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(Documentation of Story Arcs: added the souvenir vit to the procedure too)
(Documentation of Story Arcs: improved the aesthetics of the example and added a clarifying statement for guidance.)
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*Categorization of the arc so it will appear in the relevant category.
 
*Categorization of the arc so it will appear in the relevant category.
  
'''Example Story Arc'''
 
  
The following shows the documentation for one of Agent G's story arcs.
 
  
<div style="margin-left:17px;padding-left:5px;width:90%;background:#f7f2ad;color:#000000;"><noinclude><nowiki>{{ArcAward|m=15}}</nowiki><br \><br \>
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<div style="margin-left:17px;padding-left:5px;width:90%;background:#f7f2ad;color:#000000;">'''Example Story Arc.''' The following shows the documentation for Agent G's story arc. Note that the story arc title is a level 3 heading, and the Souvenir heading is a level 4 heading.
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<br \><noinclude><nowiki>{{ArcAward|m=15}}</nowiki><br \>
 
<nowiki>=== A Faultline in the Sands of Time (20-24)===</nowiki><br \>
 
<nowiki>=== A Faultline in the Sands of Time (20-24)===</nowiki><br \>
 
<nowiki>====Souvenir====</nowiki><br \>
 
<nowiki>====Souvenir====</nowiki><br \>

Revision as of 07:30, 23 March 2012

This article documents the conventions that should be used for mission articles and story arcs.

Article Scope

Each mission article should describe exactly one mission. For the purposes of a mission article, a mission starts when you accept a mission from a contact, continues while an entry for it remains in the Mission Window, and ends when there is no longer an entry for it in the Mission Window. For most missions, this means it lasts from mission acceptance to mission completion. However, some missions have multiple parts that obscure this. For example, The Pilgrim has a mission where you are sent to several other contacts in series to do a mission for each of them. However, all of those missions are continuations of the first, and the entry in the Mission Window is not removed until you've completed the entire chain. Thus, it is considered a single mission for purposes of mission articles.

Article Naming

All mission articles should go in the Mission namespace. Articles should be named as "Mission:SOURCE - NAME", where SOURCE is the source of mission (explained below) and NAME is the name of the mission (also explained below).

Sources

For the purposes of naming mission articles, there are a number of different sources that a mission might come from.

  • For story arcs, task forces, strike forces, and trials, the name of the arc is the source. For example, David Wincott offers a story arc named "Officer Wincott vs. the Trolls". Thus, the source for the missions in that arc is Officer Wincott vs. the Trolls.
  • For story arcs that are available from more than one contact, and have the same name, and have different content, the source is the name of the arc followed by the contact name in parentheses. For example, Glacia and Leo Poggiani both offer a story arc called The Fate of All Men, each arc has different content. Thus, the source for the missions in those arcs is The Fate of All Men (Glacia) and The Fate of All Men (Leo Poggiani).
  • Non-arc missions that are given by a single contact use the name of the contact for the source. For example, Azuria offers a mission named "Find the stolen locket". The source for that mission is Azuria.
  • Some missions are given by multiple contacts. For example, the mission "Go to Steel Canyon and stop the Vahzilok lab raids" is offered by Jill Pastor, Kyle Peck, and Tristan Caine. For such missions, the source is always Common.
  • Missions received through the Police Radio have a source of Police Radio.
  • Missions received through the Rogue Isle Protector (aka Newspaper Missions) have a source of Rogue Isle Protector.
  • Safeguard Missions have a source of Detective.
  • Mayhem Missions have a source of Broker.
  • Missions received through tips have a source of Tip.

Names

For the purposes of naming mission articles, the name of the mission will depend on how the mission is introduced by the game. As the game has evolved, the developers have introduced aspects to missions that provided better naming conventions than older missions.

  • Many missions have a title or subtitle provided in the mission's introductory text. In these cases, that title is the name of the mission. For example, Keith Nance offers a mission that starts with the title "Part One: Government Boy". The name of this mission is Part One: Government Boy.
  • If the mission does not have such a title, then the mission's name is the green text you click on to accept the mission. For example, Maxwell Christopher offers a mission with acceptance text of "Fight Nemesis Army"; this mission's name is Fight Nemesis Army.
  • Tip missions provide a title in the tip mission UI. For example, there is a tip mission offered by the name "The Dagger of Caernoz". That mission's name is The Dagger of Caernoz.
  • Newspaper and Police Radio missions use the headline over the mission's description. For example, one of the newspaper missions has a headline of "Aeon Corps Opens New Lab"; that mission's name is Aeon Corps Opens New Lab. However, a lot of missions are templates that use a variety of bosses and enemy groups. For such missions, the specific boss and enemy group is replaced by BOSS or GROUP, respectively. For example, one such headline is "Arachnos seeks Archon Lucretia, leader of the local Council cell"; the name for this mission would be Arachnos seeks BOSS, leader of the local GROUP cell

Examples

Here are some examples that illustrate the above.

