Difference between revisions of "Mickey the Filch"
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{{Missing Greeting}} | {{Missing Greeting}} | ||
=== Too Busy === | === Too Busy === | ||
− | + | You're not ready for me right now. When you've finished some of your own schemes I might have something for you though. | |
+ | |||
=== No More Missions === | === No More Missions === | ||
My sources are quiet for the moment. Check back later and I'll let you know if anything's happening. | My sources are quiet for the moment. Check back later and I'll let you know if anything's happening. |
Revision as of 22:09, 8 February 2009
Overview
Mickey the Filch | |
---|---|
File:Mickey The Filch.jpg Broker | |
Zone | Sharkhead Isle |
Coordinates | (-1757, 0, -1070) |
Introduced By | None, he is a broker. |
Introduces |
Lorenz Ansaldo Vince Dubrowski Captain Petrovich Darrin Wade |
Enemy Groups |
Council |
Mickey the Filch is a villain contact in Sharkhead Isle at coordinates (-1757, 0, -1070).
Mickey will give you a heist mission for every five schemes you complete from the Rogue Isle Protector. He has up to three new contacts available.
Contents
Introductions
Contact Introduced By
- None. Mickey is a broker.
New Contact(s)
If you don't mind doing some work for the Family, I've got someone you should meet. His name is Lorenz Ansaldo, a troubleshooter for the Family in Sharkhead Isle. The Family supplies him with Natural and Technology Enhancements.
Lorenz is a bit of a character, but he can set you up with some good work.
Have you met Vince Dubrowski? He's working for the Cage Consortium, trying to keep their Sharkhead Isle mining operation in the black. That brings him into contact with the Scrapyarders quite a bit. His connections at Cage can get him Natural and Technology Enhancements.
When it comes to dedication, Vince takes the cake. Don't say a word against Cage Consortium where he can hear.
You ever heard of Captain Petrovich? He's an old sea captain that's been around the Rogue Isles for ages. Nobody knows how, but he's got some secret connections that get him Technology and Science Enhancements.
He's a surly sort, but a solid old fella.
Operative Kirkland keeps tabs on the various factions on Sharkhead Isle, and looks for freelancers willing to do service for Arachnos. Arachnos keeps him supplied with plenty of Natural and Technology enhancements.
Operative Kirkland is an efficient and loyal member of Arachnos. Do good work for him and he can assure you patronage from the Arachnos elite down the line.
Diviner Maros is a member of the Circle of Thorns, but even the others in the Cult seem to be scared of him. Rumor is that he can see the past and the future, but no one is sure if it's true or not. What is known is that he's looking for freelancers to complete some special work for him, and that even though others in the Circle aren't happy with that, no one's made a move to stop him. Probably because they're afraid of what he knows. Maros has an endless supply of Magic and Mutant enhancements.
Maros says a lot of strange things. Don't let him get into your head.
There's a strange man by the name of Darrin Wade outside of the hospital. He claims to be an ex-member of the Midnight Squad. Now he deals in arcane lore and selling relics on the black market.
Missing rest of text
Information
Broker
Mickey used to be a bookkeeper for the Cage Consortium. How he got thrown out and didn't end up in Potter's Field is a subject of some debate. Most think he got caught embezzling but had enough evidence hidden around to keep him from getting whacked.
Wrong Broker
Missing Prior to Introduction Dialogue
Initial Contact
Hello. I'm Mickey. I'm called the 'Filch,' but I think that's an unfair characterization. At any rate, I now have you in my files. I suggest you carry out your own business around here and I'll contact you as I hear about jobs that suit your particular abilities.
You're playing with serious business here in Sharkhead, Character, and if you want to earn my trust you'll have to work harder than you're used to. Pull five jobs, then we'll see about a heist.
Greeting
Missing At Least One Greeting Dialogue
Too Busy
You're not ready for me right now. When you've finished some of your own schemes I might have something for you though.
No More Missions
My sources are quiet for the moment. Check back later and I'll let you know if anything's happening.
Missions
Template:MayhemIndependencePort
Removed missions
Rob the Chum Bucket
Mission Briefing
The Chum Bucket. Everybody knows it. It's Mako's own personal casino. It'd take someone with real guts to knock over that place. Someone like you.
Mission Acceptance
Get to it!
Mission Objective(s)
- Defeat all security
- Crack the safe
Clue: The cash
Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.
Debriefing
You didn't leave anyone alive, did you? That's good, for both of us.
Rob the 22nd National
Briefing
I've got a secret for you: I know where Kirk Cage does his banking. He keeps some Consortium guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it.
Watch out for those Consortium guards. They can be tough to deal with.
Mission Objective(s)
- Get the loot
- Defeat security to escape
Clue: Loot
Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.
Debriefing
Nice moves. As long as Kirk Cage never finds out who took his money, we're golden.