Christine Lansdale
Overview
Christine Lansdale is a hero contact in the Bell Point neighborhood of Independence Port. Christine Lansdale is a Natural origin contact. Her level range is 25-29.
Contents
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Story Arc
- 5 Missions
- 5.1 Check the research facility and make certain that Dr. Bradley and his people are safe
- 5.2 Hit the streets and defeat a few Sky Raiders
- 5.3 Defeat members of the Family in Independence Port
- 5.4 Break up deal between the Sky Raiders and Family
- 5.5 Defeat Sky Raiders in Terra Volta
- 5.6 Take the fight to the Family in Independence Port
- 5.7 Mission Name
- 6 External Links
Introductions
Contact Introduced By
New Contact(s)
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
I'd like you to introduce yourself to Ashwin Lannister from Hero Corps. They may be a for-profit organization, but they get the job done. He is currently focused on the Council and the Warriors. He has access to Training Enhancements.
Hero Corps doesn't always get the best press, but they are effective. Good luck, and keep your eyes open.
Information
Military Analyst
Christine Lansdale is a retired Air Force officer who now works as a military analyst for the armed forces as well as several private groups. She has recently begun doing some consulting for the Freedom Corps, whose non-profit ideology she prefers to the corporate culture of Hero Corps, one of her long-standing clients. Christine specializes in demystifying the military process for civilian companies and heroes who are trying to work with the armed forces. She has many friends and contacts on both sides of the fence, so she serves as a valuable intermediary between the secretive and suspicious military and the prideful and sometimes reckless heroes.
Initial Contact
The first thing I want you to know, is that I can make your job a lot easier.
Store
- Inspirations
- Level 25 Natural/Technology Dual Origin Enhancements (200% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (200% base costs)
- Level 30 Natural Single Origin Enhancements (150% base costs)
Story Arc
Template:Souvenir The Mysterious General Z
Thwart the assassination attempt
Briefing
There've been rumors circulating in the underground that the Sky Raiders are planning to assassinate T'mbe Alwani, the Ambassador from the African country of West Libertalia. I need someone to thwart that assassination attempt. Are you up to it?
If anything happens to the ambassador, we'll have to call this mission a failure. You had better bring along some extra emergency teleporters just in case.
Ambassador Alwani must be protected. If he dies, we could well have an international incident on our hands.
Mission Objective(s)
You hear a shout and a loud crash. Then silence.
- Stop Sky Raider assassination
- 3 people to rescue
- Take Ambassador to exit
You defeated the Sky Raiders and saved the ambassador and his entourage.
A mysterious statement | |
One of the men you rescued told you:
'I can't tell you what this was about, but if you want to learn, then maybe we can help each other out. I think we may have a mutual acquaintance we can work through. Your friend should get a message from me soon.' |
Notable NPCs
- American diplomat (NPC Ally)
- General Z (NPC Ally)
- Ambassador Alwani (NPC Ally)
Enemies
Sky Raiders
Debriefing
These flying mercenaries the ambassador described sound like the Sky Raiders. There have been rumors of high tech flying mercenaries working globally, and the Raiders' attempt on the Ambassador's life only confirm it.
Recover the stolen evidence
Briefing
I just got a strange message from someone calling himself General Z. According to him, the evidence that the Sky Raiders stole from Ambassador Alwani is being held in an old unused warehouse. If you can recover this stolen evidence, it could bring Sky Raider foreign operations to a halt.
That evidence should be enough to link the Sky Raiders to dozens of illegal operations in Africa.
Mission Objective(s)
According to the mysterious General Z, Ambassador Alwani's evidence is being held in this warehouse.
- Recover the stolen evidence
You recovered Ambassador Alwani's evidence against the Sky Raiders.
West Libertalian records | |
This extensive body of evidence makes it clear that the Sky Raiders are behind the terrorist actions in West Libertalia. Photos, eyewitness accounts, and recovered Sky Raider Equipment all corroborate the story. |
Enemies
Sky Raiders
Debriefing
Those West Libertalians are really thorough. Look at all of this evidence. There's no question that the Sky Raiders have been involved in those raids against Ambassador Alwani's Country.
Check the warehouse
Briefing
I got another tip from this mysterious General Z. He thinks it would be a good idea to investigate a local warehouse that's storing some equipment manufactured by Lockhart Aerotech. He mentioned that the records at the warehouse could give us some more information on the Sky Raiders' mercenary actions in West Libertalia. Considering his last time, maybe you should check out this warehouse.
