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Template talk:DropRecipeHead

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Revision as of 15:30, 19 December 2011 by Thirty7 (Talk | contribs) (Iconongraphy Change)

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I think I did it right, but added VR for Very rare drops. Might need to make a Very Rare Critter image (purple) to help differentiate. - Snorii 01:53, 30 November 2007 (UTC)

We need to add in a Candy Cane Salvage purchase option for Winter's Gift - they don't drop, they're not a random roll option, they're not a specific purchase option at the Merit Vendors - they are only available from the Candy Keeper. -- Agge (talk) 03:15, 20 December 2008 (UTC) Bump! --Agge

We should probably also eventually rename other things a bit. For instance, there are no longer "Task Force Drops" -- they don't actually drop at the end of a Task Force; you purchase them from a vendor now. They really foobared the nomenclature for these things. :P In any case, do you have any suggestions for where to classify the Winter's Gift ones? I'm not sure it makes sense to create a specific category just for those three (such as "Candy Keeper Recipes"). Maybe something like "Miscellaneous Recipes" as a catch-all for if they do anything else similar in the future? -- Sekoia 02:34, 22 December 2008 (UTC)
Technically, there ARE "Task Force Drops" - the random rolls for Merit Rewards are for Task Force and Trial recipes. They are the same drop pools as before. Adding a "misc" section to catch everything not already established (and future weirdo sources) sounds good, and point to the main set page for an explanation of where they come from. -- Agge (talk) 05:27, 22 December 2008 (UTC)
The random rolls for Merit Rewards are for what used to be awarded as Task Force drops and Trial drops. They're no longer dropped at the end of Task Forces and Trials, so the name is now a misnomer. It makes sense to us, because we just transitioned away and that's what they used to be. But for someone new to the game, I expect it'd make little sense. A lot of our articles are similarly going to be confusing until we update them somehow, not that I know a good way to approach it. -- Sekoia 19:32, 28 December 2008 (UTC)
They *ARE* still appropriate. At the MERIT VENDORS, the RANDOM ROLLS are still called Task Force and Trial. -- Agge (talk) 00:38, 29 December 2008 (UTC)
I think that we're talking about two different things. You're perhaps talking about what's appropriate in terms of "the game calls it that, therefore, it's appropriate for us to call it that"? I'm talking about "the devs removed the system that yielded its name, so the name no longer makes sense; they should have given it a different name" kind of appropriateness. Imagine you're new and have never played City before. Imagine that you encounter those random rolls at the merit vendor. Why on earth are they called "Task Force drops"? What's the connection to Task Forces? There is none any more, except the piece of text in the Merit Vendor GUI. In any case, this probably isn't the right place for this tangent so I'll stop continuing it here. I'll see if I can't frame the problem I see better on the forums at some point, once I've thought better on how to explain the more pertinent aspects of it and some form of constructive response to it. -- Sekoia 06:40, 29 December 2008 (UTC)

Power Analyzers

The Mk III sells for 3,000 to a vendor (don't know the Mk II or Mk I sale amounts), and the recipe is level 1, which ends up listing the recipe as 200 to a vendor. I don't know how to tweak the template to include an option to input a special amount for vendor sales (kind of like the option to input a special way to acquire). -- Agge (talk) 06:09, 6 January 2009 (UTC) Bump. -- Agge

Ick. I think I've got an idea, though. I'll try it out over on the test wiki and bring it back here if I can work it out. --Eabrace 04:48, 10 January 2009 (UTC)
Update: OK. Fix is in place. You may now override pricing information with a "price" parameter. As an example, I've already updated Temp Power: Power Analyzer mk III to make certain it worked properly. --Eabrace 05:30, 10 January 2009 (UTC)
Awesome. Thanks much! :) -- Agge (talk) 05:36, 10 January 2009 (UTC)

PvP Recipes

I've added text for the PvP recipes, though I don't know if they sell for something different at stores. The support for PvP recipes in this template will most likely need updating. --Fleeting Whisper 17:21, 7 May 2009 (UTC)

Oh, and I've currently set Badge DayJob Griefer.png (Day job badge for sitting in PvP zones) as the image for the PvP drops, but there's probably something better. --Fleeting Whisper 17:24, 7 May 2009 (UTC)

I can't get the image for the PVP recipes to show up at the appropriate 32px. It's showing up at 64px (its natural size), and it makes the PvP recipe pages look odd in comparison with the rest of the pools. For instance, compare GStrike and Oblit. Oblit's icon is 32px, GStrike's is 64px.
Unless this is only happening on my end. But it shows up the same in both IE6 and FFox3. :/ -- Agge (talk) 00:45, 30 May 2009 (UTC)

Iconongraphy Change

I have long hated the fact that "Taskforce Drops" (see above discussion) and "Mission Drops" have an icon that isn't round. Not to mention the fact that the icon used for TFs is only available to heroes, and is now only available after the completion of two new mini-TFs that don't even use that icon until AFTER you have done both! Would it be appropriate, perhaps, to alter the image to some combination of the Merit Reward symbol and perhaps the symbol that appears in the SG Mode area when a TF is active? (I will create a prototype when I get home)... also, any propositions for a better symbol for the mission reward symbol? Again it uses a side-specific image and represents completion of certain missions, not missions in general. —Thirty7 Talk-Icon.jpg 12:27, 19 December 2011 (UTC)

I could support a change of iconography, if we can determine some suitable alternatives. I agree with your reasoning on this. Unfortunately, I haven't any ideas on what might serve as better icons. -- Sekoia 14:33, 19 December 2011 (UTC)
Some of the other icons could also benefit from a change. Consider Temporary Power: Hand Grenades -- why is the icon for Invention: Accuracy displayed in that article? Sure, I understand that it's supposed to represent "common", but I doubt a random visitor to that page is going to realize that. Interestingly, that icon is used to represent commons in the Recipe section for things like temp powers and costumes... but common enhancements don't use anything in that section. Meanwhile, unless I'm mistaken, the icons for Uncommon, Rare, and Very Rare are something some of our editors created on their own; there's absolutely no context that would clue a visitor in to what they mean. Basically, from the perspective of someone not familiar, we just have random icons pinned at the start of the Recipe sections of these articles.
This begs the question... do we even need to use icons for this? The drop pools simply tell you how you can obtain the recipe. Well... take a look at the top of the articles and we have big ole banners shouting loud-and-clear how you can purchase the recipes. It wouldn't be much to add another banner on relevant pages indicating that they can be obtained randomly as drops from critters or whatnot. The pools themselves are also noted in the text and in the categorization. So I'm strongly inclined to just drop the iconography entirely here. It isn't necessary, and since we don't have good options, it's actually even counterproductive. -- Sekoia 14:47, 19 December 2011 (UTC)
I can see your point in wanting to just drop them, but I think they serve a legitimate purpose in certain locations, namely in the charts that show rarity via the concise little symbol. Take a look at User:Thirty7/Stuff for my suggestions on this issue. —Thirty7 Talk-Icon.jpg 15:30, 19 December 2011 (UTC)