Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Neal Kendrick

From Paragon Wiki Archive
Revision as of 15:24, 14 December 2007 by Snorii (Talk | contribs) (changed to new template)

Jump to: navigation, search

Overview

Neal Kendrick
File:NealKendrick1.jpg
Media Watchdog
Zone Brickstown
Coordinates (376, 0, 1576)
Level Range 30-34
Introduced By Collin Larson
Introduces ?
Enemy Groups

Badge villain cot.png Circle of Thorns
Badge villain council.png Council
Badge villain crey.png Crey
Badge villain freakshow.png Freakshow
Badge villain nemesis.png Nemesis

Badge villain new rikti.png Rikti
Badges Badge stature 08.png Corrupter Badge
v  d  e


Neal Kendrick is a hero contact in the Seven Gates neighborhood of Brickstown at coordinates (376, 0, 1576). Neal Kendrick is a Technology origin contact. His level range is 30-34.

Introductions

Contact Introduced By

New Contact(s)

Missing New Contact Info

Information

Media Watchdog

Neal Kendrick began his career as an investigator for the FCC. He was determined to take down big media corporations who were circumventing laws against media consolidation, but he wasn't prepared for the clout such corporations could wield. He discovered that some powerful CEOs were using blackmail to force local television stations to sell, but when he took his findings to his bosses, they refused to back up his efforts to arrest the criminals. So Neal quit and became a freelance media watchdog. He first started working with heroes about four years ago, when the Dawn Patrol asked him to look into some false allegations made against them by a tabloid television show. Since then he's worked closely with heroes, many of whom are happy to help him keep the big media outlets honest.

Initial Contact

Store

  • Inspirations
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology Single Origin Enhancements (200% base costs)
  • Level 35 Technology Single Origin Enhancements (200% base costs)

Badge Mission

Template:Mission Badge Corrupter

Story Arc

Template:Mission StoryArc The Freakshow War

Missions

Template:Mission Common Find out who's supplying the Freakshow with the new weapons

Template:Mission Common Put a stop to the Freakshow torching contest

Template:Mission Common Go to Portal Corporation and see what their scientists have come up with

Template:Mission Common Keep the Freakshow from getting plutonium

Get the Rikti technology away from the Freakshow

Briefing

The Freakshow got wind of a lab in Paragon City that's keeping Rikti technology for study, and they've raided the facility. Alieen weapons, armor and medicines, all gone. Fortunately, one of my contacts was brave enough to trace the Freakshow back to their hideout. Someone's got to get that Rikti technology away from the Freakshow. As far as I'm concerned, you're the one for the job. You'll have about 90 minutes to prove me right.

If anyone knows how to abuse high tech weaponry, it's the Freakshow. This could turn into a disaster, and fast. There are two ways to control this situation. First, you could just fight and defeat all the Freakshow in that hideout, and let the city handle the clean-up. Or, you could locate all of the stolen alien technology and take it from the Freaks before they can use it.

Mission Objective(s)

  • Retrieve Rikti tech from Freaks (Timed, 90 minutes)
    • Defeat all Freaks

or

  • Retrieve Rikti tech from Freaks (Timed, 90 minutes)
    • Recover X alien technologies

Enemies

Badge villain freakshow.png Freakshow


Icon clue generic.png
Rikti weapons
These plasma-based assault weapons could level a city block within minutes.


Icon clue generic.png
Rikti devices
These small devices would have made perfect implants for the Freakshow. They perform a variety of functions, from estimating a target's defenses to enhacing the wearer's physical strength.


Icon clue generic.png
Rikti medicines
These alien medicines are far beyond the best human science has to offer. They can cure grave wounds within minutes, leaving the recipent fully refreshed and ready for battle.


Debriefing

Good work, Hero. I guess the Freaks will have to make do with human science for a while.

Shut down the Freaks' Excelsior plant

Briefing

I've got a good lead on a plant where the Freakshow are manufacturing Excelsior, the drug that makes them so strong. If we can cut off their drug supply, we might be able to curtail their activities for a while. Will you shut down the Freaks' Excelsior plant? I know you can get the job done, but you won't have much time to do it. Maybe 1 hour, tops.

Without Excelsior, the Freaks are just a bunch of angry guys with bad haircuts. The Freaks know that, too, and won't let you get through their numbers. You could take them head on and defeat all the Freaks in there, or you could try concentrating on the excelsior and taking out the Freak behind this lab and his cronies.

Mission Objective(s)

  • Destroy Freaks' Excelsior plant (Timed, 60 minutes)
    • Find X Excelsior crates.

Enemies

Badge villain freakshow.png Freakshow


Icon clue generic.png
Excelsior notes
These notes detail the process used to make the drug Excelsior, which is responsible for the Freaks' super strength and resistance to pain. According to the notes, the Freakshow is close to perfecting a new, improved version of Excelsior that will make them even more powerful.

