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Difference between revisions of "Blaster"

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(Historical)
(+AT Infobox, added some historical info)
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{{TOCleft}}
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{{User:Eabrace/Infobox AT
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|archetype=Blaster
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|image=[[File:Archetypeicon blaster.png]]
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|alignment=hero
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|pri=Ranged
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|sec=Support
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|inherent=[[Defiance]]
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|hp_base=1204.8
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|hp_max= 1606.4
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|pri_sets=8
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|sec_sets=6
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|anc_sets=5
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|dam_melee=1.000
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|dam_range=1.125
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|buff_def_melee=0.070
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|buff_def_range=0.065
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|buff_dam_melee=0.125
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|buff_dam_range=0.125
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|buff_hpmax_melee=0.070
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|buff_hpmax_range=0.100
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|buff_tohit_melee=0.075
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|buff_tohit_range=0.070
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|debuff_def_melee=0.070
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|debuff_def_range=0.070
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|debuff_dam_melee=0.070
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|debuff_dam_range=0.070
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|debuff_tohit_melee=0.070
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|debuff_tohit_range=0.070
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|endmod_melee=1.000
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|endmod_range=1.000
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|fear_melee=1.192
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|fear_range=1.192
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|heal_melee=96.381
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|heal_range=96.381
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|healself_melee=120.476
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|immob_melee=1.192
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|immob_range=1.192
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|kb_melee=2.077
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|kb_range=1.662
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|res_melee=0.070
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|res_range=0.065
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|sleep_melee=1.192
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|sleep_range=1.192
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|slow_melee=1.000
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|slow_range=1.000
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|stun_melee=1.192
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|stun_range=1.192
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|taunt_melee=1.030
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|taunt_range=1.030
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|threat_melee=0.5
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|threat_range=0.5
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|dam_res_max=75%
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|dam_res_min=-300%
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|stat_res_max=10,001.01%
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|stat_res_min=-300%
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|stat_prot_max=N/A
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|stat_prot_min=N/A
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|dam_max=500%
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|dam_min=10%
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|def_max=175%
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|def_min=-100%
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|tohit_max=200.35%
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|tohit_min=-100%
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|rech_max=400%
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|rech_min=-75%
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|regen_max=2000%
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|regen_min=0%
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|recov_max=500%
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|recov_min=0%
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|stealth_max_pve=200 ft
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|stealth_min_pve=-180 ft
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|stealth_max_pvp=571.5 ft
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|stealth_min_pvp=-180 ft
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|percep_max=1153 ft
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|percep_min=0 ft
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|rng_max=500%
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|rng_min=25%
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}}
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{{clr|left}}
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== Overview ==
 
== Overview ==
{{TOCright}}
 
[[File:archetypeicon_blaster.png|left]]
 
 
The '''Blaster''' is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
 
The '''Blaster''' is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
  
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== Historical ==
 
== Historical ==
  
* [[Cold Mastery]], [[Flame Mastery]], [[Force Mastery]], and [[Munitions Mastery]] were added to the game in [[Issue 3]].
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{{Historical|type=section|reason=change}}
* [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]].
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* [[Psychic Blast]] and [[Mental Manipulation]] were added as selectable sets for Blasters in [[Issue 12]].
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* Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery  were added to the game in [[Issue 3]].
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* Archery, Sonic Attack and Electrical Mastery were added to the game in [[Issue 5]].
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* Also in Issue 5, the Blaster inherent power [[Defiance]] was introduced to address some datamining concerns regarding Blasters being defeated just before they dispatch their enemies. The power granted the Blaster a ToHit and Damage buff that grew as the Blaster's [[hit points]] decreased.
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* The Devices/Targeting Drone power was [[Patch_Notes/2007-01-25|eventually buffed]] to grant a damage bonus when used with Assault Rifle/Sniper Rifle.
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* Defiance was [[Patch_Notes/2007-12-11|later changed]] to a new setup. Now, Blaster Primary and Secondary powers that are available at level 1 can be used even while [[mez|mezzed]], and most powers give the Blaster a temporary damage buff.
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* Psychic Blast and Mental Manipulation were [[Powerset Proliferation|proliferated]] to Blasters in [[Issue 12]].
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* Also in Issue 12, the Devices/Auto Turret power became Gun Drone.
  
 
== See Also ==
 
== See Also ==

Revision as of 21:08, 13 August 2009

Blaster
Archetypeicon blaster.png

Badge defeatstatesman.png

Primary Ranged
Secondary Support
Inherent Defiance
Base HP 1204.8
Max HP 1606.4
Primary Sets 8
Secondary Sets 6
Ancillary Power Pools 5


Overview

The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!

Alignment: Hero

The Blaster's power sets are:

Primary: Ranged
Secondary: Support

The Blaster has Low Hit Points and High Damage.

Power Sets

Primary Power Sets

A Blaster's primary power sets are designed specifically for ranged attacks. They are:

Secondary Power Sets

A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:

Ancillary Power Pools

Inherent Power

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
  • Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
  • Also in Issue 5, the Blaster inherent power Defiance was introduced to address some datamining concerns regarding Blasters being defeated just before they dispatch their enemies. The power granted the Blaster a ToHit and Damage buff that grew as the Blaster's hit points decreased.
  • The Devices/Targeting Drone power was eventually buffed to grant a damage bonus when used with Assault Rifle/Sniper Rifle.
  • Defiance was later changed to a new setup. Now, Blaster Primary and Secondary powers that are available at level 1 can be used even while mezzed, and most powers give the Blaster a temporary damage buff.
  • Psychic Blast and Mental Manipulation were proliferated to Blasters in Issue 12.
  • Also in Issue 12, the Devices/Auto Turret power became Gun Drone.

See Also

External Links