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Difference between revisions of "Mercedes Sheldon"

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(Mercedes is both COH and COV.)
m ({{UL|Interrogate Freakshow on Talos Island.}}: Period removal)
 
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{{stub}}
 
 
 
== Overview ==
 
== Overview ==
 
{{Infobox Contact
 
{{Infobox Contact
 
|name=Mercedes Sheldon
 
|name=Mercedes Sheldon
|image=Mercedes_sheldon1.jpg
+
|image=Mercedes Sheldon.jpg
 
|img_capt=Member of the Midnight Squad
 
|img_capt=Member of the Midnight Squad
 
|zone=[[Midnighter Club]]
 
|zone=[[Midnighter Club]]
|x=?|y=?|z=?
+
|x=-492.8|y=-18.2|z=-165.6
|levels=?
+
|levels=20-25, 30-35
 
|introed=
 
|introed=
 
|intros=
 
|intros=
|enemies=
+
|enemies={{Enemy The Family}}
 +
{{Enemy Freakshow}}
 +
{{Enemy Longbow}}
 +
{{Enemy Midnight Squad}}
 +
{{Enemy Tsoo}}
 +
{{Enemy Warriors}}
 
|badges=
 
|badges=
 
}}
 
}}
{{Contact Overview|Name=Mercedes Sheldon|City=HV|Zone=Midnighter Club|x=?|y=?|z=?|Pronoun=her|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=?}}
+
{{Contact Overview|Name=Mercedes Sheldon|City=HV|Zone=Midnighter Club|x=-492.8|y=-18.2|z=-165.6|Pronoun=her|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=}}
  
__toc__
+
Mercedes Sheldon's location is in [[Steel Canyon]]'s Midnighter Club entrance.  She was first introduced as a contact in [[Issue 13]].
  
== Introductions ==
+
The hero story arcs, [[Mercedes Sheldon#The Dirge of Chaos|The Dirge of Chaos]], [[Mercedes Sheldon#The Magic Man|The Magic Man]] and [[Mercedes Sheldon#Crown of Glory|Crown of Glory]] is listed in [[Flashback]]  as level 25-29, though Heroes can start the story arcs normally from level 20-25.
  
{{orange|needs data}}
+
The villain story arc, [[Mercedes Sheldon#The Dead Man.27s Deck|The Dead Man's Deck]], is listed in [[Flashback]] as level 35-39, though Villains can start the story arc normally from level 30-35.
  
=== Information ===
+
__toc__
  
 +
== Introductions ==
 +
=== Information ===
 
Mercedes Sheldon was born in the upper crust social elite of Great Britain.  Like her father, Thomas Sheldon, Mercedes continued the family practice of antique acquisition and auction.  From her father she inherited the curious ability to sense and read magic auras, thus enabling her to identify the more useful artifacts from otherwise mundane trinkets.
 
Mercedes Sheldon was born in the upper crust social elite of Great Britain.  Like her father, Thomas Sheldon, Mercedes continued the family practice of antique acquisition and auction.  From her father she inherited the curious ability to sense and read magic auras, thus enabling her to identify the more useful artifacts from otherwise mundane trinkets.
  
When Mercedes moved to Paragon City it wasn't long before she was approached by [[Montague Castanella]] and invited to join the Midnight Squad.  Mercedes accepted, finding the opportunity to use her knowledge of the occult and arcane for more than personal gain to be an exciting proposition.  Though Mercedes is a recent addition to the exclusive Midnight Club, she has experience and contacts from her previous years dealing with the cutthroat world of artifact trading.
+
When Mercedes moved to [[Paragon City]] it wasn't long before she was approached by [[Montague Castanella]] and invited to join the [[Midnight Squad]].  Mercedes accepted, finding the opportunity to use her knowledge of the occult and arcane for more than personal gain to be an exciting proposition.  Though Mercedes is a recent addition to the exclusive [[Midnighter Club]], she has experience and contacts from her previous years dealing with the cutthroat world of artifact trading.
  
=== Prior to Introduction ===
+
=== Too Low Level ===
 +
;Hero Message
 +
:I wouldn't feel comfortable sending you on my next task until you are at least Threat Level 20, {{Character}}.
 +
:Come see me then and we'll talk.
 +
;Villain Message
 +
:I wouldn't feel comfortable sending you on my next task until you are at least Threat Level 30, {{Character}}.
 +
:Come see me then and we'll talk.
  
{{orange|needs data}}
+
=== Contact Unlocked ===
 +
{{Contact Unlocked|Contact=Mercedes Sheldon|Text={{yellow|Mercedes Sheldon has contacted you...}}
  
=== Out Of Zone Contact ===
+
Hello, {{Character}}.  I am a member of the Midnight Squad.  [[Montague Castanella]]/[[Ashley McKnight]] gave me your number.  I require your assistance in the Midnighter Club as soon as possible.
  
''Mercedes Sheldon has contacted you...''
+
{{darkorange|This contact has now been added to the active tab of your Contact window.}}}}
  
Hello, {{Character}}.  I am a member of the Midnight Squad.  [[Ashley McKnight]] gave me your number.  I require your assistance in the Midnighter Club as soon as possible.
+
{{EdNote|Note=The contact who gave Mercedes Sheldon your number depends on if your character is a Hero or Villain.}}
 
+
{{orange|This contact has now been added to the active tab of your Contact window.}}
+
  
 
=== Initial Contact ===
 
=== Initial Contact ===
 +
'''As she appears in the [[Midnighter Club]]'''
 +
:* Hello.  My name is {{blue|'''Mercedes Sheldon'''}}.  Welcome to the Midnighter Club.
 +
'''As she appears in [[Pocket D]]'''
 +
:* Same girl, different club.
  
Hello. My name is Mercedes Sheldon.  Welcome to the Midnighter Club.
+
=== Greeting ===
 +
'''As she appears in the [[Midnighter Club]]'''
 +
:* Hello.
 +
'''As she appears in [[Pocket D]]'''
 +
:* Just here to unwind a bit.
  
=== Mission Overflow ===
+
=== Too Busy ===
 
+
Please finish your other tasks before you ask to work with us.
{{orange|needs data}}
+
  
 
=== No More Missions ===
 
=== No More Missions ===
 
 
For now, I have nothing more for you.
 
For now, I have nothing more for you.
  
