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Difference between revisions of "Patch Notes/2008-02-12"

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(Added TF fix. Portal Fix and RWZ intro mission fix, as per late added patch notes)
m (Fixed Rage link)
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* Taunt Aura powers, such as [[Invincibility]], no longer accept Taunt IO Set Enhancements.
 
* Taunt Aura powers, such as [[Invincibility]], no longer accept Taunt IO Set Enhancements.
 
* Increased damage on Force Field [[Repulsion Bomb]]. Previously, it was Minor damage (scale 0.1) and it is now Moderate damage (scale 1.0) The Endurance cost of this power increased slightly, as a result of this change.
 
* Increased damage on Force Field [[Repulsion Bomb]]. Previously, it was Minor damage (scale 0.1) and it is now Moderate damage (scale 1.0) The Endurance cost of this power increased slightly, as a result of this change.
* [[Super Strength]] [[Rage]] no longer has an Only Affect Self period. Instead, it is given a huge damage reduction coupled with the inability to use Temporary Powers for 10 seconds as its ‘crash’ effect. Be careful if using Rage while wearing a disguise, such as a Freakshow Disguise or the Holographic Projector, as this crash will disable those effects!
+
* [[Super Strength#Rage|Super Strength Rage]] no longer has an Only Affect Self period. Instead, it is given a huge damage reduction coupled with the inability to use Temporary Powers for 10 seconds as its ‘crash’ effect. Be careful if using Rage while wearing a disguise, such as a Freakshow Disguise or the Holographic Projector, as this crash will disable those effects!
 
* [[Super Reflexes]] powers which granted Defense Debuff Resistance were, in most cases, not increasing that resistance when enhanced. This has been corrected. In other words, your Defense slotting will now also increase your resistance to Defense Debuffs
 
* [[Super Reflexes]] powers which granted Defense Debuff Resistance were, in most cases, not increasing that resistance when enhanced. This has been corrected. In other words, your Defense slotting will now also increase your resistance to Defense Debuffs
 
* Force Field Repulsion Bomb Knockback changed to Knockdown.
 
* Force Field Repulsion Bomb Knockback changed to Knockdown.

Revision as of 19:22, 18 February 2008

2.12.08 Version 16.200801222.5T2

COMBINED NOTES

Feature - Combat Attribute Window

  • This window displays all the character’s current attributes.
  • It can be accessed by clicking on the “Powers” text on the Powers Icon Tray.
  • Players may also access the Combat Attribute window with the following command : “/toggle combatnumbers
  • Below each attribute is a list of all powers affecting the attribute and the power's contribution.
  • There should be tooltips for every attribute thoroughly explaining them.
  • Each attribute can be sent to the Attribute Monitor window (via right-click context menu)
  • Masterminds can right-click their pet and view their pet’sattributes.

Attribute Monitor

The Attribute Monitor window is a minimalist window designed to be unobtrusively left up at all times.

  • Up to 10 attributes can be monitored.
  • You can drag the window to any part of the user interface.
  • You can right-click on elements to re-order or remove them.
  • If there is a monitored attribute, the window will stay open. If all attributes are removed, it will close
  • If you right-click the buff icons by the health bar the context menu should list everything it’s actually doing.

Game

  • XP Curve Adjustment:
    Enemy XP values (and Influence/Infamy dropped) have been increased across nearly all levels. The size of the increase directly relates to datamined leveling speeds for characters, so levels where characters have found themselves ‘stuck’ or ‘slowed’ will have enemies of that level’s XP increased more than other levels. Enemy Levels with the greatest increase in XP rates are: 13 to 20, and 36 to 50. Other levels have had smaller, but still significant, XP and Influence adjustments. This may mean that characters will find it impossible to do ‘all’ the content of a given level range before outleveling it.
  • Debt incurred for being defeated has been lowered by 20% across all levels.

Tasks

  • Players can now drop missions as often as once every 3 days.
  • Spawns in Task Forces, Strike Forces and Trials will now spawn enemies for at least the minimum size required to start the Task Force, Strike Force or Trial.

For example, if a Task Force requires 4 players to start and a team of 8 start the Taskforce, the spawns will spawn for a team size of 8. If 4 players drop out of this Task Force leaving only 4 players left in the team, the spawns will adjust to a team size of 4. If 2 more players leave the Task Force leaving only 2 players, the spawns will remain at a team size of 4, since that is the minimum size required to start the Task Force

  • Fixed a bug where players that weren’t level 35 or higher could get missions in the Rikti War Zone through the Ouroboros device.
  • Fixed an issue where Task Force/Strike Force members could buy from contacts using cell phones.
  • Fixed bug that caused some flashback missions to spawn enemies for a group size of 8, regardless of the size of the group.
  • Fixed Flashback story arc "Alone In The Darque" – it was not awarding a gold star on completion, or counting for any Challenge badges

Bases

  • Keeping track of what goes in and out of base storage bins has been improved. When you query any of the storage bins in your base (invention, inspiration, enhancement, etc.) they will now show a unified log for anything stored in all shared bins within the base. This change addresses a stability issue with the previous log file system that only impacted extremely large bases.

