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Difference between revisions of "Safeguard Mission"

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Revision as of 16:11, 2 December 2006

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Overview

Detailed Description

Mission Parameters

Safeguard missions are assigned based on the level of the character as follows:

Zone Levels Active Side Missions Completion Temp Power Patrolling Enemy Group Vandal/Key Enemy Group
Atlas Park 5 - 9 2 Raptor Pack (Flight) Hellions Vahzilok
Kings Row 10 - 14 2 Jump Pack (Super Jump)  ???  ???
Skyway City 15 - 19 2 Resuscitation (Self Resurrect)  ???  ???
Steel Canyon 20 - 24 3 Summon Teammates (Group TP) Tsoo The Family
Independence Port 25 - 29 3 Increased Movement  ???  ???
Talos Island 30 - 34 4 Endurance Increase Arachnos Tsoo
Brickstown 35 - 39 4 Health Increase Council Nemesis
Founders' Falls 40 - 44 5 Life Insurance Crey Council
Peregrine Island 45 - 50 5 Regeneration Increase Malta Operatives Carnival of Shadows

Note that at levels divisible by 5 (10, 15, 20, etc.) it appears to be possible to get either of two different missions for the ranges above or below the current level. Which of the two is offered each time you visit a detective appears to be randomly selected.

Objects

Secondary Missions

The following are secondary missions that may be completed within a Safeguard Mission:


MissionBonus TimeDescription
Break In???Prevent villains from breaking into a local business.
Arms Deal???Raid a villain base where a arms deal is in progress, possibly acquiring the weapon for yourself.
Bombing???Work through the sewers into an office building to prevent it's bombing. 6:00 time limit
Jailbreak8:00Prevent a villain from being broken out of jail.
Arson???Prevent a building from being set on fire. 3:00 time limit.


It is random which secondary missions are spawned for each Safeguard Mission. Low level Safeguard Missions generally only have one or two active secondary missions, while higher level Safeguard Missions have more.

Secondary missions are unlocked by defeating groups of enemies in the missions. These will be of a different enemy group from the primary group patrolling the streets of the mission. Defeating the entire group of one of these enemies will give a key that unlocks the secondary mission. Secondary missions are only active after the primary heist mission has been successfully completed.

Additional Time

Additional time beyond that granted from completion of side missions can be earned by defeating the various packs of vandals that periodically appear in the area. When vandals appear, you will receive a warning "Vandals are causing mayhem" and a location on your mission map. If the hero travels to this location and eliminates the pack of vandals, which can contain as few as one enemy, they will gain 1:30. Vandals are of the same villain group as the secondary mission enemies which hold keys.

Losing Time

Temp powers

The first time you complete each different Safeguard Mission, and are at least the minimum level for that that mission, you are awarded a temporary power. These include:

  • Atlas - Raptor Pack (Flight) Two hours of use.
  • King's Row - Jump Pack (Super Jump) Two hours of use
  • Skyway City - Resuscitation Self Rez power. Once per hour, lasts for two days of in-game play.
  • Steel Canyon - Summon Teammates (Group TP power) Lasts for two days of in-game play.
  • Independence Port - Increased Movement, lasts for three days of in-game play.
  • Talos Island - Endurance Increase lasts for three days of in-game play.
  • Brickstown - Health Increase lasts for 24 hours of gameplay
  • Founders' Falls - Life Insurance Any debt incurred is reduced for 48 hours of gameplay
  • Peregrine Island - Regeneration Increase

Also, there are temporary powers awarded from the arms deal side mission. These powers are awarded to the person who clicks the objective in the side mission, and are random which power is awarded. There are a wide variety of different powers available.

Badges

Badge tourist 01.png Heart of the City

Due to a glitch in the Paragon Nav System, Jose "Broken" Borgen stood here, but many heroes had trouble finding him.

Badge tourist 01.png King's Righteousness

The Clockwork Paladin, a menace to the city, was once spotted running around in this area.

Badge tourist 01.png Freedom's Defender

The Hellions attempted to burn Steel Canyon to the ground. This block is where one of the first fires was started.

Badge tourist 01.png Courage Driven

The major highway that runs alongside this warehouse is frequently used by the "Dyne-addled" Supa-Trolls.

Badge tourist 01.png Honorable Captain

Synapse has been seen speeding along the monorail tracks all throughout the city. Independence Port is one of his favorites.

Badge tourist 01.png Talos' Might

Years ago, Rularuu tore down the barriers between our dimensions and sent one of many invasion forces to this block. Heroes from all over fought back the invaders.

Badge tourist 01.png Cornerstone

The Freedom Phalanx and WISDOM stopped a massive Banished Pantheon attack in this area.

Badge tourist 01.png Founders' Protector

After a hostile takeover by the Council, this was one of the last places the few 5th Column troops were seen retreating.

Badge tourist 01.png Gatekeeper

The whimsical Gamester placed several presents all throughout Peregrine Island during the holidays. This block had a few of them.



Badge tourist 01.png Bomb Squad

You were right. It WAS the red wire first

Badge tourist 01.png Fire Marshal

Paragon officials recognize your efforts in thwarting arsons, and have made you an honorary Fire Marshal.

Badge tourist 01.png Interceptor

You have kept several shipments of illegal weapons off of the streets.

Badge tourist 01.png PPD Deputy

???

Badge tourist 01.png Security Expert

You have protected several local businesses in Paragon City, and the public loves you for it.

Badge tourist 01.png Villain Disruptor

It doesn't matter who or where, you will stop anyone who threatens your city.

See Also