Difference between revisions of "Winter Event 2006"
(→Temporary Powers: +Renewal of Light) |
(→Phase 1: Add section for the Chalet itself.) |
||
Line 20: | Line 20: | ||
===== Badges ===== | ===== Badges ===== | ||
{{BadgeBox|Badge holiday06 coldfront.png|Cold Front|A winter cold front has been forecast.}} | {{BadgeBox|Badge holiday06 coldfront.png|Cold Front|A winter cold front has been forecast.}} | ||
+ | |||
+ | ==== Ski Chalet ==== | ||
+ | [[Image:Ski Chalet 01.jpg|right|thumb|200px|Father Time's Ski Chalet]] | ||
+ | In [[Pocket D]] a new area is opened. A Ski Chalet, complete with it's owner, [[Father Time]]. The new area is accessed via a door upstairs in the villain side of the main Pocket D club. The chalet has a couple of ski slopes where characters can ski around. The main chalet also is home to Father Time himself. | ||
+ | |||
+ | [[Father Time]]'s Ski Chalet gives access to the map area outside the main Pocket D club, including one new exploration badge. The badge is reachable via flight, superjump, or teleportation (wich works in the ski chalet area). For superspeedsters, the [[Good Versus Evil Edition|GvE]] [[Inherent_Powers#Jump_Pack|Jump Pack]] is enough to get to the badge. Beyond these, assistance will be needed. | ||
+ | |||
+ | {{BadgeBox|Badge tourist 01.png|Trucker|You've visited the floating truck in Pocket D.}} | ||
==== Father Time and Baby New Year ==== | ==== Father Time and Baby New Year ==== | ||
− | + | Father Time will present to players a mission to save the [[Baby New Year]]. Completing this mission earns the player a choice of one of four different badges. Two of the badges unlock costume pieces, two grant temporary powers. Father Time's mission can be accepted an unlimited number of times by any character, so it's quite easy to run it four times and earn all the different rewards. Note that, like the missions in the [[Valentine's Day Event 2006]] event, Father Time's missions are cooperative missions that can be completed by combined teams of heroes and villains. | |
===== Badges ===== | ===== Badges ===== | ||
Line 37: | Line 45: | ||
{{BadgeBox|Badge croatoa cap buster.png|Cap Buster|You have shown the [[Red Caps]] you are not to be toyed with.}} | {{BadgeBox|Badge croatoa cap buster.png|Cap Buster|You have shown the [[Red Caps]] you are not to be toyed with.}} | ||
{{BadgeBox|Badge croatoa bane of dannan.png|Bane of Dannan|The Tuatha de Dannan cannot stand before you.}} | {{BadgeBox|Badge croatoa bane of dannan.png|Bane of Dannan|The Tuatha de Dannan cannot stand before you.}} | ||
− | |||
− | |||
− | |||
=== Phase 2 === | === Phase 2 === |
Revision as of 19:59, 9 December 2006
Overview
This event is set up to run in two phases. The first phase involves gift temporary powers that players may give to each other and a hero/villain cooperative mission run out of Pocket D. The second phase is a repeat of part of the previous year's winter event, with presents scattered across the city for characters to open with various results.
Details
Phase 1
Mystery Gifts
Players logging in are awarded the Cold Front Badge badge, and a single use of the Holiday Cheer power. This power can be targeted on another player and when used will give that player a single instance of the Mystery Gift power.
Mystery gifts, once received, can be activated to receive one of a number of things. Most of the time (60% chance) the gift will give 250 Influence/Infamy or 250 Prestige, depending on whether the player is in SG mode or not. The rest of the time (40% chance) the player will receive a more useful gift. Known gifts include:
- Snowball temp power
- Build Snow Beast temp power
- Holiday Rocket Pack temp power
- Stocking cap costume piece
More instances of the Holiday Cheer power can be earned via the second phase of the event.
Badges
Cold Front A winter cold front has been forecast. |
Ski Chalet
In Pocket D a new area is opened. A Ski Chalet, complete with it's owner, Father Time. The new area is accessed via a door upstairs in the villain side of the main Pocket D club. The chalet has a couple of ski slopes where characters can ski around. The main chalet also is home to Father Time himself.