These little tips from General Z seem to be good as gold. I wonder who he is?
Mission Objective(s)
General Z's second tip has led you to this Lockhart Aerotech warehouse. The first thing you notice is that there seems to be no one here to meet you.
- Recover records from warehouse
- Seek evidence, Speak with foreman
You found that the equipment stolen from Lockhart Aerotech was being used by Sky Raiders in West Libertalia.
Warehouse records | |
These records show a consistent pattern of thefts from this warehouse. Every two weeks, a batch of advanced parts comes into the warehouse; these parts are always stolen on the following night. The serial numbers on the stolen equipment match those on the Sky Raider gear seized by the West Libertalian government. |
Advanced parts | |
This box and many others like it are full of advanced parts produced by Lockhart Aerotech. |
The foreman's story | |
When you rescued the warehouse foreman, he told you:
'I guess you could say I'm used to those Sky Raiders by now. They raid this place on a regular basis, but my bosses don't want me to call the police on account of insurance costs. I just keep my head down and record what they take.' |
Notable NPCs
- Warehouse foreman (Hostage)
Enemies
Sky Raiders
Debriefing
The mysterious General Z was right; these records are most illuminating. It seems the Sky Raiders have been stealing tech from Lockhart for a long time. Then they've been using that technology in their mercenary campaign in West Libertalia. But from the records you found at Lockhart's warehouse, I'm not sure you interrupted a theft at all. More like a regular supply run. I'm going to have some people I know look into this.
Capture the fugitive politician
Briefing
We got another message from the mysterious General Z. He says that you should talk to a senator named Gil Armand about his foreign policy work. He even knows where to find him, which is something the police may be interested in. Gil Armand was indicted just this morning for connections to the Sky Raiders. The police took most of his papers as evidence, but Armand himself disappeared. If you could capture this fugitive politician, we could get two jobs done at once.
According to General Z, you'll be able to find Gil Armand in an unused section of the sewers.
Mission Objective(s)
This old section of the sewers seems like the perfect hiding place for a traitor.
- Capture Armand and his guards
You captured Gil Armand, the traitorous politician.
Gil Armand's story | |
When you captured him, Gil Armand spat out:
'Foolish hero! You may have caught me, but I will tell you nothing. Even as we speak, my brothers within the Sky Raiders have already stolen all the evidence that implicates me. You'll never find our secret base or retrieve your precious evidence. |
Notable NPCs
- Gil Armand (Sky Raiders Captain)
Enemies
Sky Raiders
Debriefing
It looks like Senator Armand wasn't lying. The Sky Raiders hit the police van that was carrying all the evidence tying Armand to their organization. You got Armand himself, at least. That's one fewer villain out on the streets.
Get the evidence back from the Sky Raiders
Briefing
General Z just sent me the location of a Sky Raider base we should be interested in. According to Z, this base is where the Sky Raiders are keeping the evidence that links Senator Gil Armand to their organization. The police sure would like to see that evidence returned. Of course, you'll have to go through the Sky Raiders to get it back. Can you do it?
I feel nervous sending you out on this one. General Z's tips have been good so far, but I still haven't been able to learn his identity.
Mission Objective(s)
You know that this is going to be dangerous, but the only way you're going to reach the truth is by fighting through the Sky Raiders to get there.
- Recover evidence from Sky Raiders
- 4 files to recover
You have recovered all the evidence from the Sky Raiders Base.
Non-Conventional Force Deployment | |
This government document, authored by the traitorous Senator Armand, proposes using a mercenary force for deniable black operations around the world. It specifically points to the Sky Raiders as prime candidates, citing Colonel Virgil Duray's strong sense of loyalty to the United States, despite his current rogue status. The document's signers include high-ranking military man and several prominent military contractors, among them one Tyrone Lockhart of Lockhart Aerotech. |
Enemies
Sky Raiders
Debriefing
I can't believe this government document. It's incendiary! It proposes using the Sky Raiders as mercenaries for illegal government operations. And it squarely states that Colonel Duray and the missing members of Vigilance didn't die, but went rogue. This could destroy the careers of numerous people in the military and intelligence community. I'll make sure that everything gets back to the police, and that copies of this paper get to the right people. This General Z isn't playing games.
