Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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  • ...ter}}, the computer tech is a little odd, I'll admit, but no one knows the system better then he does. He's upstairs by the computers in the main lobby. ...Manager, but he says they need techs to work out the kinks in the vending system... I guess that's true, but I've got CHARISMA! I can't waste it on fixing c
    16 KB (2,567 words) - 00:35, 5 October 2014
  • ...lings, and spawned entities don't drop tickets. Nor do any foes that [[Con System|con grey or less]]. ...rchitect]], other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets e
    5 KB (865 words) - 05:27, 21 April 2020
  • [[Issue 14]] introduced the [[Architect Entertainment]] system, with many related badges For both Heroes and Villains it added 1 Explorati
    20 KB (2,491 words) - 14:41, 5 January 2014
  • *Completed a Time Travel mission, including any mission under the flashback system.
    24 KB (3,303 words) - 21:16, 24 August 2019
  • {{blue|'''Rating Stories - The Star System'''}} <br /> ...end, we have to heavily monitor all the stories being created within this system. We hope you will aid us in keeping a watchful eye for stories, characters
    67 KB (11,479 words) - 06:04, 23 August 2009
  • ...have an animation when you're done with them. And yes, get it out of your system -- let your first freed captive use "puke" as a rescue animation.
    41 KB (7,114 words) - 13:40, 20 July 2011
  • * The [[Power Transfer System]], which provides cheap, clean, and efficient energy for [[Cap au Diable]]
    2 KB (261 words) - 15:52, 17 April 2014
  • * The [[Ticket]] award system: Each type of enemy has a chance to drop a small, medium and large number o * The Mission Architect System is a "Global" System that links all servers in North America and Europe.
    31 KB (4,913 words) - 21:26, 27 August 2014
  • ...you want to make your own group or custom boss with the Mission Architect system? You came to the right place! This guide is intended to go over all the inf ...ht enemies that can wipe their team every encounter. The Mission Architect system allows the players to create very powerful units, so always be careful and
    39 KB (6,822 words) - 03:10, 16 July 2012
  • This tutorial will not go into detail as to what everything is. The help system, and further guides, will go into much greater detail. This tutorial is her
    3 KB (388 words) - 19:56, 26 June 2013
  • We'll go over these, and the files they may make on your local system. Local system?
    12 KB (2,016 words) - 02:39, 10 June 2009
  • ...y to save a character, and forget you have another with the same name, the system will prompt you ("Would you like to overwrite?") If you do NOT want to over All in all, a simple system to create characters, using all the things you've done before.
    19 KB (3,342 words) - 03:11, 16 July 2012
  • ...layer-created [[critter]] made with the [[Mission Architect Custom Units]] system.
    267 B (31 words) - 22:55, 18 October 2009
  • Your overall expertise in everything relating to the Mission Architect system has earned you the title of Mission Engineer.
    4 KB (510 words) - 17:17, 5 January 2014
  • [[Category:Invention System]]
    35 KB (5,086 words) - 17:33, 30 October 2011
  • ...0a0;background-color:#fffff0;">This page is about a player-created tagging system, not officially endorsed by the City of Heroes development team.</div> * '''[ACMA]''' - Architect System Mission Arc
    5 KB (862 words) - 00:38, 4 July 2014
  • *Completed a Time Travel mission, including any mission under the flashback system.
    24 KB (3,260 words) - 00:17, 23 March 2012
  • ...CommandArticle|command=help|aliases=h|note=Brings up the in-game Help Menu System.}}
    137 B (17 words) - 16:30, 7 May 2009
  • ...rom", and the scientists modified it to work as a central organ in Eddie's system.
    12 KB (2,027 words) - 17:27, 20 February 2014
  • *Introduction of the [[Incarnate System]], an end game system {{green|''(Note: This was removed from Going Rogue's initial release, and r * No access to the [[Incarnate System]]
    9 KB (1,251 words) - 00:08, 14 December 2013

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