 
== Store ==
 
== Store ==
 +
Mercedes Sheldon does not sell Enhancements or Inspirations.
 +
* I think we work well together. Here is my number. Call on me whenever you fancy.
 +
* I feel that with you I have met a true friend and ally, {{Character}}. Together we will do great things.
 +
 +
== Story Arc (Hero) ==
 +
=== The Dirge of Chaos (20-24) ===
 +
 +
{{ArcAward|m=4}}
 +
 +
==== Souvenir ====
 +
 +
As you look over the ruined cassette tape you took from Amanda Gates you're reminded of the events you've come to know as
 +
 +
'''The Dirge of Chaos'''
 +
 +
Mercedes Sheldon sent you to check out a [[Troll Rave]] in [[Skyway City]] that was crashed by the [[Freakshow]].  When you arrived the place was overrun by freaks brawling with the trolls and holding a handful of ravers hostage.  You beat down the freaks, rescued the hostages, and questioned everyone involved.
 +
 +
You discovered that the Freakshow were working with a punk show organizer from Talos Island named ''Amanda Gates'', and in her possession was a magic cassette player that apparently drove people into a rage.
 +
 +
Ms. Sheldon informed you that her suspicions had been confirmed.  The magic cassette player was infact an artifact that was stolen from her called ''[[Dirge of Chaos|the Dirge of Chaos]]''.  She explained that it needed to be recovered before more damage was done.
 +
 +
You hit the streets and questioned the Freakshow on [[Talos Island]] about Amanda Gates' whereabouts.  You learned that she was holed up in a Freakshow hideout run by a freak named ''Killdozer''.
 +
 +
Busting into the hideout you found that you were too late to catch Amanda, but you discovered enough clues to realize that she was taking the Dirge of Chaos to ''WNRK 'Anarchy' Radio'' and planned to broadcast the music to all of [[Paragon City]].
 +
 +
Without a moment to lose, you raced over to WNRK 'Anarchy' Radio, battled through the Freakshow, and ultimately defeated the Dirge of Chaos and it's daemonic minions, taking Amanda Gates into custody.
 +
 +
With the Dirge of Chaos safely back in the hands of Mercedes Sheldon and the Midnight Squad you realized just how close Paragon City came to annihilation.  But thanks to your efforts, the city was saved.
 +
 +
 +
==== {{UL|Investigate the Troll Rave in Skyway City}} ====
 +
'''The Dirge of Chaos'''<br />
 +
'''Part One'''
 +
 +
'''Briefing'''
 +
 +
{{Character}}, I've heard all about you. It is a pleasure to make your acquaintance. But enough with the pleasantries, let's get down to business, shall we?
 +
 +
A [[Troll Rave|troll rave]] in [[Skyway City]] just exploded into unimaginable violence, more so than usual. Even more intriguing is that the [[Freakshow]] seem to be involved, if not directly responsible. {{Orange|'''I want you to head over to Skyway City and defeat the Freakshow.'''}}
 +
 +
'''Mission Acceptance'''
 +
 +
Normally such street ruffians are beneath the notice or concern of the Midnight Squad, but I have my reasons for being interested in this particular incident.
 +
 +
Once the situation is calm you should question everyone.  I want to know exactly what happened in there.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Have you determined what transpired at the rave? {{Orange|'''The Freakshow must know something'''}}, any scrap of information could prove vitally important.
 +
 +
{{Mission Objective|Entrance=If there are still innocent people in here, you'd better make sure they get to safety.|Primary=Investigate the Troll Rave|Secondary=5 Ravers to Rescue, 3 Freak Leaders to Defeat|Additional=|Completion=Looks like you've figured out who is responsible for this mess and it doesn't sound good. Return to Mercedes Sheldon to report what you have found.}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Freakshow}}
 +
 +
'''Notable NPCs'''
 +
* Taze Bro {{Named|Faction=Freakshow|Type=Juicer Chief}} (Lieutenant)
 +
* Drop Forge {{Named|Faction=Freakshow|Type=Tank Smasher}} (Boss)
 +
* Mega Weapon {{Named|Faction=Freakshow|Type=Tank Swiper}} (Boss)
 +
* Raver x 5 (non-escort Hostages)
 +
 +
''You questioned one of the ravers''
 +
{{Mission Clue|Name=Raver Tip|Text=The rave's DJ had this to say:
 +
 +
"This is insanity, man.  These freaks just barged in and pushed me out of the DJ booth.  Then this local punk show organizer named Amanda Gates came in and hooked up some shabby old cassette player to the sound system.  The moment she pressed play everyone just went completely insane.  It was pandemonium.  I must have blacked out for a bit 'cause when I came to the music had stopped and so had the fighting.  Most of the freaks stuck around, but Amanda and the cassette player were gone."}}
 +
 +
{{NPC Text|title=Freak Patrol|text=
 +
''Before Combat''
 +
:'''Freak Minion 1:''' I'd say that Amanda's test was a success.
 +
:'''Freak Minion 2:''' That was freakin' awesome!
 +
''Combat Start''
 +
:'''Freak Minion 1:''' Hey, who are you?!
 +
:'''Freak Minion 2:''' Good, I was getting tired of kicking around trolls.}}
 +
 +
{{NPC Text|title=Random chatter|text=
 +
'''Before combat:'''<br />
 +
Random Freakshow 1:  ''"Did you see that troll's face when we kicked them in the front door?"''<br />
 +
Random Freakshow 2:  ''"That rocked!"''<br />
 +
'''Combat start:'''<br />
 +
Random Freakshow 1:  ''"I wish Killdozer was here."''<br />
 +
Random Freakshow 2:  ''"Watch out!"''}}
 +
 +
{{NPC Text|title=Random chatter 4|text=
 +
'''Before combat:'''<br />
 +
Random Freakshow:  ''"Get some, troll!"''<br />
 +
Random Troll:  ''"No, me no want."''<br />
 +
'''Combat start:'''<br />
 +
Random Freakshow:  ''"You want some too?"''<br />
 +
Random Troll:  ''"Truce, truce!"''}}
 +
 +
{{NPC Text|title=Taze Bro dialogue|text=
 +
'''Before combat:'''  ''"I can't wait for my shiny new legs..."''<br />
 +
'''Combat start:'''  ''"{{Character}}!  Time to fry!"''}}
 +
 +
{{NPC Text|title=Drop Forge dialogue|text=
 +
'''Before combat:'''  ''"Man, I want to hear that song again..."''<br />
 +
'''Combat start:'''  ''"I'm gonna break every bone in your body!"''}}
 +
 +
{{NPC Text|title=Mega Weapon dialogue|text=
 +
'''Before combat:'''  ''"It's time to finish up here."''<br />
 +
'''Combat start:'''  ''"Alright, who let {{Character}} in here?"''}}
 +
 +
{{NPC Text|title=Raver dialogue|text=
 +
'''Upon rescue:'''<br />
 +
''"Thank you {{Character}}, those guys were gonna pulp me."''<br />
 +
''"Why was everybody fighting?"''<br />
 +
''"Thanks for the help, {{Character}}.  These Freaks totally killed the vibe we had going here."''<br />
 +
''"{{Character}}!  I'm so confused, the music changed and then everyone started fighting.  It was horrible."''<br />
 +
''"Oh man, I gotta get outta here!"''}}
 +
 +
'''Debriefing'''
 +
 +
It is as I suspected, {{Character}}. This must be {{blue|'''the Dirge of Chaos.'''}} Allow me to explain.
 +
 +
My family owns many antiques, relics and artifacts, some of which are magical in origin. When I joined the Midnight Squad a few months ago I had planned to move the most powerful artifacts to the Midnighter Club for safe keeping. However, before I could do so, they were stolen.
 +
 +
The Dirge of Chaos is one of these artifacts. I count us lucky that it has wound up in the possession of such magically inept individuals as the Freakshow, but even in their hands it could cause unimaginable damage. I need your assistance in recovering the artifact from them.
 +
 +
==== {{UL|Interrogate Freakshow on Talos Island}} ====
 +
'''The Dirge of Chaos'''<br />
 +
'''Part Two'''
 +
 +
'''Briefing'''
 +
 +
We need to find the Dirge of Chaos, {{Character}}.  So far our best lead is the woman seen with the Freakshow.  According to the freaks at the rave Amanda is from [[Talos Island]].  I think the only option is to force the Freakshow where Amanda Gates is hiding out.
 +
 +
{{orange|'''Head over to Talos Island and get the Freakshow to talk.'''}}
 +
 +
'''Mission Acceptance'''
 +
 +
Look for the Freakshow around {{blue|'''Argo Highway'''}} and {{blue|'''New Thebes'''}}.
 +
 +
Be careful, {{Character}}. The Freakshow may not be very bright, but my intuition tells me that Amanda Gates has something larger in store for us than crashing troll raves. The Dirge of Chaos is capable of destruction on a much larger scale, and it is only a matter of time before she realizes this.
 +
 +
===== {{UL|Interrogate Freakshow on Talos Island}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
Have you had any luck with getting the Freakshow to tell you Amanda's location?
 +
 +
{{Mission Objective|Entrance=|Primary=Interrogate Freakshow on Talos Island|Secondary=Defeat 20 Freakshow|Additional=|Completion=You got the location of the Freakshow hideout!}}
 +
 +
{{Mission Clue|Name=Freakshow Hideout|Text=The last freak finally ponies up the info you've been looking for.  Amanda Gates is holed up with a freak named ''Killdozer'' at his hideout here on Talos Island.  He gives you the address and then promptly passes out.}}
 +
 +
===== {{UL|Find Amanda Gates}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
{{orange|'''Search the Freakshow hideout'''}}.  You must stop Amanda before she does greater damage.
 +
 +
{{Mission Objective|Entrance=Whoa.  This place has been completely trashed.  Looks like you're on the right track.|Primary=Find Amanda Gates|Secondary=Defeat Killdozer|Additional=** 4 Clues Remaining|Completion=You put the clues together and realize that Amanda Gates and the Freakshow must be heading to WNRK 'Anarchy' Radio!}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Freakshow}}
 +
 +
'''Notable NPCs'''
 +
 +
* Killdozer {{Named|Faction=Freakshow|Type=Tank Smasher}} (Boss)
 +
 +
''Paragon City is gonna burn!''
 +
{{Mission Clue|Name=Amanda Is Gone|Text=Killdozer told you that Amanda Gates has already left to destroy the city and there is nothing you can do to stop her.  Before you can coerce him to tell you where she went his vocal amplifier shorts out rendering him mute.  You'd better look around for some clues.}}
 +
 +
''You found a punk show flyer on the bulletin board with Amanda's name on it.''
 +
{{Mission Clue|Name=Punk Show Flyer|Text=This flyer is for a punk show called 'Tear down the walls'.  ''Amanda Gates' name appears on the flyer as the show coordinator''.}}
 +
 +
''The laptop's browser is open to a local radio station webpage.''
 +
{{Mission Clue|Name=Radio Station Webpage|Text=Once roused from hobernation mode, the laptop's browser is currently open to the ''WNRK Radio Station webpage''.}}
 +
 +
''You find a crumpled up print out of a map of Talos Island with a few locations circled and crossed out.''
 +
{{Mission Clue|Name=Printed Out Map of Talos Island|Text=In the trash can you find a crumpled up print out of a map of Talos Island.  ''Several locations are circled with Xs through all but one''.}}
 +
 +
''You see a simple three step plan detailed on the white board.''
 +
{{Mission Clue|Name=White Board Plan|Text=On the white board you see a simple bullet point plant that goes something like this.  ''1.) Raid the station  2.) Hook up the tape player to the broadcast antennae  3.) Rock Paragon City into rubble.''}}
 +
 +
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{{Mission Clue|Name=WNRK 'Anarchy' Radio|Text=You put together the clues and realize that ''Amanda Gates and the Freakshow are heading to the WNRK 'Anarchy' Radio Station here on Talos Island''.}}
 +
 +
{{NPC Text|title=Random chatter 1|text=
 +
'''Before combat:'''<br />
 +
Random Freakshow 1:  ''"I can't wait to start the rampage."''<br />
 +
Random Freakshow 2:  ''"Amanda should be there by now, it shouldn't be long."''}}
 +
 +
{{NPC Text|title=Random chatter 2|text=
 +
'''Before combat:'''<br />
 +
Random Freakshow 1:  ''"I think I'm gonna ask Amanda out once she gets back."''<br />
 +
Random Freakshow 2:  ''"Dude, are you crazy?  Killdozer would freakin' kill you!."''}}
 +
 +
{{NPC Text|title=Random chatter 3|text=
 +
'''Before combat:'''  ''"I'm gonna hit Exarch Industries first, get a little upgrade."''<br />
 +
'''Combat start:'''  ''"Excelsior, don't fail me now!."''}}
 +
 +
{{NPC Text|title=Killdozer dialogue|text=
 +
'''Before combat:'''  ''"Remember, once the chaos starts the heroes will be too busy to stop us."''<br />
 +
'''Combat start:'''  ''"You're too late, {{Character}}!  Amanda is already gone."''<br />
 +
'''On damage:'''  ''"Looks like you're the first to die, {{Character}}!"''<br />
 +
'''At 75% Health:'''  ''"You think that'll stop me?"''<br />
 +
'''At 50% Health:'''  ''"Enough is enough!  Freaks!  Get over here!"''<br />
 +
'''At 25% Health:'''  ''"I'm gonna bury you, {{Character}}!"''<br />
 +
'''Upon defeat:'''  ''"Uh oh.  I just lost power..."''<br />
 +
'''Defeats a player:'''  ''"Killdozer kill!"''}}
 +
 +
{{Ambush|Upon reaching 50% health, Killdozer will summon a spawn of Freaks for assistance.<br />''"You heard Killdozer, let's go!"''}}
 +
 +
'''Debriefing'''
 +
 +
A radio station?  In the name of...!  {{Character}}, she must be planning to play the Dirge of Chaos over the airwaves!
 +
 +
==== {{UL|Stop Amanda Gates}} ====
 +
'''The Dirge of Chaos'''<br />
 +
'''Part Finale'''
 +
 +
'''Briefing'''
 +
 +
We haven't got much time, {{Character}}. {{orange|'''Get down to WNRK radio on Talos Island and stop Amanda Gates before she takes over the station'''}}. If she plays the Dirge of Chaos over the airwaves then the people of Paragon City will go into a rage just like everyone did at the troll rave.
 +
 +
The city will tear itself apart!
 +
 +
'''Mission Acceptance'''
 +
 +
{{Character}}, the Dirge of Chaos is not to be underestimated. It is a daemon of immense power whose destiny is the herald the end times. {{orange|'''It may have had enough time to manifest itself on this plane of existence.'''}} If it has, you'll need to destroy the manifestation before you have any hope of stopping the cassette player.
 +
 +
You may want to bring a few friends.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
{{Character}}, you must stop Amanda Gates before it is too late.
 +
 +
{{Mission Objective|Entrance=You enter WNRK 'Anarchy' Radio just as the pandemonium outside begins.|Primary=Stop Amanda Gates!|Secondary=Apprehend Amanda Gates!
 +
*** Haul Amanda Gates Outside|Additional=|Completion=You've stopped Amanda Gates and saved Paragon City from the Dirge of Chaos.}}
 +
 +
'''Upon Exit of Mission'''
 +
 +
''With The Dirge of Chaos defeated the city is returning to normal.
 +
 +
'''Enemies'''
 +
 +
{{Enemy Freakshow}}
 +
 +
'''Notable NPCs'''
 +
 +
* [[Dirge of Chaos]] (Midnight Squad, Boss)
 +
* [[Chaos Spirit]] (Midnight Squad, Lieutenant)
 +
<!--The Dirge of Chaos is composed of many voices.  This is but one of the nightmare tenors given hideous form.-->
 +
* [[Amanda Gates]] (Captive, must escort to exit)
 +
<!--Amanda Gates is attempting to release the Dirge of Chaos upon the world.-->
 +
 +
{{NPC Text|title=Random chatter|text=
 +
'''Before combat:'''<br />
 +
Freakshow 1:  ''"Once Amanda gets that tape player set up this city is gonna turn into one huge mosh pit."''<br />
 +
Freakshow 2:  ''"Yeah, not even {{Character}} will be able to stop us."''<br />
 +
'''Combat start:'''  ''"You had to go and open your stupid mouth!''}}
 +
 +
{{NPC Text|title=Dirge of Chaos dialogue|text=
 +
'''Before combat:''' {{orange|needs data}}<br />
 +
'''Combat start:'''  ''"Let the rock-off begin!"''<br />
 +
'''At 75% Health:'''  ''"I'm the destroyer, this world shall be purged!"''<br />
 +
'''At 50% Health:'''  ''"You cannot stop me, I am the Chaos Dirge."''<br />
 +
'''At 25% Health:'''  ''"You called down the thunder, now reap what you have sown!"''<br />
 +
'''Upon defeat:'''  ''"Wait!  What's happening?  It cannot end like this!  Nooooo!"''<br />
 +
'''Defeats a player:'''  ''"Let the world burn!"''}}
 +
 +
{{Ambush|When Dirge of Chaos reaches 75% health, there will be an ambush by Chaos Spirits.<br />''"Purge!"''<br />}}
 +
{{Ambush|When Dirge of Chaos reaches 50% health, there will be another ambush by Chaos Spirits.<br />''"Dirge!"''}}
 +
{{Ambush|When Dirge of Chaos reaches 25% health, there will be yet another ambush by Chaos Spirits.<br />''"Reap what you have sown!"''}}
 +
 +
{{NPC Text|title=Amanda Gates dialogue|text=
 +
'''Before combat:'''  ''"This is gonna rock!"''<br />
 +
'''Combat start:'''  ''"Kill {{Character}}!"''<br />
 +
'''Upon capture:'''<br />
 +
''"No!  My cassette tape!  It ate it!"''<br />
 +
''"My Freaks will make you pay!"''<br />
 +
'''If recaptured by enemies:'''  ''"Good job, freaks!  There's gotta be another cassette tape around here somewhere."''<br />
 +
'''If lost:'''  ''"This plan went downhill fast, maybe I should cut my losses and run."''<br />
 +
'''If refound:'''  ''"Somebody big and mostly made of metal come save me from {{Character}}!"''<br />
 +
'''Upon reaching exit:'''  ''"You ruined everything!"''}}
 +
 +
