Infernia
Overview
Infernia | |
---|---|
Omega Team Survivor | |
Zone | Rikti War Zone |
Coordinates | (328, -1175, -2186) |
Level Range | 40-50 |
Introduced By | None |
Introduces | None |
Enemy Groups | +++ Missing Information +++ |
Requires Who Will Die, Episode 7.
Infernia is a hero and villain contact in the Vanguard Compound neighborhood of Rikti War Zone at coordinates (328, -1175, -2186). Her level range is 40-50. She is standing 98 feet south of the Fateweaver. Infernia is the seventh contact in the Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.
Contents
Introductions
Contact Introduced By
None; Infernia is available through the Signature Story Arc Contact option.
Information
Omega Team Survivor
Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Missing Initial Contact Dialogue
Content Not Purchased
You need to purchase the seventh episode of the first signature story arc, Who Will Die, or be a VIP in order to play Infernia's story arc.
Story Arc
Merit Rewards: This activity awards ? Reward Merits. |
To Something Greater
Souvenir
Part One: Unlikely Allies
Briefing
Character. We don't have a lot of time to talk. I'm sure you're fully aware of the situation we're all in. Darrin Wade is attempting, as we speak, to summon Rularuu into this world. He has Statesman and Sister Psyche's powers at his disposal and is almost impossible to beat.
Wade's whole plan has left the Freedom Phalanx and Vindicators a wreck, so they're both out of the picture. Vanguard is dealing with reports of Rularuu monsters appearing all over the world, except for Paragon and the Isles. Seems like Wade is doing his best to keep everyone as spread out as possible.
That leaves you and a select few who may have the capabilities of actually stopping Darrin Wade before his plans come to fruition. As always, Vanguard is ready to do whatever it takes to face off against inter-dimensional threats. I have a few ideas of how we can handle this. Are you ready to take the fight to Darrin Wade and end this once and for all?
This arc contains elite bosses, which may be difficult to defeat by yourself.
- Agree to form a task force
Alright, so we need to determine where Darrin Wade is and stop him from pulling off whatever he's planning, right? I've talked with the wizards in Vanguard and Dark Watcher, and we've come up with a plan.
Darrin Wade used an incredible amount of magic to kill off Statesman. Dark Watcher believes that if we investigate the scene where Statesman died, we could try to pick up Darrin Wade's magical signature and pick up his trail from there.
It's not much, really, but it's something. We could always just sit back and wait for him to destroy the world, but I think we both agree it's a little better to be pro-active, eh? We'll have a helicopter bring you over to the site whenever you're ready.
Unnecessary Solicitation
We don't have time to waste, Character.
Mission Objective(s)
The Vanguard helicopter was forced to drop you off at the caverns at the base of the temple due to a high number of Arachnos flyers patrolling the area.
Recluse and his army must have thought of a similar idea that Dark Watcher had.
- Investigate the Cimeroran Temple
- Get to the top of the Cimeroran temple
- Defeat Ghost Widow
- Speak with Scirocco
You've agreed to have Arachnos work together with you and discovered that Darrin Wade went into the Shadow Shard!
Enemies
Notable NPCs
- Ghost Widow (Arachnos Archvillain, Enemy)
- Scirocco (Arachnos Archvillain, Neutral)
Briefing
Debriefing
Arachnos was there?!
...
...
Well, I guess we can use all the help we can get, Character. If what Scirocco said is true, we know where we have to go next, although I'm a little worried that this could lead to a trap.
Background
Infernia is a NPC ally who is found during the mission Save captured psychics from Lady Grey (CoH and CoV, levels 45 - 50). She is one of the survivors of the legendary Omega Team. She will have been captured by the Rikti and in need of a rescue when you find her first, and must be freed so she can help you.
Once free, she will follow you and will attack any Rikti in her aggro range. She must be escorted to the mission exit, though does not need to survive, as the mission will not fail if she falls.
Once she is free, an ambush consisting of two waves of Rikti will attack her.
During the mission, Infernia has the hit points of a Boss of the level of the mission. Her powers are very damaging once she gets in melee range. Her survival is not paramount to the mission's success, though this may require further testing with different parameters.
Some advice would be to not bring her or her sister Glacia to fight Dra'Gon, who has some nasty Area of Effect attacks. Although it is unlikely none of the sisters will be able to gain enough aggro for him to kill them directly, the area attacks can still kill them accidentally.
As a final note, you need to free Infernia so Glacia and her captors spawn. Once Glacia is free, Dra'Gon himself will spawn.
Dialogue
Information
Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.
Powers
During the mission, she will use Fiery Melee powers:
Powers
Fire Smash Melee Heavy Smash, Damage over Time (Fire), Knockback
Behemoth fire punch attack
Scorch Melee, Minor Damage (Fire), Damage over Time (Fire)
Infernia's hands are engulfed in flames, igniting the target.
Fire Sword Melee, Lethal/Fire Damage, Damage over Time, Fire
Infernia can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time.
Fire Breath Ranged, Cone, Damage over Time (Fire)
Infernia breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Combustion Melee, Area of Effect, Moderate Damage over Time (Fire)
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.
Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
Fire Sword Circle Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.
Greater Fire Sword Melee, Superior Damage (Fire/Lethal)
Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold)
While this power is active, Fire Shield gives Infernia good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.
Healing Flames Self Heal, +Resistance (Toxic)
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.