Father Time's Ski Chalet gives access to the map area outside the main Pocket D club, including one new exploration badge. The badge is reachable via flight, superjump, or teleportation (wich works in the ski chalet area). For superspeedsters, the GvE Jump Pack is enough to get to the badge. Beyond these, assistance will be needed.
Trucker You've visited the floating truck in Pocket D. |
Father Time and Baby New Year
Father Time will present to players a mission to save the Baby New Year. Completing this mission earns the player a choice of one of four different badges. Two of the badges unlock costume pieces, two grant temporary powers. Father Time's mission can be accepted an unlimited number of times by any character, so it's quite easy to run it four times and earn all the different rewards. Note that, like the missions in the Valentine's Day Event 2006 event, Father Time's missions are cooperative missions that can be completed by combined teams of heroes and villains.
Badges
Completing Father Time's mission awards a choice of the following badges:
Crystallized The chill of the season has strange effects |
Frosty A chill down your spine makes you feel Frosty. |
Miraculous A season of miracles, it has been called. |
Joyful The power of the season finds you overcome with joy. |
In Father Time's mission a number of defeat badges may be earned, including two Croatoa badges that are normally availible only to heroes, but which may be earned by villains during the event.
Cold Warrior You have defeated 100 of the living snow creatures who plague Paragon City. |
Toothbreaker You have defeated Snaptooth 5 times, and are truly a Toothbreaker. |
Cap Buster You have shown the Red Caps you are not to be toyed with. |
Bane of Dannan The Tuatha de Dannan cannot stand before you. |
Phase 2
Everything from phase 1 continues as the second phase is unlocked.
Phase 2 is mostly a repeat of the third phase from the Winter Event 2005.
Mysterious glowing presents appear throughout Paragon City and the Rogue Isles.
Upon opening a present, a hero or villain would find that if they were "nice," they would enjoy a nice Present. If they were "naughty," however, they would find themselves surrounded by a Winter Horde, ready to make their holidays downright dangerous!
Returning from Winter Event 2005, opening 200 presents earns the Toy Collector Badge, and defeating 100 of the Winter Horde earns the Cold Warrior Badge.
Additions to this year's event include additional instances of the Holiday Cheer power as "nice" rewards, and based on the latest test server patch notes it appears that "naughty" spawns will now occasionally include the Winter Lord Giant Monster from the Winter Event 2004.
Badges
Opening 200 presents awards the Toy Collector Badge.
Toy Collector You have amassed a vast collection of holiday gifts! |
Defeating 100 Snow Beasts awards the Cold Warrior Badge.
Cold Warrior You have defeated 100 of the living snow creatures who plague Paragon City. |
Defeating the Winter Lord awards the Frozen Fury Badge.
Frozen Fury You helped defeat a manifestation of the Winter Lord, who brought his cold wrath to Paragon City. |
Costume Pieces
Awarded with the Cold Front, Frosty, and Crystallized Badges.
Temporary Powers
Holiday Cheer Special This is a gift you can give to someone special. |
Mystery Gift Special Someone special has given you a gift. What could it be? |
Holiday Spirit Special Any debt you incur is reduced. This effect lasts for 2 days of gameplay. |
Build Snow Beast Summon Creates one Snow Beast to do your bidding. Snow Beasts desire nothing more than to freeze everything they come into contact with. You only have 1 Snow Beast and he will last for 5 minutes before melting. You cannot bring your snow beast across zones. |
Snowball Ranged Special Can be used on friend and foe alike. Although there are no lasting effects when these frozen missiles are hurled, who doesn't love throwing a snowball? Snowballs should last 12 days. Happy Holidays! |
Golden Rings Ranged, Minor Damage(Energy), Foe: Hold Although this power deals very little damage, the Golden Rings encase your foe, holding him helpless in place for a while. This power will last 12 days. Damage: Minor, Recharge: Long |