{{Ambush|After capturing Amanda Gates, there will be five ambushes by [[Freakshow]].<br />''"{{Character}} has Amanda!  Let's get 'em!"''}}
 +
 +
{{Mission Clue|Name=Amanda Gates in Custody!|Text=You've glad Amanda Gates doesn't have any powers beyond being in a perpetually foul mood.  With her cassette tape ruined and the daemons driven off, Amanda grudgingly gives herself up to the authorities.}}
 +
{{Mission Clue|Name=The Dirge is Recovered|Text=The Dirge of Chaos, a shabby looking cassette player in its current incarnation, shudders with rage in your hands.  Without a tape to play, the artifact is powerless, and you can sense the evil within is not at all happy about its recent defeat at your hands.}}
 +
 +
'''Debriefing'''
 +
 +
Great job, {{Character}}!  With the Dirge of Chaos safely back in Midnighter hands we can all sleep a little easier.
 +
 +
The only question that remains to be answered is how did Amanda Gates get her hands on the Dirge of Chaos in the first place?  I suspect that she may hold the key to recovering the other artifacts that were stolen from my family.  If answers are forthcoming I may call on you sooner than later.
 +
 +
Thanks, {{Character}}.  I don't know what the world would do without you.
 +
 +
=== The Magic Man (20-24) ===
 +
 +
{{ArcAward|m=3}}
 +
 +
==== Souvenir ====
 +
 +
As you look at the multiple parts of MIckey Maloney's brass knuckles you remember a story you like to call,
 +
 +
'''The Magic Man'''
 +
 +
''Amanda Gates'' ratted out her accomplice, ''the Magic Man'', so you went over to [[Independence Port]] to question the [[Tsoo]], figuring the Magic Man must be one of their leaders. As it turned out, the Tsoo were clueless, so you went after one of their leaders, a man by the name of ''Black Dragon''. You infiltrated Black Dragon's illegal [[superadine]] shipping operation and forced him to tell you everything he knew about the Magic Man.  According to him, the Magic Man was in [[the Family]] and worked for a man known as ''Jimmy the Preacher''.
 +
 +
You went over to Jimmy the Preacher's office to ask him some questions.  After busting through Jimmy's buttonmen you made him talk. He told you that the Magic Man used to just be a buttonman named ''Mickey Maloney'' until he started taking down the Tsoo like they were nothing.  Jimmy promoted him and that's how he earned the nickname of the Magic Man.
 +
 +
You checked out the cargo ship that Jimmy the Preacher told you the Magic Man was headed to and walked into a gang war between the Family and the Tsoo.  The ship was rigged with bombs, which you quickly disarmed, and then you took down the Family members to question them about where the Magic Man had gone.
 +
 +
''Big Tony'', the next highest guy in the Family pecking order, revealed that the Magic Man went over to a warehouse on Talos Island. He also told you about the Magic Man's ability to disappear.  This was all the information Mercedes Sheldon needed in order to determine that the Magic Man had an artifact of hers called ''The Devil's Timepiece''.
 +
 +
You snuck into the warehouse that the Magic Man had taken refuge inside only to find it crawling with [[Warriors]].  You fought through the Warriors and confronted the Magic Man, but soon realized the power of the Devil's Timepiece. No matter how many times you knocked the Magic Man down he kept coming back.
 +
 +
Ultimately the Magic Man defeated himself by going back in time to the same moment numerous times to create duplicates of himself.  This caused a temporal paradox and rendered the magic of the Devil's Timepiece inert. You took down the Magic Man and recovered the artifact for Mercedes Sheldon. Your efforts saved many, but the most important thing you saved was the soul of Mickey Maloney.
 +
 +
 +
==== {{UL|Question Tsoo}} ====
 +
'''The Magic Man'''<br />
 +
'''Part One'''
 +
 +
'''Briefing'''
 +
 +
I'm sure you remember Amanda Gates, {{Character}}.  It would seem she's ratted out one of her accomplices, someone in [[Independence Port]] called ''the Magic Man''.  Some of my sources indicate that the [[Tsoo]] have been dropping that name lately.
 +
 +
'''Mission Acceptance'''
 +
 +
According to Amanda she never met the Magic Man in person.  She received ''The Dirge of Chaos'' in a package from him.
 +
 +
Whoever he is he definitely went through some effort to hide his identity and this is what has me worried.  If the Magic Man has my family's artifacts and is doling them out to unscrupulous individuals we might have a serious problem on our hands.
 +
 +
===== {{UL|Question Tsoo}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
Have the Tsoo provided you with any information?
 +
 +
{{Mission Objective|Entrance=|Primary=Question Tsoo|Secondary=Defeat 10 Tsoo|Additional=|Completion=The Tsoo direct you to their boss, Black Dragon.}}
 +
 +
{{Mission Clue|Name=Black Dragon|Text=The Tsoo tell you that they don't know anything about the Magic Man, but they have heard their boss, ''Black Dragon'', mention him before.  They tell you about a warehouse where Black Dragon is at right now.}}
 +
 +
===== {{UL|Interrogate Black Dragon}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
''Interrogate Black Dragon''.  He'll know more than his lackeys.
 +
 +
{{Mission Objective|Entrance=You notice a few carefully placed symbols near the doorway indicating this is indeed a Tsoo safehouse.|Primary=Interrogate Black Dragon|Secondary=Interrogate Black Dragon|Additional=|Completion=According to Black Dragon, the Magic Man is a member of the Family.}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Tsoo}}
 +
 +
'''Notable NPCs'''
 +
 +
* Black Dragon {{Named|Faction=Tsoo|}}  (Boss)
 +
 +
{{NPC Text|title=Random chatter|text=
 +
'''Before combat:'''<br />
 +
Random Tsoo 1:  ''"What was that?"''<br />
 +
Random Tsoo 2:  ''"I heard {{Character}} has been snooping around on our turf."''<br />
 +
'''Combat start:'''  ''"I knew I heard something!"''<br />
 +
 +
'''Before combat:'''<br />
 +
Random Tsoo 1:  ''"There's a security breach, stay alert."''<br />
 +
Random Tsoo 2:  ''"Is it the Family again?"''<br />
 +
'''Combat start:'''  ''"Look out!  It's {{Character}}!<br />
 +
 +
'''Before combat:'''  ''"There's a security breach, stay alert."''<br />
 +
'''Combat start:'''  ''"You stepped into the wrong warehouse."''
 +
}}
 +
 +
''You have defeated Black Dragon.''
 +
{{Mission Clue|Name=The Magic Man is Family|Text=Black Dragon gladly informs you that the Magic Man works for ''Jimmy the Preacher'', a Family Consigliere who has been giving the Tsoo a lot of trouble in Independence Port lately.}}
 +
 +
{{NPC Text|title=Black Dragon dialogue|text=
 +
'''Before combat:'''  ''"We need to get those crates of Superadine loaded."''<br />
 +
'''Combat start:'''  ''"{{Character}}?! Finally, a worthy adversary."''<br />
 +
'''At 75% Health:'''  ''"You will not leave here alive!"''<br />
 +
'''At 50% Health:'''  ''"Hmph! My technique is the superior one, you shall see."''<br />
 +
'''At 25% Health:''' ''"Impossible.  How can you be so strong?"''<br />
 +
'''Upon defeat:'''  ''"Enough! I am finished."''<br />
 +
'''Defeats a player:'''  {{orange|needs data}}}}
 +
 +
'''Debriefing'''
 +
 +
The Family?  Well, I'm glad I'm not a betting woman.
 +
 +
Now that we know who the Magic Man works for it shouldn't be too tough to track him down.  Though, I must admit, I am a little concerned with why he is called the Magic Man.  He must have my family's artifacts.
 +
 +
==== {{UL|Get Answers From The Family}} ====
 +
'''The Magic Man'''<br />
 +
'''Part Two'''
 +
 +
'''Briefing'''
 +
 +
According to Black Dragon, the Magic Man works for Jimmy the Preacher.  He has an office in Steel Canyon.
 +
 +
''Go down to Jimmy's office and get some answers.''
 +
 +
'''Mission Acceptance'''
 +
 +
Jimmy the Preacher is a powerful man, {{Character}}.  But I know the Family, they'll sacrifice their lieutenants to save their own skins.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
If anyone can give us The Magic Man, it's his boss, Jimmy the Preacher.
 +
 +
{{Mission Objective|Entrance=This is Jimmy's legitimate business front.  Security out front seemed lacking, but you have a feeling that inside is another issue all together.|Primary=Get Answers From The Family|Secondary=Question Jimmy the Preacher|Additional=|Completion=Jimmy the Preacher told you that Mickey 'the Magic Man' Maloney went to a cargo ship anchored off Striga Island.}}
 +
 +
{{Ambush|'''We got your back, Jimmy.'''<br />You will be immediately ambushed by one wave of Family minions upon entering the mission.}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy The Family}}
 +
 +
'''Notable NPCs'''
 +
 +
* Jimmy the Preacher {{Named|Faction=Family|Type=Consigliere}}  (Boss)
 +
 +
''You have defeated Jimmy the Preacher.''
 +
{{Mission Clue|Name=Mickey "The Magic Man" Maloney|Text=Jimmy the  Preacher tells you that the Magic Man and some Family goons are heading to a cargo ship in Independence Port with the intention of blowing it up.
 +
 +
Jimmy also tells you that the Magic Man used to be just another punk in a cheap suit who did dirty jobs for the Family, back when he was just known as Mickey Maloney. But when Maloney started taking down the Tsoo with regularity, though, he earned the nickname of 'the Magic Man'.}}
 +
{{NPC Text|type=villain|title=Family Patrol|text=
 +
''Before Combat''
 +
:'''Family Minion 1:''' When're the Tsoo gonna learn that we're in charge here?
 +
:'''Family Minion 2:''' Did you hear something?
 +
''Combat Start''
 +
:'''Family Minion 1:''' Let's plug this punk!}}
 +
{{NPC Text|type=villain|title=Random Chatter|text=
 +
''Before Combat''
 +
:'''Family Minion:''' Martha's gonna kill me if I don't win that money back.
 +
''Before Combat''
 +
:'''Family Minion:''' I just heard we have a situation heading this way.}}
 +
{{NPC Text|type=villain|title=Jimmy the Preacher dialogue|text=
 +
''Before Combat''
 +
:'''Jimmy the Preacher:''' Relax, {{Character}} ain't got nothin' on us.
 +
:'''Family Minion:''' Hey, who is that?
 +
''Combat start''
 +
:'''Jimmy the Preacher:''' You must have a death wish, {{Character}}.
 +
''At 75% Health''
 +
:'''Jimmy the Preacher:''' Tony, Vinny, get in here!
 +
:'''Family Ambush:''' We got your back, Jimmy.
 +
''At 50% Health''
 +
:'''Jimmy the Preacher:''' Roberto, Sal, come waste this cape!
 +
:'''Family Ambush:''' Let's plug this punk!
 +
''At 25% Health''
 +
:'''Jimmy the Preacher:''' What're you bustin' me up for, I ain't done nothin'!
 +
''Upon Defeat''
 +
:'''Jimmy the Preacher:''' Alright, alright, I'll talk!
 +
''Upon Defeat of Player''
 +
:'''Jimmy the Preacher:''' {{Red|need data}}}}
 +
 +
{{Ambush|'''We got your back, Jimmy.'''<br />When Jimmy the Preacher reaches 75% health, there will be an ambush by Family minions.}}
 +
{{Ambush|'''Let's plug this punk!'''<br />When Jimmy the Preacher reaches 50% health, there will be an ambush by Family minions.}}
 +
{{Ambush|After Jimmy the Preacher is defeated, you will be ambushed by 2 spawns of Family.<br />
 +
''"Let's plug this punk!"''}} <!-- I didn't see this set of ambushes happen... -Lord Jinx -->
 +
 +
'''Upon Exit of Mission'''
 +
 +
''As you leave Jimmy's office you see a note taped to the door addressed to you.
 +
 +
'{{Character}}.  Do you remember the first time we met?  I didn't think so, and I'd like to keep it that way.  Rest assured that I'll be seeing you soon, but you'll never be seeing me.'
 +
 +
-The Magic Man''
 +
 +
'''Debriefing'''
 +
 +
Good job {{Character}}.  While we don't have enough dirty on Jimmy the Preacher to put him away, other than trying to kill you, you did find out who the Magic Man is and more importantly, where to find him.
 +
 +
I'm worried about the note he left for you outside of Jimmy's office though.  It sounds like the Magic Man is toying with you, but I wonder...
 +
 +
==== {{UL|Check out the Cargo Ship}} ====
 +
'''The Magic Man'''<br />
 +
'''Part Three'''
 +
 +
'''Briefing'''
 +
 +
According to Jimmy the Preacher, Mickey 'The Magic Man' Maloney is heading to a cargo ship anchored in Independence Port with the intention of blowing it up.  That cargo ship belongs to a shipping company that is run by the Tsoo.  I'm sure you can imagine how bad this situation would get. {{Orange|'''Get on that ship and stop the Magic Man.'''}}
 +
 +
'''Mission Acceptance'''
 +
 +
{{Character}}, remember that there is a good chance that the Magic Man has some of my artifacts.  I'm not sure which ones, but be on your guard, he might be more dangerous than he looks.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
{{Character}}, have you checked the ship for The Magic Man?
 +
 +
{{Mission Objective|Entrance=Somebody nearby yells something about explosives.|Primary=Check Out The Cargo Ship|Secondary=4 bombs to disarm, Defeat Family Boss|Additional=|Completion=You disarmed the bombs and saved the ship, but the Magic Man got away.}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Tsoo}}
 +
{{Enemy The Family}}
 +
 +
'''Notable NPCs'''
 +
* Big Tony {{Named|Faction=Family|Type=Underboss}}
 +
 +
{{NPC Text|type=villain|title=Lieutenant Battle|text='''Family Lieutenant:''' You Tsoo punks are outclassed.}}
 +
{{NPC Text|type=villain|title=Minion Battle|text=
 +
''Before Combat''
 +
:'''Family Minion:''' You did not just try that karate on me, did you?
 +
:'''Tsoo Minion:''' You move like a pregnant yak!
 +
''Combat Start''
 +
:'''Family Minion:''' Hero incoming!}}
 +
{{NPC Text|type=villain|title=Big Tony|text='''Before Combat:''' Alright boys, time to blow this joint!<br />'''Combat Start:''' Nobody stops Big Tony!}}
 +
 +
{{Mission Clue|Name=Big Tony's Clue|Text=After rousing Big Tony from his forcefully induced nap you ask him a few hard questions.  It doesn't take him long to spill his guts about the Warriors hideout on [[Talos Island]] where the Magic Man ran off to.  He also tells you that the Magic Man can jump through time thanks to his magic stop watch.}}
 +
 +
'''Mission Exit'''
 +
 +
''You find another note taped to the door and signed by the Magic Man.
 +
 +
'{{Character}}, I didn't have time to plant the fifth bomb this time, so I'm sure you're happy about that.  You're welcome.  I'm sure Big Tony spilled his guts, again, so I'll see you on Talos Island, only this time, we end this dance.'
 +
 +
-The Magic Man
 +
 +
'''Debriefing'''
 +
 +
Good job disarming those explosives, {{Character}}!  With what Big Tony said and the notes that the Magic Man has been leaving for you I have no doubt that he has ''the Devil's Timepiece''.
 +
 +
The Devil's Timepiece is an old pocket watch that my great grandfather bought in a Bombay flea market sometime before the turn of the century. He didn't know it at the time, but the pocket watch had the ability to shift the wearer through time.  It wasn't until my father, Thomas Sheldon, found the watch in an old cabinet drawer that he discovered it had magical properties.
 +
 +
The Devil's Timepiece is evil, {{Character}}.  For every moment it shifts you through time it takes a toll on your soul, twisting you to do evil.  If the Magic Man has the watch, then it explains why he has been able to avoid you.  You've probably run into him countless times only to have him jump back and make different choices to avoid a confrontation that he loses.
 +
 +
The only question that remains is, if he fled to a Warriors hideout on Talos Island, why did he want you to know about it?
 +
 +
==== {{UL|Find 'The Magic Man'}} ====
 +
'''The Magic Man'''<br />
 +
'''Finale'''
 +
 +
'''Briefing'''
 +
 +
The Devil's Timepiece explains how the Magic Man escaped from the ship.  You must have caught him before and he used the artifact to rewind time to before you arrived and then jumped ship.
 +
 +
Big Tony said he fled to a Warriors hideout on Talos Island.  I wonder what the story is behind that.  At any rate, it sounds like the Magic Man is afraid of you, {{Character}}.  I'm guessing that he doesn't have anywhere else to go and figures the Warriors might deter you from following. {{Orange|'''You should get over to Talos Island before the Magic Man disappears again.'''}}
 +
 +
'''Mission Acceptance'''
 +
 +
Remember, The Devil's Timepiece will enable the Magic Man to shift through time.  I imagine he will not be easy to defeat.
 +
 +
Also, be careful with the Warriors, their weapons aren't for show.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
{{red|Note:  There is no response given when prompted.  Possibly a bug.}}
 +
 +
{{Mission Objective|Entrance=You hear the clash of steel against steel and excited voices further inside.|Primary=Find 'The Magic Man'|Secondary=Defeat The Magic Man|Additional=|Completion=You defeated the Magic Man and recovered the Devil's Timepiece}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Warriors}}
 +
 +
'''Notable NPCs'''
 +
 +
* Mickey 'The Magic Man' Maloney {{Named|Faction=Family}} (Boss)
 +
 +
{{NPC Text|title=Random Chatter|text=