Powers

  • Ouroboros Portals can no longer be opened in the Ouroboros zone.
  • Ouroboros Portals may no longer be summoned in PvP Zones.
  • Ouroboros Portals will no longer aggro critters.
  • Using your Summon Ouroboros Portal power while your portal still exists should no longer cause the power to fail.
  • Tweaked Group Flight to help alleviate latency issues with the power.
  • Moment of Glory: Removed Health crash and Heal resistance. Reduced Recharge time to 240 seconds (four minutes). Decreased Protection, Resistance and Defense durations to 15 seconds.
  • Flares for Blasters and Dominators range increased from 60’ to 80’
  • The Recharge time for Choking Cloud has been reduced from 90 seconds to 20 seconds.
  • Taunt Aura powers, such as Invincibility, no longer accept Taunt IO Set Enhancements.
  • Increased damage on Force Field Repulsion Bomb. Previously, it was Minor damage (scale 0.1) and it is now Moderate damage (scale 1.0) The Endurance cost of this power increased slightly, as a result of this change.
  • Super Strength Rage no longer has an Only Affect Self period. Instead, it is given a huge damage reduction coupled with the inability to use Temporary Powers for 10 seconds as its ‘crash’ effect. Be careful if using Rage while wearing a disguise, such as a Freakshow Disguise or the Holographic Projector, as this crash will disable those effects!
  • Super Reflexes powers which granted Defense Debuff Resistance were, in most cases, not increasing that resistance when enhanced. This has been corrected. In other words, your Defense slotting will now also increase your resistance to Defense Debuffs
  • Force Field Repulsion Bomb Knockback changed to Knockdown.
  • Force Field Repulsion Bomb now accepts Damage Enhancements
  • Vahzilok Disease should fade after 3 hours now.
  • Nictus Hunter Quantum Array Guns bonus damage against Kheldians is no longer irresistible.

User Interface

  • For Windows Vista Users: Added Vista compatible cursors for when the game is run in Full Screen mode. Vista users will no longer need to use the “-compatiblecursors 1” line in their CoHUpdater.exe shortcut to make their cursor appear.
  • Characters below 10th level cannot send emails.
    • Characters that are not high enough level to send emails can now delete emails they receive.
  • Added two buttons to the Log In screen.
    • Manage PlayNC Account – Clicking this button will launch the default web browser and take players to the PlayNC.com website to add more time or upgrade their City of Heroes account.
    • View Community Website – Clicking this button will launch the default web browser and take players to the City of Heroes website.
  • Auction House
    • Sort by Rarity filter added.
    • Get all Influence / Infamy button added.
  • Combat Channel (found on the Chat tabs)
    • Hit rolls have been added to the text in the combat channel.
  • Context Menu for Buff Icons added (found underneath the Health and Endurance bars, and to the right of the team member list when grouped.)
    • The Context Menu for Buff Icons shows the effect of the buff.

Veteran Rewards

  • 45 Month Veteran Reward added. This reward grants a free respec.

