Difference between revisions of "Talk:Flashback"
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::What's confusing me is that the time for the same arc seemed to change between Nov. 30 and Dec. 14 (I'd accidentally miskeyed the bronze time, though.) To make matters more confusing, I'm looking at the screen again, and they're back to :45/1:00/1:30. . . --[[User:Eabrace|Eabrace]] 11:33, 16 December 2007 (UTC) | ::What's confusing me is that the time for the same arc seemed to change between Nov. 30 and Dec. 14 (I'd accidentally miskeyed the bronze time, though.) To make matters more confusing, I'm looking at the screen again, and they're back to :45/1:00/1:30. . . --[[User:Eabrace|Eabrace]] 11:33, 16 December 2007 (UTC) | ||
+ | |||
+ | ::OK, this is just crazy. I started taking notes on all of the different arcs' time limits. I went to Ouroboros and cracked open the Aspect of the Pillar. ''Every'' arc in the 1-15 range was showing :30/1:00/2:00. I jumped back to my base and opened the Pillar there. The first arc I checked was The Clockwork Captive - :45/1:00/1:30. When I hit back and check the time limit on the other arcs, now they're ''all'' reading :45/1:00/1:30. I closed the Pillar and opened it again. The first arc I clicked this time was Flux the Outcast - :30/1:00/1:30. They're all reading those values now. Apparently, the numbers you see are determined entirely by whichever arc you look at first after opening the Pillar. If you don't close it and you change arcs, the time limits don't change. For fun, I closed the Pillar, reopened it, selected the :45 limit on The Clockwork Captive and accepted the settings. I got a 45:00 timer under my status window. I quit the TF, reopened the Pillar, and this time I selected Flux first. I clicked back, clicked on The Clockwork Captive, selected the :30 gold time limit, and accepted the challenge settings. I got a 45:00 timer again. So, in conclusion: | ||
+ | ::* timer values are not refreshed when you open a new arc without completely backing out of the selection menu | ||
+ | ::* the actual value on the timer when you accept the settings is driven by the arc, not by the number you see displayed in the Pillar interface | ||
+ | ::* the actual value on the timer that you get may not match the value you thought you selected | ||
+ | ::Bug report sent. (Not as good as if I'd found that the timers could be manipulated and exploited, though.) --[[User:Eabrace|Eabrace]] 12:08, 16 December 2007 (UTC) | ||
== Badges: Not for non-Story-Arc flashbacks == | == Badges: Not for non-Story-Arc flashbacks == |
Revision as of 12:08, 16 December 2007
Contents
Question
Is it possible to have multiple challenges in the same category? (ie individual player will not die AND individual player will die once at most)
- I don't think it is. The settings for those categories are in a pull-down menu, so you can only select one at a time. When you start the actual flashback thread, you'll get a set of icons in your status area that indicate which options you selected. For those options with the pulldown, there are counters next to the icons. For instance, if you selected the option to not allow any deaths, you'll see the icon for the "death limit" (my verbage since I don't recall the exact name) and next to it will be the number "0". If you die, it counts down to "X" and you get the "CHALLENGE FAILED" message on the screen. --Eabrace 15:26, 29 November 2007 (UTC)
Category
What category should this article be in? When inventions came on board, a new category was made for them. Is this system far-reaching enough that it deserves similar treatment?--GreyDog 14:35, 15 November 2007 (EST)
- Yes, I think a new category - linking to all Oroborous content, all Flashback content, all relevant badges, etc, would be a useful distinction.--PaxArcana 05:08, 30 November 2007 (UTC)
Deaths
I was under the impression there are two sets of defeats: Individual (up to 5 defeats per character for a total possible of 40 defeats) and Player (up to 5 defeats per team). I haven't actually verified this in-game, as I just logged out of the game before checking here, but cityinfoterminal's list indicates both. Aggelakis 04:18, 30 November 2007 (UTC)
Time Limit Badges
I'm noticing that the time limits for Gold, Silver, and Bronze are not always 0:30, 1:00, 2:00. For example, the limits for The Clockwork Captive (level 14) are 0:45, 1:00, and 1:30. --Eabrace 21:11, 30 November 2007 (UTC)
Did they standardize the time limits for the arcs when I wasn't looking? At the moment, I'm looking at the limits for The Clockwork Captive and they're 0:30, 1:00, 2:00. Or are there other factors involved in the actual time limits like size of team, notoriety, etc.? --Eabrace 08:28, 14 December 2007 (UTC)