 +
'''Warrior:''' ''"I heard Maloney got mixed up with {{Character}}."''<br />
 +
<br />
 +
'''Warrior 1:'''  ''"Hector recruited Rhesus and his men last night."''<br />
 +
'''Warrior 2:''' ''"I'm gonna grab a drink."''<br />
 +
<br />
 +
'''Warrior 1:''' ''"Is that all you've got?"''<br />
 +
'''Warrior 2:'''  ''"I haven't yet begun to fight!"''<br />
 +
<br />
 +
'''Warrior 1:''' ''"I barely even felt that."''<br />
 +
'''Warrior 2:''' ''"Then why are you limping?"''}}
 +
 +
{{NPC Text|title=Mickey 'The Magic Man' Malone dialogue|text=
 +
Mickey 'The Magic Man' Malone will respawn several times.
 +
:'''Initial appearance'''
 +
'''Before Combat:'''  ''"{{Character}} will be here soon."''<br />
 +
'''Combat Start:''' ''"Right on time, {{Character}}.  This time we end this!"''<br />
 +
'''At 75% Health:'''  ''"I've been looking forward to this for a long time."''<br />
 +
'''At 50% Health:'''  ''"You ain't gonna beat me this time!"''<br />
 +
'''At 25% Health:'''  ''"I'll see you in a second, {{Character}}!"''<br />
 +
 +
:'''Second appearance'''
 +
'''Upon Return:'''  ''"I'm baaaaack!''"<br />
 +
'''At 75% Health:'''  ''"What's the matter {{Character}}, you look like you've just seen a ghost."''<br />
 +
'''At 50% Health:'''  ''"We've danced this dance a dozen times, {{Character}}."''<br />
 +
'''At 25% Health:'''  ''"Time for me to rewind.''"<br />
 +
 +
{{Ambush|After disappearing his second time, a group of Warriors ambush.}}
 +
 +
:'''Third appearance'''
 +
'''Upon Return:'''  ''"Once more, into the breach!"''<br />
 +
'''At 75% Health:'''  ''"You've gotten better since we first met.  Of course, so have I."''<br />
 +
'''At 50% Health:'''  ''"You must be getting kinda tired of all this fighting."''<br />
 +
'''At 25% Health:'''  ''"I've got an idea..."''<br />
 +
 +
:'''Final appearance''' (in this respawn, he spawns as two versions of himself)
 +
'''Upon Return:'''  ''"And now for the Final Battle."''<br />
 +
'''Combat Start:'''  ''"Looks like you're seeing double, {{Character}}!"''<br />
 +
'''At 75% Health:'''  ''"Still got some fight in ya, eh {{Character}}?"''<br />
 +
'''At 50% Health:'''  ''"Oh, nice one.  I'll have to remember that move next time."''<br />
 +
'''At 25% Health:'''  ''"Hey, what gives?  The watch won't work!  Why won't the watch work?!"''<br />
 +
'''Upon Defeat:'''  ''"Cripes!"''<br />
 +
 +
'''Upon Return:'''  ''"Double feature time!"''<br />
 +
'''Combat Start:'''  ''"Mind if I cut in?"''<br />
 +
'''At 75% Health:'''  ''"Geez! You pack a whallop!"''<br />
 +
'''At 50% Health:'''  ''"Oh, I see what you did there.  I know all your moves now."''<br />
 +
'''At 25% Health:'''  ''"Hey the watch stopped.  What'd you do to my watch?!"''<br />
 +
'''Upon Defeat:'''  ''"I hate this part."''}}
 +
 +
'''Debriefing'''
 +
 +
You have it!  You've recovered the Devil's Timepiece!
 +
 +
It would seem that Mickey Maloney had never heard of a paradox before.  Using the watch to go back to a time and place where he already existed created a temporal paradox, which stopped the Devil's Timepiece when he needed it most.
 +
 +
You've removed a dangerous artifact from the hands of someone who was too short sighted to understand its power, and in doing so, probably saved Mickey Malone's soul.  Perhaps after some time in a prison cell Maloney might reveal how he got his hands on one of my family heirlooms.
 +
 +
{{Character}}, I thank you for all you have done for myself, my family, and the Midnight Squad.
 +
 +
=== Crown of Glory (20-24) ===
 +
 +
{{ArcAward|m=4}}
 +
 +
==== Souvenir ====
 +
 +
{{red|Story arc is missing the introductory text in the souvenir.  May be bug.}}
 +
 +
'''Crown of Glory'''
 +
 +
Mercedes Sheldon suspected that the Warriors had more to do with her missing artifacts than met the eye. She sent you to bust up a Warriors hideout and get some answers. Inside the hideout you confronted ''Menelaus'', one of ''Odysseus's'' generals, and learned from him that ''a civil war was brewing in the ranks of the Warriors''. Mercedes suspected that ''the Crown of Glory'' must be responsible.
 +
 +
After you busted up the Warriors in their hideout, Mercedes received a strange phone call from the leader of the Warriors himself, Odysseus. He told Mercedes that a warrior by the name of ''Hector'' had the crown and was leading a renegade group of warriors against him. They agreed that stopping Hector was in the best interest of all parties, and so you were sent to a cave on Talos Island to take out an assembly of Hector's generals. From the generals you learned the location of Hector's base.
 +
 +
You took the fight straight into Hector's teeth, attacking his base on an anchored cargo ship off the coast of Talos Island. But Hector was expecting you and you were met with fierce resistance. You smashed through his guards and finally confronted Hector and the remainder of his generals. After a fierce battle you had defeated Hector and recovered the Crown of Glory, but then you were betrayed.
 +
 +
Odysseus wanted the crown for himself, and so sent ''Menelaus, Achilles, and Diomedes'' to take it from you once you had defeated Hector for them. Utlimately, even these warriors were no match for you and you emerged from the cargo ship with the crown in hand. Victory was yours!
 +
 +
==== {{UL|Go to the hideout}} ====
 +
'''Crown of Glory'''<br />
 +
'''Part One'''
 +
 +
'''Briefing'''
 +
 +
I'm concerned, {{Character}}, deeply concerned.  ''Mickey Maloney'' only had one of my artifacts, and he gave another one to ''Amanda Gates''.  I've got a sinking feeling that the [[Warriors]] are pulling the strings.  ''The Warriors have a hideout nearby, I want you to go put pressure on them and figure out if they've got the rest of my artifacts.''
 +
 +
'''Mission Acceptance'''
 +
 +
I know it's not much of a start, but my theory with the Warriors is that if you go bash enough heads, someone's bound to tell you something.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Someone in that warehouse has got to know something.
 +
 +
{{Mission Objective|Entrance=Time to question some Warriors in the only language they know:  violence|Primary=Fight the Warriors|Secondary=|Additional=|Completion=You've done what Mercedes asked of you.  Return to her for further instructions.}}
 +
 +
'' Enemies'''
 +
 +
{{Enemy Warriors}}
 +
 +
'''Notable NPCs'''
 +
 +
* Menelaus {{Named|Faction=Warriors|Type=}}  (Boss)
 +
 +
{{Mission Clue|Name=Civil War|Text=''Menelaus'' tells you that there's a war brewing within the ranks of the Warriors, best to get off of Talos Island while you still can.}}
 +
 +
{{NPC Text|title=Random Chatter|text=
 +
'''Warrior:'''  ''"Do you really think there will be a war?"''<br />
 +
'''Warrior:'''  ''"Tough to say, I know Menelaus is itching for a fight."''<br />
 +
 +
'''Warrior:'''  ''"I heard that Memnon went over to the other side yesterday."''<br />
 +
'''Warrior:'''  ''"It's getting tougher to know friend from foe."''<br />
 +
 +
'''Before Combat:'''  ''"Menelaus would have killed Paris, but he got away.''"<br />
 +
'''Before Combat:'''  ''"Too bad, I never liked Paris."''<br />
 +
'''Combat Start:'''  ''"Die!"''<br />
 +
'''Combat Start:'''  ''"First Hector, now {{Character}}?"''<br />
 +
 +
'''Warrior:'''  ''"Be ready for anything!"''<br />
 +
'''Warrior:'''  ''"Is Hector attacking?"''<br />
 +
 +
'''Warrior:'''  ''"Hector told us to watch out for {{Character}}."''<br />
 +
'''Warrior:'''  ''"Who is {{Character}}?"''}}
 +
 +
{{Ambush|Towards the beginning of the map, a group of Warriors will ambush the player.< br/>
 +
''"We're under attack!"''}}
 +
{{Ambush|Towards the middleof the map, a group of Warriors will ambush the player.< br/>
 +
''"To arms, my brothers!  To arms!"''}}
 +
{{Ambush|Towards the end of the map, Menelaus and his party will ambush the player.< br/>
 +
''"Warn Menelaus!"''}}
 +
 +
{{NPC Text|title=Menelaus Dialogue|text=
 +
'''At Ambush:'''  ''"You want a fight, {{Character}}!  You've got one!"''<br />
 +
'''At 75% Health:'''  ''"Ha ha!  Finally, someone worthy to fight!"''<br />
 +
'''At 50% Health:'''  ''"I'm going to crush your skull under my boot!"''<br />
 +
'''At 25% Health:'''  ''"How is this possible?"''<br />
 +
'''Upon Defeat:'''  ''"I... I lost?!"''<br />
 +
'''Upon Defeat of a Player:'''  {{orange|needs data}}}}
 +
 +
'''Debriefing'''
 +
 +
''Menelaus'' told you that a civil war is brewing within the ranks of the Warriors?  This is not good, {{Character}}.  I think whoever is behind this might have ''the Crown of Glory''.
 +
 +
The Crown of Glory gifts the wearer with unparalleled strategic insight and tactical savvy.  Religious texts make brief mention of such a crown being used by a marshal of hell to lead fallen angels against the gates of heaven.
 +
 +
Regardless of whether or not that is true, the crown does possess potent magical powers.  Whoever has the crown needs to be stopped before it's too late.
 +
 +
==== {{UL|Take Down Hector's Generals}} ====
 +
'''Crown of Glory'''<br />
 +
'''Part Two'''
 +
 +
'''Briefing'''
 +
 +
I just got the strangest call.  You know ''Odysseus''?  Yeah, the leader of the Warriors.  Well he just called to tell me to call you off of his men.
 +
 +
Let me finish.  ''Odysseus told me that a renegade warrior named Hector has what I'm looking for.''  He even gave me the location of a cave system on Talos Island that Hector's men are currently meeting at.  Take them out.
 +
 +
'''Mission Acceptance'''
 +
 +
Odysseus and I agree that it would be in everyone's best interest if we took Hector down for him.  It avoids a civil war in the ranks of the Warriors from spilling out across Paragon City and we get the Crown of Glory back.  Everyone wins.  Well, everyone but Hector.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
You need to take down Hector's generals.
 +
 +
{{Mission Objective|Entrance=As you enter the cavern you hear the echo of Warriors chanting 'Hector! Hector! Hector!'|Primary=Take down Hector's Generals|Secondary=5 of Hector's generals to defeat|Additional=|Completion=You've defeated Hector's generals, time to return to your contact.}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Warriors}}
 +
 +
'''Notable NPCs'''
 +
 +
* Antenor {{Named|Faction=Warriors|Type=Slasher Elite}} (Boss)
 +
* Rhesus {{Named|Faction=Warriors|Type=Hewer Elite}} (Boss)
 +
* Aeneas {{Named|Faction=Warriors|Type=Hewer Elite}} (Boss)
 +
* Polydorus {{Named|Faction=Warriors|Type=Smasher Elite}} (Boss)
 +
* Dolon {{Named|Faction=Warriors|Type=Slasher Elite}} (Boss)
 +
 +
{{Mission Clue|Name=Hector's Location|Text=After beating down Hector's generals you learn from them that he has made a cargo ship anchored at Talos Island into his command center.}}
 +
 +
{{NPC Text|title=Antenor Dialogue|text=
 +
'''At 66% Health:'''  ''"You shall die!"''<br />
 +
'''At 33% Health:'''  ''"Perhaps I underestimated you."''<br />
 +
'''Upon Defeat:'''  ''"Hector, forgive me!"''<br />
 +
'''Upon defeat of player:'''  ''"You have failed!"''}}
 +
 +
{{NPC Text|title=Rhesus Dialogue|text=
 +
'''Start of Combat:'''  ''"{{Character}}, I've heard of you."''<br />
 +
'''At 66% Health:'''  ''"I'll kill you myself!"''<br />
 +
'''At 33% Health:'''  ''"On second thought, guards!"''<br />
 +
'''Upon Defeat:'''  ''"I'll see you in Hades!"''<br />
 +
'''Upon defeat of player:'''  ''"Pathetic!"''}}
 +
 +
{{Ambush|At 33% of Health, Rhesus summons a group of Warriors to his aid.<br />
 +
''Death to {{Character}}!''}}
 +
 +
{{NPC Text|title=Aeneas Dialogue|text=
 +
'''Start of Combat:'''  ''"I am Aeneas, who dares oppose me?!"''<br />
 +
'''At 75% Health:'''  ''"Warriors!  Slay this dog of Odysseus!"''<br />
 +
'''At 50% Health:'''  ''"Warriors, rally to me!"''<br />
 +
'''At 25% Health:'''  ''"I'm not finished yet!"''<br />
 +
'''Upon Defeat:'''  ''"You cannot win, Hector is too strong!"''<br />
 +
'''Upon defeat of player:'''  ''"As I expected!"''}}
 +
 +
{{Ambush|When his health hits 75%, Aeneas summons a group of Warriors.<br />
 +
''Kill {{Character}}!''}}
 +
{{Ambush|When his health hits 50%, Aeneas summons a group of Warriors.<br />
 +
''Defend Aeneas!''}}
 +
 +
{{NPC Text|title=Polydorus Dialogue|text=
 +
'''Before Combat:'''  ''"Identify yourself!"''<br />
 +
'''Start of Combat:'''  ''"So, it is {{Character}}.  At last we meet!"''<br />
 +
'''Upon Defeat:'''  ''"You will never defeat Hector!"''<br />
 +
'''Upon defeat of player:'''  ''"Odysseus was a fool to trust in you."''}}
 +
 +
{{NPC Text|title=Dolon Dialogue|text=
 +
'''Before Combat:'''  ''"Who are you?"''<br />
 +
'''Start of Combat:'''  ''"So, Odysseus is desperate enough to turn to heroes for help?"''<br />
 +
'''Upon Defeat:'''  ''"Curse you!"''<br />
 +
'''Upon defeat of player:''' ''"I must admit, I expected more from you."''}}
 +
 +
'''Debriefing'''
 +
 +
Excellent work, {{Character}}!  You've seriously weakened Hector's forces by taking down his generals.
 +
 +
'''Briefing'''
 +
 +
==== {{UL|Recover The Crown Of Glory}} ====
 +
'''Crown of Glory'''<br />
 +
'''Finale'''
 +
According to Hector's generals, Hector has set up his base of operations on a cargo vessel anchored at Talos Island.  Without his generals he will be hard pressed to prevent an assault. ''I want you to take down Hector and recover the Crown of Glory'', {{Character}}.
 +
 +
'''Mission Acceptance'''
 +
 +
Remember, {{Character}}, the Crown of Glory empowers the wearer with incredible leadership capabilities.  I imagine even without his generals that Hector will be a powerful adversary.  Stay alert, I have a feeling that Odysseus might make a play for the crown as well.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Hector still has the crown, he must be stopped.
 +
 +
{{Mission Objective|Entrance=You get the feeling that your arrival was not only expected, but counted on.|Primary=Recover The Crown of Glory|Secondary=Defeat Hector
 +
*** Survive Odysseus's Betrayal, Defeat Menelaus|Additional=|Completion=You've defeated both Hector and Menelaus and recovered the Crown of Glory}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Warriors}}
 +
 +
'''Notable NPCs'''
 +
 +
* Glaucus {{Named|Faction=Warriors|Type=Hewer Elite}} (Boss)
 +
* Sarpedon {{Named|Faction=Warriors|Type=Hewer Elite}} (Boss)
 +
* Memnon {{Named|Faction=Warriors|Type=Hewer Elite}} (Boss)
 +
* Paris {{Named|Faction=Warriors|Type=Smasher Elite}} (Boss)
 +
* Hector {{Named|Faction=Warriors|Type=Slasher Elite}} (Boss)
 +
* Achilles {{Named|Faction=Warriors|Type=}} (Boss)
 +
* Diomedes {{Named|Faction=Warriors|Type=}} (Boss)
 +
* Menelaus {{Named|Faction=Warriors|Type=}} (Boss)
 +
 +
 +
{{Mission Clue|Name=Crown of Glory|Text=You've recovered the Crown of Glory.}}
 +
 +
{{Ambush|Shortly after entering, Glaucus and a group of Warriors will ambush.<br />
 +
''"Now Warriors!  Ambush {{Character}}!"''}}
 +
 +
{{Ambush|Halfway through the map, Sarpedon and a group of Warriors will ambush.<br />
 +
''"Warriors!  Spring the ambush now!"''}}
 +
 +
{{NPC Text|title=Hector Dialogue|text=
 +
'''Before Combat:'''  ''"We'll have to step up the schedule.  With {{Character}} doing Odysseus's grunt work it is only a matter of time before he attacks us here directly."''
 +
'''Start of Combat:'''  ''"{{Character}}, I've been expecting you."''<br />
 +
'''At 75% Health:'''  ''"So, you choose death in glorious battle.  Very well, I shall grant it."''<br />
 +
'''At 50% Health:'''  ''"You are a magnificent warrior, {{Character}}.  You should join me.  Memnon, slay this fool!"''<br />
 +
'''At 25% Health:'''  ''"Your strength is admirable, but ultimately futile.  True strength lies in numbers.  Paris, aid me!"''<br />
 +
'''Upon Defeat:'''  ''"{{Character}}!  Don't put on the crown!  It will control you!"''<br />
 +
'''Upon defeat of player:'''  ''"Fool! You shall be but a footnote in the epic poem of my glorious rise to power."''}}
 +
 +
{{Ambush|Upon reaching 50% Health, Hector summons Memnon and group.<br />
 +
''"Quickly, to Hector's side!"''}}
 +
{{Ambush|Upon reaching 25% Health, Hector summons Paris and group.<br />
 +
''"My brother needs us!"''}}
 +
{{Ambush|Once Hector is defeated, Menelaus arrives and attacks.}}
 +
 +
{{NPC Text|title=Menelaus Dialogue|text=
 +
'''Start of Combat:'''  ''"Warriors of Odysseus!  Attack!!!"''<br />
 +
'''Upon taking damage:''' ''"Odysseus wants that crown, but I want your head!"''<br />
 +
'''At 75% Health:'''  ''"Achilles!  We need that crown!"''<br />
 +
'''At 50% Health:'''  ''"No, I will not lose again!"''<br />
 +
'''At 25% Health:'''  ''"Diomedes, {{Character}} has the crown!"''<br />
 +
'''Upon Defeat:'''  ''"Impossible!"''<br />
 +
'''Upon defeat of player:'''  ''"Victory is mine, {{Character}}!"''}}
 +
 +
{{Ambush|Once his health hits 75%, Menelaus summons Achilles.}}
 +
{{Ambush|Once his health hits 25%, Menelaus summons Diomedes.}}
 +
 +
{{NPC Text|title=Achilles Dialogue|text=
 +
'''Start of Combat:'''  ''"Hold on Menelaus, Achilles is coming!"''<br />
