Difference between revisions of "Power Set Proliferation"
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− | === | + | === Future Possibilities === |
+ | |||
+ | '''[[Blaster]]''' | ||
+ | * Primary | ||
+ | ** [[Dark Blast]] (Blasters are not supposed to have a heal, so Life Drain may need to be removed/changed) | ||
+ | * Secondary | ||
+ | ** Dark Manipulation (May be delivered with Dark Blast in the same way [[Mental Manipulation]] came with [[Psychic Blast]]) | ||
+ | '''[[Brute]]''' | ||
+ | * Primary | ||
+ | ** [[Broad Sword]] | ||
+ | ** [[Ice Melee]] (Some feel that the slows in the set interfere with [[Fury]] production) | ||
+ | ** [[Katana]]/[[Ninja Blade]] (Said to be too elegant even though Brutes have [[Dual Blades]]) | ||
+ | ** [[Martial Arts]] (Said to be too elegant) | ||
+ | ** [[Spines]] (Said to be too elegant) | ||
+ | * Secondary | ||
+ | ** [[Ice Armor]] (Some feel that the slows in the set interfere with [[Fury]] production) | ||
+ | ** [[Ninjitsu]] | ||
+ | ** [[Regeneration]] | ||
+ | '''[[Corruptor]]''' | ||
+ | * Primary | ||
+ | ** [[Psychic Blast]] | ||
+ | * Secondary | ||
+ | ** [[Force Field]] | ||
+ | ** [[Poison]] | ||
+ | '''[[Controller]]''' | ||
+ | * Secondary | ||
+ | ** [[Dark Miasma]] (Some feel that Dark Miasma is too control oriented for a Controller to use) | ||
+ | ** [[Poison]] (It has been stated that Poison is too villainous for heroes, so it may get the same treatment as [[Empathy]]/[[Pain Domination]]) | ||
+ | ** [[Traps]] | ||
+ | '''[[Dominator]]''' | ||
+ | * Primary | ||
+ | ** [[Illusion Control]] (Some feel that Illusion Control does not benefit enough from [[Domination]]) | ||
+ | '''[[Defender]]''' | ||
+ | * Primary | ||
+ | ** [[Poison]] (It has been stated that Poison is too villainous for heroes, so it may get the same treatment as [[Empathy]]/[[Pain Domination]]) | ||
+ | ** [[Thermal Radiation]] | ||
+ | * Secondary | ||
+ | ** [[Fire Blast]] (It was said that Defenders were not going to get fire or guns, but that seems to have changed with [[Issue 16]]) | ||
+ | '''[[Mastermind]]''' | ||
+ | *Secondary | ||
+ | ** [[Cold Domination]] | ||
+ | ** [[Kinetics]] | ||
+ | ** [[Radiation Emission]] | ||
+ | ** [[Sonic Resonance]] | ||
+ | '''[[Scrapper]]''' | ||
+ | * Primary | ||
+ | ** [[Battle Axe]] (Said to be too unsophisticated) | ||
+ | ** [[Energy Melee]] | ||
+ | ** [[Ice Melee]] | ||
+ | ** [[Stone Melee]] (Said to be too unsophisticated) | ||
+ | ** [[Super Strength]] (Some feel that Rage would be too powerful for a Scrapper) | ||
+ | ** [[War Mace]] (Said to be too unsophisticated) | ||
+ | * Secondary | ||
+ | ** [[Energy Aura]] | ||
+ | ** [[Ice Armor]] | ||
+ | ** [[Ninjitsu]] | ||
+ | ** [[Stone Armor]] | ||
+ | '''[[Stalker]]''' | ||
+ | * Primary | ||
+ | ** [[Battle Axe]] (Said to be too unsophisticated) | ||
+ | ** [[Fiery Melee]] | ||
+ | ** [[Ice Melee]] | ||
+ | ** [[Stone Melee]] (Said to be too unsophisticated) | ||
+ | ** [[Super Strength]] (Said to be too unsophisticated) | ||
+ | ** [[War Mace]] (Said to be too unsophisticated) | ||
+ | * Secondary | ||
+ | ** [[Fiery Aura]] | ||
+ | ** [[Ice Armor]] | ||
+ | ** [[Invulnerability]] | ||
+ | ** [[Shield Defense]] (It was stated that Stalkers will not be getting Shield Defense) | ||
+ | ** [[Stone Armor]] | ||
+ | '''[[Tanker]]''' | ||
+ | * Primary | ||
+ | ** [[Energy Aura]] | ||
+ | ** [[Ninjitsu]] | ||
+ | ** [[Regeneration]] (Some feel that Regeneration would under preform on a Tank) | ||
+ | ** [[Super Reflexes]] | ||
+ | * Secondary | ||
+ | ** [[Broad Sword]] | ||
+ | ** [[Claws]] | ||
