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Difference between revisions of "Mercy Island"

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m (Important Locations)
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|Type of Zone=Villain City Zone
 
|Type of Zone=Villain City Zone
 
|Level Range=1-8
 
|Level Range=1-8
|Trainer=Arbiter Diaz, Arbiter Richard
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|Trainer=[[Arbiter Diaz]], [[Arbiter Richard]]
 
|Task Force Contact=''none''
 
|Task Force Contact=''none''
 
|Event=''none''
 
|Event=''none''
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__toc__
 
__toc__
 
== Overview ==
 
== Overview ==
 +
Mercy Island is the first place a villain goes after escaping from the [[Breakout]] tutorial zone, excluding [[Soldiers of Arachnos]] (VEATs), who do not go through [[Breakout]].  As a beginner-level zone, most of the enemies are levels 1-6.
  
Mercy Island is the first place a villain goes after escaping from the [[Breakout]] tutorial zone (excluding Villain Epic Archtypes, whom do not go through [[Breakout]].  As a beginner-level zone, most of the enemies are levels 1 - 6.
+
Here, villains will meet their first contact ([[Kalinda]] or [[Matthew Burke]]) and begin to make their presence known to the powers that be.  They begin in an area called ''Fort Darwin'', which also plays home to their first trainer: [[Arbiter Diaz]].  They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest.  They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island).  Later missions take them to the area to the south called ''Fort Cerberus''.
  
Here, villains will meet their first contact ([[Kalinda]] or [[Matthew Burke]])* and begin to make their presence known to the powers that be.  They begin in an area called "Fort Darwin," which also plays home to their first trainer: [[Arbiter Diaz]].  They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest.  They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island).  Later missions take them to the area to the south called "Fort Cerberus."
+
'''NOTE:''' VEATs must do a single mission from [[Alan Desslock]] before choosing [[Kalinda]] or [[Matthew Burke]].
  
*Note: VIllain Epic Archtypes must do a single mission from [[Alan Desslock]] before choosing [[Kalinda]] or [[Matthew Burke]].
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== Contacts ==
 
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; Level 1-4
== Lvl. 1-4 Contacts ==
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* [[Kalinda]]
 
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* [[Kalinda]]<br />
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* [[Matthew Burke]]
 
* [[Matthew Burke]]
  
==Lvl. 5-9 Contacts ==
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; Level 5-9
 
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* [[Mongoose]]
* [[Mongoose]]<br />
+
 
* [[Doctor Creed]]
 
* [[Doctor Creed]]
  
==Lvl. 15-19 Contacts ==
+
; Level 15-19
 
+
 
* [[Seer Marino]]
 
* [[Seer Marino]]
  
==Special Contacts ==
+
== Special Contacts ==
 
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* [[Alan Desslock]] - [[Soldiers of Arachnos]] Contact
* [[Alan Desslock]] - Villain Epic Archtype Contact.
+
  
 
== Important Locations ==
 
== Important Locations ==
 
[[Image:MapIcon_Monument.png]]&nbsp; Monument or plaque<br />
 
[[Image:MapIcon_ArachHQ.png]]&nbsp; Arachnos Headquarters<br />
 
[[Image:MapIcon_DiffAdjustor.png]]&nbsp; The [[Fortunata Fateweaver]] who adjusts a villain's [[notoriety]] in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.<br>
 
[[Image:Badge_auction_seller_villain.png|14px]]&nbsp; The [[Black Market]], where villains can put recipes, enhancements, salvage or inspirations up for auction.  This is located northeast of the ferry, or southwest of the door to Fort Cerberus.
 
 
 
=== Neighborhoods ===
 
=== Neighborhoods ===
 
+
* ''Darwin's Landing'', the large neighborhood that forms most of the northern part of the zone; contains [[Doctor Creed]] and [[Mongoose]]. The [[Fortunata Fateweaver]] who adjusts a villain's [[notoriety]] in this zone is located under the clocktower at the ''Darwin's Landing'' marker.
* Darwin's Landing, the large neighborhood that forms most of the northern part of the zone; contains [[Doctor Creed]] and [[Mongoose]].
+
* ''Fort Cerberus'', the small Arachnos fort in the southeastern part of the zone.  [[Ghost Widow]]'s tower is located in this zone; [[Seer Marino]] is also located here, in addition to the [[Black Helicopter Line]] to [[Cap Au Diable]].
* Fort Cerberus, the small Arachnos fort in the southeastern part of the zone.  [[Ghost Widow]]'s tower is located in this zone; [[Seer Marino]] is also located here.
+
* ''Fort Darwin'', the northern fort where a villain starts their career in the Rogue Isles; it contains [[Kalinda]], [[Arbiter Diaz]], [[Matthew Burke]] and [[Alan Desslock]]. The Mercy Island Hospital is located here.
* Fort Darwin, the area where a villain starts his/her career in the Rogue Isles; it contains [[Kalinda]], [[Arbiter Diaz]], [[Matthew Burke]] and [[Alan Desslock]].
+
* ''Mercy'', the neighborhood south of the wall that, along with ''Darwin's Landing'', forms most of the neighborhood; it contains [[Arbiter Richard]]. The Mercy Island Arachnos Headquarters is located in the building behind Arbiter Richard. A [[Black Market]] truck is located between the doors to the [[Port Oakes]] [[Ferry]] and the doors to ''Fort Cerberus''.
* Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood; contains [[Arbiter Richard]].
+
  