Head to the Lockhart Aerotech office
Briefing
General Z's tips have led us to some remarkable conclusions, and I think we need to follow up on them. In particular, I'd like to know more about the connection between Lockhart Aerotech and the Sky Raiders. Can you head over to the Lockhart office and ask around?
I'd sure like to know why Tyrone Lockhart is advocating government use of mercenaries. The same mercenaries who are supposed to be stealing from his company, no less!
Mission Objective(s)
It's no visual clue that tips you off to the Sky Raiders' presence. It's the subtle whiff of gun polish.
- Seek evidence at Lockhart
- 4 bombs left, 3 clues left
You've prevented the Sky Raiders from destroying both the Aerotech office and the evidence you found there.
Research budget | |
Buried within the lines of this research budget are appropriations fro a special laboratory. This lab is assigned to research jet pack propulsion; it looks like it could be a secret factory for Sky Raider equipment. |
Incriminating photo | |
This picture shows Tyrone Lockhart, majority owner of Lockhart Aerotech, standing near a prototype jet pack with three other men. One of them is identifiable as Col. Virgil Duray, leader of the Sky Raiders. A second is clearly Wayne Evans, the deceased hero Indomitable. The third man is an older military officer identified as General Aarons. He looks quite familiar. |
Order forms | |
These order forms seem perfectly normal at first glance. However, closer inspection reveals that they list the items the Sky Raiders have stolen from Lockhart Aerotech over the last few months. |
Enemies
Sky Raiders
Debriefing
It's a good thing you got there when you did, or the Sky Raiders would have bombed that Lockhart office to smithereens. A lot of people owe you their lives today.
I guess the Sky Raiders were trying to destroy this evidence you found. And I can see why! This strongly hints that Lockhart Aerotech is working with the Sky Raiders. In the right hands, it's enough to start an investigation, at the very least.
Protect the research facility
Briefing
We have another tip from General Z. It seems the Sky Raiders are going to clear out that secret research facility you learned about. They don't want any evidence of their connection to Lockhart Aerotech to fall into your hands. Can you protect that research facility and prevent a massacre?
Most of those researchers probably didn't even know that their hard work was going to help the Sky Raiders.
Mission Objective(s)
The security system is already offline. You only hope the Sky Raiders haven't finished their grim work.
- Defeat lead Raider, his guards
- Save technician! 3 clues to find
You saved the researchers and kept the Sky Raiders from acquiring the lab's prototypes.
Note
There is not a named leader for this mission.
Prototype parts | |
These are plans and early prototypes for advanced versions of several key Sky Raider technologies. |
Nemesis weapons | |
The brass fittings and delicate filigree mark these weapons as Nemesis' technology. Each piece is in perfect condition. You have to wonder how Lockhart Aerotech obtained them. |
Research records | |
These detailed notes show that the direction of this facility's research was often based on mandates from the company CEO, Tyrone Lockhart. The researchers specialized in reverse engineering acquired technology. |
The researcher's story | |
When you rescued the researcher, he told you:
'I was told to shut down the lab's security system pending an upgrade today. We needed the upgrade to provide extra security for the military team that's coming to see our new prototypes. I hear they're looking into the creation of a new Vigilance team!' |
Notable NPCs
- Technician (Hostage)
Enemies
Sky Raiders
Debriefing
Looks like General Z pointed us in the right direction again. Not only is all the evidence linking the Sky Raiders to Lockhart Aerotech still intact, but you've also kept those flying mercenaries from getting their hands on those new weapon prototypes.
Rescue General Aarons
Briefing
General Z just contacted me by phone, but he got cut off in the middle of our conversation. And I think I know why. Channel 6 just ran a story about the Sky Raiders attacking a private jet in flight. According to the newscaster, the Sky Raiders kidnapped returned General Howard Aarons.
Looks like the Sky Raiders may have figured out Z's identity and decided to strike against him. I need you to rescue General Aarons. After all he's done for us, it's the least we can do. Take this spare emergency teleporter, just in case.
General Aarons put himself on the line to get all of this information about the Sky Raiders into the open.
Mission Objective(s)
The Sky Raiders are sure to put up a fight, but you're ready for anything they can throw at you.
- Rescue General Aarons
- Seek clues, Unlock back room
You rescued General Aarons from the Sky Raiders.