 +
'''Upon taking damage:''' ''"Are you honored, {{Character}}? You shall be remembered as one who died to Achilles!"''<br />
 +
'''At 75% Health:'''  ''"Ha!  Don't you realize?  I'm immortal!"''<br />
 +
'''At 50% Health:'''  ''"You cannot kill a legend!"''<br />
 +
'''At 25% Health:'''  ''"Nobody makes me bleed my own blood!"''<br />
 +
'''Upon defeat:'''  ''"My name shall live forever!"''<br />
 +
'''Upon defeat of player:'''  ''"Your defeat does me great honor, {{Character}}!"''}}
 +
 +
{{NPC Text|title=Diomedes Dialogue|text=
 +
'''Start of Combat:'''  ''"You shall be food for dogs and crows, {{Character}}!"''<br />
 +
'''At 66% Health:'''  ''"Why do you still fight?  You are destined to lose!"''<br />
 +
'''At 33% Health:'''  ''"Your skill is incredible!"''<br />
 +
'''Upon Defeat:'''  ''"You may defeat me, but Odysseus will have that crown!"''<br />
 +
'''Upon defeat of player:'' ''"You are defeated!"''}}
 +
 +
'''Debriefing'''
 +
 +
The Crown of Glory! You've done it, {{Character}}!
 +
 +
With Odysseus's betrayal and attempt to steal the crown after you defeated Hector, I have a feeling that he may be behind the theft of my artifacts in the first place.
 +
 +
But that doesn't matter now, you have recovered the most powerful of my family's heirlooms, and here, in the [[Midnighter Club]], not only will they will be safe from the world, but the world will be safe from them.
 +
 +
Magic is a fickle and powerful thing, {{Character}}, it should only be used by those who can understand it, control it, and most importantly, do good with it. This is one of the core beliefs of the Midnight Squad. A belief that you have now personally upheld.
 +
 +
Thank you {{Character}}, the Midnight Squad will always remember what you have done here today.
 +
 +
== Story Arc (Villain) ==
 +
 +
=== The Dead Man's Deck (30-35) ===
 +
{{ArcAward|m=2}}
 +
==== Souvenir ====
 +
 +
'''The Dead Man's Deck'''
 +
 +
As you look down at the Ace of Spades you recall the job that you did for Mercedes Sheldon to recover '''the Dead Man's Deck.'''
 +
 +
Mercedes Sheldon hired you to recover an artifact that was stolen from her called the Dead Man's Deck. Mercedes said that her sources reported that the deck might be in the possession of a [[Longbow]] agent on the [[Nerva Archipelago]], so you were sent in to persuade some Longbow personnel to tell you who had it. According to a semi-conscious Longbow agent, Officer Martins had been bragging about a power tournament at the Hook and Anchor for some time, so you figured it was a good bet that Martins had the deck. You walked into the casino and confronted Martins just as accusations of cheating started to fly, an all out brawl erupted around the poker table. You took Martins down and learned that the deck was purchased from [[Darrin Wade]]. Upon returning the deck to Mercedes Sheldon you both discovered that the deck was a fake.
 +
 +
Mercedes was not happy with Darrin. She sent you to persuade Darrin Wade to cough up the real deck, or you would rearrange his face. Unfortunately, Darrin was very cooperative, and didn't have the deck. He explained that he never received the Dead Man's Deck from Hector, the [[Warriors|Warrior]] responsible for the theft of Mercedes' artifacts in the first place. Darrin did, however, direct you to the [[Carnival of Shadows|Carnival]] who did have the deck. You snuck aboard a cargo ship and over to the carnival in Paragon City to recover the deck. Inside the carnival you had to confront the queens of each suit and their leader, the Lady of Aces, in order to recover all the cards in the deck. Once collected you realized that Darrin Wade might pay more for the deck than Mercedes.
 +
 +
But Darrin didn't want anything to do with the deck. Apparently he has had enough of Mercedes Sheldon's scorn, but he did have an idea for you. He suggested that you keep the real powerhouse behind the deck, the Ace of Spades. You took the card and replaced it with a fake and then returned the deck to Mercedes, confident that she wouldn't discover your treachery until it was far too late to do anything about it.
 +
 +
After returning the deck, sans the Ace of Spades, to Mercedes Sheldon you were rewarded as she promised. As you'd hoped she was more fixated on Darrin's treachery or that of the Carnival than on the possibility that you would pull a fast one on her.
 +
 +
 +
==== {{UL|Part One: Give me the details}} ====
 +
 +
'''Briefing'''
 +
 +
I know you are busy, {{Character}}, so I'll make this quick and to the point.
 +
 +
{{darkorange|An artifact of mine was stolen some months ago and I want you to get it back for me.}}  My family is quite wealthy, so I'm sure I could make it worth your while.  What do you say?
 +
 +
* {{green|Give me the details}}
 +
 +
My sources indicate that the artifact, a magical deck of cards known as the Dead Man's Deck, has been purchased by a member of [[Longbow]].  As you can imagine, this makes the situation a bit delicate for me.  I can't just go over to [[Nerva Archipelago|Nerva]] and accuse Longbow personnel of purchasing illegally trafficked magic items, so I am forced to maneuver outside of my normal channels to get what I want.  That's where you come in.
 +
 +
I need you to, oh, let me pick the words carefully, 'persuade' a few members of Longbow to give you some information.  Go to the Crimson Cove on the Nerva Archipelago and question some Longbow regarding who purchased my magical card deck.
 +
 +
===== {{UL|'Persuade' Longbow on Nerva}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
Keep at it, {{Character}}, somebody in Longbow knows something about that deck of cards.
 +
 +
{{Mission Objective|Entrance=|Primary='Persuade' Longbow on Nerva|Secondary=Defeat 10 Longbow|Additional=|Completion=You've defeated enough Longbow to tell you who bought the deck and what he plans to do with it.}}
 +
 +
 +
{{Mission Clue|Name=Poker Game Location|Text=You finally 'persuade' someone in Longbow to talk to you like a civilized person.  They tell you that their platoon leader, Officer Martins, was boasting that they were going to win it big at the Hook and Anchor card tournament thanks to a special card deck.  The tournament is going on right now.}}
 +
 +
 +
===== {{UL|Get The Dead Man's Deck}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
You need to get that card deck back for me.
 +
 +
{{Mission Objective|Entrance=Sounds like they're playing your song.|Primary=Get The Dead Man's Deck|Secondary=Defeat Martins and Longbow|Additional=|Completion=You've got the deck. Talk to Mercedes Sheldon for further instruction.}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Longbow}}
 +
{{Enemy The Family}}
 +
{{Enemy Security Guards}}
 +
 +
'''Notable NPCs'''
 +
 +
* [[Longbow#Longbow Officer|Officer Martins]]
 +
 +
''You defeated Officer Martins and collected the Dead Man's Deck.''
 +
{{Mission Clue|Name=The Deck Came From Darrin|Text=With just a little extra 'persuasion' on your part Officer Martins reveals that the deck was purchased from [[Darrin Wade]].}}
 +
 +
{{NPC Text|title=Random chatter|text=
 +
Private Security Guard:  ''"I hope I get to use my gun."''<br />
 +
Family 1:  ''"Don't push it.  You stand to lose as much as I do."''<br />
 +
Family 2:  ''"These Longbow guys really get on my nerves."''}}
 +
 +
{{NPC Text|title=Officer Martins dialogue|text=
 +
'''Before combat:'''  ''"I'm telling you this place is rigged!"''<br />
 +
'''Combat start:'''  ''"That's it, nobody wins ten hands in a row!"''}}
 +
 +
'''Debriefing'''
 +
 +
Excellent job, {{Character}}! I should have figured that that miscreant, Darrin Wade, would be involved with my stolen artifacts. Let me see the deck.
 +
 +
Hmmm, the magical aura is... strange. Wait a minute. What in the world?! This deck is a FAKE!
 +
 +
Gah! I knew Darrin was a jerk, but selling fake magic items is an all new low, even for him! If that bloody scoundrel made a fake of the deck, then he probably kept the real one for himself.
 +
 +
==== {{UL|Part Two: Talk to Darrin Wade}} ====
 +
 +
'''Briefing'''
 +
 +
Alright, I'm really pissed off, {{Character}}. Leave it to [[Darrin Wade]] to get under my skin like this.
 +
 +
I want to hire you again. '''{{orange|This time I need you to go talk to Darrin Wade}}''' and make it crystal clear that if he doesn't return the REAL Dead Man's Deck, then you'll bust up that handsome face of his.
 +
 +
As far as I'm concerned, the gloves are off between us. You can find his skinny butt on [[Sharkhead Isle]].
 +
 +
* {{green|Talk to Darrin Wade}}
 +
 +
I bet this is some sort of petty revenge plot of Darrin's to punish me for joining the Midnight Squad. Whatever, the past is the past, and right now, he is on my bad side. His loss.
 +
 +
===== {{UL|Talk To Darrin Wade}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
You need to talk to Darrin Wade, because I would probably kill him if I saw him right now.
 +
 +
{{Mission Objective|Entrance=|Primary=Talk To Darrin Wade|Secondary=|Additional=|Completion=}}
 +
 +
{{Mission Briefing|Type=Briefing|Contact=Darrin Wade|Text=Ah, how is Mercedes? Still fussing over her 'private collection'?
 +
 +
I assume she wants her Dead Man's Deck back. Well, as you already know, I sold a fake to that poor Longbow officer. I usually don't make a business out of selling fakes, but seeing as how Hector never got me the items I requested, and I had standing orders for those items, I had to do what I had to do. So, I cast a slight glamor over a normal deck of playing cards and sent that Longbow fool off to get busted by the casino.
 +
 +
Honestly, the idiot was doomed to fail from the beginning. The house always wins, ALWAYS. It wouldn't matter even if you had the real Dead Man's Deck.
 +
 +
If you want to know where the real deck is, you're going to have to do some leg work because I, sadly, don't have it. Hector, in his infinite wisdom, presented it to the [[Carnival of Shadows|Carnival]] as some sort of peace offering. Obviously that didn't work out as well as he'd planned.
 +
 +
'''{{orange|At any rate, I heard the Carnival in possession of the deck is doing a show over in Paragon tonight. Perhaps you should consider a night out on the town.'''}}}}
 +
 +
===== {{UL|Get The Dead Man's Deck}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
If Darrin says that's where the deck is, then you should check it out. I don't think he's stupid enough to cross both of us.
 +
 +
{{Mission Objective|Entrance=You snuck onto a cargo ship bound for Paragon City, kept to the alleys and now you're ready to face the Carnival and retrieve the Dead Man's Deck.|Primary=Get The Dead Man's Deck|Secondary=4 Carnie bosses to defeat<br />
 +
** The Lady of Aces|Additional=|Completion=You've gotten the Dead Man's Deck. Return to Darrin Wade and see if he has a better offer for it than Mercedes Sheldon.}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Carnival of Shadows}}
 +
 +
'''Notable NPCs'''
 +
 +
* [[Carnival of Shadows#Ring Mistress|Queen of Clubs]]
 +
* [[Carnival of Shadows#Ring Mistress|Queen of Diamonds]]
 +
* [[Carnival of Shadows#Ring Mistress|Queen of Hearts]]
 +
* [[Carnival of Shadows#Ring Mistress|Queen of Spades]]
 +
* [[Carnival of Shadows#Ring Mistress|The Lady of Aces]]
 +
 +
 +
{{Ambush|After defeating the fourth Queen, you will be ambushed by a group of Carnies including The Lady of Aces.<br />
 +
''"Pick a card, any card."''}}
 +
 +
{{Mission Clue|Name=Clubs Suit|Text=From the Queen of Clubs and her lackeys you've collected all the cards from the suit of Clubs. However, it appears that the ace is missing.}}
 +
 +
{{Mission Clue|Name=Diamonds Suit|Text=From the Queen of Diamonds and her lackeys you've collected all the cards from the suit of Diamonds. However, it appears that the ace is missing.}}
 +
 +
{{Mission Clue|Name=Hearts Suit|Text=From the Queen of Hearts and her lackeys you've collected all the cards from the suit of Hearts. However, it appears that the ace is missing.}}
 +
 +
{{Mission Clue|Name=Spades Suit|Text=From the Queen of Spades and her lackeys you've collected all the cards from the suit of Spades. However, it appears that the ace is missing.}}
 +
 +
''You've defeated the Carnival Boss and collected all the cards from the Dead Man's Deck.''
 +
{{Mission Clue|Name=The Full Deck|Text=You've gotten the aces from all four suits. You have the complete deck of cards.}}
 +
 +
{{NPC Text|title=Queen of Clubs dialogue|text=
 +
'''Before combat:'''  ''"I just feel so... Aggressive!"''<br />
 +
'''Combat start:'''  ''"Hey! Who invited you?"''<br />
 +
'''At 75% health:'''  ''"You better take as well as you give, {{Character}}!"''<br />
 +
'''At 50% health:'''  ''"You want my clubs? No problem!"''<br />
 +
'''At 25% health:'''  ''"Did I say clubs? I meant hugs..."''<br />
 +
'''Defeats player:'''  ''"Hrmm, you stopped moving. Boring!"''}}
 +
 +
{{NPC Text|title=Queen of Diamonds dialogue|text=
 +
'''Before combat:'''  ''"Diamonds are a girl's best friend."''<br />
 +
'''Combat start:'''  ''"Ohh! Shiny!"''<br />
 +
'''At 75% health:'''  ''"You are certainly NOT a girl's best friend!"''<br />
 +
'''At 50% health:'''  ''"You can't have my diamonds! They're mine! Mine!"''<br />
 +
'''At 25% health:'''  ''"How about we share?"''<br />
 +
'''Defeats player:'''  ''"You remind me of a cubic zirconium. Impressive looking, but totally fake."''}}
 +
 +
{{NPC Text|title=Queen of Hearts dialogue|text=
 +
'''Before combat:'''  ''"The queen of hearts decrees... all shall love me."''<br />
 +
'''Combat start:'''  ''"Come to pay respects to your new queen, {{Character}}?"''<br />
 +
'''At 75% health:'''  ''"Hey, play nice!"''<br />
 +
'''At 50% health:'''  ''"You're after my heart, how sweet!"''<br />
 +
'''At 25% health:'''  ''"Wait, how about we kiss and make up?"''<br />
 +
'''Defeats player:'''  ''"Do you love me now?"''}}
 +
 +
{{NPC Text|title=Queen of Spades dialogue|text=
 +
'''Before combat:'''  ''"Okay, now, everyone gets to pay me a compliment... Ready? Go."''<br />
 +
'''Combat start:'''  ''"I disapprove of such interuptions!"''<br />
 +
'''At 75% health:'''  ''"Excuse me, this is not how you treat royalty!"''<br />
 +
'''At 50% health:'''  ''"How dare you strike me!"''<br />
 +
'''At 25% health:'''  ''"Leave me be, peasant!"''<br />
 +
'''Defeats player:'''  ''"Sit! Lie down! Good dog!"''}}
 +
 +
{{NPC Text|title=The Lady of Aces dialogue|text=
 +
'''Upon spawning:'''  ''"Pick a card, any card."''<br />
 +
'''Combat start:'''  ''"I'm preforming here!"''<br />
 +
'''At 75% health:'''  ''"I'm gonna warn you now, I've got an ace up my sleeve!"''<br />
 +
'''At 50% health:'''  ''"I'm calling your bluff! I'm all in!"''<br />
 +
'''At 25% health:'''  ''"Wait, you couldn't have a straight flush!"''<br />
 +
'''Defeats player:'''  ''"They don't call me the Lady of Aces for nothin', {{Character}}."''}}
 +
 +
===== {{UL|Return to Darrin Wade}} =====
 +
'''Unnecessary Solicitation'''
 +
 +
You should finish your business with Darrin before talking to me.
 +
 +
{{Mission Objective|Entrance=|Primary=Return to Darrin Wade|Secondary=|Additional=|Completion=}}
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{{Mission Briefing|Type=Debriefing|Contact=Darrin Wade|Text=You found the deck, so why are you coming back to me?
 +
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Oh, I see, you figure I might outbid Ms. Sheldon on it. No thank you, I don't need the ire of that woman anymore than I already do.  I guess that means you should be a good little lackey and take it back to her. But then again, why should you?
 +
 +
The Midnight Squad wants to hide the power of the deck from the world. What a waste. Since I have a vested interest in keeping that from happening, I'll fill you in on a little secret. The one card in this deck that really matters, is this one. The Ace of Spades.
 +
 +
You should take it for yourself. Personally, I doubt she'll even notice it's gone until long after you deliver it back to her, assuming you replace it with something suitably convincing, like this card here.
 +
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There, I wash my hands of this mess. Good luck with the whole Midnighter thing, and if you ever change your mind, just come and see me.}}
 +
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''You received Ace of Spades.''
 +
{{PowerBox|Icon=Temporary_RingofPain.png‎|Name=Ace of Spades|Effect=Ranged, Foe -DEF, Self DoT|Desc=You kept the Ace of Spades from the Dead Man's Deck as a memento. Its curse can severely reduce a target's Defense, at the cost of the owner's health. As the target's Defense is lowered, you will continue to lose Hit Points until you deactivate the card. The Ace of Spades can remain active for about 15 minutes before it is exhausted of its negative energy.}}
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'''Debriefing'''
  