+ | ** [[Katana]]/[[Ninja Blade]] (Said to be too elegant even though Tanks have [[Dual Blades]]) | ||
+ | ** [[Martial Arts]] (Said to be too elegant) | ||
+ | ** [[Spines]] (Said to be too elegant) | ||
− | |||
== See Also == | == See Also == | ||
Revision as of 17:03, 17 July 2009
Noun
Powerset Proliferation
- Refers to the addition of new powersets for all non-epic Archetypes during the release of Issue 12: Midnight Hour and Issue 16: Power Spectrum. The added powersets are as follows:
Blaster - Psychic Blast (Issue 12)
- Mental Manipulation (Issue 12)
- Radiation Blast (Issue 16)
- Battle Axe (Issue 12)
- War Mace (Issue 12)
- Super Reflexes (Issue 12)
- Claws (Issue 16)
- Electrical Blast (Issue 12)
- Storm Summoning (Issue 12)
- Archery (Issue 16)
- Trick Arrow (Issue 16)
- Plant Control (Issue 12)
- Thermal Radiation (Issue 12)
- Cold Domination (Issue 16)
- Earth Control (Issue 12)
- Electricity Assault (Issue 12)
- Earth Assault (Issue 16)
- Cold Domination (Issue 12)
- Ice Blast (Issue 12)
- Assault Rifle (Issue 16)
- Traps (Issue 16)
- Storm Summoning (Issue 12)
- Thermal Radiation (Issue 16)
- Fiery Melee (Issue 12)
- Fiery Aura (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
- Electric Melee (Issue 12)
- Electric Armor (Issue 12)
- Broadsword (Issue 16)
- Dark Armor (Issue 12)
- Dark Melee (Issue 12)
- Electric Melee (Issue 16)
- Electric Armor (Issue 16)
Future Possibilities
- Primary
- Dark Blast (Blasters are not supposed to have a heal, so Life Drain may need to be removed/changed)
- Secondary
- Dark Manipulation (May be delivered with Dark Blast in the same way Mental Manipulation came with Psychic Blast)
- Primary
- Broad Sword
- Ice Melee (Some feel that the slows in the set interfere with Fury production)
- Katana/Ninja Blade (Said to be too elegant even though Brutes have Dual Blades)
- Martial Arts (Said to be too elegant)
- Spines (Said to be too elegant)
- Secondary
- Ice Armor (Some feel that the slows in the set interfere with Fury production)
- Ninjitsu
- Regeneration
- Primary
- Secondary
- Secondary
- Dark Miasma (Some feel that Dark Miasma is too control oriented for a Controller to use)
- Poison (It has been stated that Poison is too villainous for heroes, so it may get the same treatment as Empathy/Pain Domination)
- Traps
- Primary
- Illusion Control (Some feel that Illusion Control does not benefit enough from Domination)
- Primary
- Poison (It has been stated that Poison is too villainous for heroes, so it may get the same treatment as Empathy/Pain Domination)
- Thermal Radiation
- Secondary
- Fire Blast (It was said that Defenders were not going to get fire or guns, but that seems to have changed with Issue 16)
- Primary
- Battle Axe (Said to be too unsophisticated)
- Energy Melee
- Ice Melee
- Stone Melee (Said to be too unsophisticated)
- Super Strength (Some feel that Rage would be too powerful for a Scrapper)
- War Mace (Said to be too unsophisticated)
- Secondary
- Primary
- Battle Axe (Said to be too unsophisticated)
- Fiery Melee
- Ice Melee
- Stone Melee (Said to be too unsophisticated)
- Super Strength (Said to be too unsophisticated)
- War Mace (Said to be too unsophisticated)
- Secondary
- Fiery Aura
- Ice Armor
- Invulnerability
- Shield Defense (It was stated that Stalkers will not be getting Shield Defense)
- Stone Armor
- Primary
- Energy Aura
- Ninjitsu
- Regeneration (Some feel that Regeneration would under preform on a Tank)
- Super Reflexes
- Secondary
- Broad Sword
- Claws
- Katana/Ninja Blade (Said to be too elegant even though Tanks have Dual Blades)
- Martial Arts (Said to be too elegant)
- Spines (Said to be too elegant)