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Difference between revisions of "Nuke"

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# The ninth and last power in the ranged attack powersets of [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s. These powers are all high-damage attacks covering large AoEs.
 
# The ninth and last power in the ranged attack powersets of [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s. These powers are all high-damage attacks covering large AoEs.
 +
# [[Luminous_Blast#Dawn_Strike|Dawn Strike]] from [[Peacebringer]]s' [[Luminous Blast]] as well as [[Umbral_Blast#Quasar|Quasar]] from [[Warshade]]s' [[Umbral Blast]].  They are equivalent to Blaster/Corruptor/Defender's final ranged powers.
 +
# [[Crab_Spider_Soldier#Omega_Maneuver|Omega Maneuver]] from [[Crab Spider Soldier]]s as well as [[Fortunata_Training#Psychic_Wail|Psychic Wail]] from [[Fortunata_Training|Fortunatas]].
 
# Any of the three [[Temporary Powers]] attainable by completing the [[Missile Launch Mission]] in [[Warburg]].
 
# Any of the three [[Temporary Powers]] attainable by completing the [[Missile Launch Mission]] in [[Warburg]].
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Revision as of 06:42, 20 November 2008

Definition

Nuke

  1. The ninth and last power in the ranged attack powersets of Blasters, Corruptors, and Defenders. These powers are all high-damage attacks covering large AoEs.
  2. Dawn Strike from Peacebringers' Luminous Blast as well as Quasar from Warshades' Umbral Blast. They are equivalent to Blaster/Corruptor/Defender's final ranged powers.
  3. Omega Maneuver from Crab Spider Soldiers as well as Psychic Wail from Fortunatas.
  4. Any of the three Temporary Powers attainable by completing the Missile Launch Mission in Warburg.