{{color|red|Need data}}
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Please tell me that Darrin acted like a phenomenal scumbag and you had to rearrange his face. No? Pity that. I wouldn't have minded seeing that horrible chin scruff removed.
  
== Story Arc ==
+
At any rate, it sounds like you had to deal with quite a bit of trouble in order to get the deck back. Are you sure that the Carnival didn't have a fake too? Good, all this back and forth has me flustered, so I can only imagine how you feel. Here is the pay I promised you, and, I have to say, I am pleased with how our arrangement worked out.
  
{{orange|needs data}}
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Keep in touch, I might call on you again soon.

Latest revision as of 01:23, 8 July 2015

Overview

Mercedes Sheldon
Mercedes Sheldon.jpg
Member of the Midnight Squad
Zone Midnighter Club
Coordinates (-492.8, -18.2, -165.6)
Level Range 20-25, 30-35
Enemy Groups

Badge villain family.png The Family
Badge villain freakshow.png Freakshow
V badge Longbow.png Longbow
V badge Midnighter.png Midnight Squad
Badge villain tsoo.png Tsoo

Badge villain warriors.png Warriors
v  d  e

Mercedes Sheldon is a hero and villain contact in Midnighter Club at coordinates (-492.8, -18.2, -165.6).

Mercedes Sheldon's location is in Steel Canyon's Midnighter Club entrance. She was first introduced as a contact in Issue 13.

The hero story arcs, The Dirge of Chaos, The Magic Man and Crown of Glory is listed in Flashback as level 25-29, though Heroes can start the story arcs normally from level 20-25.

The villain story arc, The Dead Man's Deck, is listed in Flashback as level 35-39, though Villains can start the story arc normally from level 30-35.

Introductions

Information

Mercedes Sheldon was born in the upper crust social elite of Great Britain. Like her father, Thomas Sheldon, Mercedes continued the family practice of antique acquisition and auction. From her father she inherited the curious ability to sense and read magic auras, thus enabling her to identify the more useful artifacts from otherwise mundane trinkets.

When Mercedes moved to Paragon City it wasn't long before she was approached by Montague Castanella and invited to join the Midnight Squad. Mercedes accepted, finding the opportunity to use her knowledge of the occult and arcane for more than personal gain to be an exciting proposition. Though Mercedes is a recent addition to the exclusive Midnighter Club, she has experience and contacts from her previous years dealing with the cutthroat world of artifact trading.

Too Low Level

Hero Message
I wouldn't feel comfortable sending you on my next task until you are at least Threat Level 20, Character.
Come see me then and we'll talk.
Villain Message
I wouldn't feel comfortable sending you on my next task until you are at least Threat Level 30, Character.
Come see me then and we'll talk.

Contact Unlocked

Balloon.png
Contact Small Mercedes Sheldon.jpg
Mercedes Sheldon

Mercedes Sheldon has contacted you...

Hello, Character. I am a member of the Midnight Squad. Montague Castanella/Ashley McKnight gave me your number. I require your assistance in the Midnighter Club as soon as possible.

This contact has now been added to the active tab of your Contact window.


EdLetter.png Editor's Note:

The contact who gave Mercedes Sheldon your number depends on if your character is a Hero or Villain.

Initial Contact

As she appears in the Midnighter Club

  • Hello. My name is Mercedes Sheldon. Welcome to the Midnighter Club.

As she appears in Pocket D

  • Same girl, different club.

Greeting

As she appears in the Midnighter Club

  • Hello.

As she appears in Pocket D

  • Just here to unwind a bit.

Too Busy

Please finish your other tasks before you ask to work with us.

No More Missions

For now, I have nothing more for you.

Store

Mercedes Sheldon does not sell Enhancements or Inspirations.

  • I think we work well together. Here is my number. Call on me whenever you fancy.
  • I feel that with you I have met a true friend and ally, Character. Together we will do great things.

Story Arc (Hero)

The Dirge of Chaos (20-24)

E ICON MeritToken.png Merit Rewards: This activity awards 4 Reward Merits.

Souvenir

As you look over the ruined cassette tape you took from Amanda Gates you're reminded of the events you've come to know as

The Dirge of Chaos

Mercedes Sheldon sent you to check out a Troll Rave in Skyway City that was crashed by the Freakshow. When you arrived the place was overrun by freaks brawling with the trolls and holding a handful of ravers hostage. You beat down the freaks, rescued the hostages, and questioned everyone involved.

You discovered that the Freakshow were working with a punk show organizer from Talos Island named Amanda Gates, and in her possession was a magic cassette player that apparently drove people into a rage.

Ms. Sheldon informed you that her suspicions had been confirmed. The magic cassette player was infact an artifact that was stolen from her called the Dirge of Chaos. She explained that it needed to be recovered before more damage was done.

You hit the streets and questioned the Freakshow on Talos Island about Amanda Gates' whereabouts. You learned that she was holed up in a Freakshow hideout run by a freak named Killdozer.

Busting into the hideout you found that you were too late to catch Amanda, but you discovered enough clues to realize that she was taking the Dirge of Chaos to WNRK 'Anarchy' Radio and planned to broadcast the music to all of Paragon City.

Without a moment to lose, you raced over to WNRK 'Anarchy' Radio, battled through the Freakshow, and ultimately defeated the Dirge of Chaos and it's daemonic minions, taking Amanda Gates into custody.

With the Dirge of Chaos safely back in the hands of Mercedes Sheldon and the Midnight Squad you realized just how close Paragon City came to annihilation. But thanks to your efforts, the city was saved.


Investigate the Troll Rave in Skyway City

The Dirge of Chaos
Part One

Briefing

Character, I've heard all about you. It is a pleasure to make your acquaintance. But enough with the pleasantries, let's get down to business, shall we?

A troll rave in Skyway City just exploded into unimaginable violence, more so than usual. Even more intriguing is that the Freakshow seem to be involved, if not directly responsible. I want you to head over to Skyway City and defeat the Freakshow.

Mission Acceptance

Normally such street ruffians are beneath the notice or concern of the Midnight Squad, but I have my reasons for being interested in this particular incident.

Once the situation is calm you should question everyone. I want to know exactly what happened in there.

Unnecessary Solicitation

Have you determined what transpired at the rave? The Freakshow must know something, any scrap of information could prove vitally important.

Mission Objective(s)

If there are still innocent people in here, you'd better make sure they get to safety.

  • Investigate the Troll Rave
    • 5 Ravers to Rescue, 3 Freak Leaders to Defeat

Looks like you've figured out who is responsible for this mess and it doesn't sound good. Return to Mercedes Sheldon to report what you have found.

Enemies

Badge villain freakshow.png Freakshow

Notable NPCs

You questioned one of the ravers

Icon clue generic.png
Raver Tip
The rave's DJ had this to say:

"This is insanity, man. These freaks just barged in and pushed me out of the DJ booth. Then this local punk show organizer named Amanda Gates came in and hooked up some shabby old cassette player to the sound system. The moment she pressed play everyone just went completely insane. It was pandemonium. I must have blacked out for a bit 'cause when I came to the music had stopped and so had the fighting. Most of the freaks stuck around, but Amanda and the cassette player were gone."

Debriefing

It is as I suspected, Character. This must be the Dirge of Chaos. Allow me to explain.

My family owns many antiques, relics and artifacts, some of which are magical in origin. When I joined the Midnight Squad a few months ago I had planned to move the most powerful artifacts to the Midnighter Club for safe keeping. However, before I could do so, they were stolen.

The Dirge of Chaos is one of these artifacts. I count us lucky that it has wound up in the possession of such magically inept individuals as the Freakshow, but even in their hands it could cause unimaginable damage. I need your assistance in recovering the artifact from them.

Interrogate Freakshow on Talos Island

The Dirge of Chaos
Part Two

Briefing

We need to find the Dirge of Chaos, Character. So far our best lead is the woman seen with the Freakshow. According to the freaks at the rave Amanda is from Talos Island. I think the only option is to force the Freakshow where Amanda Gates is hiding out.

Head over to Talos Island and get the Freakshow to talk.

Mission Acceptance

Look for the Freakshow around Argo Highway and New Thebes.

Be careful, Character. The Freakshow may not be very bright, but my intuition tells me that Amanda Gates has something larger in store for us than crashing troll raves. The Dirge of Chaos is capable of destruction on a much larger scale, and it is only a matter of time before she realizes this.

Interrogate Freakshow on Talos Island

Unnecessary Solicitation

Have you had any luck with getting the Freakshow to tell you Amanda's location?

Mission Objective(s)

  • Interrogate Freakshow on Talos Island
    • Defeat 20 Freakshow

You got the location of the Freakshow hideout!

Icon clue generic.png
Freakshow Hideout
The last freak finally ponies up the info you've been looking for. Amanda Gates is holed up with a freak named Killdozer at his hideout here on Talos Island. He gives you the address and then promptly passes out.
Find Amanda Gates

Unnecessary Solicitation

Search the Freakshow hideout. You must stop Amanda before she does greater damage.

Mission Objective(s)

Whoa. This place has been completely trashed. Looks like you're on the right track.

  • Find Amanda Gates
    • Defeat Killdozer
    • 4 Clues Remaining

You put the clues together and realize that Amanda Gates and the Freakshow must be heading to WNRK 'Anarchy' Radio!

Enemies

Badge villain freakshow.png Freakshow

Notable NPCs

Paragon City is gonna burn!

Icon clue generic.png
Amanda Is Gone
Killdozer told you that Amanda Gates has already left to destroy the city and there is nothing you can do to stop her. Before you can coerce him to tell you where she went his vocal amplifier shorts out rendering him mute. You'd better look around for some clues.

You found a punk show flyer on the bulletin board with Amanda's name on it.

Icon clue generic.png
Punk Show Flyer
This flyer is for a punk show called 'Tear down the walls'. Amanda Gates' name appears on the flyer as the show coordinator.

The laptop's browser is open to a local radio station webpage.

Icon clue generic.png
Radio Station Webpage
Once roused from hobernation mode, the laptop's browser is currently open to the WNRK Radio Station webpage.

You find a crumpled up print out of a map of Talos Island with a few locations circled and crossed out.

Icon clue generic.png
Printed Out Map of Talos Island
In the trash can you find a crumpled up print out of a map of Talos Island. Several locations are circled with Xs through all but one.

You see a simple three step plan detailed on the white board.

Icon clue generic.png
White Board Plan
On the white board you see a simple bullet point plant that goes something like this. 1.) Raid the station 2.) Hook up the tape player to the broadcast antennae 3.) Rock Paragon City into rubble.


Icon clue generic.png
WNRK 'Anarchy' Radio
You put together the clues and realize that Amanda Gates and the Freakshow are heading to the WNRK 'Anarchy' Radio Station here on Talos Island.
V archetypeicon stalker.png Ambush! Upon reaching 50% health, Killdozer will summon a spawn of Freaks for assistance.
"You heard Killdozer, let's go!"

Debriefing

A radio station? In the name of...! Character, she must be planning to play the Dirge of Chaos over the airwaves!

Stop Amanda Gates

The Dirge of Chaos
Part Finale

Briefing

We haven't got much time, Character. Get down to WNRK radio on Talos Island and stop Amanda Gates before she takes over the station. If she plays the Dirge of Chaos over the airwaves then the people of Paragon City will go into a rage just like everyone did at the troll rave.