Mission:Officer Wincott vs. the Trolls - Take on a few Trolls
This mission is part of the arc "Officer Wincott vs. the Trolls" offered by David Wincott. The mission's acceptance text is "Take on a few Trolls".
Mission:Time's Arrow - The Oracle of Phoebas
This mission is the first mission of the Imperious Task Force. The task force's name is "Time's Arrow". The mission's text includes the title "The Oracle of Phoebas".
Mission:Azuria - Find the stolen locket
This mission is a non-arc mission offered only by Azuria. Its acceptance text is "Find the stolen locket".
Mission:Common - Talk to the Security Chief (Atlas Park)‎
This mission is offered by several contacts (Susan Davies, Jonathan St. John Smythe, Rick Davies, Antonio Nash, Azuria). Its acceptance text is "Talk to the Security Chief". Additionally, since there are more than one "Talk to the Security Chief" missions, the zone in which the Security Chief is located is specified.
Mission:The Bonefire Plot - Stop the gang war
This mission is part of the story arc "The Bonefire Plot" offered by Lorenzo DiCosta, Wes Schnabel, and Willy Starbuck. (Since it is an arc, it gets the arc name for its source instead of "Common", even though it's offered by multiple contacts.) The mission's acceptance text is "Stop the gang war".
Mission:Police Radio - A warrant has been issued for the arrest of BOSS
This mission is offered through the Police Radio. Its headline varies depending on the boss, such as "A warrant has been issued for the arrest of Operative Greench" or "A warrant has been issued for the arrest of Mekanik".
Mission:Rogue Isle Protector - Classifieds: Looking for love in all the wrong places
This mission is offered through the Rogue Isle Protector. Its headline is "Classifieds: Looking for love in all the wrong places".
Mission:Detective - Protect Atlas Park bank
This is a safeguard mission offered by Detective Becktrees and Detective Freitag. Its acceptance text is "Protect Atlas Park bank".
Mission:Broker - Rob Atlas Park bank
This is a mayhem mission offered by Drea the Hook and Mikey the Ear. Its acceptance text is "Rob Atlas Park bank".
Mission:Tip - Doc Quantum's Moral Quandary
This is a tip mission with the title "Doc Quantum's Moral Quandary".
Mission:The Fate of All Men (Leo Poggiani) - Part 1: Investigation
This mission is part of the story arc "The Fate of All Men" offered by Leo Poggiani. Glacia also offers a story arc named "The Fate of All Men". The two arcs have different content, so they are differentiated by the contact's name in parentheses.

Story Arc Management and Documentation

Story Arcs are number of missions (ranging from one to many) that when completed provide a reward and typically a souvenir.

  • Most story arcs are only available from one contact, and are documented on that contact's page as shown below.
  • Some story arcs are available from more than one contact and have identical content. These are documented using the StoryArc template, described further below.

Documentation of Story Arcs

Story Arcs should be documented consistently as follows:

  • The ArcAward template is used on the first line.
  • A blank line, for aesthetic reasons.
  • The title of the arc, as a level 3 heading.
  • ====Souvenir====
  • The Souvenir template
  • Mission transclusions
  • Categorization of the arc so it will appear in the relevant category.


Example Story Arc. The following shows the documentation for Agent G's story arc. Note that the story arc title is a level 3 heading, and the Souvenir heading is a level 4 heading.


{{ArcAward|m=15}}
=== A Faultline in the Sands of Time (20-24)===
====Souvenir====
{{Souvenir|The PsychoChronoMetron}}
{{Mission:A Faultline in the Sands of Time - Steal stolen Arachnos codes}}
{{Mission:A Faultline in the Sands of Time - Infiltrate Arachnos base}}
{{Mission:A Faultline in the Sands of Time - Investigate excavation sites}}
{{Mission:A Faultline in the Sands of Time - Draw out Nocturne}}
{{Mission:A Faultline in the Sands of Time - Defeat Captain Castillo}}
{{Mission:A Faultline in the Sands of Time - Stop Arbiter Sands and get the PCM}}
{{Mission:A Faultline in the Sands of Time - Destroy the PsychoChronoMetron!}}

<noinclude>[[Category:Hero Story Arcs|A Faultline in the Sands of Time]]</noinclude>

Common Story Arcs, The StoryArc Template

Some story arcs are common - same name, available from more than one contact and offer identical content. For example, an arc named The Vahzilok Plague is offered by Olivia Chung, Dr. Ann-Marie Engles, Juliana Nehring, and Pavel Garnier.

In these cases, one additional step is taken to document the story arc - placing the arc in a StoryArc template. This allows the arc to be changed once, and then for that change to be reflected by all contacts that offer it. This also ensures consistent presentation of the arc across all contacts.

EdLetter.png Editor's Note:

This is not to be confused with Template:StoryArc, which provides an arc summary. This summary usage is seen in Hero Story Arcs and Villain Story Arcs summary pages. If an author is documenting a story arc in detail, please take the time to also complete a summary using this template on the relevant arc summaries page.

To document common story arcs

The story arc for common arcs is placed in an article called Template:StoryArc Name of the Arc. For example, the article for common story arc The Vahzilok Plague is called Template:StoryArc_The_Vahzilok_Plague.

Notes:

  • Categorization of common arcs is <noinclude>[[Category:Story Arc Templates|<StoryArcName>]]<noinclude>
  • The article contains only the ArcAward, Souvenir transclusion, titles, mission transclusions, and categorization (exactly as shown is the documentation for a story arc, above). No other content should exist.