Difference between revisions of "Talk:Agent G"
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+ | == No more missions, correction? == | ||
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+ | The text I added today is what G says after completing the arc. I am unsure where the original "No more missions" comes from (which I left in), perhaps that is an 'exceeded level of contact' or 'not high enough level' dialogue. [[User:Taosin|Taosin]] 08:07, 28 April 2009 (UTC) | ||
+ | :Used the heading in [[Penelope Yin (Faultline)]]'s article, "Outlevelled Contact". :3 Presumbably, it's given to you if you finish Delilah's arc and over level 25, and introduced to him, but didn't start his storyarc. [[User:Sera404|Sera404]] 00:15, 29 April 2009 (UTC) | ||
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+ | == Introduces ... == | ||
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+ | Agent G does not introduce any new contacts. [[User:Taosin|Taosin]] 08:07, 28 April 2009 (UTC) | ||
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== Last Mission == | == Last Mission == | ||
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*Did you see that enormous light over in Faultline? I wonder what happened? | *Did you see that enormous light over in Faultline? I wonder what happened? | ||
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+ | ==Hard to find doors== | ||
+ | Anyone know how to get to the doors for the "Clear out ruins" missions? --[[User:Graal|Graal]] 11:19, 7 January 2009 (UTC) | ||
+ | :(Answering on [[User_talk:Graal#Clearing the Ruins|your talk page]].) --[[User:Eabrace|Eabrace]] 12:59, 7 January 2009 (UTC) | ||
+ | |||
+ | == Store Unlock Dialogue == | ||
+ | |||
+ | As far as I am aware (having just started this and watching carefully), there is no specific store unlock dialogue. Certainly there is no "I would like you to try these Enhancements" or anything like that. I am going to assume he just starts providing. Perhaps the relevaqnt text is "You've done well. I think we'll be able to work together." at the end of the first mission. Certainly by the beginning of the First Ruin mission I was able to buy enhancements, but not prior to the first mission being completed. | ||
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+ | [[User:Taosin|Taosin]] 11:27, 26 April 2009 (UTC) | ||
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+ | == Added NPC Chatter == | ||
+ | |||
+ | I added dialog that was missing on the last mission in the arc. The order seems wonky though, I entered it in the order it appeared in my chat tab. Is there an easy way to figure out the correct order or should you just go by feel? | ||
+ | |||
+ | :Due to one of the latest patches, you're able to hear NPC chatter from a long distance now. Presumably the part you added in may be the "Before combat" part. I think, anyway. :D As for order, since it's three different entities which are speaking... well, I'll have a look through it anyway. :D [[User:Sera404|Sera404]] 18:42, 1 June 2009 (UTC) | ||
+ | |||
+ | :Adjusted it in the order I think it is. Since they actually attack each other, their "Combat start" dialogue activates in the middle of their "Before combat" dialogue, so moved that around. [[User:Sera404|Sera404]] 18:51, 1 June 2009 (UTC) |
Latest revision as of 01:00, 3 July 2013
Contents
No more missions, correction?
The text I added today is what G says after completing the arc. I am unsure where the original "No more missions" comes from (which I left in), perhaps that is an 'exceeded level of contact' or 'not high enough level' dialogue. Taosin 08:07, 28 April 2009 (UTC)
- Used the heading in Penelope Yin (Faultline)'s article, "Outlevelled Contact". :3 Presumbably, it's given to you if you finish Delilah's arc and over level 25, and introduced to him, but didn't start his storyarc. Sera404 00:15, 29 April 2009 (UTC)
Introduces ...
Agent G does not introduce any new contacts. Taosin 08:07, 28 April 2009 (UTC)
Last Mission
Wow... that last mission is just so very cool. All three of the bad guys. You don't have to get involved, but I would just love to head into this with a big group and get into a brawl. As far as I could tell, you have the three bad guys, and a couple of Arachnos holding Penelope hostage and thats it. I sooo wish I had thought to grab a demo of the whole thing. I can't wait to do it all again . Oh, and Night Widow Nocturne kicked both the guys butts in my run. -- StarGeekTalk page 22:53, 14 October 2006 (PDT)
No SO Drops
In order to prevent abuse, the 3 AV's in the final mission do not drop SOs. So says Constellation. -- StarGeekTalk page 15:15, 17 October 2006 (PDT)
- cant believe this hasnt been added, buit if you do enough (I assume 10% per badge credit) damage to each of the AV's in this mission you get 3SO drops at mission complete (then back to agent G for a DO arc reward). Get a few folks running through the arcs, and then dont auto complete this final mission, just repeat it and your level 20's are set for major SO's for a few levels.Catwhoorg 12:19, 8 March 2007 (PST)
Gossip
- Did you see that enormous light over in Faultline? I wonder what happened?
Hard to find doors
Anyone know how to get to the doors for the "Clear out ruins" missions? --Graal 11:19, 7 January 2009 (UTC)
- (Answering on your talk page.) --Eabrace 12:59, 7 January 2009 (UTC)
Store Unlock Dialogue
As far as I am aware (having just started this and watching carefully), there is no specific store unlock dialogue. Certainly there is no "I would like you to try these Enhancements" or anything like that. I am going to assume he just starts providing. Perhaps the relevaqnt text is "You've done well. I think we'll be able to work together." at the end of the first mission. Certainly by the beginning of the First Ruin mission I was able to buy enhancements, but not prior to the first mission being completed.
Taosin 11:27, 26 April 2009 (UTC)
Added NPC Chatter
I added dialog that was missing on the last mission in the arc. The order seems wonky though, I entered it in the order it appeared in my chat tab. Is there an easy way to figure out the correct order or should you just go by feel?
- Due to one of the latest patches, you're able to hear NPC chatter from a long distance now. Presumably the part you added in may be the "Before combat" part. I think, anyway. :D As for order, since it's three different entities which are speaking... well, I'll have a look through it anyway. :D Sera404 18:42, 1 June 2009 (UTC)
- Adjusted it in the order I think it is. Since they actually attack each other, their "Combat start" dialogue activates in the middle of their "Before combat" dialogue, so moved that around. Sera404 18:51, 1 June 2009 (UTC)