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Difference between revisions of "Paladin Construction"

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According to the [http://www.cityofheroes.com/gameinfo/giant_monsters.html City of Heroes Giant Monster Guide], this event has anywhere from one minute to 36 hours between occurances. Multiple Paladins can be in construction and/or completed simulteneously. Up to 3 can be active at any given time.
 
According to the [http://www.cityofheroes.com/gameinfo/giant_monsters.html City of Heroes Giant Monster Guide], this event has anywhere from one minute to 36 hours between occurances. Multiple Paladins can be in construction and/or completed simulteneously. Up to 3 can be active at any given time.
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== Notes ==
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After a construction spawns a Paladin, as long as that Paladin is walking around, the event at his spawn point is still active, and another construction cannot happen at that same spot.  All of the Paladin's paths through King's Row will end up in the same small park area in the Northern part of the zone, a couple of hundred yards South of the [[Galaxy City]] gate.  This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.
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Because of the park's proximity to the Galaxy City gate, and it's [[Police Drone|drone]] guards, it is fairly easy to pull the paladins out of their park and over to the drones, letting the drones remove the Paladins.  This has the benefit of clearing the event from the spawn points so that another Monster Construction has the potential of starting.
  
 
== Badges ==
 
== Badges ==

Revision as of 13:02, 30 March 2007

Paladin Construction.jpg

Overview

The Paladin Construction is a zone event that occurs in Kings Row.

Description

The Clockwork are using multiple power sources in Kings Row to help transform their scrap heaps into this new menace. It would seem that the Clockwork King's ultimate plan is to unleash these powerful Paladins in various locations throughout Kings Row in an attempt to bring the city to its knees.

Occurs

According to the City of Heroes Giant Monster Guide, this event has anywhere from one minute to 36 hours between occurances. Multiple Paladins can be in construction and/or completed simulteneously. Up to 3 can be active at any given time.

Notes

After a construction spawns a Paladin, as long as that Paladin is walking around, the event at his spawn point is still active, and another construction cannot happen at that same spot. All of the Paladin's paths through King's Row will end up in the same small park area in the Northern part of the zone, a couple of hundred yards South of the Galaxy City gate. This park has become nicknamed "Paladin Park" because of the tendency for active Paladins to end up there.

Because of the park's proximity to the Galaxy City gate, and it's drone guards, it is fairly easy to pull the paladins out of their park and over to the drones, letting the drones remove the Paladins. This has the benefit of clearing the event from the spawn points so that another Monster Construction has the potential of starting.

Badges

Preventing the Paladin's construction will award the Knight Errant Badge


Badge paladin.png Knight Errant

You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.

See Also