The city will tear itself apart!

Mission Acceptance

Character, the Dirge of Chaos is not to be underestimated. It is a daemon of immense power whose destiny is the herald the end times. It may have had enough time to manifest itself on this plane of existence. If it has, you'll need to destroy the manifestation before you have any hope of stopping the cassette player.

You may want to bring a few friends.

Unnecessary Solicitation

Character, you must stop Amanda Gates before it is too late.

Mission Objective(s)

You enter WNRK 'Anarchy' Radio just as the pandemonium outside begins.

  • Stop Amanda Gates!
    • Apprehend Amanda Gates!
      • Haul Amanda Gates Outside

You've stopped Amanda Gates and saved Paragon City from the Dirge of Chaos.

Upon Exit of Mission

With The Dirge of Chaos defeated the city is returning to normal.

Enemies

Badge villain freakshow.png Freakshow

Notable NPCs

V archetypeicon stalker.png Ambush! When Dirge of Chaos reaches 75% health, there will be an ambush by Chaos Spirits.
"Purge!"
V archetypeicon stalker.png Ambush! When Dirge of Chaos reaches 50% health, there will be another ambush by Chaos Spirits.
"Dirge!"
V archetypeicon stalker.png Ambush! When Dirge of Chaos reaches 25% health, there will be yet another ambush by Chaos Spirits.
"Reap what you have sown!"
V archetypeicon stalker.png Ambush! After capturing Amanda Gates, there will be five ambushes by Freakshow.
"Character has Amanda! Let's get 'em!"
Icon clue generic.png
Amanda Gates in Custody!
You've glad Amanda Gates doesn't have any powers beyond being in a perpetually foul mood. With her cassette tape ruined and the daemons driven off, Amanda grudgingly gives herself up to the authorities.
Icon clue generic.png
The Dirge is Recovered
The Dirge of Chaos, a shabby looking cassette player in its current incarnation, shudders with rage in your hands. Without a tape to play, the artifact is powerless, and you can sense the evil within is not at all happy about its recent defeat at your hands.

Debriefing

Great job, Character! With the Dirge of Chaos safely back in Midnighter hands we can all sleep a little easier.

The only question that remains to be answered is how did Amanda Gates get her hands on the Dirge of Chaos in the first place? I suspect that she may hold the key to recovering the other artifacts that were stolen from my family. If answers are forthcoming I may call on you sooner than later.

Thanks, Character. I don't know what the world would do without you.

The Magic Man (20-24)

E ICON MeritToken.png Merit Rewards: This activity awards 3 Reward Merits.

Souvenir

As you look at the multiple parts of MIckey Maloney's brass knuckles you remember a story you like to call,

The Magic Man

Amanda Gates ratted out her accomplice, the Magic Man, so you went over to Independence Port to question the Tsoo, figuring the Magic Man must be one of their leaders. As it turned out, the Tsoo were clueless, so you went after one of their leaders, a man by the name of Black Dragon. You infiltrated Black Dragon's illegal superadine shipping operation and forced him to tell you everything he knew about the Magic Man. According to him, the Magic Man was in the Family and worked for a man known as Jimmy the Preacher.

You went over to Jimmy the Preacher's office to ask him some questions. After busting through Jimmy's buttonmen you made him talk. He told you that the Magic Man used to just be a buttonman named Mickey Maloney until he started taking down the Tsoo like they were nothing. Jimmy promoted him and that's how he earned the nickname of the Magic Man.

You checked out the cargo ship that Jimmy the Preacher told you the Magic Man was headed to and walked into a gang war between the Family and the Tsoo. The ship was rigged with bombs, which you quickly disarmed, and then you took down the Family members to question them about where the Magic Man had gone.

Big Tony, the next highest guy in the Family pecking order, revealed that the Magic Man went over to a warehouse on Talos Island. He also told you about the Magic Man's ability to disappear. This was all the information Mercedes Sheldon needed in order to determine that the Magic Man had an artifact of hers called The Devil's Timepiece.

You snuck into the warehouse that the Magic Man had taken refuge inside only to find it crawling with Warriors. You fought through the Warriors and confronted the Magic Man, but soon realized the power of the Devil's Timepiece. No matter how many times you knocked the Magic Man down he kept coming back.

Ultimately the Magic Man defeated himself by going back in time to the same moment numerous times to create duplicates of himself. This caused a temporal paradox and rendered the magic of the Devil's Timepiece inert. You took down the Magic Man and recovered the artifact for Mercedes Sheldon. Your efforts saved many, but the most important thing you saved was the soul of Mickey Maloney.


Question Tsoo

The Magic Man
Part One

Briefing

I'm sure you remember Amanda Gates, Character. It would seem she's ratted out one of her accomplices, someone in Independence Port called the Magic Man. Some of my sources indicate that the Tsoo have been dropping that name lately.

Mission Acceptance

According to Amanda she never met the Magic Man in person. She received The Dirge of Chaos in a package from him.

Whoever he is he definitely went through some effort to hide his identity and this is what has me worried. If the Magic Man has my family's artifacts and is doling them out to unscrupulous individuals we might have a serious problem on our hands.

Question Tsoo

Unnecessary Solicitation

Have the Tsoo provided you with any information?

Mission Objective(s)

  • Question Tsoo
    • Defeat 10 Tsoo

The Tsoo direct you to their boss, Black Dragon.

Icon clue generic.png
Black Dragon
The Tsoo tell you that they don't know anything about the Magic Man, but they have heard their boss, Black Dragon, mention him before. They tell you about a warehouse where Black Dragon is at right now.
Interrogate Black Dragon

Unnecessary Solicitation

Interrogate Black Dragon. He'll know more than his lackeys.

Mission Objective(s)

You notice a few carefully placed symbols near the doorway indicating this is indeed a Tsoo safehouse.

  • Interrogate Black Dragon
    • Interrogate Black Dragon

According to Black Dragon, the Magic Man is a member of the Family.

Enemies

Badge villain tsoo.png Tsoo

Notable NPCs

  • Black Dragon (Tsoo) (Boss)

You have defeated Black Dragon.

Icon clue generic.png
The Magic Man is Family
Black Dragon gladly informs you that the Magic Man works for Jimmy the Preacher, a Family Consigliere who has been giving the Tsoo a lot of trouble in Independence Port lately.

Debriefing

The Family? Well, I'm glad I'm not a betting woman.

Now that we know who the Magic Man works for it shouldn't be too tough to track him down. Though, I must admit, I am a little concerned with why he is called the Magic Man. He must have my family's artifacts.

Get Answers From The Family

The Magic Man
Part Two

Briefing

According to Black Dragon, the Magic Man works for Jimmy the Preacher. He has an office in Steel Canyon.

Go down to Jimmy's office and get some answers.

Mission Acceptance

Jimmy the Preacher is a powerful man, Character. But I know the Family, they'll sacrifice their lieutenants to save their own skins.

Unnecessary Solicitation

If anyone can give us The Magic Man, it's his boss, Jimmy the Preacher.

Mission Objective(s)

This is Jimmy's legitimate business front. Security out front seemed lacking, but you have a feeling that inside is another issue all together.

  • Get Answers From The Family
    • Question Jimmy the Preacher

Jimmy the Preacher told you that Mickey 'the Magic Man' Maloney went to a cargo ship anchored off Striga Island.

V archetypeicon stalker.png Ambush! We got your back, Jimmy.
You will be immediately ambushed by one wave of Family minions upon entering the mission.

Enemies

Badge villain family.png The Family

Notable NPCs

You have defeated Jimmy the Preacher.

Icon clue generic.png
Mickey "The Magic Man" Maloney
Jimmy the Preacher tells you that the Magic Man and some Family goons are heading to a cargo ship in Independence Port with the intention of blowing it up.

Jimmy also tells you that the Magic Man used to be just another punk in a cheap suit who did dirty jobs for the Family, back when he was just known as Mickey Maloney. But when Maloney started taking down the Tsoo with regularity, though, he earned the nickname of 'the Magic Man'.

V archetypeicon stalker.png Ambush! We got your back, Jimmy.
When Jimmy the Preacher reaches 75% health, there will be an ambush by Family minions.
V archetypeicon stalker.png Ambush! Let's plug this punk!
When Jimmy the Preacher reaches 50% health, there will be an ambush by Family minions.
V archetypeicon stalker.png Ambush! After Jimmy the Preacher is defeated, you will be ambushed by 2 spawns of Family.

"Let's plug this punk!"

Upon Exit of Mission

As you leave Jimmy's office you see a note taped to the door addressed to you.

'Character. Do you remember the first time we met? I didn't think so, and I'd like to keep it that way. Rest assured that I'll be seeing you soon, but you'll never be seeing me.'

-The Magic Man

Debriefing

Good job Character. While we don't have enough dirty on Jimmy the Preacher to put him away, other than trying to kill you, you did find out who the Magic Man is and more importantly, where to find him.

I'm worried about the note he left for you outside of Jimmy's office though. It sounds like the Magic Man is toying with you, but I wonder...

Check out the Cargo Ship

The Magic Man
Part Three

Briefing

According to Jimmy the Preacher, Mickey 'The Magic Man' Maloney is heading to a cargo ship anchored in Independence Port with the intention of blowing it up. That cargo ship belongs to a shipping company that is run by the Tsoo. I'm sure you can imagine how bad this situation would get. Get on that ship and stop the Magic Man.

Mission Acceptance

Character, remember that there is a good chance that the Magic Man has some of my artifacts. I'm not sure which ones, but be on your guard, he might be more dangerous than he looks.

Unnecessary Solicitation

Character, have you checked the ship for The Magic Man?

Mission Objective(s)

Somebody nearby yells something about explosives.

  • Check Out The Cargo Ship
    • 4 bombs to disarm, Defeat Family Boss

You disarmed the bombs and saved the ship, but the Magic Man got away.

Enemies

Badge villain tsoo.png Tsoo
Badge villain family.png The Family

Notable NPCs

Icon clue generic.png
Big Tony's Clue
After rousing Big Tony from his forcefully induced nap you ask him a few hard questions. It doesn't take him long to spill his guts about the Warriors hideout on Talos Island where the Magic Man ran off to. He also tells you that the Magic Man can jump through time thanks to his magic stop watch.

Mission Exit

You find another note taped to the door and signed by the Magic Man.

'Character, I didn't have time to plant the fifth bomb this time, so I'm sure you're happy about that. You're welcome. I'm sure Big Tony spilled his guts, again, so I'll see you on Talos Island, only this time, we end this dance.'

-The Magic Man

Debriefing

Good job disarming those explosives, Character! With what Big Tony said and the notes that the Magic Man has been leaving for you I have no doubt that he has the Devil's Timepiece.

The Devil's Timepiece is an old pocket watch that my great grandfather bought in a Bombay flea market sometime before the turn of the century. He didn't know it at the time, but the pocket watch had the ability to shift the wearer through time. It wasn't until my father, Thomas Sheldon, found the watch in an old cabinet drawer that he discovered it had magical properties.

The Devil's Timepiece is evil, Character. For every moment it shifts you through time it takes a toll on your soul, twisting you to do evil. If the Magic Man has the watch, then it explains why he has been able to avoid you. You've probably run into him countless times only to have him jump back and make different choices to avoid a confrontation that he loses.

The only question that remains is, if he fled to a Warriors hideout on Talos Island, why did he want you to know about it?

Find 'The Magic Man'

The Magic Man
Finale

Briefing

The Devil's Timepiece explains how the Magic Man escaped from the ship. You must have caught him before and he used the artifact to rewind time to before you arrived and then jumped ship.

Big Tony said he fled to a Warriors hideout on Talos Island. I wonder what the story is behind that. At any rate, it sounds like the Magic Man is afraid of you, Character. I'm guessing that he doesn't have anywhere else to go and figures the Warriors might deter you from following. You should get over to Talos Island before the Magic Man disappears again.

Mission Acceptance

Remember, The Devil's Timepiece will enable the Magic Man to shift through time. I imagine he will not be easy to defeat.

Also, be careful with the Warriors, their weapons aren't for show.

Unnecessary Solicitation

Note: There is no response given when prompted. Possibly a bug.

Mission Objective(s)

You hear the clash of steel against steel and excited voices further inside.

  • Find 'The Magic Man'
    • Defeat The Magic Man

You defeated the Magic Man and recovered the Devil's Timepiece

Enemies

Badge villain warriors.png Warriors

Notable NPCs

  • Mickey 'The Magic Man' Maloney (Family) (Boss)

Debriefing

You have it! You've recovered the Devil's Timepiece!

It would seem that Mickey Maloney had never heard of a paradox before. Using the watch to go back to a time and place where he already existed created a temporal paradox, which stopped the Devil's Timepiece when he needed it most.

You've removed a dangerous artifact from the hands of someone who was too short sighted to understand its power, and in doing so, probably saved Mickey Malone's soul. Perhaps after some time in a prison cell Maloney might reveal how he got his hands on one of my family heirlooms.

Character, I thank you for all you have done for myself, my family, and the Midnight Squad.

Crown of Glory (20-24)

E ICON MeritToken.png Merit Rewards: This activity awards 4 Reward Merits.

Souvenir

Story arc is missing the introductory text in the souvenir. May be bug.

Crown of Glory

Mercedes Sheldon suspected that the Warriors had more to do with her missing artifacts than met the eye. She sent you to bust up a Warriors hideout and get some answers. Inside the hideout you confronted Menelaus, one of Odysseus's generals, and learned from him that a civil war was brewing in the ranks of the Warriors. Mercedes suspected that the Crown of Glory must be responsible.

After you busted up the Warriors in their hideout, Mercedes received a strange phone call from the leader of the Warriors himself, Odysseus. He told Mercedes that a warrior by the name of Hector had the crown and was leading a renegade group of warriors against him. They agreed that stopping Hector was in the best interest of all parties, and so you were sent to a cave on Talos Island to take out an assembly of Hector's generals. From the generals you learned the location of Hector's base.

You took the fight straight into Hector's teeth, attacking his base on an anchored cargo ship off the coast of Talos Island. But Hector was expecting you and you were met with fierce resistance. You smashed through his guards and finally confronted Hector and the remainder of his generals. After a fierce battle you had defeated Hector and recovered the Crown of Glory, but then you were betrayed.

Odysseus wanted the crown for himself, and so sent Menelaus, Achilles, and Diomedes to take it from you once you had defeated Hector for them. Utlimately, even these warriors were no match for you and you emerged from the cargo ship with the crown in hand. Victory was yours!

Go to the hideout

Crown of Glory
Part One

Briefing

I'm concerned, Character, deeply concerned. Mickey Maloney only had one of my artifacts, and he gave another one to Amanda Gates. I've got a sinking feeling that the Warriors are pulling the strings. The Warriors have a hideout nearby, I want you to go put pressure on them and figure out if they've got the rest of my artifacts.

Mission Acceptance

I know it's not much of a start, but my theory with the Warriors is that if you go bash enough heads, someone's bound to tell you something.

Unnecessary Solicitation

Someone in that warehouse has got to know something.

