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Difference between revisions of "Tina Macintyre"

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{{Infobox Contact
 
{{Infobox Contact
 
|name=Tina Macintyre
 
|name=Tina Macintyre
|image=TinaMacintyre1.jpg
+
|image=Tina Macintyre.jpg
 
|img_capt=Portal Corporation Research Scientist
 
|img_capt=Portal Corporation Research Scientist
 
|zone=[[Peregrine Island]]
 
|zone=[[Peregrine Island]]
 
|x=-1680.5|y=0|z=-3638.5
 
|x=-1680.5|y=0|z=-3638.5
 
|levels=40-44
 
|levels=40-44
|introed=[[Gordon Stacy]] <br /> [[Maxwell Christopher]]
+
|introed=[[Detective Selnum]]<br />'''== Level 35-39 =='''<br />[[Gordon Stacy]]<br />'''== Level 40-44 =='''<br />[[Madeleine Casey]]<br />[[Maxwell Christopher]]<br />[[Indigo]]<br />[[Janet Kellum]]<br />[[Angus McQueen]]<br />
|intros=[[Unai Kemen]] <br /> [[Angus McQueen]] <br /> [[Janet Kellum]] <br> [[Indigo]]
+
|intros='''== Level 40-44 =='''<br />[[Madeleine Casey]]<br />[[Maxwell Christopher]]<br />[[Indigo]]<br />[[Janet Kellum]]<br />[[Angus McQueen]]<br />'''== Level 45-50 =='''<br />[[Unai Kemen]]
|enemies={{Enemy Banished Pantheon}}{{Enemy Carnies}}{{Enemy Council}}{{Enemy Council Empire}}{{Enemy Crazed}}{{Enemy Crey}}{{Enemy Freakshow}}{{Enemy Ghosts}}{{Enemy Hydra}}{{Enemy Praetorians}}{{Enemy Psychic Clockwork}}{{Enemy Rikti}}
+
|enemies={{Enemy Anti-Matter's Clockwork}}{{Enemy Banished Pantheon}}{{Enemy Carnies}}{{Enemy Council}}{{Enemy Council Empire}}{{Enemy Crazed}}{{Enemy Crey}}{{Enemy Freakshow}}{{Enemy Ghosts}}{{Enemy Hydra}}{{enemy Malta Operatives}}{{enemy Nemesis}}{{Enemy Neuron's Clockwork}}{{Enemy Praetorian Devouring Earth}}{{Enemy Praetorians}}{{Enemy Psychic Clockwork}}{{Enemy Rikti}}
|badges=[[Image:Badge stature 12.png|25px]] [[Emancipator]]<br />[[Image:Badge tourist 01.png|25px]] [[Multidimensional]]
+
|badges=[[File:Badge stature 12.png|25px]] [[Emancipator]]<br />[[File:Badge tourist 01.png|25px]] [[Multidimensional]]
 
}}
 
}}
  
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=== Contact Introduced By ===
 
=== Contact Introduced By ===
 +
* [[Detective Selnum]]
 +
==== Level 35-39 ====
 
* [[Gordon Stacy]]
 
* [[Gordon Stacy]]
 +
==== Level 40-44 ====
 +
* [[Madeleine Casey]]
 
* [[Maxwell Christopher]]
 
* [[Maxwell Christopher]]
* [[Detective Selnum]]
+
* [[Indigo]]
 +
* [[Janet Kellum]]
 +
* [[Angus McQueen]]
  
=== New Contact(s) ===
+
=== Contact Introduces ===
 +
; Multiple contact option
 +
:''You should meet some of my other {{Green|contacts.}}''
 +
; Single contact option
 +
:''I have a {{green|buddy}} I'd like you to meet.''
 +
==== Level 40-44 ====
 +
{{NewContact Madeleine Casey}}
 +
{{NewContact Maxwell Christopher}}
 +
{{NewContact Indigo}}
 +
{{NewContact Janet Kellum}}
 +
{{NewContact Angus McQueen}}
 +
==== Level 45-50 ====
 
