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Difference between revisions of "Independence Port"

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* [[Sister Psyche]]  
 
* [[Sister Psyche]]  
 
* [[Jane Hallaway]] Respecification Contact
 
* [[Jane Hallaway]] Respecification Contact
* [[Calvin Scott]] (No longer available since [[Issue 4]])
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* [[Calvin Scott (Primal Earth)|Calvin Scott]] (No longer available since [[Issue 4]])
 
* [[Statesman]]
 
* [[Statesman]]
  

Revision as of 14:08, 3 September 2012

Independence Port
Splash IndependencePort.jpg

Map IndependencePort.jpg

Hero City Zone (22-29)

Trainers: Aurora Borealis
TF Contacts: Jane Hallaway (Respec),
Sister Psyche, Admiral Sutter,
Statesman
Events: Ghost Ship, Lusca
Exploration Badges: Crey Havoc, Valorous, Vigorous, Air Lifter, Dead End, Family Partier, Connector, Unlucky, Thrill Seeker
Plaques: Authority IIIII, Historian II, Researcher III
Day Jobs: Architect, Law Enforcer, Commuter, Shop Keeper, Caregiver, Fashion Designer, Monitor Duty
Enemies: 5th Column, Council, Devouring Earth, Family, Tsoo
Connecting Zones: Brickstown, Croatoa, Founders' Falls, Kings Row, Skyway City, Striga Isle, Steel Canyon, Talos Island, Terra Volta
Transits: Paragon City Monorail Smuggler's Ship


Overview

Port of industry, port of corruption...

The roots of Independence Port go all the way back to the founding of Paragon City. As Paragon City continued to grow, Independence Port stood proudly as the premiere point of commerce on the eastern coast of the United States. This is the location where Atlas and several other heroes gave their lives in World War II when the 5th Column attempted to invade.

In the middle of the zone lies Valor Bridge, once a symbol of sacrifice, now a ravaged memory. Sadly, since Terra Volta has been overrun, Valor Bridge has become a no man's land filled with abandoned vehicles, transport containers and constant battles between the Tsoo, 5th Column and The Family.

The battle to keep the peace in this once-prosperous area is ongoing and will certainly require the attention of many Heroes to prevent Independence Port from becoming the latest part of Paragon City to fall to the forces of villainy.

Contacts

Task Force Contacts

Trainers

Police Band Contacts

Regular Contacts

Notable NPCs

Zone Events

  • Lusca the Octopus, can spawn in Justice Quay, near the Brickstown gate, or in Liberty Quay, either west or south of Power Island.
  • The Ghost Ship, Moraine, occasionally travels through the zone.

Neighborhoods

  • Bell Medical Center (Green) (Music)
  • Bell Point (Yellow - Level 20-23) (Music)
  • Crey Cove (Yellow - Level 20-25) (Music)
  • Industry Pier (Orange - Level 23-28) (Music)
  • Justice Quay (Red - Level 27-29) (Music)
  • Liberty Quay (Red - Level 25-30) (Music)
  • Patriot Wharf (Orange - Level 23-28) (Music)
  • Power Island (Orange - Level 23-28) (Music)
  • Steel Pier (Orange - Level 20-26) (Music)
  • Valor Bridge (Orange - Level 23-28) (Music)
  • Wave Landing (Yellow - Level 20-23) (Music)

Exploration Badges

File:Badge tourist 01.png Crey Havoc

Crey had a facility in Independence Port for several years, but an industrial accident has permanently closed it.

File:Badge tourist 01.png Valorous

The titanic hero Atlas fell at Valor Bridge, protecting the city from invasion.

File:Badge tourist 01.png Vigorous

Sister Psyche's greatest nemesis was the insane Malaise. When she finally apprehended him, she found a confused soul in search of release. Using her mental powers, she switched Malaise's dual personalities, bringing the benevolent one to dominance. Then she took him under her wing for observation.

File:Badge tourist 01.png Air Lifter

This is where workers in Terra Volta are air lifted in. From here, they're taken by several Longbow skiffs into the heart of the reactor.

File:Badge tourist 01.png Dead End

More than one unlucky individual has met his end in this area of the 'Cargo Maze.' The Family is known for luring their victims into this area before 'icing' them. It's easy enough for them to get away with it, as not many heroes wander around this area.

File:Badge tourist 01.png Family Partier

The Family uses this area right in the shadow of Terra Volta to conduct various parties, and the occasional hit on one of their own. They've also been searching for secret entrances into the reactor, though so far they have been unsuccessful.

File:Badge tourist 01.png Connector

The Bell-Wave is the twin of the nearly destroyed Valor Bridge. Cynics say that the statue of the heroine at the end was built to inspire the bridge to be named after her, but the trend never took off.

File:Badge tourist 01.png Unlucky

Every member of Freedom Corps who works in this base is considered unlucky. The base is out-of-the-way from everything in Paragon City and has a long daily commute. Arachnos occasionally tries to spy on this base, but even they can't be bothered to come out this far from everything.

File:Badge tourist 01.pngFile:V badge TourismBadge.png Thrill Seeker

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Historical Plaques

Day Jobs

Common
File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob ClothesHorse.png Fashion Designer

You spend your free time perfecting your costume earning the Fashion Designer Day Job. Logging out at a Tailor will earn you a discount to Tailor fees, when you log back in, for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

Hero-Specific
File:Badge DayJob LawEnforcement.png Law Enforcer

You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Commuter.png Commuter

You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.

File:Badge DayJob ShopKeeper.png Shop Keeper

You have spent your free time running a shop in Paragon City selling various wares earning you the Shop Keeper Day Job. Logging out in a store will earn you a random enhancement, upon each mission completion, for a short time.

File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Villain-Specific
File:Badge DayJob LawEnforcement.png Dirty Cop

The Paragon Police Department has severed its ties with you now that you're a villain.

File:Badge DayJob Commuter.png Fare Jumper

You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical.

File:Badge DayJob ShopKeeper.png Price Gouger

You know better than to work retail in the Rogue Isles. Logging out in a store will earn you a random enhancement, upon each mission completion, for a short time.

File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Stores

Transfer Points

Villain Groups

Individual Freakshow and Sky Raiders can occasionally be found negotiating with Council or the Family.

External Links