Difference between revisions of "Lord Recluse Strike Force"
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− | + | == Overview == | |
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− | = | + | {{Infobox TF |
+ | |name=Future of Freedom | ||
+ | |image=[[File:Lord Recluse.jpg|200px]] | ||
+ | |contact=[[Lord Recluse]] | ||
+ | |zone=[[Grandville]] | ||
+ | |x= | ||
+ | |y= | ||
+ | |z= | ||
+ | |size=8 | ||
+ | |levels=45-50 | ||
+ | |merits=25 | ||
+ | |enemies={{Enemy Longbow}}{{Enemy Malta Operatives}}{{Enemy Freedom Phalanx}}{{Enemy Vindicators}} | ||
+ | |badge=[[Servant of Recluse Badge|Servant of Recluse]]<br />[[Master of Olympus Badge|Master of Olympus]]<br />[[Annihilator Badge|Annihilator]]<br />[[Master of Lord Recluse's Strike Force Badge|Master of Lord Recluse's Strike Force]] | ||
+ | }} | ||
− | Lord Recluse | + | The '''Lord Recluse Strike Force''' is the fifth of five main [[Strike Force]]s on ''City of Villains''. [[Lord Recluse]] is located in the The Tangle neighborhood of [[Grandville]], within the main building of Spider City, inside the [[Patron]] room. '''Lord Recluse Strike Force''' is the premier Strike Force in City of Villains. The Heroes spawn at fixed levels (51 to 53 depending on foe) regardless of team composition, so the majority of your team will need to be level 50 in order to succeed. |
− | + | In order to start the Lord Recluse Strike Force, the team leader must have the [[Usurper Badge]], for defeating Lord Recluse in the final [[patron]] arc. | |
− | + | __TOC__ | |
+ | {{clr}} | ||
+ | {{ArcAward|m=25}} | ||
+ | == Missions == | ||
− | + | === {{UL|Agree to Form a Strike Force}} === | |
− | + | '''Briefing''' | |
− | + | I have witnessed your journey through the [[Rogue Isles]]. You have clawed your way to the top, performing all manner of vile act to prove yourself stronger and more capable than the rest of my Destined Ones. You have even bested one of my trusted lieutenants, a feat few have done before. In the end I thought you a liability, having used Project DESTINY to see into the future and witness a possible death of the world - my rightful domain! - at your hands. But you have a depth of villainy and strength more powerful than even I had imagined. You discovered my contingency plans and sent me a very clear warning as to what would happen if I enacted my plans, and it is something I will not forget! | |
− | + | You know of my plans for Project DESTINY, to engineer my eventual victory by manipulating the timestreams of the future, eliminating unfavorable results until only my ultimate triumph remains! And you know the greatest threat to my goals is that epitome of foolish heroic virtue, [[Statesman]]! Statesman. Long has he been a thorn in my side, him and his legion of heroes who constantly attempt to thwart my operations at every turn. If you help me deal with the troublesome Statesman, I will asure you a place of honor in my future triumph! | |
− | ''' | + | '''Mission Acceptance''' |
− | ' | + | There is an [[Arachnos]] flyer ready to take you to your destination. As soon as you get there my operatives will start jamming transmissions so they don't let anyone know you have the security codes. We also have an advance force there to assist you in the assault. |
− | ''' | + | '''Unnecessary Solicitation''' |
− | + | ||
− | + | ||
− | The | + | The Arachnos flyer is waiting for you outside of Grandville. Head to the Longbow island base and get those security codes! |
− | + | {{Mission Objective|Entrance={{missing}}|Primary=5 Bombs to set|Secondary=Kidnap Technician | |
+ | ** Defeat [[Longbow#Crimson|Crimson]] | ||
+ | ** Destroy 12 Chasers|Additional=|Completion={{missing}}}} | ||
− | + | '''Enemies''' | |
− | + | {{Enemy Longbow}} | |
− | + | '''Notable NPCs''' | |
− | + | * [[Crimson|Agent Crimson]] ([[Hero]]) | |
+ | * Numerous [[Longbow]] [[Ballista]]s ([[Elite Boss]]es) | ||
− | |||
− | + | {{Cutscene|Text= | |
+ | '''Agent Crimson:''' | ||
+ | :''Put the base on full alert! I want those suckers taken down!'' | ||
− | + | :''I spent too long in that Arachnos prison. It's time for some payback!''}} | |
− | |||
− | ''' | + | '''Debriefing''' |
− | ' | + | With the security codes in hand you should easily be able to overcome the worst of the [[Vindicators]]' base security! |
− | + | You have done well, {{blue|Strike Force Name}}! | |
− | + | ==== {{UL|Strategy}} ==== | |
− | + | ||
− | + | ||
− | + | The map for this mission is similar to that of the Longbow base in Nerva. The team will zone in at a submarine just off the island housing the Longbow. Three waypoints will be visible on the map, marking the entrances to Tower 1, Tower 2, and the Laboratory, respectively. | |
− | + | Longbow Chasers are randomly placed over the map, which can be found fairly easily to anyone with travel powers. | |
− | + | Bombs are located in both the Towers, and the Laboratory. Setting the final bomb will spawn an ambush. | |
− | === | + | The Technician is located within one of the Towers, and will spawn an ambush containing a Longbow Ballista upon rescue. The Technician will not follow the team if stealth powers are turned on (especially group stealth powers), so remember to turn them off. |
+ | |||
