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Difference between revisions of "Death from Below"

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(wip -> incomplete, expand note - it's mostly done, as far as getting content on the page goes, but it seems like it may need some loving to make it a really good trial article)
m (Missions: fix colors)
 
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== Missions ==
 
== Missions ==
 
=== {{UL|Defeat the Hellions in the sewers!}} ===
 
=== {{UL|Defeat the Hellions in the sewers!}} ===
{{divbox|navy|Positron's assistance|
+
{{divbox|darkgreen|Positron's assistance|
'' '''Positron''' contacts the members of a hero team via caption popups with flavor text and suggestions.''
+
Positron here. I'm monitoring your current progress in the sewers. <br />
 
+
We need all the help we can get in getting to the Hydra that are nesting deep beneath the sewer system. <br />
:Positron here. I'm monitoring your current progress in the sewers.  
+
If you can stop the Hydra, SERAPH can use the chemicals from these particular Hydra to enhance your abilities. We need all the help we can get after the destruction of Galaxy City. <br />
:We need all the help we can get in getting to the Hydra that are nesting deep beneath the sewer system.  
+
To get to these Hydra Heads, you'll have to go through three levels of sewers. Unfortunately, they're filled with all sorts of criminals that have fled the surface. <br />
:If you can stop the Hydra, SERAPH can use the chemicals from these particular Hydra to enhance your abilities. We need all the help we can get after the destruction of Galaxy City  
+
I'll keep in touch, good luck down there. Positron out.}}
:To get to these Hydra Heads, you'll have to go through three levels of sewers. Unfortunately, they're filled with all sorts of criminals that have fled the surface.  
+
:I'll keep in touch, good luck down there. Positron out.}}
+
  
 
{{divbox|red|Arbiter Sands' assistance|
 
{{divbox|red|Arbiter Sands' assistance|
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The Hellions boss, a Damned, will be an [[archvillain]] if team size is large enough and/or [[notoriety]] is high enough. As no minions spawn alongside the boss, there is no badge for defeating him.
 
The Hellions boss, a Damned, will be an [[archvillain]] if team size is large enough and/or [[notoriety]] is high enough. As no minions spawn alongside the boss, there is no badge for defeating him.
  
{{divbox|navy|Positron's assistance|
+
{{divbox|darkgreen|Positron's assistance|
:Blue Steel will handle the interrogations with those Hellions. We'll see if they can get us any information about what the gang is up to.
+
Blue Steel will handle the interrogations with those Hellions. We'll see if they can get us any information about what the gang is up to.<br />
:A member of Longbow will meet you at the next level to help you train your abilities, if you need it.
+
A member of Longbow will meet you at the next level to help you train your abilities, if you need it.<br />
:And trust me, you will need it. The Vahzilok have made the next area of the sewers their home.}}
+
And trust me, you will need it. The Vahzilok have made the next area of the sewers their home.}}
  
 
{{divbox|red|Arbiter Sands' assistance|
 
{{divbox|red|Arbiter Sands' assistance|
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=== {{UL|Defeat the Vahzilok in the sewers!}} ===
 
=== {{UL|Defeat the Vahzilok in the sewers!}} ===
{{divbox|navy|Positron's assistance|
 
:If only Dr. Vahzilok used his talents for good... perhaps things would have turned out much differently.}}
 
 
{{divbox|red|Arbiter Sands' assistance|
 
:Did you know Dr. Vahzilok considers himself to be one of the good guys? I've heard about delusional, but he takes the cake. }}
 
 
 
{{Mission Objective|Primary=Defeat the Vahzilok in the sewers!|Additional=
 
{{Mission Objective|Primary=Defeat the Vahzilok in the sewers!|Additional=
 
** Heads of Research 0/11
 
** Heads of Research 0/11
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{{BadgeBox|Cadaver Counter}}
 
{{BadgeBox|Cadaver Counter}}
  
{{divbox|navy|Positron's assistance|
+
{{divbox|darkgreen|Positron's assistance|
:Longbow has sent another one of their men out to assist you all down below.}}
+
If only Dr. Vahzilok used his talents for good... perhaps things would have turned out much differently.<br />
 +
Longbow has sent another one of their men out to assist you all down below.}}
  
 
{{divbox|red|Arbiter Sands' assistance|
 
{{divbox|red|Arbiter Sands' assistance|
 +
:Did you know Dr. Vahzilok considers himself to be one of the good guys? I've heard about delusional, but he takes the cake.
 
