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Difference between revisions of "Paragon Dance Party"

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{{historical|type=article|game=coh}}
 
{{historical|type=article|game=coh}}
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== Overview ==
 
[[File:Paragon Dance Party Loading Screen.png|150px|thumb|Loading screen used for the PDP]]
 
[[File:Paragon Dance Party Loading Screen.png|150px|thumb|Loading screen used for the PDP]]
== Overview ==
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The '''Paragon Dance Party''' ''(PDP)'' was created in an early issue. Its release to the live servers was supposedly an accident but was kept due to fan request. The zone was replaced by [[Pocket D]] and no longer has any zone connections. However, the zone still exists and is only accessible to [[Red Name]]s (and players manually teleported there), often used as a final judging place for official costume contests, so the finalists and judges are not interrupted.
 
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The '''Paragon Dance Party''' was created in an early issue. Its release to the live servers was supposedly an accident but was kept due to fan request. The zone was replaced by [[Pocket D]] and no longer has any zone connections. However, the zone still exists and is only accessible to [[:Category:Developers|developers]] and [[Game Manager|GMs]].
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This original dance party was run by [[DJ Zero]], who did not appear in game until Pocket D was created sometime between the release of City of Villains ([[issue 6]]) and [[issue 7]]. Pocket D is a no fire zone where heroes and villains can meet and team up.
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This social zone was run by [[DJ Zero]], who did not appear in game until Pocket D was created sometime between the release of City of Villains ([[Issue 6]]) and [[Issue 7]]. Though intended as a no-fire zone without enemy spawns, there was one instance when enemies appeared inside the zone. The day [[Issue 3]] launched, [[Council]] and [[5th Column]] troops battled in every zone in game, including spawning inside the Paragon Dance Party.
  
Though intended as a no-fire zone without enemy spawns, there was one instance when enemies appeared inside the zone. The day [[Issue 3]] launched, [[Council]] and [[5th Column]] troops battled in every zone in game, including spawning inside the Paragon Dance Party.
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The old entrances to PDP still have the flyers outside their doors, however only a [[bum]] nearby remains. PDP used to have connections in [[Talos Island]] at {{coords|403|160|5573}}, [[Independence Port]] at {{coords|-837|0|1222}}, and [[Steel Canyon]] at {{coords|-1680|0|-2725}} (though originally at {{coords|-4316|-100|1778}}; it was moved due to being close to the south [[Paragon City Monorail]] station, which made the PDP too useful as a travel shortcut).
  
The old entrances to PDP still have the flyers outside their doors, however only a [[Bum]] nearby remains. PDP used to have connections in [[Talos Island]] at {{coords|403|160|5573}}, [[Independence Port]] at {{coords|-837|0|1222}}, and [[Steel Canyon]] at {{coords|-1680|0|-2725}} (though originally at {{coords|-4316|-100|1778}}; it was moved due to being close to the [[Yellow Line]], which made the PDP too useful as a travel shortcut).
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The warehouse "skin" used to created PDP is also still in game. It is used in the third mission given to [[Natural]] origin heroes who start in [[Atlas Park]], [[Susan Davies#Speak with Detective Brogan about the Skulls.27 attack|"Speak with Detective Brogan about the Skulls' attack"]]. With the revamp of [[Atlas Park]] in [[Issue 21]] and the disabling of the old contacts, new characters do not have the chance to encounter this mission; only characters who had the mission in their mission list have access to it, effectively removing it from the game.
  
The warehouse "skin" used to created PDP is also still in game. It is used in the third mission given to [[Natural]] origin heroes who start in [[Atlas Park]], [[Susan Davies#Speak with Detective Brogan about the Skulls.27 attack|"Speak with Detective Brogan about the Skulls' attack"]].
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{{MIA}}
  
 
[[Category:Legacy Zones]]
 
[[Category:Legacy Zones]]

Latest revision as of 16:32, 23 April 2014

Badge time.png This article contains information that no longer applies to the current version of City of Heroes. It is provided for historical purposes.

Overview

Loading screen used for the PDP

The Paragon Dance Party (PDP) was created in an early issue. Its release to the live servers was supposedly an accident but was kept due to fan request. The zone was replaced by Pocket D and no longer has any zone connections. However, the zone still exists and is only accessible to Red Names (and players manually teleported there), often used as a final judging place for official costume contests, so the finalists and judges are not interrupted.

This social zone was run by DJ Zero, who did not appear in game until Pocket D was created sometime between the release of City of Villains (Issue 6) and Issue 7. Though intended as a no-fire zone without enemy spawns, there was one instance when enemies appeared inside the zone. The day Issue 3 launched, Council and 5th Column troops battled in every zone in game, including spawning inside the Paragon Dance Party.

The old entrances to PDP still have the flyers outside their doors, however only a bum nearby remains. PDP used to have connections in Talos Island at (403, 160, 5573), Independence Port at (-837, 0, 1222), and Steel Canyon at (-1680, 0, -2725) (though originally at (-4316, -100, 1778); it was moved due to being close to the south Paragon City Monorail station, which made the PDP too useful as a travel shortcut).

The warehouse "skin" used to created PDP is also still in game. It is used in the third mission given to Natural origin heroes who start in Atlas Park, "Speak with Detective Brogan about the Skulls' attack". With the revamp of Atlas Park in Issue 21 and the disabling of the old contacts, new characters do not have the chance to encounter this mission; only characters who had the mission in their mission list have access to it, effectively removing it from the game.

Picture MIA