+ | Crimson awaits with a retinue of Longbow Ballistas inside the Laboratory. Depending on the team, it is usually wise to take out all the Ballistas before engaging Crimson, as Ballistas are Elite Bosses while Crimson is a Hero. | ||
+ | |||
+ | |||
+ | === {{UL|Assault Malta Base}} === | ||
+ | |||
+ | '''Briefing''' | ||
+ | |||
+ | Now that we have the security passcodes, we can continue with the next stage of our plan! Malta has proven to be an important asset to [[Arachnos]]. Their advanced weaponry and skilled personnel are excellent, and they are the perfect mercenaries to use when Arachnos wants to disassociate themselves from a delicate operation. However, they sometimes overstep their bounds, especially when it comes to acquiring knowledge aiding them in the defeat of super-powered beings. Not long ago, we found a Malta infiltration team in one of our Project FURY research labs, downloading information on the project. Some of their infiltration team must have escaped with the data, because some of our Arachnos spies have discovered Malta has developed a very interesting weapon based on Project FURY theoretical technology - the Orestes Rifle! This potent techno-magical weapon is designed to dispel mystical enchantments derived from the Well of Furies, such as those derived by [[Ms. Liberty]]'s magical belt! This should prove very useful in the upcoming battle. | ||
+ | |||
+ | Malta has developed a robots and weapons manufacturing base in [[Warburg]], a hotspot for armed conflict between heroes and villains. The base is headed up by a robotics engineering genius known as Slinger. While the main goal is to obtain the Orestes rifle, Slinger must be punished for his involvement in theft from Arachnos. Head to the Malta base, destroy their research databanks, steal the Orestes Rifle and take down Slinger! | ||
+ | |||
+ | '''Mission Acceptance''' | ||
+ | |||
+ | Malta has many secret training enclaves spread throughout the [[Rogue Isles]]. Because of the theft from Arachnos they chose to develop this weapon on the mainland. There's an Arachnos flyer waiting to take you there. Once you have acquired the Orestes Rifle you will need to hurry - once it is removed from the special Malta power feed, it will lose power quickly. | ||
+ | |||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | Steal the Orestes Rifle from Malta! | ||
+ | |||
+ | {{Mission Objective|Entrance=Once the Orestes Rifle is in your hand, you will be unstoppable!|Primary=Assault Malta base|Secondary=Steal Orestes Rifle | ||
+ | ** Defeat Slinger | ||
+ | ** Steal keycard | ||
+ | ** Destroy main frame and guards|Additional=|Completion={{missing}}}} | ||
+ | |||
+ | '''Enemies''' | ||
+ | |||
+ | {{Enemy Malta Operatives}} | ||
+ | |||
+ | '''Notable NPCs''' | ||
+ | |||
+ | * [[Kronos Class Titan]] ([[Monster]]) | ||
+ | * [[Slinger]] ([[Archvillain]]) | ||
+ | |||
+ | |||
+ | {{Cutscene|Text= | ||
+ | '''Slinger:''' | ||
+ | :''They're destroying our base! I bet they're after the Orestes Rifle!'' | ||
+ | |||
+ | :''I've got to stop them! But how?'' | ||
+ | |||
+ | :''I know! I'll use the Temporal Disrupter! Even if it doesn't stop them, it'll show them what happens to people who mess with Malta!'' | ||
+ | |||
+ | :''Take that, ya varmints!''}} | ||
+ | |||
+ | {{NPC Text|title=Slinger dialogue|text= | ||
+ | '''Combat start:''' {{orange|needs data}}<br /> | ||
+ | '''At 75% Health:''' ''"Activate attack wave alpha!"''<br /> | ||
+ | '''At 50% Health:''' ''"Activate attack wave beta!"''<br /> | ||
+ | '''At 25% Health:''' ''"Activate attack wave gamma!"''<br /> | ||
+ | '''Upon defeat:''' {{orange|needs data}}<br /> | ||
+ | '''Defeats a player:''' {{orange|needs data}}}} | ||
+ | |||
+ | {{Ambush|There will be an ambush of Battle Drones when Slinger reaches 75% health.<br /> | ||
+ | ''"DESTROY ALL INTRUDERS!"}} | ||
+ | {{Ambush|There will be an ambush of Battle Drones when Slinger reaches 50% health.<br /> | ||
+ | ''"DESTROY ALL INTRUDERS!"}} | ||
+ | {{Ambush|There will be an ambush of Battle Drones when Slinger reaches 25% health.<br /> | ||
+ | ''"DESTROY ALL INTRUDERS!"}} | ||
+ | {{Ambush|There will be two ambushes of Battle Drones when Slinger reaches 0% health.<br /> | ||
+ | ''"DESTROY ALL INTRUDERS!"''<br />''"DESTROY ALL INTRUDERS!"''}} | ||
Defeating Kronos Class Titan awards the [[Master of Olympus Badge]]. | Defeating Kronos Class Titan awards the [[Master of Olympus Badge]]. | ||
− | {{BadgeBox | + | {{BadgeBox|Master of Olympus}} |
− | + | '''Debriefing''' | |
− | + | The Orestes Rifle! Use it well, {{blue|Strike Force Name}}. It is a powerful weapon! | |
− | + | You say that you got hit by some sort of experimental weapon? We will need to fix that before you fight [[Statesman]]. Though I despise that foolish hero, I know he is powerful, and you will not survive against him while you are in this weakened state. | |
− | + | You are indeed a worthy ally of Arachnos! | |
− | + | {{PowerBox|Icon=Temporary_ScrollofRuin.png|Name=[[Orestes Rifle]] |Effect=Ranged, Special ''(Temporary Power)''|Desc=The Orestes Rifle was created as an experimental weapon by Malta as part of their ongoing agenda to control the heroes of the world. It is designed to nullify enchantments granted by the Well of the Furies. Once removed from the power feed in Malta it will only be effective for a period of 5 hours. | |
− | + | Expires in 5:00:00 of real time}} | |
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− | |||
− | + | === {{UL|Speak with Operative Grillo}} === | |
+ | ==== {{UL|Speak with Operative Grillo}} ==== | ||
− | + | '''Mission Briefing''' | |
− | ''' | + | The Orestes Rifle should prove most effective against [[Ms. Liberty]], but the condition the Malta Temporal Disrupter left you with may jeopardize our eventual goal of defeating [[Statesman]]! I have spoken with [[Operative Grillo]] at Project DESTINY, and he has related some interesting information regarding your current state. '''Go speak with Operative Grillo, then follow his orders necessary to removing the temporal disruption!''' |
− | + | '''Mission Acceptance''' | |
− | + | Operative Grillo said his people discovered something rather interesting in his investigations into Project DESTINY. | |
− | + | '''Unnecessary Solicitation''' | |
− | + | Do not delay! | |
− | === | + | {{Mission Objective|Entrance=|Primary=Speak with Operative Grillo|Secondary=|Additional=|Completion=}} |
− | + | {{Mission Briefing|Type=Briefing|Contact=Operative Grillo|Text= | |
− | {{ | + | Ah, you must be {{blue|Strike Force Name}}! Lord Recluse told me to expect you. You have a most interesting condition which I can explain. The Temporal Disrupter the Malta agents hit you with caused your team to be weakened considerably by causing you to be 'split in two' along the timestream. That is, part of you is here in the present, while part of you is in a possible future. The reason we know this is we recorded a temporal anomaly in one of the future timestreams and further investigation showed us your team in this future with a temporal 'trail' leading to the present! Fascinating, isn't it? |
− | + | In any case, you're probably wanting to be rid of your condition. While it doesn't have an immediate effect upon you, the longer you go without fixing it, the more chance of it causing irrepairable damage to you. Lord Recluse gave his command to do whatever is necessary to remove the temporal disruption. We have the coordinates queued up in the Destiny Portal to the future timestream where your other half is. Going to this future and returning to our timeline will allow you to 'sync up' with your future selves and then with the present, thus removing the temporal disruption. There is a catch however. In this future, the [[Freedom Phalanx]] are putting up a strong resistance to Lord Recluse's plans. As part of Project DESTINY, we need to remove this future possibility. Enter into the Destiny Portal and eliminate the Freedom Phalanx resistance from this future reality!}} | |
− | + | ==== {{UL|Defeat future Freedom Phalanx}} ==== | |
− | + | {{Mission Objective|Entrance={{missing}}|Primary=Defeat future Freedom Phalanx|Secondary=|Additional=|Completion={{missing}}}} | |
− | + | {{EdNote|note=All enemy groups will be hostile to each other, including the Villains.}} | |
− | ''' | + | '''Enemies''' |
− | + | {{Enemy Longbow}} | |
+ | {{Enemy Council}} | ||
+ | {{Enemy Malta Operatives}} | ||
+ | {{Enemy Arachnos}} | ||
− | + | '''Notable NPCs''' | |
− | + | * [[Numina]] ([[Hero]]) | |
+ | * [[Sister Psyche]] ([[Hero]]) | ||
+ | * [[Back Alley Brawler]] ([[Hero]]) | ||
+ | * [[Manticore]] ([[Hero]]) | ||
− | |||
− | + | {{Cutscene|Text= | |
− | + | '''Manticore:''' | |
− | + | :''Keep fighting! We need to survive!'' | |
− | + | ||
− | + | ||
− | + | '''Sister Psyche:''' | |
+ | :''Manticore, we can't hold out much longer!'' | ||
− | + | '''Manticore:''' | |
+ | :''I know, Sister Psyche. We're out of H-Boosters, and they're the only reason we've held out this far.'' | ||
− | + | '''Sister Psyche:''' | |
+ | :''Justin, how did it come to this? Statesman dead, Synapse and Citadel missing, Positron powering Lord Recluse's ultimate weapon...'' | ||
− | + | '''Manticore:''' | |
+ | :''It doesn't matter now, Shalice. All that matters is we survive and keep fighting...'' | ||
− | + | '''Back Alley Brawler''' | |
+ | :''Stay frosty, folks. We got some trouble.'' | ||
− | + | '''Numina:''' | |
+ | :''It looks like more of Recluse's villains!'' | ||
− | + | '''Manticore:''' | |
+ | :''Great. Just what we need.'' | ||
− | + | '''Sister Psyche:''' | |
+ | :''Will they ever stop?'' | ||
− | + | '''Manticore:''' | |
− | + | :''Keep it together, Shalice!'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | :''The Freedom Phalanx is not about to let the world fall to these scum!''}} | |
− | |||
− | + | '''Debriefing''' | |
− | + | Excellent! You have shifted my eventual victory that much closer to becoming reality! | |
− | + | These 'H-Boosters' you found in this future reality are most interesting. I will put my top scientists onto unlocking their secrets. | |
− | + | Completing this mission awards the [[Annihilator Badge|Annihilator]] badge. | |
+ | {{BadgeBox|Annihilator}} | ||
− | == | + | === {{UL|Assault Vindicators Base}} === |
− | ''' | + | '''Mission Briefing''' |
− | + | Now that you have recovered from the temporal disruption, it is time now to obtain the bait for the cursed [[Statesman]]! You have the [[Orestes Rifle]] and the security codes to the [[Vindicators]]' base. '''Go now and kidnap [[Ms. Liberty]]!''' | |
− | + | '''Mission Acceptance''' | |
− | + | Ms. Liberty is the leader of the Vindicators and will not be taken down easily, especially in the defense of her base. Proper use of the Orestes Rifle should suppress the more powerful of the enchantments granted by the Well of Furies! | |
− | + | '''Unnecessary Solicitation''' | |
− | + | It is only a matter of time before the Vindicators discover their base is vulnerable. Assault the base at once! | |
− | + | {{Mission Objective|Entrance={{missing}}|Primary=Assault Vindicators base|Secondary=Steal access code | |
+ | ** Find base key | ||
+ | ** Defeat Ms. Liberty|Additional=|Completion={{missing}}}} | ||
− | + | '''Upon Exit of Mission''' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ''Arachnos operatives arrive to take away Ms. Liberty!'' | |
− | + | '''Enemies''' | |
− | + | {{Enemy Longbow}} | |
− | ''' | + | '''Notable NPCs''' |
− | + | * [[Malaise]] ([[Hero]], level 51) | |
+ | * [[Swan]] ([[Hero]], level 51) | ||
+ | * [[Luminary]] ([[Hero]], level 51) | ||
+ | * [[Mynx]] ([[Hero]], level 51) | ||
+ | * [[Valkyrie (Hero)|Valkyrie]] ([[Hero]], level 51) | ||
+ | * [[Ms. Liberty]] ([[Hero]], level 51) | ||
− | |||
− | = | + | {{Cutscene|Text= |
+ | '''Swan:''' | ||
+ | :''We all know what's going down. One of our Longbow island bases was attacked by a gang of viscious criminals from the Rogue Isles, and they got hold of our security codes!'' | ||
− | + | :''By the look of it, they've already breached the base. What's more, one of our Warburg warzone operatives reported they might be after Ms. Liberty with some sort of special weapon!'' | |
− | ''' | + | '''Valkyrie:''' |
+ | :''Do not worry, Swan. The Vindicators will not let these villains get to Ms. Liberty!''''}} | ||
− | |||
− | ''' | + | {{Cutscene|Text= |
+ | '''Ms. Liberty:''' | ||
+ | :''Those Rogue Isles villains are fools to break into the Vindicators stronghold! This is where the power of my Liberty Belt is the strongest!'' | ||
− | + | :''For Liberty!''}} | |
− | |||
− | ''' | + | '''Debriefing''' |
− | + | Excellent! Now that we have Ms. Liberty, we can force the final confrontation with Statesman! | |
− | |||
− | == | + | === {{UL|Defeat Statesman and Freedom Phalanx}} === |
− | ''' | + | '''Mission Briefing''' |
− | + | The final confrontation with Statesman is at hand! I have sent word to my arch-enemy in [[Paragon City]], setting the terms for the conflict. He is to clear [[Atlas Park]] so only true heroes and villains may clash! He will show up with some [[Longbow]] agents to cordon off the area so citizens would not get hurt. I also allowed the [[Freedom Phalanx]] to aid him - it will make his eventual defeat all the more satisfying! '''Go now and defeat the greatest of heroes, the mighty Statesman and his precious Freedom Phalanx!''' | |
− | + | '''Mission Acceptance''' | |
− | + | This will be a great triumph! To have Statesman publicly defeated will be a glorious victory! | |
− | + | '''Unnecessary Solicitation''' | |
− | + | Why do you delay? The defeat of Statesman is so close I can taste it! | |
− | + | {{Mission Objective|Entrance={{missing}}|Primary=Defeat Statesman and Freedom Phalanx|Secondary=|Additional=|Completion={{missing}}}} | |
− | ''' | + | '''Mission Objectives''' |
− | + | * Defeat Statesman and Freedom Phalanx: located underneath Atlas Globe | |
− | + | '''Enemies''' | |
− | + | {{Enemy Longbow}} | |
− | + | '''Notable NPCs''' | |
− | + | * [[Numina]] ([[Hero]], level 53) | |
+ | * [[Sister Psyche]] ([[Hero]], level 53) | ||
+ | * [[Manticore]] ([[Hero]], level 53) | ||
+ | * [[Positron]] ([[Hero]], level 53) | ||
+ | * [[Synapse]] ([[Hero]], level 53) | ||
+ | * [[Citadel]] ([[Hero]], level 53) | ||
+ | * [[Back Alley Brawler]] ([[Hero]], level 53) | ||
+ | * [[Statesman]] ([[Hero]], level 53) | ||
+ | * [[Ms. Liberty]] ([[Hero]], level 51, NPC) | ||
− | |||
− | = | + | {{Cutscene|Text= |
+ | '''Statesman:''' | ||
+ | :''No... Ms. Liberty!'' | ||
− | + | :''How dare they do this? Ms. Liberty stood only for truth and justice!'' | |
− | + | :''Curse you, villains!'' | |
− | Completing the [[Strike Force]] from Lord Recluse | + | :''If you want a fight, you've found one!''}} |
+ | |||
+ | '''Debriefing''' | ||
+ | |||
+ | The mighty Statesman and his precious Freedom Phalanx are defeated! It was a great and glorious battle - you have proven yourself to be a true Archvillain! Let it be known that Lord Recluse does not forget services rendered to him. My scientists have finished analyzing the 'H-Boosters' you acquired in the future timeline. They are temporary power boosters created from the being known as the [[Hamidon]]! [[Arachnos]] science managed to stabilize the temporary synthetic compound, making them permanent. These I give to you for carrying out my task - use them well! | ||
+ | |||
+ | |||
+ | Completing this mission awards the {{BadgeLink|Archvillain}} and {{BadgeLink|Servant of Recluse}} badges. | ||
+ | {{BadgeBox|Archvillain}} | ||
+ | |||
+ | {{BadgeBox|Servant of Recluse}} | ||
+ | |||
+ | == Master of Lord Recluse's Strike Force == | ||
+ | |||
+ | If you successfully complete the Lord Recluse Strike Force with challenge settings of zero defeats (no one on the team can be defeated throughout the entire strike force) and no Temporary Powers (other than the [[Orestes Rifle]] power a player obtains), you will receive the following achievement badge. | ||
+ | |||
+ | |||
+ | {{BadgeBox|Master of Lord Recluse's Strike Force}} | ||
+ | |||
+ | == Souvenir == | ||
+ | |||
+ | '''Statesman's Helmet''' | ||
+ | |||
+ | Lord Recluse recruited your Strike Force to publicly defeat the greatest of heroes, the mighty [[Statesman]]! His plan involved kidnapping [[Ms. Liberty]] to force a controlled confrontation with Statesman. In order to get Ms. Liberty, Lord Recluse had a plan to storm the [[Vindicators|Vindicator's]] base, which involved getting hold of their security codes to shut down their base defenses. This involved assaulting a [[Longbow]] island base, planting explosives destroying their transports, and kidnapping a Longbow technician to access the necessary codes for you. Once this was done, you returned to Lord Recluse. | ||
+ | |||
+ | The next step was acquiring a weapon to use against Ms. Liberty. Lord Recluse discovered that [[Malta Operatives|Malta]] had developed a weapon known as the [[Orestes Rifle]] based on information they stole from [[Project FURY]]. The Orestes Rifle was capable of suppressing magical energies derived from the [[Well of the Furies]], such as those Ms. Liberty calls upon from her Liberty Belt. You broke into a Malta weapons lab and stole the Orestes Rifle, but were hit by a Temporal Disrupter during the assault causing you to be drastically weakened. | ||
+ | |||
+ | Lord Recluse sent you to speak with [[Operative Grillo]], who told you the temporal disruption you were experiencing was because you were essentially 'split in two', with half of you in the present and half in a future timeline. Grillo tracked the temporal anomaly to the future, and allowed you to travel to this future through the Destiny Portal as long as you won this future for Lord Recluse by defeating the future Freedom Phalanx. You faced down [[Citadel]], [[Sister Psyche]], the [[Back Alley Brawler]] and [[Manticore]] in this future reality, bringing Lord Recluse's triumph closer to becoming a reality. | ||
+ | |||
+ | Returning to the present, you carried out your plan to kidnap Ms. Liberty. Assaulting the Vindicators Justice Fortress, you fought [[Swan]] and [[Mynx]] before facing down Ms. Liberty herself. | ||
+ | |||
+ | Lord Recluse set the terms of the battle. You set out to [[Atlas Park]] to face [[Numina]], [[Synapse]], [[Positron]] and the mighty Statesman himself! Returning to Recluse, he gifted you with stabilized synthetic Hamidon boosters, taken from the future Freedom Phalanx you fought earlier on the other side of the Destiny Portal. | ||
+ | |||
+ | == Rewards == | ||
+ | |||
+ | Upon completion of the last mission, each member of the team will be presented with a reward choice table. Players may choose either 25 [[Reward Merits]] or a Synthetic [[Hamidon Origin Enhancements|Hamidon Origin Enhancement]]. Players who have unlocked the [[Alpha Slot]] will also have the option of choosing an [[Essence of the Incarnate]] salvage item as a reward. | ||
+ | |||
+ | {{ComponentBox|Essence of the Incarnate}} | ||
+ | |||
+ | To prevent "farming" for Hamidon Origin Enhancements, the option to take the enhancement may be selected only once every 24 hours. | ||
+ | |||
+ | Because of the high number of hero opponents, running this strike force is a great way to earn the [[Hero Slayer Badge]], which is a prerequisite for the [[Force of Nature Badge|Force of Nature Accolade]]. | ||
+ | {{BadgeBox|Hero Slayer}} | ||
+ | {{BadgeBox|Force of Nature}} | ||
− | {{BadgeBox| | + | Defeating the Kronos Titan in the second mission awards the [[Master of Olympus Badge]], along with [[Monkeywrencher Badge]] progress from the numerous Zeus Titans. |
+ | {{BadgeBox|Master of Olympus}} | ||
+ | {{BadgeBox|Monkeywrencher}} | ||
− | + | Completing the fourth mission awards the [[Annihilator Badge]]. | |
+ | {{BadgeBox|Annihilator}} | ||
+ | Completing the final mission awards the [[Archvillain Badge]]. | ||
+ | {{BadgeBox|Archvillain}} | ||
+ | == See Also == | ||
+ | * Lord Recluse Strike Force: [[Lord Recluse Strike Force/Strategy|Strategy]] | ||
[[Category:Trials and Task Forces]] | [[Category:Trials and Task Forces]] |
Latest revision as of 21:15, 9 November 2011
Overview
Future of Freedom | |
---|---|
Contact | Lord Recluse |
Zone | Grandville |
Minimum Size | 8 players |
Level Range | 45-50 |
Merits | 25 |
Badge |
Servant of Recluse Master of Olympus Annihilator Master of Lord Recluse's Strike Force |
Enemy Groups |
Longbow Malta Operatives Freedom Phalanx Vindicators |
The Lord Recluse Strike Force is the fifth of five main Strike Forces on City of Villains. Lord Recluse is located in the The Tangle neighborhood of Grandville, within the main building of Spider City, inside the Patron room. Lord Recluse Strike Force is the premier Strike Force in City of Villains. The Heroes spawn at fixed levels (51 to 53 depending on foe) regardless of team composition, so the majority of your team will need to be level 50 in order to succeed.
In order to start the Lord Recluse Strike Force, the team leader must have the Usurper Badge, for defeating Lord Recluse in the final patron arc.
Contents
Merit Rewards: This activity awards 25 Reward Merits. |
Missions
Agree to Form a Strike Force
Briefing
I have witnessed your journey through the Rogue Isles. You have clawed your way to the top, performing all manner of vile act to prove yourself stronger and more capable than the rest of my Destined Ones. You have even bested one of my trusted lieutenants, a feat few have done before. In the end I thought you a liability, having used Project DESTINY to see into the future and witness a possible death of the world - my rightful domain! - at your hands. But you have a depth of villainy and strength more powerful than even I had imagined. You discovered my contingency plans and sent me a very clear warning as to what would happen if I enacted my plans, and it is something I will not forget!
You know of my plans for Project DESTINY, to engineer my eventual victory by manipulating the timestreams of the future, eliminating unfavorable results until only my ultimate triumph remains! And you know the greatest threat to my goals is that epitome of foolish heroic virtue, Statesman! Statesman. Long has he been a thorn in my side, him and his legion of heroes who constantly attempt to thwart my operations at every turn. If you help me deal with the troublesome Statesman, I will asure you a place of honor in my future triumph!
Mission Acceptance
There is an Arachnos flyer ready to take you to your destination. As soon as you get there my operatives will start jamming transmissions so they don't let anyone know you have the security codes. We also have an advance force there to assist you in the assault.
Unnecessary Solicitation
The Arachnos flyer is waiting for you outside of Grandville. Head to the Longbow island base and get those security codes!
Mission Objective(s)
+++ Missing Information +++
- 5 Bombs to set
- Kidnap Technician
- Defeat Crimson
- Destroy 12 Chasers
+++ Missing Information +++
Enemies
Notable NPCs
- Agent Crimson (Hero)
- Numerous Longbow Ballistas (Elite Bosses)
Agent Crimson:
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Debriefing
With the security codes in hand you should easily be able to overcome the worst of the Vindicators' base security!
You have done well, Strike Force Name!
Strategy
The map for this mission is similar to that of the Longbow base in Nerva. The team will zone in at a submarine just off the island housing the Longbow. Three waypoints will be visible on the map, marking the entrances to Tower 1, Tower 2, and the Laboratory, respectively.
Longbow Chasers are randomly placed over the map, which can be found fairly easily to anyone with travel powers.
Bombs are located in both the Towers, and the Laboratory. Setting the final bomb will spawn an ambush.
The Technician is located within one of the Towers, and will spawn an ambush containing a Longbow Ballista upon rescue. The Technician will not follow the team if stealth powers are turned on (especially group stealth powers), so remember to turn them off.
Crimson awaits with a retinue of Longbow Ballistas inside the Laboratory. Depending on the team, it is usually wise to take out all the Ballistas before engaging Crimson, as Ballistas are Elite Bosses while Crimson is a Hero.
Assault Malta Base
Briefing
Now that we have the security passcodes, we can continue with the next stage of our plan! Malta has proven to be an important asset to Arachnos. Their advanced weaponry and skilled personnel are excellent, and they are the perfect mercenaries to use when Arachnos wants to disassociate themselves from a delicate operation. However, they sometimes overstep their bounds, especially when it comes to acquiring knowledge aiding them in the defeat of super-powered beings. Not long ago, we found a Malta infiltration team in one of our Project FURY research labs, downloading information on the project. Some of their infiltration team must have escaped with the data, because some of our Arachnos spies have discovered Malta has developed a very interesting weapon based on Project FURY theoretical technology - the Orestes Rifle! This potent techno-magical weapon is designed to dispel mystical enchantments derived from the Well of Furies, such as those derived by Ms. Liberty's magical belt! This should prove very useful in the upcoming battle.
Malta has developed a robots and weapons manufacturing base in Warburg, a hotspot for armed conflict between heroes and villains. The base is headed up by a robotics engineering genius known as Slinger. While the main goal is to obtain the Orestes rifle, Slinger must be punished for his involvement in theft from Arachnos. Head to the Malta base, destroy their research databanks, steal the Orestes Rifle and take down Slinger!
Mission Acceptance
Malta has many secret training enclaves spread throughout the Rogue Isles. Because of the theft from Arachnos they chose to develop this weapon on the mainland. There's an Arachnos flyer waiting to take you there. Once you have acquired the Orestes Rifle you will need to hurry - once it is removed from the special Malta power feed, it will lose power quickly.
Unnecessary Solicitation
Steal the Orestes Rifle from Malta!
Mission Objective(s)
Once the Orestes Rifle is in your hand, you will be unstoppable!
- Assault Malta base
- Steal Orestes Rifle
- Defeat Slinger
- Steal keycard
- Destroy main frame and guards
+++ Missing Information +++
Enemies
Notable NPCs
Defeating Kronos Class Titan awards the Master of Olympus Badge.
Master of Olympus
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Debriefing
The Orestes Rifle! Use it well, Strike Force Name. It is a powerful weapon!
You say that you got hit by some sort of experimental weapon? We will need to fix that before you fight Statesman. Though I despise that foolish hero, I know he is powerful, and you will not survive against him while you are in this weakened state.
You are indeed a worthy ally of Arachnos!
Orestes Rifle Ranged, Special (Temporary Power) The Orestes Rifle was created as an experimental weapon by Malta as part of their ongoing agenda to control the heroes of the world. It is designed to nullify enchantments granted by the Well of the Furies. Once removed from the power feed in Malta it will only be effective for a period of 5 hours. Expires in 5:00:00 of real time |
Speak with Operative Grillo
Speak with Operative Grillo
Mission Briefing
The Orestes Rifle should prove most effective against Ms. Liberty, but the condition the Malta Temporal Disrupter left you with may jeopardize our eventual goal of defeating Statesman! I have spoken with Operative Grillo at Project DESTINY, and he has related some interesting information regarding your current state. Go speak with Operative Grillo, then follow his orders necessary to removing the temporal disruption!
Mission Acceptance
Operative Grillo said his people discovered something rather interesting in his investigations into Project DESTINY.
Unnecessary Solicitation
Do not delay!
Mission Objective(s)
- Speak with Operative Grillo
Briefing
Ah, you must be Strike Force Name! Lord Recluse told me to expect you. You have a most interesting condition which I can explain. The Temporal Disrupter the Malta agents hit you with caused your team to be weakened considerably by causing you to be 'split in two' along the timestream. That is, part of you is here in the present, while part of you is in a possible future. The reason we know this is we recorded a temporal anomaly in one of the future timestreams and further investigation showed us your team in this future with a temporal 'trail' leading to the present! Fascinating, isn't it?
In any case, you're probably wanting to be rid of your condition. While it doesn't have an immediate effect upon you, the longer you go without fixing it, the more chance of it causing irrepairable damage to you. Lord Recluse gave his command to do whatever is necessary to remove the temporal disruption. We have the coordinates queued up in the Destiny Portal to the future timestream where your other half is. Going to this future and returning to our timeline will allow you to 'sync up' with your future selves and then with the present, thus removing the temporal disruption. There is a catch however. In this future, the Freedom Phalanx are putting up a strong resistance to Lord Recluse's plans. As part of Project DESTINY, we need to remove this future possibility. Enter into the Destiny Portal and eliminate the Freedom Phalanx resistance from this future reality!
Defeat future Freedom Phalanx
Mission Objective(s)
+++ Missing Information +++
- Defeat future Freedom Phalanx
+++ Missing Information +++
Editor's Note: All enemy groups will be hostile to each other, including the Villains. |
Enemies
Longbow
Council
Malta Operatives
Arachnos
Notable NPCs
Debriefing
Excellent! You have shifted my eventual victory that much closer to becoming reality!
These 'H-Boosters' you found in this future reality are most interesting. I will put my top scientists onto unlocking their secrets.
Completing this mission awards the Annihilator badge.
Annihilator
After the beating you handed them, the Freedom Phalanx is very glad that you're on their side now.
Nice smackdown of the Freedom Phalanx. Lord Recluse is pleased with your performance. |
Assault Vindicators Base
Mission Briefing
Now that you have recovered from the temporal disruption, it is time now to obtain the bait for the cursed Statesman! You have the Orestes Rifle and the security codes to the Vindicators' base. Go now and kidnap Ms. Liberty!
Mission Acceptance
Ms. Liberty is the leader of the Vindicators and will not be taken down easily, especially in the defense of her base. Proper use of the Orestes Rifle should suppress the more powerful of the enchantments granted by the Well of Furies!
Unnecessary Solicitation
It is only a matter of time before the Vindicators discover their base is vulnerable. Assault the base at once!
Mission Objective(s)
+++ Missing Information +++
- Assault Vindicators base
- Steal access code
- Find base key
- Defeat Ms. Liberty
+++ Missing Information +++
Upon Exit of Mission
Arachnos operatives arrive to take away Ms. Liberty!
Enemies
Notable NPCs
- Malaise (Hero, level 51)
- Swan (Hero, level 51)
- Luminary (Hero, level 51)
- Mynx (Hero, level 51)
- Valkyrie (Hero, level 51)
- Ms. Liberty (Hero, level 51)
Ms. Liberty:
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Debriefing
Excellent! Now that we have Ms. Liberty, we can force the final confrontation with Statesman!
Defeat Statesman and Freedom Phalanx
Mission Briefing
The final confrontation with Statesman is at hand! I have sent word to my arch-enemy in Paragon City, setting the terms for the conflict. He is to clear Atlas Park so only true heroes and villains may clash! He will show up with some Longbow agents to cordon off the area so citizens would not get hurt. I also allowed the Freedom Phalanx to aid him - it will make his eventual defeat all the more satisfying! Go now and defeat the greatest of heroes, the mighty Statesman and his precious Freedom Phalanx!
Mission Acceptance
This will be a great triumph! To have Statesman publicly defeated will be a glorious victory!
Unnecessary Solicitation
Why do you delay? The defeat of Statesman is so close I can taste it!
Mission Objective(s)
+++ Missing Information +++
- Defeat Statesman and Freedom Phalanx
+++ Missing Information +++
Mission Objectives
- Defeat Statesman and Freedom Phalanx: located underneath Atlas Globe
Enemies
Notable NPCs
- Numina (Hero, level 53)
- Sister Psyche (Hero, level 53)
- Manticore (Hero, level 53)
- Positron (Hero, level 53)
- Synapse (Hero, level 53)
- Citadel (Hero, level 53)
- Back Alley Brawler (Hero, level 53)
- Statesman (Hero, level 53)
- Ms. Liberty (Hero, level 51, NPC)
Statesman:
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Debriefing
The mighty Statesman and his precious Freedom Phalanx are defeated! It was a great and glorious battle - you have proven yourself to be a true Archvillain! Let it be known that Lord Recluse does not forget services rendered to him. My scientists have finished analyzing the 'H-Boosters' you acquired in the future timeline. They are temporary power boosters created from the being known as the Hamidon! Arachnos science managed to stabilize the temporary synthetic compound, making them permanent. These I give to you for carrying out my task - use them well!
Completing this mission awards the Archvillain and Servant of Recluse badges.
Archvillain You have claimed victory over the greatest heroes of Paragon City, the Freedom Phalanx! |
Servant of Recluse You have broken Paragon City's 'best.' Let everyone fear you! |
Master of Lord Recluse's Strike Force
If you successfully complete the Lord Recluse Strike Force with challenge settings of zero defeats (no one on the team can be defeated throughout the entire strike force) and no Temporary Powers (other than the Orestes Rifle power a player obtains), you will receive the following achievement badge.
Master of Lord Recluse's Strike Force You have proven yourself Master of Lord Recluse's Strike Force. |
Souvenir
Statesman's Helmet
Lord Recluse recruited your Strike Force to publicly defeat the greatest of heroes, the mighty Statesman! His plan involved kidnapping Ms. Liberty to force a controlled confrontation with Statesman. In order to get Ms. Liberty, Lord Recluse had a plan to storm the Vindicator's base, which involved getting hold of their security codes to shut down their base defenses. This involved assaulting a Longbow island base, planting explosives destroying their transports, and kidnapping a Longbow technician to access the necessary codes for you. Once this was done, you returned to Lord Recluse.
The next step was acquiring a weapon to use against Ms. Liberty. Lord Recluse discovered that Malta had developed a weapon known as the Orestes Rifle based on information they stole from Project FURY. The Orestes Rifle was capable of suppressing magical energies derived from the Well of the Furies, such as those Ms. Liberty calls upon from her Liberty Belt. You broke into a Malta weapons lab and stole the Orestes Rifle, but were hit by a Temporal Disrupter during the assault causing you to be drastically weakened.
Lord Recluse sent you to speak with Operative Grillo, who told you the temporal disruption you were experiencing was because you were essentially 'split in two', with half of you in the present and half in a future timeline. Grillo tracked the temporal anomaly to the future, and allowed you to travel to this future through the Destiny Portal as long as you won this future for Lord Recluse by defeating the future Freedom Phalanx. You faced down Citadel, Sister Psyche, the Back Alley Brawler and Manticore in this future reality, bringing Lord Recluse's triumph closer to becoming a reality.
Returning to the present, you carried out your plan to kidnap Ms. Liberty. Assaulting the Vindicators Justice Fortress, you fought Swan and Mynx before facing down Ms. Liberty herself.
Lord Recluse set the terms of the battle. You set out to Atlas Park to face Numina, Synapse, Positron and the mighty Statesman himself! Returning to Recluse, he gifted you with stabilized synthetic Hamidon boosters, taken from the future Freedom Phalanx you fought earlier on the other side of the Destiny Portal.
Rewards
Upon completion of the last mission, each member of the team will be presented with a reward choice table. Players may choose either 25 Reward Merits or a Synthetic Hamidon Origin Enhancement. Players who have unlocked the Alpha Slot will also have the option of choosing an Essence of the Incarnate salvage item as a reward.
Essence of the Incarnate A shred of power from a living Incarnate. |
To prevent "farming" for Hamidon Origin Enhancements, the option to take the enhancement may be selected only once every 24 hours.
Because of the high number of hero opponents, running this strike force is a great way to earn the Hero Slayer Badge, which is a prerequisite for the Force of Nature Accolade.
Hero Slayer Not even the best of the best can stop you! |
Force of Nature Paragon City felt your wrath; you are a true Force of Nature! |
Defeating the Kronos Titan in the second mission awards the Master of Olympus Badge, along with Monkeywrencher Badge progress from the numerous Zeus Titans.
Master of Olympus |
Monkeywrencher You have crushed Malta's Zeus Titans, the combination of two damaged Hercules Titan robots. |
Completing the fourth mission awards the Annihilator Badge.
Annihilator |
Completing the final mission awards the Archvillain Badge.
Archvillain |
See Also
- Lord Recluse Strike Force: Strategy