:Like last time, we'll be sending an Arbiter down to the next level to assist you.}}
 
:Like last time, we'll be sending an Arbiter down to the next level to assist you.}}
  
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=== {{UL|Clear out the Lost!}} ===
 
=== {{UL|Clear out the Lost!}} ===
{{divbox|navy|Positron's assistance|
+
{{divbox|darkgreen|Positron's assistance|
:There are reports of psychic disturbances below. No doubt it's the Lost. Be extra careful, many heroes have gone after the Lost only to never be heard from again.}}
+
There are reports of psychic disturbances below. No doubt it's the Lost. Be extra careful, many heroes have gone after the Lost only to never be heard from again.}}
  
 
{{divbox|red|Arbiter Sands' assistance|
 
{{divbox|red|Arbiter Sands' assistance|
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{{BadgeBox|The Cleanser}}
 
{{BadgeBox|The Cleanser}}
  
{{divbox|navy|Positron's assistance|
+
{{divbox|darkgreen|Positron's assistance|
:Good work. We'll see if we can't help any of the Lost you brought in.  
+
Good work. We'll see if we can't help any of the Lost you brought in. <br />
:A representative from Longbow will meet you down below.}}
+
A representative from Longbow will meet you down below.}}
  
 
{{divbox|red|Arbiter Sands' assistance|
 
{{divbox|red|Arbiter Sands' assistance|
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=== {{UL|The Hydra Nest}} ===
 
=== {{UL|The Hydra Nest}} ===
{{divbox|navy|Positron's assistance|
+
{{divbox|darkgreen|Positron's assistance|
:All that's left now is to deal with the two Hydra heads. Be extremely careful down there, you're entering its domain now!}}
+
All that's left now is to deal with the two Hydra heads. Be extremely careful down there, you're entering its domain now!}}
  
 
{{divbox|red|Arbiter Sands' assistance|
 
{{divbox|red|Arbiter Sands' assistance|
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{{BadgeBox|Hydra Stomper}}
 
{{BadgeBox|Hydra Stomper}}
  
{{divbox|navy|Positron's assistance|
+
{{divbox|darkgreen|Positron's assistance|
:You did it! That should stop the Hydra from infecting the sewers beneath Paragon, at least for now.  
+
You did it! That should stop the Hydra from infecting the sewers beneath Paragon, at least for now. <br />
:The scientists at SERAPH will work on the samples you've collected to see if we can come up with a more permanent solution.  
+
The scientists at SERAPH will work on the samples you've collected to see if we can come up with a more permanent solution. <br />
:In the meantime, you can use some of the chemicals they developed to increase your own powers. Oh, and when you've reached Security Level 11, come see me some time in Steel Canyon. I could always use more help in defending our city. Positron out.}}
+
In the meantime, you can use some of the chemicals they developed to increase your own powers. Oh, and when you've reached Security Level 11, come see me some time in Steel Canyon. I could always use more help in defending our city. Positron out.}}
  
 
{{divbox|red|Arbiter Sands' assistance|
 
{{divbox|red|Arbiter Sands' assistance|

Latest revision as of 04:13, 23 July 2014

Overview

Death from Below
Team Size 4-8 players
Badge

Badge sewer trial achievement.png Cadaver Counter
Badge sewer trial achievement.png The Cleanser

Badge sewer trial complete.png Hydra Stomper
Enemy Groups Badge villain hellions.png Hellions
Badge villain vahzilok.png Vahzilok
Badge villain lost.png The Lost
V badge Hydra.png Hydra
v  d  e

Death from Below (DfB) is a "sewer trial" introduced in Issue 21 available to both Heroes and Villains, but not Praetorians. This trial can be run at any level and provides exceptional rewards, including experience point bonuses and Single Origin Enhancements, making it an excellent and popular tool for players looking to level new characters quickly.

This trial in some ways replaces the Sewer Network, which was similar but completely unstructured. The Sewer Network is still available for players who wish to adventure there. Players can queue individually or in groups for Death from Below via the Team-Up Teleporter in the LFG Window, a selection on the Chat Window.

When enough players are queued, they will be teleported to the beginning of the trial, which begins with defeating Hellions. Characters are exemplared to level 2 initially, which increases with each cleared section, to a maximum of level 6.