- I believe each story arc's time limits are based on how many missions are in it.--GreyDog 16:02, 14 December 2007 (UTC)
- o.o how many and kind.. I've been thinking that we might want to include the 3 times on given for missions on the Story Arcs page, but doing that would require altering the template. --Sleepy Kitty 08:32, 16 December 2007 (UTC)
- What's confusing me is that the time for the same arc seemed to change between Nov. 30 and Dec. 14 (I'd accidentally miskeyed the bronze time, though.) To make matters more confusing, I'm looking at the screen again, and they're back to :45/1:00/1:30. . . --Eabrace 11:33, 16 December 2007 (UTC)
- OK, this is just crazy. I started taking notes on all of the different arcs' time limits. I went to Ouroboros and cracked open the Aspect of the Pillar. Every arc in the 1-15 range was showing :30/1:00/2:00. I jumped back to my base and opened the Pillar there. The first arc I checked was The Clockwork Captive - :45/1:00/1:30. When I hit back and check the time limit on the other arcs, now they're all reading :45/1:00/1:30. I closed the Pillar and opened it again. The first arc I clicked this time was Flux the Outcast - :30/1:00/1:30. They're all reading those values now. Apparently, the numbers you see are determined entirely by whichever arc you look at first after opening the Pillar. If you don't close it and you change arcs, the time limits don't change. For fun, I closed the Pillar, reopened it, selected the :45 limit on The Clockwork Captive and accepted the settings. I got a 45:00 timer under my status window. I quit the TF, reopened the Pillar, and this time I selected Flux first. I clicked back, clicked on The Clockwork Captive, selected the :30 gold time limit, and accepted the challenge settings. I got a 45:00 timer again. So, in conclusion:
- timer values are not refreshed when you open a new arc without completely backing out of the selection menu
- the actual value on the timer when you accept the settings is driven by the arc, not by the number you see displayed in the Pillar interface
- the actual value on the timer that you get may not match the value you thought you selected
- Bug report sent. (Not as good as if I'd found that the timers could be manipulated and exploited, though.) --Eabrace 12:08, 16 December 2007 (UTC)
- OK, this is just crazy. I started taking notes on all of the different arcs' time limits. I went to Ouroboros and cracked open the Aspect of the Pillar. Every arc in the 1-15 range was showing :30/1:00/2:00. I jumped back to my base and opened the Pillar there. The first arc I checked was The Clockwork Captive - :45/1:00/1:30. When I hit back and check the time limit on the other arcs, now they're all reading :45/1:00/1:30. I closed the Pillar and opened it again. The first arc I clicked this time was Flux the Outcast - :30/1:00/1:30. They're all reading those values now. Apparently, the numbers you see are determined entirely by whichever arc you look at first after opening the Pillar. If you don't close it and you change arcs, the time limits don't change. For fun, I closed the Pillar, reopened it, selected the :45 limit on The Clockwork Captive and accepted the settings. I got a 45:00 timer under my status window. I quit the TF, reopened the Pillar, and this time I selected Flux first. I clicked back, clicked on The Clockwork Captive, selected the :30 gold time limit, and accepted the challenge settings. I got a 45:00 timer again. So, in conclusion:
Badges: Not for non-Story-Arc flashbacks
Single-mission flashbacks - i.e., "Retrieve the Loa Bone" (Villain, levels 1-15) - do not appear to be giving any credit towards challenge badges. Can anyone confirm if this is WAI, or a bug? --PaxArcana 06:18, 2 December 2007 (UTC)
- I suspect it's working as intended since things like "no defeats allowed" would be much, much easier on a single mission than an entire arc and the time limit options are far too high for most single missions. Would seem to me that if there's a bug here, it's having the ability to actually select limits on badge missions. --Eabrace 19:36, 6 December 2007 (UTC)
- It's working as intended. There's an in-game help text somewhere in the Flashback screens that specifically says something about how non-story arc missions don't count for badges, but you can still use challenge settings on them if you like. -- Sekoia 09:37, 16 December 2007 (UTC)
Is it possible to get a list, if there is not already one out there, of what missions are Story Arc missions and which ones are just badge missions. -- Digitizer
- o.o anything in here is a story arc, and grants the badges. At this time, task/strike forces do not grant them, the option is only there to make them more 'challenging'. --Sleepy Kitty 10:15, 16 December 2007 (UTC)