 
=== Exploration Badges ===
 
=== Exploration Badges ===
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=== Stores ===
 
=== Stores ===
 
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* Kalinda sells level 1 and 5 Training [[Enhancements]].
* Kalinda sells level 1 and 5 training enhancements.
+
* The Quartermasters in ''Fort Darwin'' and ''Mercy'' near [[Arbiter Richard]] sell level 5, 10, and 15 Training Enhancements.
* The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.
+
  
 
=== Transfer Points ===
 
=== Transfer Points ===
 
+
* There is a ferry south of the ''Mercy'' neighborhood that takes a villain to the [[Port Oakes]] zone.
* There is a ferry south of the Mercy neighborhood that takes a villain to the [[Port Oakes]] zone.
+
* The [[Black Helicopter Line]], located in the ''Fort Cerberus'' neighborhood, takes villains to [[Cap Au Diable]].
* The [[Black Helicopter Line]], located in the Fort Cerberus neighborhood, takes villains to [[Cap Au Diable]].
+
* There is also a helicopter in the ''Fort Darwin'' zone close to [[Kalinda]] that will allow a villain to move between Mercy Island instances, if there is more than one.
* There is also a helicopter in the Fort Darwin zone close to [[Kalinda]] that will allow a villain to move between Mercy Island instances, if there is more than one.
+
  
 
== Villain Groups ==
 
== Villain Groups ==
 
 
* {{Enemy Arachnos}}
 
* {{Enemy Arachnos}}
 
* {{Enemy Hellions}}
 
* {{Enemy Hellions}}
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== Notes ==
 
== Notes ==
 
 
* This and other City of Villains maps are available as [{{CoVMapPatchLatest}} downloadable in-game maps].
 
* This and other City of Villains maps are available as [{{CoVMapPatchLatest}} downloadable in-game maps].
* This map was created using graphic resources from [http://www.vidiotmaps.com/coh/ VidiotMaps] City of Heroes map Web site.
+
* This map was created using graphic resources from [http://www.vidiotmaps.com/coh/ VidiotMaps.]
 
+
== See Also ==
+
  
* Map of [[:Image:Bloody_Bay.jpg|Bloody Bay]] zone
 
* Map of [[:Image:Breakout.jpg|Breakout]] zone
 
* Map of [[:Image:Cap_Au_Diable.jpg|Cap Au Diable]] zone
 
* Map of [[:Image:Port_Oakes.jpg|Port Oakes]] zone
 
* Map of [[:Image:Sharkhead_Isle.jpg|Sharkhead Isle]] zone
 
 
[[Category:CoV City Zones]]
 
[[Category:CoV City Zones]]
 
[[Category:Villain Zones]]
 
[[Category:Villain Zones]]

Revision as of 11:05, 29 December 2008

Mercy Island
Map MercyIsland.jpg

Villain City Zone (1-8)

Trainers: Arbiter Diaz, Arbiter Richard
TF Contacts: none
Events: none
Exploration Badges: Cesspool, Chum, Fortified, Snake Charmer, The Next Big Thing, Widower
Plaques: Lorekeeper I
Day Jobs: {{{Day Jobs}}}
Enemies: Arachnos, Hellions, Infected, Longbow, Rogue Island Police, Skulls, Snakes
Connecting Zones: Cap Au Diable, Port Oakes
Transits: none


Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone, excluding Soldiers of Arachnos (VEATs), who do not go through Breakout. As a beginner-level zone, most of the enemies are levels 1-6.

Here, villains will meet their first contact (Kalinda or Matthew Burke) and begin to make their presence known to the powers that be. They begin in an area called Fort Darwin, which also plays home to their first trainer: Arbiter Diaz. They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest. They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island). Later missions take them to the area to the south called Fort Cerberus.

NOTE: VEATs must do a single mission from Alan Desslock before choosing Kalinda or Matthew Burke.

Contacts

Level 1-4
Level 5-9
Level 15-19

Special Contacts

Important Locations

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone; contains Doctor Creed and Mongoose. The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker.
  • Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone; Seer Marino is also located here, in addition to the Black Helicopter Line to Cap Au Diable.
  • Fort Darwin, the northern fort where a villain starts their career in the Rogue Isles; it contains Kalinda, Arbiter Diaz, Matthew Burke and Alan Desslock. The Mercy Island Hospital is located here.
  • Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood; it contains Arbiter Richard. The Mercy Island Arachnos Headquarters is located in the building behind Arbiter Richard. A Black Market truck is located between the doors to the Port Oakes Ferry and the doors to Fort Cerberus.

Exploration Badges

File:V badge TourismBadge.png Cesspool

Many would-be Villains have drunk their fill from the cesspool in hopes it might grant super power. Mostly they go insane.

File:V badge TourismBadge.png Chum

Just when you thought it was safe...

File:V badge TourismBadge.png Fortified

Arachnos built the wall around Mercy to keep it safe.

File:V badge TourismBadge.png Snake Charmer

This is the main entrance to the Snakes' underground lair. You really don't want to go down there.

File:V badge TourismBadge.png The Next Big Thing

This is the good life. The higher up you get, the bigger you are.

File:V badge TourismBadge.png Widower

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Stores

  • Kalinda sells level 1 and 5 Training Enhancements.
  • The Quartermasters in Fort Darwin and Mercy near Arbiter Richard sell level 5, 10, and 15 Training Enhancements.

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter Line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Villain Groups

Notes