Difference between revisions of "Blaster"
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* [[Munitions Mastery]] | * [[Munitions Mastery]] | ||
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+ | * [[Leviathan Mastery#Mastermind|Leviathan Mastery]] | ||
+ | * [[Mace Mastery#Mastermind|Mace Mastery]] | ||
+ | * [[Mu Mastery#Mastermind|Mu Mastery]] | ||
+ | * [[Soul Mastery#Mastermind|Soul Mastery]] | ||
=== Inherent Power === | === Inherent Power === |
Revision as of 16:35, 11 August 2010
Blaster | |
---|---|
Primary | Ranged |
Secondary | Support |
Inherent | Defiance |
Base HP | 1204.8 |
Max HP | 1606.4 |
Primary Sets | 10 |
Secondary Sets | 6 |
Epic Power Pools | 5 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
- Archery
- Assault Rifle
- Dual Pistols (with prepurchase of Going Rogue)
- Electrical Blast
- Energy Blast
- Fire Blast
- Ice Blast
- Psychic Blast
- Radiation Blast
- Sonic Attack
Secondary Power Sets
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
- Devices
- Electricity Manipulation
- Energy Manipulation
- Fire Manipulation
- Ice Manipulation
- Mental Manipulation
Ancillary Power Pools
Patron Power Pools
Inherent Power
Historical
- Blasters have been in the game since Issue 0. Their original primary powersets were Assault Rifle, Electrical Blast, Energy Blast, Fire Blast, and Ice Blast. Their original secondary powersets were Devices, Electricity Manipulation, Energy Manipulation, Fire Manipulation, and Ice Manipulation.
- Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
- Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
- Also in Issue 5, the Blaster inherent power Defiance was introduced to address some datamining concerns regarding Blasters being defeated just before they dispatch their enemies. The power granted the Blaster a ToHit and Damage buff that grew as the Blaster's hit points decreased.
- Defiance was later changed to a new setup. Now, Blaster Primary and Secondary powers that are available at level 1 can be used even while mezzed, and most powers give the Blaster a temporary damage buff.
- Psychic Blast and Mental Manipulation were proliferated to Blasters in Issue 12.
- Radiation Blast was proliferated to Blasters in Issue 16.
- Dual Pistols was added to the game on March 2, 2010, for those players who prepurchased Going Rogue.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file