Difference between revisions of "Issue 24"
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***Stimulant is changed to Injection and can be used on both allies and foes. When used on an ally this has it's normal effect. When used on a foe it debuffs their Recharge, Damage and To Hit. | ***Stimulant is changed to Injection and can be used on both allies and foes. When used on an ally this has it's normal effect. When used on a foe it debuffs their Recharge, Damage and To Hit. | ||
***Field Medic added as Fifth Power, a click power that improves the effectiveness of your heals and decreases your resistance to healing (so that heals done to you are more effective). In addition if you own Field Medic Aid Other and Aide Self get a bonus: | ***Field Medic added as Fifth Power, a click power that improves the effectiveness of your heals and decreases your resistance to healing (so that heals done to you are more effective). In addition if you own Field Medic Aid Other and Aide Self get a bonus: | ||
− | ****Aid Other is | + | ****Aid Other is uninterruptable |
****Aid Self gives an Endurance Over Time effect | ****Aid Self gives an Endurance Over Time effect | ||
Revision as of 19:55, 18 July 2012
This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.
Overview
Issue 24, Unknown Name, will be a major revision to City of Heroes Freedom.
Confirmed Content
- Power Pool, Epic Power Pool, and Patron Power Pool f/x customization, including the much-requested minimal f/x option for Hasten.
- Invention Procs will be converted from flat rates to Procs Per Minute (PPM). Additionally, the PPM mechanics will undergo significant adjustments.[1]
- Changes to Blasters and ranged attack Power Sets:
- Snipe powers (such as Blazing Bolt and Sniper Blast) will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff.
- Ranged attack sets without Snipe powers (Dual Pistols, Ice Blast, Sonic Attack, and Water Blast) will be looked at to ensure they remain competitive after the Snipe change. Dual Pistols, specifically, will have some of its animation times shortened to increase its damage per activation time in addition to other mechanical improvements.
- Tier 3 Blast powers (such as Blaze and Power Burst) that have traditionally had a 40 foot range will have their range increased to 80 feet.
- All Blaster secondaries (except Mental Manipulation, which already has Drain Psyche) will have a modified power that grants the character additional buffs (typically both Regen and Recovery). All of these powers will be changing names as a result. No functionality will be taken away.
- Cloaking Device (Devices) will be renamed to Field Operative
- Blast Set Nuke powers are being adjusted. The endurance crash is being removed and recharge is being decreased. Damage is being normalized, average damage will go down a bit but the damage is now (mostly) a fixed amount rather than a number of "chance to damage" ticks.
- Snipe powers (such as Blazing Bolt and Sniper Blast) will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff.
- Power Pools are getting revamped with improvements to under-performing powers and the addition of a fifth power to all pools.
- Fighting
- Cross-Cut added as a fifth power (very similar to Sweeping Cross in Street Justice)
- Boxing, Kick and Cross-Cut all have increased effects based on the number of Fighting pool attacks you own.
- Presence
- Challenge is replaced with Pacify, a single target Placate power
- Intimidate has its endurance cost reduced and is increased to mag 3 with a chance for mag 4
- Invoke Panic has its endurance cost reduced, it's accuracy and range increased and its magnitude increased to 3
- Unrelenting added as fifth power. A damage, recharge, recovery and HoT effect on self, also doubles as a self-rez.
- Concealment
- Misdirection added as a fifth power, an AoE Placate and resistance debuff
- Leadership
- Fifth power is Victory Rush, it targets a defeated enemy and gives a Recovery and Endurance Reduction buff to you and your team.
- Medicine
- Stimulant is changed to Injection and can be used on both allies and foes. When used on an ally this has it's normal effect. When used on a foe it debuffs their Recharge, Damage and To Hit.
- Field Medic added as Fifth Power, a click power that improves the effectiveness of your heals and decreases your resistance to healing (so that heals done to you are more effective). In addition if you own Field Medic Aid Other and Aide Self get a bonus:
- Aid Other is uninterruptable
- Aid Self gives an Endurance Over Time effect
- Fighting
Notes
There is no scheduled release date set for Issue 24.
External Links
- None.
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