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Difference between revisions of "Crafted Base Items"

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(List of all arcane craftables. HELP: my SG doesn't have anything unlocked, what locked items am I missing?)
(Arcane: +badges)
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*'''Energy Aux'''
 
*'''Energy Aux'''
 
:*[[Crystal Ward]]
 
:*[[Crystal Ward]]
:*[[Mana Lens]]
+
:*[[Mana Lens]] (requires [[Emergency Capacitor Plans Badge]])
 
:*[[Mana Resonator]]
 
:*[[Mana Resonator]]
 
*'''Medical'''
 
*'''Medical'''
:*[[Tree of Wonders]]
+
:*[[Tree of Wonders]] (requires [[Auto-Doc Plans Badge]])
 
*'''Medical Aux'''
 
*'''Medical Aux'''
:*[[Spirit Signal]]
+
:*[[Spirit Signal]] (requires [[Robo-Surgery Plans Badge]])
 
*'''Raid'''
 
*'''Raid'''
 
:*[[Oracle]]
 
:*[[Oracle]]

Revision as of 13:51, 6 July 2007

Overview

While the Supergroup Base Editor includes a good assortment of items to put on your base at the salvage cost only, other items require you to first craft them by using Salvage, and in some cases, they have to be unlocked by earning Supergroup Badges first.

Component Salvage can be obtained by processing Base Salvage which drops from enemies at any Worktable, Forge, or Empowerment Station.

All crafted items can be Arcane or Technology. While this does not affect their functionality for the most part, as you can have a Technology energy generator and an Arcane control generator, it does affect Auxiliary items. An Arcane Control Aux item can only be attached to an Arcane Control item, and it will not work with a Technology Arcane item.

Arcane

  • Control Aux
  • Defense
  • Energy
  • Energy Aux
  • Medical
  • Medical Aux
  • Raid
  • Teleport
  • Workshop Aux

Technology

See Also