At the beginning of each section, a Longbow Hazard Trainer is present to provide training to heroes, and a Recon Arbiter for villains. It is very common for a low level character to gain several levels from one run of Death from Below. Defeated heroes and villains show up at the beginning of the first section. Additionally, after defeating a boss, a portal opens up between the entrance and the beginning of the next section, allowing any defeated heroes or villains to teleport to that section instead of having to run through each of the segments to get to where their team is fighting. With each boss defeat, the portal changes to drop characters at the section after the last boss defeat.

While not technically cooperative play, the trial is the same for both heroes and villains except for who assists by caption popups. Note that vigilantes may not participate in villain sewer trials, and rogues may not participate in hero sewer trials.

Missions

Defeat the Hellions in the sewers!

Mission Objective(s)

  • Defeat the Hellions in the sewers!
    • The Burners 0/11
    • Inferno Gang 0/11
    • Burst Boys 0/11
    • The Heaters 0/11

The Hellions spawn in groups of eleven; the boss will not spawn until all 44 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.

Mission Objective(s)

  • Defeat the Hellion gang leader

The Hellions boss, a Damned, will be an archvillain if team size is large enough and/or notoriety is high enough. As no minions spawn alongside the boss, there is no badge for defeating him.

Proceed through the sewer grates in the room behind the boss to continue to the next section.

Defeat the Vahzilok in the sewers!

Mission Objective(s)

  • Defeat the Vahzilok in the sewers!
    • Heads of Research 0/11
    • Medical Testers 0/11
    • Surgeon Squads 0/11
    • Disease Control 0/11
    • Corpse Handlers 0/11

The Vahzilok spawn in groups of eleven; the boss will not spawn until all 55 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.

Mission Objective(s)

  • Defeat the Vahzilok leader!

Dr. Meinst will be an archvillain if team size is large enough and/or notoriety is high enough. Defeat Dr. Meinst before defeating any Cadavers to receive the Cadaver Counter Badge.

File:Badge sewer trial achievement.png Cadaver Counter

You took out the mad Vahzilok doctor in the sewers beneath Paragon without killing any of of the Cadavers it was controlling.

Proceed through the sewer grates in the tunnel behind the boss to continue to the next section.

Clear out the Lost!

Mission Objective(s)

  • Clear out the Lost!
    • Clear the Lost out of the caverns! 0/66

The Lost spawn in groups of eleven; Prophet will not spawn until all 66 are defeated. Due to the fast pace of the trial, it can be easy to miss one or two enemies; keep an eye on the enemy counter and make sure it's divisible by 11 before starting a new group. If it is not, an enemy was missed.

Mission Objective(s)

  • Defeat the Lost Leader, Prophet!

The Prophet will be an archvillain if team size is large enough and/or notoriety is high enough. Defeat all the Lost worshipers before defeating the Prophet to receive The Cleanser Badge.

File:Badge sewer trial achievement.png The Cleanser

You defeated all of the Lost worshipers before tackling their leader, ensuring he had no followers to fuel his power.

Proceed through the tunnel behind the boss to continue to the next section.

The Hydra Nest

Mission Objective(s)

  • The Hydra Nest
    • Defeat the Hydra Heads 0/2

The Hydra heads are always archvillains, regardless of team size and notoriety. The Hydra heads have no attacks themselves; however, they are protected by Spawns that randomly spawn. Additionally, occasionally the sewer water will erupt in damaging geysers. There are two types of geysers: one that starts out as a swirling, which results in a geyser that does a small amount of damage, and another that starts out as a small bubbling, followed by a giant geyser that can kill nearly anyone standing in or near it. confirm which pre-geyser animation matches which damage amount

Defeat the two Hydra heads to earn the Hydra Stomper Badge.

File:Badge sewer trial complete.png Hydra Stomper

You went into the depths of the sewers beneath Paragon City and took down two monstrous Hydra heads!

Rewards

Improved experience rewards from critters in the Trial, large chunks of (amount?) XP for completing each section of the trial, and archvillain XP for at least the two Hydra heads, if not the previous three bosses (depending on team size).

At least two Single Origin Enhancements around the level of the character, which can be well below level 22, when the standard store-purchased SOs can be slotted. If team size is big enough, a character can get at least five SOs from the four bosses. (Mid to high level characters may see SOs drop from the standard critters, as in normal content.)

Your choice of one of four temporary powers. The powers last for one week in-game or until level 22: