Difference between revisions of "Luminous Aura"
m (→File:LuminousAura_QuantumAcceleration.png Quantum Acceleration) |
(adding icon for AT purchase, corresponding with other pages with PMarket icons) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{TOCright}} | {{TOCright}} | ||
− | '''Luminous Aura''' is the [[Peacebringer]] | + | == Overview == |
+ | [[File:ParagonMarket ArchetypeEpic Peacebringer.png|left]] | ||
+ | '''Luminous Aura''' is the secondary power set for [[Peacebringer]]s. | ||
− | Peacebringers can generate Luminous Aura to grant themselves incredible defensive capabilities. | + | "Peacebringers can generate Luminous Aura to grant themselves incredible defensive capabilities." |
+ | {{clrl}} | ||
− | == Power | + | == Power Table == |
− | + | The Luminous Aura power set is the secondary set for [[Peacebringer]]s. The following table shows the level at which each power is available: | |
− | + | ||
− | + | ||
− | The Luminous Aura | + | |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
Line 17: | Line 16: | ||
{{Powers_LevelRow|Icon=LuminousAura_ThermalShield.png|Power=Thermal Shield|Level=10|Effect=Toggle: Self: +Resistance(Fire, Cold)|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_ThermalShield.png|Power=Thermal Shield|Level=10|Effect=Toggle: Self: +Resistance(Fire, Cold)|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_QuantumShield.png|Power=Quantum Shield|Level=14|Effect=Toggle: Self: +Resistance(Energy, Negative Energy)|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_QuantumShield.png|Power=Quantum Shield|Level=14|Effect=Toggle: Self: +Resistance(Energy, Negative Energy)|Border=1}} | ||
− | {{Powers_LevelRow|Icon=LuminousAura_GroupEnergyFlight.png|Power=Group Energy Flight|Level=16|Effect=Toggle: Team Fly | + | {{Powers_LevelRow|Icon=LuminousAura_GroupEnergyFlight.png|Power=Group Energy Flight|Level=16|Effect=Toggle: Team Fly|Border=1}} |
{{Powers_LevelRow|Icon=LuminousAura_WhiteDwarf.png|Power=White Dwarf|Level=20|Effect=Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_WhiteDwarf.png|Power=White Dwarf|Level=20|Effect=Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery|Border=1}} | ||
{{Powers_LevelRow|Icon=LuminousAura_ReformEssence.png|Power=Reform Essence|Level=22|Effect=Self Heal|Border=1}} | {{Powers_LevelRow|Icon=LuminousAura_ReformEssence.png|Power=Reform Essence|Level=22|Effect=Self Heal|Border=1}} | ||
Line 28: | Line 27: | ||
== Powers == | == Powers == | ||
− | |||
− | |||
− | |||
=== [[File:LuminousAura_ConserveEnergy.png]] Conserve Energy === | === [[File:LuminousAura_ConserveEnergy.png]] Conserve Energy === | ||
− | You can focus for a moment to | + | You can focus for a moment to Conserve your Energy. After activating this power, you expend less Endurance on all other powers for a while. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 59: | Line 55: | ||
=== [[File:LuminousAura_GroupEnergyFlight.png]] Group Energy Flight === | === [[File:LuminousAura_GroupEnergyFlight.png]] Group Energy Flight === | ||
− | You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group | + | You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Energy Flight travel speed is slower than Energy Flight. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|}} | {{PowerBlock_Recharge|}} | ||
{{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] 16 (Peacebringer)}} | {{PowerBlock_Level|[[File:Archetypeicon peacebringer.png|18px]] 16 (Peacebringer)}} | ||
− | {{PowerBlock_Effects|Toggle: Team Fly | + | {{PowerBlock_Effects|Toggle: Team Fly}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Flight}}}} | {{PowerBlock_Blank|{{Enhance Flight}}}} | ||
Line 72: | Line 68: | ||
=== [[File:LuminousAura_Incandescence.png]] Incandescence === | === [[File:LuminousAura_Incandescence.png]] Incandescence === | ||
− | Kheldians have a natural mild resistance to Energy and Negative Energy damage. This is an auto power that is always on | + | Kheldians have a natural mild resistance to Energy and Negative Energy damage. This is an auto power that is always on and costs no Endurance. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 112: | Line 108: | ||
=== [[File:LuminousAura_QuantumFlight.png]] Quantum Flight === | === [[File:LuminousAura_QuantumFlight.png]] Quantum Flight === | ||
− | You shift your quantum matrix and become more energy than matter. No longer bound by the laws of normal physics, you become | + | You shift your quantum matrix and become more energy than matter. No longer bound by the laws of normal physics, you become intangible to other entities and can fly at high speeds. However, after 30 seconds the phase out effect will wear off. 30 seconds later, if this power is still active the user will become phased out once again. Quantum Flight offers greater flight speed and some stealth, but costs more endurance. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 149: | Line 145: | ||
=== [[File:LuminousAura_RestoreEssence.png]] Restore Essence === | === [[File:LuminousAura_RestoreEssence.png]] Restore Essence === | ||
− | Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with | + | Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 187: | Line 183: | ||
=== [[File:LuminousAura_WhiteDwarf.png]] White Dwarf === | === [[File:LuminousAura_WhiteDwarf.png]] White Dwarf === | ||
− | Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to | + | Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as Controlling effects. White Dwarf form also has improved HP and Endurance recovery, but is limited to melee attacks. |
− | + | ||
− | + | ||
[[File:Kheldian WhiteDwarf.jpg|125px|right]] | [[File:Kheldian WhiteDwarf.jpg|125px|right]] | ||
Line 210: | Line 204: | ||
<blockquote> | <blockquote> | ||
==== [[File:LuminousAura Antagonize.png|24px]] White Dwarf Antagonize ==== | ==== [[File:LuminousAura Antagonize.png|24px]] White Dwarf Antagonize ==== | ||
− | This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. | + | This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets. |
+ | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
Line 224: | Line 219: | ||
==== [[File:LuminousAura SolarFlare.png|24px]] White Dwarf Flare ==== | ==== [[File:LuminousAura SolarFlare.png|24px]] White Dwarf Flare ==== | ||
− | You channel the might of your Kheldian energy into the very earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their | + | You channel the might of your Kheldian energy into the very earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their defense. This power is only available while in White Dwarf form. |
+ | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
Line 244: | Line 240: | ||
==== [[File:LuminousAura WhiteDwarfSmite.png|24px]] White Dwarf Smite ==== | ==== [[File:LuminousAura WhiteDwarfSmite.png|24px]] White Dwarf Smite ==== | ||
− | White Dwarf Smite is a powerful melee attack that can that can often Disorient or | + | White Dwarf Smite is a powerful melee attack that can that can often Disorient or Knock Down opponents. White Dwarf Smite can also bring down fliers, and reduce their defense. This power is only available while in White Dwarf form. |
+ | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
Line 266: | Line 263: | ||
==== [[File:LuminousAura WhiteDwarfStrike.png|24px]] White Dwarf Strike ==== | ==== [[File:LuminousAura WhiteDwarfStrike.png|24px]] White Dwarf Strike ==== | ||
− | The White Dwarf Strike is a moderate melee attack that releases Kheldian light on impact, which can | + | The White Dwarf Strike is a moderate melee attack that releases Kheldian light on impact, which can Knock Down foes and reduce a target's Defense. This power is only available while in White Dwarf form. |
+ | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
Line 287: | Line 285: | ||
==== [[File:LuminousAura TeleportSelf.png|24px]] White Dwarf Step ==== | ==== [[File:LuminousAura TeleportSelf.png|24px]] White Dwarf Step ==== | ||
White Dwarfs can Teleport long distances. White Dwarf Step has no recharge time, and can be activated without pause as long as you have Endurance. | White Dwarfs can Teleport long distances. White Dwarf Step has no recharge time, and can be activated without pause as long as you have Endurance. | ||
+ | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|None}} | {{PowerBlock_Recharge|None}} | ||
Line 299: | Line 298: | ||
==== [[File: LuminousAura ReformEssence.png|24px]] White Dwarf Sublimation ==== | ==== [[File: LuminousAura ReformEssence.png|24px]] White Dwarf Sublimation ==== | ||
− | Through perfect control of your body and energy, you can concentrate for a few moments and | + | Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form. |
+ | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
Line 312: | Line 312: | ||
== Historical == | == Historical == | ||
− | |||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
− | + | * This set was added to the game with the original release of [[Peacebringer]]s in [[Issue 3]]. | |
− | * This set was added to the game | + | |
* Initially, [[Auto Power]]s (like those from [[Fitness]]) did not function in [[#White Dwarf|White Dwarf form]]. This was changed in [[Issue 19]]. | * Initially, [[Auto Power]]s (like those from [[Fitness]]) did not function in [[#White Dwarf|White Dwarf form]]. This was changed in [[Issue 19]]. | ||
* [[#Quantum Acceleration|Quantum Acceleration]] was added to the set in [[Issue 21]]. | * [[#Quantum Acceleration|Quantum Acceleration]] was added to the set in [[Issue 21]]. | ||
== External Links == | == External Links == | ||
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Peacebringer|Type=Defensive}} |
− | + | ||
− | [[Category: | + | [[Category:Power Sets]] |
[[Category:Kheldian Lore]] | [[Category:Kheldian Lore]] |
Latest revision as of 10:55, 13 July 2014
Contents
- 1 Overview
- 2 Power Table
- 3 Powers
- 4 Historical
- 5 External Links
Overview
Luminous Aura is the secondary power set for Peacebringers.
"Peacebringers can generate Luminous Aura to grant themselves incredible defensive capabilities."
Power Table
The Luminous Aura power set is the secondary set for Peacebringers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Incandescence | 1 | Auto: Self +Resistance (Energy, Negative Energy) | |
Shining Shield | 2 | Toggle: Self: +Resistance(Smash, Lethal) | |
Essence Boost | 4 | Self: Heal, +Max Health, +Resistance(Toxic) | |
Thermal Shield | 10 | Toggle: Self: +Resistance(Fire, Cold) | |
Quantum Shield | 14 | Toggle: Self: +Resistance(Energy, Negative Energy) | |
Group Energy Flight | 16 | Toggle: Team Fly | |
White Dwarf | 20 | Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery | |
Reform Essence | 22 | Self Heal | |
Conserve Energy | 24 | Self Endurance Discount | |
Quantum Acceleration | 24 | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control | |
Quantum Flight | 28 | Toggle: Self: Fly, +Intangible | |
Restore Essence | 35 | Self Rez | |
Light Form | 38 | Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics)) |
Powers
Conserve Energy
You can focus for a moment to Conserve your Energy. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 24 (Peacebringer) |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Essence Boost
You can activate this power to increase your maximum Hit Points for a short time. Essence Boost also grants you resistance to Toxic damage.
Recharge | Very Long |
Minimum Level | 4 (Peacebringer) |
Effects | Self: Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Group Energy Flight
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Energy Flight travel speed is slower than Energy Flight.
Recharge | |
Minimum Level | 16 (Peacebringer) |
Effects | Toggle: Team Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Incandescence
Kheldians have a natural mild resistance to Energy and Negative Energy damage. This is an auto power that is always on and costs no Endurance.
Minimum Level | 1 (Peacebringer) |
Effects | Auto: Self +Resistance (Energy, Negative Energy) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Light Form
When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, Sleep, Knockback and Repel effects. Endurance recovery is also increased. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of Hit Points and Endurance.
Recharge | Very Long |
Minimum Level | 38 (Peacebringer) |
Effects | Self: +Resistance(Disorient, Sleep, Hold, Immobilize) |
Self: +Resistance (All Damage but Psionics) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Quantum Acceleration
Quantum Acceleration greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. This flight protection is only active while Energy Flight, Combat Flight, Group Energy Flight or Quantum Flight is active.
Minimum Level | 24 (Peacebringer) |
Effects | Toggle: Self +FlySpeed, Resistance(-Fly), +Defense(All), +Flight Control |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Enhance Defense Buffs | |
Set Categories | Defense |
Flight | |
Universal Travel |
Quantum Flight
You shift your quantum matrix and become more energy than matter. No longer bound by the laws of normal physics, you become intangible to other entities and can fly at high speeds. However, after 30 seconds the phase out effect will wear off. 30 seconds later, if this power is still active the user will become phased out once again. Quantum Flight offers greater flight speed and some stealth, but costs more endurance.
Minimum Level | 28 (Peacebringer) |
Effects | Toggle: Self Fly, Intangible |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Quantum Shield
When you toggle on Quantum Shield, you become highly resistant to Energy and Negative Energy damage. Recharge: Fast
Recharge | Fast |
Minimum Level | 14 (Peacebringer) |
Effects | Toggle: Self: +Resistance(Energy, Negative Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Reform Essence
Through perfect control of your body and energy, you can concentrate for a few moments and Heal yourself.
Recharge | Long |
Minimum Level | 22 (Peacebringer) |
Effects | Self Heal |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Restore Essence
Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds.
Recharge | Very Long |
Minimum Level | 35 (Peacebringer) |
Effects | Self Rez |
Enhancements | Enhance Heal |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Shining Shield
When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.
Recharge | Fast |
Minimum Level | 2 (Peacebringer) |
Effects | Toggle: Self: +Resistance(Smash, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Thermal Shield
When you toggle on Thermal Shield, you emit tendrils of Kheldian energy that gives you resistance to Fire and Cold damage.
Recharge | Fast |
Minimum Level | 10 (Peacebringer) |
Effects | Toggle: Self: +Resistance(Fire, Cold) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
White Dwarf
Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as Controlling effects. White Dwarf form also has improved HP and Endurance recovery, but is limited to melee attacks.
Recharge | Fast |
Minimum Level | 20 (Peacebringer) |
Effects | Toggle: Shapeshift, +Resistance(All but Psychic) |
Self: +Status Protection | |
Self: +Endurance Recovery | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Jump | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Leaping | |
Endurance Modification | |
Universal Travel |
White Dwarf Antagonize
This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Recharge Moderate Minimum Level 20 (Peacebringer) with White Dwarf Effects Ranged (Targeted AoE) Foe Taunt Enhancements Enhance Accuracy Enhance Range Increase Attack Rate Enhance Taunt Effectiveness Set Categories Taunt White Dwarf Flare
You channel the might of your Kheldian energy into the very earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their defense. This power is only available while in White Dwarf form.
Recharge Slow Damage High (Energy) Minimum Level 20 (Peacebringer) with White Dwarf Effects PBAoE Melee Foe -Defense, Knockback Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Set Categories PBAoE Damage Defense Debuff Knockback Accurate Defense Debuff White Dwarf Smite
White Dwarf Smite is a powerful melee attack that can that can often Disorient or Knock Down opponents. White Dwarf Smite can also bring down fliers, and reduce their defense. This power is only available while in White Dwarf form.
Recharge Moderate Damage Heavy (Energy/Smashing Minimum Level 20 (Peacebringer) with White Dwarf Effects Melee Foe -Defense, -Fly Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Enhance Disorient Duration Set Categories Melee Damage Stuns Defense Debuff Knockback Accurate Defense Debuff White Dwarf Strike
The White Dwarf Strike is a moderate melee attack that releases Kheldian light on impact, which can Knock Down foes and reduce a target's Defense. This power is only available while in White Dwarf form.
Recharge Fast Damage Moderate (Smashing/Energy) Minimum Level 20 (Peacebringer) with White Dwarf Effects Melee Foe -Defense, Knockback Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Set Categories Melee Damage Defense Debuff Knockback Accurate Defense Debuff White Dwarf Step
White Dwarfs can Teleport long distances. White Dwarf Step has no recharge time, and can be activated without pause as long as you have Endurance.
Recharge None Minimum Level 20 (Peacebringer) with White Dwarf Effects Ranged (Location) Self Teleport Enhancements Reduce Endurance Cost Enhance Range Set Categories Teleport Universal Travel White Dwarf Sublimation
Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form.
Recharge Long Minimum Level 20 (Peacebringer) with White Dwarf Effects Self Heal Enhancements Reduce Endurance Cost Enhance Heal Increase Attack Rate Set Categories Healing/Absorb
Historical
- This set was added to the game with the original release of Peacebringers in Issue 3.
- Initially, Auto Powers (like those from Fitness) did not function in White Dwarf form. This was changed in Issue 19.
- Quantum Acceleration was added to the set in Issue 21.