Debriefing

According to these notes from the Freakshow lab, they're close to perfecting a more powerful version of Excelsior. That can't be good, but at least we'll be prepared. Taking out that lab might even put a dent in their supply for a while and slow down their activity. Good work, Hero.

Rescue the Council base

Briefing

Believe it or not, I need you to rescue a Council base. There under attack by those strange soldiers who call themselves Nemesis. I need you to get the situation under control before innocent citizens get hurt.

Just don't expect the Council to be too grateful.

Mission Objective(s)

  • Defeat raid leader & his men

You defeated the villains and found some interesting information.

Icon clue generic.png
Council file
You found this file on a Council computer. It details the similarities between the current armies of Nemesis and those that plagued the U.S. During the 1940's and before. According to the file, both groups used similar tactics and weaponry. The evidence may not be conclusive, but it certainly seems likely that the long-forgotten arch-villain is working on a comeback.
Icon clue generic.png
Council orders
These orders define the primary mission for the Council base: to investigate the armies of Nemesis. The Council was working hard to determine whether these armies were run by the same arch-villain who called himself Nemesis in the 1940's. The order is signed by the Center himself.

Debriefing

It's hard to believe that the original Nemesis may still be around. He disappeared just before the Rikti War. If the Council's findings are true, we better get ourselves prepared. The last time Nemesis decided to cause trouble, he nearly gassed half the country. I shudder to think what he'd do today.

Defeat Freakshow in Crey's Folly

Briefing

Crey's Folly is a nightmare. It's abandoned, polluted, and infested with Freakshow. Now, I don't expect you to be able to help with the pollution, but I think I can ask for your help with the Freakshow. Could you help out and fight the Freakshow in Crey's Folly? It's a dangerous place, though, so I suggest you go in force.

Need text

Mission Objective(s)

  • Unknown, probably hunt Freakshow
    • Unknown, probably hunt 35 Freakshow

Debriefing

I've heard rumors that the Freakshow have been setting up forts for themselves out there. I can only wonder how crazy they have to be to even think of that polluted wasteland as a place to hang out.

Fight the soldiers of the Nemesis Army

Briefing

The sudden reappearance of the "Nemesis Army" has a lot of people concerned, Hero. I'd like to ask you to start combating them. Confront them, stop whatever plans they may have, and find out what the city may be facing.

If this Nemesis Army is really linked to the original Nemesis, then the threat to the city and to the world may be far greater than a lot of people are thinking. If you need to find them, I'd suggest looking around Eden and Crey's Folly for them, but anywhere you can confront them should be good.

Mission Objective(s)

  • Combat Nemesis menace
    • Defeat 35 Nemesis

Debriefing

Nemesis is a generations old threat, Hero one that a lot of people had hoped was finally gone for good. He's held the entire world in fear several times over his nearly 180-year history of terror. I don't know for sure if this Nemesis Army is the real deal or a bunch of copy-cats, but they'll have to be fought wherever they show themselves.

Defeat Freakshow in Brickstown

Briefing

Brickstown's been having a problem with the Freakshow lately. Freaks are prowling around, no doubt looking over Ziggursky penitenciary looking and thinking of all their fellow freaks incarcerated there. I'd like you to help them get a closer look at the Ziggurat. From the inside. The Freakshow's numbers need to be brought down before they try something.

Need text

Mission Objective(s)

  • Need objective
    • Need objective

Debriefing

The Freakshow are going to be hanging around Brickstown for a while, Hero, but thanks to you a lot more of them will be doing so from the inside of the Ziggurat. Well done.

Go to Crey's Folly and defeat Nemesis

Briefing

You'd think that no one would ever want to go to the polluted wasteland of Crey's Folly, but it seems that the Nemesis Army has been working in the area. I don't know what their plans are, but they can't be up to any good. I'd like to ask you to impede whatever operations Nemesis forces are planning in Crey's Folly.

Mission Objective(s)

    • Defeat 35 Nemesis

Debriefing

You did very well fighting those Nemesis soldiers. Wether or not they are actually controlled by the real Nemesis, I think that the Nemesis army is counting on being able to intimidate heroes and villains alike with Nemesis' fearsome reputation. I'm glad to know that this generation of heroes will refuse to be intimidated.

Hit the streets and defeat a few Freaks

Briefing

There are so many Freakshow out in the city that it's getting impossible for people to live in any kind of safety. The way they've been talking lately, it sounds like they're starting to think that they really can't be held back any longer. The City's heroes need to defeat a few Freaks to lower their morale.

Mission Objective(s)

  • Unknown, probably hunt Freakshow
    • Unknown, probably hunt 35 Freakshow

Debriefing

The Freakshow don't learn lessons quickly or remember them well, Hero, but maybe they'll get the message someday. I can only thank you for your constant vigilance until then.


Template:Mission Talk to Longbow Warburg Liaison

External Links