Lockhart Aerotech supplies | |
These boxes contain supplies that were supposedly stolen from Lockhart Aerotech over the last few weeks. |
Notable NPCs
- H.A.V.O.C. (Sky Raiders Jump Bot Incinerator)
- Mysterious Soldier (Nemesis Lieutenant)
- General Z (NPC Ally)
Enemies
Nemesis
Sky Raiders
Debriefing
All the evidence about the military connection to the Sky Raiders has gone on to the proper people. My military contacts have reported a sudden flash of resignations going high up the chain of command. Also, I think you'd be interested to know that the FBI has started an investigation into Tyrone Lockhart, CEO of Lockhart Aerotech. It seems they don't appreciate his company's efforts to supply the Sky Raiders with technology.
You've wrapped this one up nicely. But one thing still bothers me. That lab with the new Sky Raider gear. They were reverse engineering technology that looked like it belonged to Nemesis. Yes, Nemesis. The arch-villain who tried to take over the United States during the 1940's. No one's heard from him in 60 years, but that technology looked brand new. Puzzling, puzzling. Maybe we'll learn more about this one day.
Missions
Template:Mission Common Go to the warehouse and recover anything you find there Template:Mission Common Prevent Frankie from sleeping with the fishes Template:Mission Common Get over to Speilman's warehouse and defeat any of the Family you find there Template:Mission Common Go to the office, prevent the fire from starting, and rescue the people that are being held by the Family Template:Mission Go see Gordon Bower Template:Mission Common Go to the office where Frank Brandon works, and get him out safely
Check the research facility and make certain that Dr. Bradley and his people are safe
Briefing
The Sky Raiders were recently stealing Rikti technology for a European crime syndicate. Interpol caught the syndicate's buyers, but not the Sky Raider contacts. Officially, the case is closed, but I think the Sky Raiders may try to make some side money by stealing more Rikti technology. We have their list of targets facilities, and I've been asking heroes to check things out. Could you go to one of the targeted facilities and make certain that Dr. Brandon Bradley and his people are safe?
If the Sky Raiders are going to attack that lab, you'll have your work cut out for you. Ensuring the safety of Dr. Bradley and his people will be your to priority. Also, the Sky Raiders employed jump-bots on each of the previous thefts, so if they do hit this place, you'll have to take it out too.
Mission Objective(s)
The improved security on this facility has obviously been bypassed. It looks like the Sky Raiders are already on the attack.
- Defeat leader Raider, his guards
- 2 technicians to save, Find Dr. Bradley
You rescued Dr. Bradley and his assistants and recovered a Jumpbot memory unit.
Dr. Bradley conversation | |
When you rescued him, Dr. Bradley told you:
'It's lucky you arrived when you did. The Sky Raiders were going to take anything that wasn't bolted fast! They wouldn't have found much here, however, as we had just transferred much of the Rikti technology we had been studying to another facility. However, they spoke of being on a tight schedule to finish this series of raids, so I'm afraid they may be planning to strike other locations. |
Notable NPCs
- Dr. Brandon Bradley (Hostage)
Mission Objective(s)
- Talk to Justine Kelly
Briefing Justine Kelly
Christine Lansdale said you would be coming. Jumpbot computers are normally destroyed when they self destruct, so this is a really lucky catch. Let me take a look. Deep analysis would take too long, but I can give you it's rendezvous coordinates. Go check them out.
Sky Raider Coordinates | |
Justine Kelly was able to pry a great deal of information from the Jumpbot memory core you captured, including a return location that should lead right back to the Sky Raiders. |
Mission Objective(s)
You are greeted almost immediately by the sounds of conflict.
- Defeat all Sky Raiders
You cleared the Sky Raiders Facility.
Debriefing
You did a great job fighting through what was starting to look like a total mess. I'm guessing the Lost tried to jump the Sky Raiders to steal whatever Rikti devices they'd found and sell them. It is kind of weird that they acted so quickly, though, but there are a lot of mysteries about the Lost. The important thing is that you stopped the Sky Raiders.
Hit the streets and defeat a few Sky Raiders
Briefing
The Sky Raiders have been increasing the tempo of their operations, apparently they think that a couple of successes against some of the city's younger heroes makes them unstoppable. I'd like to see them get stopped, hard, and I would like to see you do it.
The Sky Raiders got a few successes in Terra Volta recently, but wherever or whenever you can stop their actions is a good place to start.
Mission Objective(s)
- Combat Sky Raider menace
- Defeat 30 Sky Raiders
You have defeated enough Sky Raiders.
