Difference between revisions of "Flight"
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{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}} | {{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}} | ||
== Overview == | == Overview == | ||
− | The ''' | + | The '''{{PAGENAME}}''' power pool is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see [[Inherent Powers]]. |
− | Players are able to pick [[ | + | Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Afterburner|Afterburner]] and [[#Group Fly|Group Fly]] are level 14 power choices, and require two other Flight Powers before selection. |
== Power Tables == | == Power Tables == |
Revision as of 23:26, 27 September 2011
- This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.
Overview
The Flight power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see Inherent Powers.
Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Afterburner and Group Fly are level 14 power choices, and require two other Flight Powers before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hover | 4 | Toggle: Self Fly, +DEF(All) | |
Air Superiority | 4 | Melee, Moderate DMG(Smash), Foe -Fly | |
Fly | 4 | Toggle: Self Fly | |
Group Fly | 14 | Toggle: Team Fly, -ACC | |
Afterburner | 14 | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control |
Powers
Air Superiority
This two-handed overhead melee attack can knock a flying target to the ground.
Recharge | Fast |
Minimum Level | 4 (all except Kheldians) |
Effects | Melee, Moderate DMG(Smash), Foe -Fly |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Fly
Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 4 before selecting Fly. Fly will no longer drain Endurance to zero unslotted.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Afterburner
Afterburner greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. You must be level 14 and have two other Flight Powers before selecting Afterburner. This power only grants flight protection while Hover, Flight, or Group Fly is active.
Minimum Level | 14 (all except Kheldians) |
Effects | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Enhance Defense Buffs | |
Set Categories | Flight |
Universal Travel | |
Defense |
Group Fly
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at Hami Raids.
Minimum Level | 14 (all except Kheldians) |
Effects | Toggle: Team Fly, -ACC |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Hover
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly, +DEF(All) |
Enhancements | Enhance Defense Buffs |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Notes
- As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
- Also, on 8-16-06, there was a reduction to endurance cost for Flight.
- Issue 8 brought with it a 10% increase to Hover's base speed.
- Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
- Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
See Also
External Links
- Flight Pool at RedTomax.com
- TopDoc's Complete Movement Guide on the Official Forums