Inventions

  • Ultra Rare Enhancements and their Set Bonuses should now work at all levels if exemplared.
  • Ultra Rare IO Enhancements now correctly state they cannot be slotted until level 50.
  • Fixed inconsistent Salvage requirements on new Issue 11 Recipes (Level of recipe did not match level of Salvage needed for it)
  • Allowed slotting level range for Crafted Enhancement Set - Sniper / Extreme Measures should now be correct.
  • Allowed slotting level range for Crafted Enhancement: Boost Set: Red Fortune should now be correct.
  • Energy Manipulator: Chance to Stun will no longer have any effect on PVP targets.
  • Achilles’ Heel: Chance for Resistance Debuff should no longer accidentally debuff the caster
  • Touch of Lady Grey: Chance for Negative Energy Damage will no longer damage the user in certain cases.
  • Endurance Modification IOs should now affect endurance draining powers such as Short Circuit.
  • Performance Shifter: Chance for +Endurance is no longer resistible. If your powerset includes Endurance Drain resistance, you will now see full benefit of this enhancement.
  • Force Feedback Chance for Recharge should no longer display the wrong Icon on the status effect bar.
  • Absolute Amazement: Chance for To Hit Debuff was buffing enemies To Hit Value. This has been corrected and it will now properly reduce an enemy’s chances to hit.
  • Absolute Amazement: Chance for To Hit Debuff when slotted into a pet summoning power would sometimes proc on the caster. This has been corrected.
  • Karma: Defense/Recharge was inadvertently giving global recharge bonuses, rather than adding recharge only to the power in which it was slotted. It behaves correctly now.
  • Dampened Spirits: To Hit Debuff/Endurance Reduction was using an incorrect table lookup to determine its To Hit Debuff value. This has been corrected.
  • Corrected an issue which would prevent you from slotting Dark Watcher’s Despair: Chance for Recharge Slow or Touch of Lady Grey: Chance for Negative Energy Damage if you had Gaussian’s Synchronized Fire-Control: Chance for Build Up already slotted in any power.
  • Endurance Modification IOs were always applying the End Mod value on a single attribute IO. For Multiple attribute IO’s this was not correct! The buff amount from multiple attribute IOs has been corrected they follow the established rules.
  • Fixed an issue which could cause Confusion powers to cause aggro if they were slotted with the Contagious Confusion enhancement.
  • Changed display name of ‘Debilitative Action: Recharge/Immobilize’ to match what it actually does. It is now ‘Debilitative Action: Immobilize/Endurance Reduction’
  • Fixed bad descriptions in Recipes
  • Many cases where the Recipe name did not match the resulting Enhancement have been fixed.
  • Updated display names of all IO Set Bonus powers to be more user friendly.

Server Transfer

  • Clarified Character Transfer warning to indicate that Arena kiosk ratings do not transfer with a Server Transfer.

Graphical Effects

  • Full animation for Whirling Hands (as well as all other powers that share this animation) has been restored.
  • Summoned Snow Beast will no longer play their spawn animation twice when summoned.
  • Oil Slick will now display a ‘Defense Debuff’ graphic effect on targets.


Zones

  • As an exploit fix, experience rewards were removed from Rikti Portals. To compensate for this change, the Rikti Communications Officers who summon them now give greater experience when defeated.
  • Experience and Influence rewards were removed from the Ouroboros Flashback mission “Welcome to Vanguard”

CITY OF HEROES

Powers

  • Scrappers
    • Scrapper Martial Arts Crippling Axe Kick had its recharge time listed as ‘Fast’ when it should be referred to as ‘Moderate’. The help text has been corrected.
    • Scrapper Invincibility was set to use the wrong operator for its Taunt Aura. This has been corrected and should be back to its I10 effectiveness.
  • Blasters
    • Energy Blast Power Bolt for Blasters had a 5% chance to not deal the smashing portion of its damage. This has been corrected -- it should now always do the smashing damage, assuming the power hits a target.
    • Devices Auto Turret did not have a Defiance modifier active. This has been corrected. It now adds ~39% damage buff when successfully cast.
    • Devices Web Grenade now properly stacks its Defiance modifiers.
    • Repaired Ice Blast Blizzard for Blasters. Its Endurance Crash was inadvertently removed.
    • Blasters irresistible damage in PVP reduced from 33% to 10%
    • Blaster Fire Sword Circle was inadvertently doing considerably too much damage in PVP after the unresistible damage change. This has been corrected.
  • Defenders
    • Defenders version of Voltaic Sentinel duration set to 60 seconds.
  • Tankers
    • Frozen Aura for Tankers now has a damaging component.
    • Tanker Dual Blade Taunt recharge rate was set to 3 seconds, instead of the 10 seconds all other Tanker Taunt powers are set to. This has been corrected.
    • Increased radius of Ice Melee Frost from 7’ to 10’.
    • Increased radius of War Mace Crowd Control from 5’ to 8’.
    • Decreased radius of War Mace Shatter from 10’ to 8’, but increased its arc of attack from 20 degrees to 45 degrees.
  • Controllers
    • Force Field Repulsion Bomb for Controllers no longer benefits from Containment.

Animations

  • Fixed issue with some Archery and Trick Arrow animations not playing correctly at all times. Specifically if the power required the weapon to be drawn before activating.

CITY OF VILLAINS

Powers

  • Masterminds
    • Mastermind Robotics Pulse Rifle Burse was doing Negative Energy Damage instead of Energy Damage. The damage type is now correctly set to the Energy type.
    • The following Mastermind commands have been added to facilitate sending inspirations to your pet.
  • Stalkers
    • Fixed an issue with Stalker Dual Blades One Thousand Cuts that was causing it to have less than desired area of effect. The new radius is 10’.

Graphical / Sound Effects

  • Resolved issue with a shared wristband activation sequence that was resulting in sounds being shared between powers such as Robotics Masterminds and the portable workbench/Ouroboros portal summon.
  • Transitioning from running forward to strafing left or right has been fixed for Dual Pistols.