotgun, Arachnos Shotgun, and Tranquilizer Dark are all of this type.


For Tranquilizer Dart, the icon is similar to this one IceManipulation Shiver.png, except the normal temp power grey, and the four points around for it being a single target effect. - Sister Leortha 15:26, 28 August 2006 (PDT)

I think I found it. Temporary_TargetedDeBuffAttackAndRunSpeed.png will be the file name. I'll get it up in a minute. The fun part will be figuring out what file is duplicated. --StarGeek 11:16, 29 August 2006 (PDT)
Temporary TargetedDeBuffAttackAndRunSpeed.png Temporary TargetedDeBuffAttackAndRunSpeed.png is now up

Temp Power Icons

I changed two of the Mayhem Mission Temp Power icons. (Two used the same icon which is a bug, but I digress.)

The ones that were there:

Image Removed

I see black pixels around the circle of the power. Just a minor thing, but I changed them to the following.

Temporary Mayhem SelfFlight.png

Cheers, - Snorii 10:38, 29 August 2006 (PDT)

Resonance Disrupter or Disruptor

The Temp Powers page shows "er" while Ashwin_Lannister and Laurie_Pennington pages show "or". Just curious which one is correct and if anyone can verify.- Snorii 13:05, 29 August 2006 (PDT)

Idol of Lughebu

It seems the Idol has got changed at some point. The one listed here says 24 hours of gameplay, while the one I have (and just added to Dr. Cheng) says 3 real days.

Which one of the two is the most recent, please? Mine was taken back in Feb 2005, so I suposse that's the older of the two, but one never knows...

--Yakovlev 07:48, 10 September 2006 (PDT)

It appears that quite a few powers have changed. They're now on in-game timers, rather than real-life timers. For example, sands of Mu used to last 3 days of real time, now it's 24 hours of in game time. -- StarGeekTalk page 13:04, 2 October 2006 (PDT)

Mayhem Mission power list

Here's a post by iakona from a few months ago about what powers will appear in a Mayhem mission. As with all things pigg, the code exists for them, but they may not actually appear in the game.

http://boards.cityofheroes.com/showflat.php?Number=6020336#Post6020336

. -- StarGeekTalk page 13:04, 2 October 2006 (PDT)