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Mickey the Filch

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Revision as of 04:10, 8 February 2009 by Blondeshell (Talk | contribs) (Initial Contact)

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Overview

Mickey the Filch
File:Mickey The Filch.jpg
Broker
Zone Sharkhead Isle
Coordinates (-1757, 0, -1070)
Introduced By None, he is a broker.
Introduces Lorenz Ansaldo
Vince Dubrowski
Captain Petrovich
Darrin Wade
Enemy Groups

Badge villain council.png Council
V badge Longbow.png Longbow
V badge Hero.png Paragon Heroes
V badge PPD.png Paragon Police Department
Badge villain family.png The Family

V badge Vindicators.png Vindicators
v  d  e


Mickey the Filch is a villain contact in Sharkhead Isle at coordinates (-1757, 0, -1070).

Mickey will give you a heist mission for every five schemes you complete from the Rogue Isle Protector. He has up to three new contacts available.

Introductions

Contact Introduced By

  • None. Mickey is a broker.

New Contact(s)

If you don't mind doing some work for the Family, I've got someone you should meet. His name is Lorenz Ansaldo, a troubleshooter for the Family in Sharkhead Isle. The Family supplies him with Natural and Technology Enhancements.

Lorenz is a bit of a character, but he can set you up with some good work.

Have you met Vince Dubrowski? He's working for the Cage Consortium, trying to keep their Sharkhead Isle mining operation in the black. That brings him into contact with the Scrapyarders quite a bit. His connections at Cage can get him Natural and Technology Enhancements.

When it comes to dedication, Vince takes the cake. Don't say a word against Cage Consortium where he can hear.

You ever heard of Captain Petrovich? He's an old sea captain that's been around the Rogue Isles for ages. Nobody knows how, but he's got some secret connections that get him Technology and Science Enhancements.

He's a surly sort, but a solid old fella.

Operative Kirkland keeps tabs on the various factions on Sharkhead Isle, and looks for freelancers willing to do service for Arachnos. Arachnos keeps him supplied with plenty of Natural and Technology enhancements.

Operative Kirkland is an efficient and loyal member of Arachnos. Do good work for him and he can assure you patronage from the Arachnos elite down the line.

Diviner Maros is a member of the Circle of Thorns, but even the others in the Cult seem to be scared of him. Rumor is that he can see the past and the future, but no one is sure if it's true or not. What is known is that he's looking for freelancers to complete some special work for him, and that even though others in the Circle aren't happy with that, no one's made a move to stop him. Probably because they're afraid of what he knows. Maros has an endless supply of Magic and Mutant enhancements.

Maros says a lot of strange things. Don't let him get into your head.

There's a strange man by the name of Darrin Wade outside of the hospital. He claims to be an ex-member of the Midnight Squad. Now he deals in arcane lore and selling relics on the black market.

Missing rest of text

Information

Broker

Mickey used to be a bookkeeper for the Cage Consortium. How he got thrown out and didn't end up in Potter's Field is a subject of some debate. Most think he got caught embezzling but had enough evidence hidden around to keep him from getting whacked.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Hello. I'm Mickey. I'm called the 'Filch,' but I think that's an unfair characterization. At any rate, I now have you in my files. I suggest you carry out your own business around here and I'll contact you as I hear about jobs that suit your particular abilities.

You're playing with serious business here in Sharkhead, Character, and if you want to earn my trust you'll have to work harder than you're used to. Pull five jobs, then we'll see about a heist.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Missions

Template:MayhemSteelCanyon

Template:MayhemIndependencePort

Removed missions

Rob the Chum Bucket

Mission Briefing

The Chum Bucket. Everybody knows it. It's Mako's own personal casino. It'd take someone with real guts to knock over that place. Someone like you.

Mission Acceptance

Get to it!

Mission Objective(s)

  • Defeat all security
  • Crack the safe

Clue: The cash

Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.

Debriefing

You didn't leave anyone alive, did you? That's good, for both of us.

Rob the 22nd National

Briefing

I've got a secret for you: I know where Kirk Cage does his banking. He keeps some Consortium guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it.

Watch out for those Consortium guards. They can be tough to deal with.

Mission Objective(s)

  • Get the loot
  • Defeat security to escape

Clue: Loot

Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.

Debriefing

Nice moves. As long as Kirk Cage never finds out who took his money, we're golden.

External Links