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Difference between revisions of "Defender"

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m (-i16)
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|hp_max=1606.4
 
|hp_max=1606.4
 
|pri_sets=10
 
|pri_sets=10
|sec_sets=9
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|sec_sets=10
 
|anc_sets=4
 
|anc_sets=4
 
|dam_melee=0.550
 
|dam_melee=0.550
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* [[Assault Rifle]]
 
* [[Assault Rifle]]
 
* [[Dark Blast]]
 
* [[Dark Blast]]
 +
* [[Dual Pistols]] (with prepurchase of [[Going Rogue]])
 
* [[Electrical Blast]]
 
* [[Electrical Blast]]
 
* [[Energy Blast]]
 
* [[Energy Blast]]
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* Cold Domination and Ice Blast were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 12]].
 
* Cold Domination and Ice Blast were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 12]].
 
* Assault Rifle and Traps were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 16]].
 
* Assault Rifle and Traps were [[Powerset Proliferation|proliferated]] to Defenders in [[Issue 16]].
 +
* Dual Pistols was added in March of 2010 for those who prepurchsed [[Going Rogue]].
  
 
== See Also ==
 
== See Also ==

Revision as of 04:22, 3 March 2010

Defender
Archetypeicon defender.png  CreateSymbol Hero.png
Primary Buff
Secondary Ranged
Inherent Vigilance
Base HP 1017.4
Max HP 1606.4
Primary Sets 10
Secondary Sets 10
Epic Power Pools 4
v  d  e


Overview

The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.

Alignment: Hero

The Defender's power sets are:

Primary: Buff/Debuff
Secondary: Ranged

The Defender has Low Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Defender's primary power sets are designed specifically for buffing or debuffing. They are:

Secondary Power Sets

A Defender's secondary power sets are designed for ranged attacks. They are:

Ancillary Power Pools

Inherent Power

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in Issue 3.
  • Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in Issue 5.
  • Cold Domination and Ice Blast were proliferated to Defenders in Issue 12.
  • Assault Rifle and Traps were proliferated to Defenders in Issue 16.
  • Dual Pistols was added in March of 2010 for those who prepurchsed Going Rogue.

See Also

External Links