Debriefing
The Sky Raiders are a pretty bold and gung-ho outfit. But I think you've done a great job of showing them that their kind of law-breaking won't be tolerated.
Defeat members of the Family in Independence Port
Briefing
The Small business association in Independence Port are reporting an increase in activity by The Family in the zone. They're pushing people around and acting like they're the real power in the area. People are hoping that a hero will be willing to show those thugs who the real power in the city is.
Defeating about 30 Family members or so should be enough to demonstrate that they're not untouchable. I've heard that they've recently stepped up operations around Power Island, but you should be able to make an impression on them anywhere in the zone you can find them.
Mission Objective(s)
- Defeat 30 Family in Independence Port
You have defeated enough The Family
Debriefing
Thugs like the Family always try to assert their power over honest people. As long as there are heroes to stand against them, they won't be able to get away with it.
Break up deal between the Sky Raiders and Family
Briefing
The Sky Raiders and The Family aren't always on the best of terms, but they've been known to make deals with each other from time to time, Usually The Family likes to hire the Sky Raiders for mercenary work against their enemies, however, from time to time they have goods they want to exchange, This time, I've learned where such a deal is about to go down. Interested in breaking that deal up? They'll try to take care of business fast, though, you'll probably only have an hour and a half at the outside.
You'll have to do more then just show and bust some heads to see this one through, You'll need to gather all of the evidence and take down the negotiators for both sides. It's very likely that they'll be well protected, though, so you may want to take some allies with you. The Raider's negotiator will probably be a Lt. Vega, and if my sources are right, the Family will have 'Spats' Malone there for their end of the deal.
Mission Objective(s)
You spot Sky Raider guards and Family thugs both keeping watch for trouble. Trouble like you.
- Stop villains' leaders, their men - 1:30:00
- 6 pieces of evidence to gather
You found all the evidence for the deal and defeated both side's negotiators.
Advanced assault rifles | |
These high powered weapons are the type of high-end military hardware normally used by the Sky Raiders. |
Smuggled diamonds | |
This crate contains dozens of black velvet lined metal cases, each filled with gem-quality diamonds. From the markings on the crate and the few flecks of blood on the cases, you can determine that these diamonds were most likely stolen from the African country of West Libertalia. |
Superadine doses | |
This crate contains hundreds of vials of Superadine, the drug pushed by the Family and it's sub-groups. |
Account numbers | |
These account numbers and passwords will give access to a great deal of money hidden in offshore accounts. |
Notable NPCs
- Lt. Vega (Sky Raiders Captain)
- 'Spats' Malone (The Family Underboss)
Debriefing
From what you gathered it looked like they were trading Weapons and diamonds for Superadine and money in offshore accounts. I'm glad you were able to break this one up, it would have been the kind of win-win deal for the bad guys that would have made innocent people lose.
Defeat Sky Raiders in Terra Volta
Briefing
The word is out that the Sky Raiders think that they're close to being unopposed in Terra Volta. I'd like you to show them just how wrong they are.
The Sky Raiders shouldn't be hard to find, but I've heard that the Challenger Technology center and the Carter Engineering complex are particularly overrun right now. That doesn't mean you have to confine yourself to those areas, though.
Mission Objective(s)
- Combat Raiders in Terra Volta
- Defeat 30 Sky Raiders
You defeated enough Sky Raiders in Terra Volta.
Primary Enemies
Debriefing
The word is out that the Sky Raiders are reassessing their activities after the battle you gave them. Good work.
Take the fight to the Family in Independence Port
Briefing
I have a warning for you. My contacts tell me that the Family have put the word out that you're not welcome in Independence Port. They've put a hit on you, and a bounty for any family member who takes you down. I think you might want to be a bit pro-active and take the fight to them on the streets of Independence Port.
The Family don't play around. You'll have to defeat about 30 of them or so to get the message across that you're not playing either. If you're having trouble finding them, you might want to try the Justice Quay.
Note: There is an ambush after accepting this mission.
Mission Objective(s)
- Defeat the Family in Independence Port
- Defeat 30 Family
You've taught the Family the lesson. The hit is off.
Primary Enemies
Debriefing
The Family have withdrawn the hit on you. You caused enough damage that it was just too dangerous for them.
Mission Name
Briefing
Mission Objective(s)
Primary Enemies
Notable NPCs
Debriefing