Mission Objective(s)

Time to question some Warriors in the only language they know: violence

  • Fight the Warriors

You've done what Mercedes asked of you. Return to her for further instructions.

Enemies'

Badge villain warriors.png Warriors

Notable NPCs

Icon clue generic.png
Civil War
Menelaus tells you that there's a war brewing within the ranks of the Warriors, best to get off of Talos Island while you still can.
V archetypeicon stalker.png Ambush! Towards the beginning of the map, a group of Warriors will ambush the player.< br/>

"We're under attack!"

V archetypeicon stalker.png Ambush! Towards the middleof the map, a group of Warriors will ambush the player.< br/>

"To arms, my brothers! To arms!"

V archetypeicon stalker.png Ambush! Towards the end of the map, Menelaus and his party will ambush the player.< br/>

"Warn Menelaus!"

Debriefing

Menelaus told you that a civil war is brewing within the ranks of the Warriors? This is not good, Character. I think whoever is behind this might have the Crown of Glory.

The Crown of Glory gifts the wearer with unparalleled strategic insight and tactical savvy. Religious texts make brief mention of such a crown being used by a marshal of hell to lead fallen angels against the gates of heaven.

Regardless of whether or not that is true, the crown does possess potent magical powers. Whoever has the crown needs to be stopped before it's too late.

Take Down Hector's Generals

Crown of Glory
Part Two

Briefing

I just got the strangest call. You know Odysseus? Yeah, the leader of the Warriors. Well he just called to tell me to call you off of his men.

Let me finish. Odysseus told me that a renegade warrior named Hector has what I'm looking for. He even gave me the location of a cave system on Talos Island that Hector's men are currently meeting at. Take them out.

Mission Acceptance

Odysseus and I agree that it would be in everyone's best interest if we took Hector down for him. It avoids a civil war in the ranks of the Warriors from spilling out across Paragon City and we get the Crown of Glory back. Everyone wins. Well, everyone but Hector.

Unnecessary Solicitation

You need to take down Hector's generals.

Mission Objective(s)

As you enter the cavern you hear the echo of Warriors chanting 'Hector! Hector! Hector!'

  • Take down Hector's Generals
    • 5 of Hector's generals to defeat

You've defeated Hector's generals, time to return to your contact.

Enemies

Badge villain warriors.png Warriors

Notable NPCs

Icon clue generic.png
Hector's Location
After beating down Hector's generals you learn from them that he has made a cargo ship anchored at Talos Island into his command center.
V archetypeicon stalker.png Ambush! At 33% of Health, Rhesus summons a group of Warriors to his aid.

Death to Character!

V archetypeicon stalker.png Ambush! When his health hits 75%, Aeneas summons a group of Warriors.

Kill Character!

V archetypeicon stalker.png Ambush! When his health hits 50%, Aeneas summons a group of Warriors.

Defend Aeneas!

Debriefing

Excellent work, Character! You've seriously weakened Hector's forces by taking down his generals.

Briefing

Recover The Crown Of Glory

Crown of Glory
Finale According to Hector's generals, Hector has set up his base of operations on a cargo vessel anchored at Talos Island. Without his generals he will be hard pressed to prevent an assault. I want you to take down Hector and recover the Crown of Glory, Character.

Mission Acceptance

Remember, Character, the Crown of Glory empowers the wearer with incredible leadership capabilities. I imagine even without his generals that Hector will be a powerful adversary. Stay alert, I have a feeling that Odysseus might make a play for the crown as well.

Unnecessary Solicitation

Hector still has the crown, he must be stopped.

Mission Objective(s)

You get the feeling that your arrival was not only expected, but counted on.

  • Recover The Crown of Glory
    • Defeat Hector
      • Survive Odysseus's Betrayal, Defeat Menelaus

You've defeated both Hector and Menelaus and recovered the Crown of Glory

Enemies

Badge villain warriors.png Warriors

Notable NPCs


Icon clue generic.png
Crown of Glory
You've recovered the Crown of Glory.
V archetypeicon stalker.png Ambush! Shortly after entering, Glaucus and a group of Warriors will ambush.

"Now Warriors! Ambush Character!"

V archetypeicon stalker.png Ambush! Halfway through the map, Sarpedon and a group of Warriors will ambush.

"Warriors! Spring the ambush now!"

V archetypeicon stalker.png Ambush! Upon reaching 50% Health, Hector summons Memnon and group.

"Quickly, to Hector's side!"

V archetypeicon stalker.png Ambush! Upon reaching 25% Health, Hector summons Paris and group.

"My brother needs us!"

V archetypeicon stalker.png Ambush! Once Hector is defeated, Menelaus arrives and attacks.
V archetypeicon stalker.png Ambush! Once his health hits 75%, Menelaus summons Achilles.
V archetypeicon stalker.png Ambush! Once his health hits 25%, Menelaus summons Diomedes.

Debriefing

The Crown of Glory! You've done it, Character!

With Odysseus's betrayal and attempt to steal the crown after you defeated Hector, I have a feeling that he may be behind the theft of my artifacts in the first place.

But that doesn't matter now, you have recovered the most powerful of my family's heirlooms, and here, in the Midnighter Club, not only will they will be safe from the world, but the world will be safe from them.

Magic is a fickle and powerful thing, Character, it should only be used by those who can understand it, control it, and most importantly, do good with it. This is one of the core beliefs of the Midnight Squad. A belief that you have now personally upheld.

Thank you Character, the Midnight Squad will always remember what you have done here today.

Story Arc (Villain)

The Dead Man's Deck (30-35)

E ICON MeritToken.png Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

The Dead Man's Deck

As you look down at the Ace of Spades you recall the job that you did for Mercedes Sheldon to recover the Dead Man's Deck.

Mercedes Sheldon hired you to recover an artifact that was stolen from her called the Dead Man's Deck. Mercedes said that her sources reported that the deck might be in the possession of a Longbow agent on the Nerva Archipelago, so you were sent in to persuade some Longbow personnel to tell you who had it. According to a semi-conscious Longbow agent, Officer Martins had been bragging about a power tournament at the Hook and Anchor for some time, so you figured it was a good bet that Martins had the deck. You walked into the casino and confronted Martins just as accusations of cheating started to fly, an all out brawl erupted around the poker table. You took Martins down and learned that the deck was purchased from Darrin Wade. Upon returning the deck to Mercedes Sheldon you both discovered that the deck was a fake.

Mercedes was not happy with Darrin. She sent you to persuade Darrin Wade to cough up the real deck, or you would rearrange his face. Unfortunately, Darrin was very cooperative, and didn't have the deck. He explained that he never received the Dead Man's Deck from Hector, the Warrior responsible for the theft of Mercedes' artifacts in the first place. Darrin did, however, direct you to the Carnival who did have the deck. You snuck aboard a cargo ship and over to the carnival in Paragon City to recover the deck. Inside the carnival you had to confront the queens of each suit and their leader, the Lady of Aces, in order to recover all the cards in the deck. Once collected you realized that Darrin Wade might pay more for the deck than Mercedes.

But Darrin didn't want anything to do with the deck. Apparently he has had enough of Mercedes Sheldon's scorn, but he did have an idea for you. He suggested that you keep the real powerhouse behind the deck, the Ace of Spades. You took the card and replaced it with a fake and then returned the deck to Mercedes, confident that she wouldn't discover your treachery until it was far too late to do anything about it.

After returning the deck, sans the Ace of Spades, to Mercedes Sheldon you were rewarded as she promised. As you'd hoped she was more fixated on Darrin's treachery or that of the Carnival than on the possibility that you would pull a fast one on her.


Part One: Give me the details

Briefing

I know you are busy, Character, so I'll make this quick and to the point.

An artifact of mine was stolen some months ago and I want you to get it back for me. My family is quite wealthy, so I'm sure I could make it worth your while. What do you say?

  • Give me the details

My sources indicate that the artifact, a magical deck of cards known as the Dead Man's Deck, has been purchased by a member of Longbow. As you can imagine, this makes the situation a bit delicate for me. I can't just go over to Nerva and accuse Longbow personnel of purchasing illegally trafficked magic items, so I am forced to maneuver outside of my normal channels to get what I want. That's where you come in.

I need you to, oh, let me pick the words carefully, 'persuade' a few members of Longbow to give you some information. Go to the Crimson Cove on the Nerva Archipelago and question some Longbow regarding who purchased my magical card deck.

'Persuade' Longbow on Nerva

Unnecessary Solicitation

Keep at it, Character, somebody in Longbow knows something about that deck of cards.

Mission Objective(s)

  • 'Persuade' Longbow on Nerva
    • Defeat 10 Longbow

You've defeated enough Longbow to tell you who bought the deck and what he plans to do with it.


Icon clue generic.png
Poker Game Location
You finally 'persuade' someone in Longbow to talk to you like a civilized person. They tell you that their platoon leader, Officer Martins, was boasting that they were going to win it big at the Hook and Anchor card tournament thanks to a special card deck. The tournament is going on right now.


Get The Dead Man's Deck

Unnecessary Solicitation

You need to get that card deck back for me.

Mission Objective(s)

Sounds like they're playing your song.

  • Get The Dead Man's Deck
    • Defeat Martins and Longbow

You've got the deck. Talk to Mercedes Sheldon for further instruction.

Enemies

V badge Longbow.png Longbow
Badge villain family.png The Family
V badge Security.png Security Guards

Notable NPCs

You defeated Officer Martins and collected the Dead Man's Deck.

Icon clue generic.png
The Deck Came From Darrin
With just a little extra 'persuasion' on your part Officer Martins reveals that the deck was purchased from Darrin Wade.

Debriefing

Excellent job, Character! I should have figured that that miscreant, Darrin Wade, would be involved with my stolen artifacts. Let me see the deck.

Hmmm, the magical aura is... strange. Wait a minute. What in the world?! This deck is a FAKE!

Gah! I knew Darrin was a jerk, but selling fake magic items is an all new low, even for him! If that bloody scoundrel made a fake of the deck, then he probably kept the real one for himself.

Part Two: Talk to Darrin Wade

Briefing

Alright, I'm really pissed off, Character. Leave it to Darrin Wade to get under my skin like this.

I want to hire you again. This time I need you to go talk to Darrin Wade and make it crystal clear that if he doesn't return the REAL Dead Man's Deck, then you'll bust up that handsome face of his.

As far as I'm concerned, the gloves are off between us. You can find his skinny butt on Sharkhead Isle.

  • Talk to Darrin Wade

I bet this is some sort of petty revenge plot of Darrin's to punish me for joining the Midnight Squad. Whatever, the past is the past, and right now, he is on my bad side. His loss.

Talk To Darrin Wade

Unnecessary Solicitation

You need to talk to Darrin Wade, because I would probably kill him if I saw him right now.

Mission Objective(s)

  • Talk To Darrin Wade

Briefing

Ah, how is Mercedes? Still fussing over her 'private collection'?

I assume she wants her Dead Man's Deck back. Well, as you already know, I sold a fake to that poor Longbow officer. I usually don't make a business out of selling fakes, but seeing as how Hector never got me the items I requested, and I had standing orders for those items, I had to do what I had to do. So, I cast a slight glamor over a normal deck of playing cards and sent that Longbow fool off to get busted by the casino.

Honestly, the idiot was doomed to fail from the beginning. The house always wins, ALWAYS. It wouldn't matter even if you had the real Dead Man's Deck.

If you want to know where the real deck is, you're going to have to do some leg work because I, sadly, don't have it. Hector, in his infinite wisdom, presented it to the Carnival as some sort of peace offering. Obviously that didn't work out as well as he'd planned.

At any rate, I heard the Carnival in possession of the deck is doing a show over in Paragon tonight. Perhaps you should consider a night out on the town.


Get The Dead Man's Deck

Unnecessary Solicitation

If Darrin says that's where the deck is, then you should check it out. I don't think he's stupid enough to cross both of us.

Mission Objective(s)

You snuck onto a cargo ship bound for Paragon City, kept to the alleys and now you're ready to face the Carnival and retrieve the Dead Man's Deck.

  • Get The Dead Man's Deck
    • 4 Carnie bosses to defeat
    • The Lady of Aces

You've gotten the Dead Man's Deck. Return to Darrin Wade and see if he has a better offer for it than Mercedes Sheldon.

Enemies

Badge villain carnival.png Carnival of Shadows

Notable NPCs


V archetypeicon stalker.png Ambush! After defeating the fourth Queen, you will be ambushed by a group of Carnies including The Lady of Aces.

"Pick a card, any card."

Icon clue generic.png
Clubs Suit
From the Queen of Clubs and her lackeys you've collected all the cards from the suit of Clubs. However, it appears that the ace is missing.
Icon clue generic.png
Diamonds Suit
From the Queen of Diamonds and her lackeys you've collected all the cards from the suit of Diamonds. However, it appears that the ace is missing.
Icon clue generic.png
Hearts Suit
From the Queen of Hearts and her lackeys you've collected all the cards from the suit of Hearts. However, it appears that the ace is missing.
Icon clue generic.png
Spades Suit
From the Queen of Spades and her lackeys you've collected all the cards from the suit of Spades. However, it appears that the ace is missing.

You've defeated the Carnival Boss and collected all the cards from the Dead Man's Deck.

Icon clue generic.png
The Full Deck
You've gotten the aces from all four suits. You have the complete deck of cards.
Return to Darrin Wade

Unnecessary Solicitation

You should finish your business with Darrin before talking to me.

Mission Objective(s)

  • Return to Darrin Wade

Debriefing

You found the deck, so why are you coming back to me?

Oh, I see, you figure I might outbid Ms. Sheldon on it. No thank you, I don't need the ire of that woman anymore than I already do. I guess that means you should be a good little lackey and take it back to her. But then again, why should you?

The Midnight Squad wants to hide the power of the deck from the world. What a waste. Since I have a vested interest in keeping that from happening, I'll fill you in on a little secret. The one card in this deck that really matters, is this one. The Ace of Spades.

You should take it for yourself. Personally, I doubt she'll even notice it's gone until long after you deliver it back to her, assuming you replace it with something suitably convincing, like this card here.

There, I wash my hands of this mess. Good luck with the whole Midnighter thing, and if you ever change your mind, just come and see me.


You received Ace of Spades.

Temporary RingofPain.png Ace of Spades Ranged, Foe -DEF, Self DoT
You kept the Ace of Spades from the Dead Man's Deck as a memento. Its curse can severely reduce a target's Defense, at the cost of the owner's health. As the target's Defense is lowered, you will continue to lose Hit Points until you deactivate the card. The Ace of Spades can remain active for about 15 minutes before it is exhausted of its negative energy.

Debriefing

Please tell me that Darrin acted like a phenomenal scumbag and you had to rearrange his face. No? Pity that. I wouldn't have minded seeing that horrible chin scruff removed.

At any rate, it sounds like you had to deal with quite a bit of trouble in order to get the deck back. Are you sure that the Carnival didn't have a fake too? Good, all this back and forth has me flustered, so I can only imagine how you feel. Here is the pay I promised you, and, I have to say, I am pleased with how our arrangement worked out.

Keep in touch, I might call on you again soon.