{{NewContact Unai Kemen}}
 
{{NewContact Unai Kemen}}
* [[Unai Kemen]]
 
 
{{orange|Need Introduction Info}}
 
 
{{NewContact_Angus_McQueen}}
 
{{NewContact_Janet_Kellum}}
 
{{NewContact_Indigo}}
 
{{NewContact_Madeleine_Casey}}
 
  
 
=== Information ===
 
=== Information ===
Line 42: Line 51:
  
 
=== Prior to Introduction ===
 
=== Prior to Introduction ===
{{Missing Prior}}
+
You should be speaking to {{Active Contact}}.
  
 
=== Initial Contact ===
 
=== Initial Contact ===
Line 48: Line 57:
  
 
=== Greeting ===
 
=== Greeting ===
{{Missing Greeting}}
+
* Am I glad to see you, {{Character}}.
Am I glad to see you, {{Character}}.
+
* Things are pretty chaotic, {{Character}}.
 +
* We have to get things under control.
  
 
=== Too Busy ===
 
=== Too Busy ===
We have made a lot of progress on the portal problem but for now you need to focus your energy elsewhere, {{Character}}.
+
{{orange|Same as No More Mission text}}
  
 
=== No More Missions ===
 
=== No More Missions ===
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== Store ==
 
== Store ==
{{Missing Store}}
+
* [[Inspirations]] {{3insp}}
* Inspirations
+
 
* {{Store Nat|Level=40|Price=200}}
 
* {{Store Nat|Level=40|Price=200}}
 +
''Thank you for your help, my friend. Here are some new {{Green|Enhancements}} for you. Things here on Peregrine are tense, {{character}}. It's important that you stay in touch.''
 +
* [[Inspirations]] (all)
 
* {{Store Nat|Level=45|Price=200}}
 
* {{Store Nat|Level=45|Price=200}}
 +
''You are one of the few people I trust completely, {{Character}}. I want you to have the best {{green|Enhancements}} available.''
  
== Badge Mission ==  
+
== Badge Mission ==
  
=== {{UL|Investigate the psychic signal}} ===
+
{{Mission:Tina Macintyre - The Clockwork King's Psychic Signal}}
 +
{{Mission:Tina Macintyre - The Hydra Dimension}}
  
{{MeritAward|0}}
+
== Story Arcs ==
  
This is usually the first mission you will receive from Tina, since it precedes the Story Arc.
+
=== The Anti-Matter Collision / The Instant Army===
 +
{{ArcAward|m=21}}
  
'''Briefing'''
+
{{EdNote|note=This arc is called '''''The Anti-Matter Collision''''' for parts one to six; and from part seven onwards is known as '''''The Instant Army'''''. This seems to be by design and makes sense given the flow of events within the arc.}}
  
I hope you're ready for the many challenges [[Portal Corporation]] will throw at you.  Why, just last week, we had to beat off an attack of winged monkeys!  Ha, ha, I'm kidding, I'm kidding!  Seriously, though, it's a big, wide, multiverse, and it's not for the faint of heart.  For your first mission, I'd like you to go to the dimension we've designated Epsilon Tau 27-2.  We've detected a very strong psychic signal there, and we want to make sure it doesn't pose a threat.
+
{{Mission:The Anti-Matter Collision - Souvenir}}<br />
 +
{{Mission:The Anti-Matter Collision - Part One}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Two}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Three}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Four}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Five}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Six}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Seven}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Eight}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Nine}}<br />
 +
{{Mission:The Anti-Matter Collision - Part Ten}}<br />
 +
{{Mission:The Anti-Matter Collision - The Final Chapter}}<br />
  
Let me tell you a little about how this works, {{Character}}.  We have to erect a force field to keep part of an alternate dimension stable in relation to our own.  If that field ever goes down, we could lose you in another world.  Explore the selected area thoroughly, then report back.
+
=== The Praetorian War ===
 
+
{{EdNote|note=This story arc was revised with the release of Going Rogue and is no longer current. Tina Macintyre's main story arc is now called "The Anti-Matter Collision" and is currently being documented. The original "The Praetorian War" can be found on [[Tina Macintyre/Flashback]]}}
{{Mission Objective|Entrance=You hear a familiar ticking sound. Could it be? No, surely not.|Primary=Find source of psychic energy|Secondary=Defeat Clockwork King|Additional=|Completion=You defeated the Clockwork King!}}
+
 
+
'''Notable NPCs'''
+
* [[Clockwork King (Psychic)|Psychic Clockwork King]] ([[Archvillain]])
+
 
+
'''Enemies'''
+
 
+
{{Enemy Psychic Clockwork}}
+
 
+
'''Badge'''
+
 
+
Upon completion of this mission, the Accomplishment [[Emancipator Badge]] is awarded.
+
 
+
{{BadgeBox|Emancipator}}
+
 
+
'''Debriefing'''
+
 
+
The Clockwork King?  I haven't thought about him in the longest time.  I guess I always heard that he had truly phenomenal psychic powers, that he could do remarkable things if he weren't limited by his insanity.  It sounds like that other dimension fell totally under his dominion.  You say there were no people at all?  {{Character}}, I wonder what happened.  I wonder how long the King can survive there all by himself?  With his fantastic psychic powers sustaining his brain, I guess he could spend the next millennium roaming that barren rock alone.
+
 
+
 
+
=== {{UL|Go to the Hydra's dimension and learn anything you can}} ===
+
 
+
{{MeritAward|f|2}}
+
 
+
This three-part mission is usually offered after completing the Story Arc, though sometimes, it may be offered before the Story Arc.
+
 
+
'''Badge'''
+
 
+
Stepping into the mission portal (for the first and/or third part) will award any hero with the Exploration [[Multidimensional Badge]].
+
 
+
{{BadgeBox|Multidimensional}}
+
 
+
 
+
==== {{UL|Defeat all villains in area}} ====
+
 
+
'''Briefing'''
+
 
+
There's good news, {{Character}}. After months of effort, some Portal Corporation techs have managed to isolate the dimension the [[Hydra]] comes from. We want you to go there and learn anything you can about the Hydra. Thanks to the efforts of [[Paragon City|Paragon City's]] brave heroes, the monster is relatively contained within the sewer system. But it has enormous regenerative powers, and we need to find a way to defeat it for good. If you find anything, take it to [[Steven Sheridan|Dr. Steve Sheridan]]. He knows a lot about extra-dimensional species.
+
 
+
'''Mission acceptance'''
+
 
+
I'm not really sure what you'll find there, {{Character}}. From our initial probes, it looks like a pretty scary place.
+
 
+
'''Unnecessary solicitation'''
+
 
+
We still need to know more about the Hydra.
+
 
+
{{Mission Objective|Entrance=You look up at the green sky. Somehow, you find it strangely beautiful.|Primary=Defeat all villains in area|Secondary=|Additional=|Completion=After fighting the Hydra Men, you're covered in a gelatinous green goo.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Hydra}}
+
 
+
 
+
==== {{UL|Talk to Steven Sheridan}} ====
+
 
+
{{Mission Objective|Entrance=|Primary=Talk to Steven Sheridan|Secondary=|Additional=|Completion=}}
+
 
+
'''Unnecessary solicitation'''
+
 
+
You should take that gunk over to Dr. Steven Sheridan. Maybe he can make some sense of it.
+
 
+
{{Ambush|When you zone to a different map on your way to meet Steven Sheridan, you will be ambushed by [[Rikti]].}}
+
 
+
{{Mission Briefing|Type=Briefing|Contact=Steven Sheridan|Text=Mighty interesting, {{Character}}. Mighty interesting indeed. I'll tell you one thing: these Hydra Men aren't the simple blobs of protoplasm we thought they were. In fact, I think this green goop they were covered in is actually their method of communication. Now, mind you, this is only a theory.
+
 
+
I think the Hydra communicate through chemical signals. One Hydra Man secretes certain chemicals into that green plasma. Then he touches another, who can instantly 'read' his message. It's quite sophisticated, I assure you. If you'll bear with me for a moment, I believe I can develop a new plasma that will let you understand their chemical signals. Communication will be only one way, but it should give you a better idea of what's going on in that world.}}
+
 
+
{{Mission Clue|Name=Pink plasma|Text=Dr. Steven Sheridan engineered this plasma from the gelatinous substance the Hydra Men use to communicate with one another. After some time in the Hydra world, you should begin to understand their thoughts.}}
+
 
+
 
+
==== {{UL|Defeat all villains in area}} ====
+
 
+
'''Unnecessary solicitation'''
+
 
+
Sheridan's got a pretty big brain, huh? You better get back to the Hydra dimension and see what there is to see.
+
 
+
{{Mission Objective|Entrance=After coating your body with Dr. Sheridan's pink plasma, you feel more than a little silly. At least there's no one here to see you but the Hydra Men.|Primary=Defeat all villains in area|Secondary=3 portals to shut down|Additional=|Completion=When you fought the Man O'War, Aue'io, you hear his thoughts inside your head.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Hydra}}
+
{{Enemy Rikti}}
+
 
+
'''Notable NPCs'''
+
* Danti {{Named|Faction=Rikti|Type=}}
+
* Aue'io {{Named|Faction=Hydra|Type=Man O' War}}
+
 
+
{{Bug|One or both the above NPCs may fail to spawn for a solo player (neither of them appeared on Heroic, only Aue'io on Unyielding). It is possible that they only spawn for larger teams. However, mission completion is not affected.}}
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter 1:'''
+
'''Before combat:'''<br />
+
[[Hydra#Spawn|Spawn]]: ''"Leave us!"''<br />
+
'''Combat start:'''<br />
+
[[Hydra#Spawn|Spawn]]: ''"Another intruder!"''
+
 
+
:'''Random chatter 2:'''
+
'''Before combat:'''<br />
+
[[Hydra#Protean|Protean]]: ''"This is our home! You can't take us from it!"''<br />
+
'''Before combat:'''<br />
+
[[Hydra#Protean|Protean]]: ''"You have kidnapped enough of my people!"''
+
 
+
:'''Random chatter 3:'''
+
'''Combat start:'''<br />
+
[[Hydra#Protean|Protean]]: ''"You, too, would take us from our home?"''
+
 
+
'''Debriefing'''
+
 
+
So, the Rikti have been kidnapping Hydra Men from the dimension you visited. Then they bring the creatures back to our world, to help them fight their war against us. I always assumed the Hydra Men were hostile, but maybe they're just confused. Kidnapped, uprooted, stuck on some strange new planet far from their families. No wonder they assume we're all their enemies! It's too bad Dr. Sheridan wasn't able to engineer a way for you to make yourself understood to the Hydra Men; then we could tell them we mean them no harm. But I guess it's best if we just do what they asked of us: leave them alone.
+
 
+
== Story Arc ==
+
 
+
{{MeritAward|22}}
+
 
+
=== Souvenir ===
+
 
+
'''Souvenir: Blue Clockwork piece'''
+
 
+
You've kept this piece of [[Anti-Matter]]'s strange, functional blue Clockwork robots as a reminder of the time you put an end to:
+
 
+
'''The Praetorian War'''
+
 
+
It began when Tina Macintyre informed you of some strange activity at a Portal Corporation lab. You investigated, and learned that some blue Clockwork robots had used a portal to break into the lab. You beat them off, but it wasn't over. Portals had opened into labs all over Peregrine Island. Despite your valiant efforts, the Clockwork made off with the theorem behind Portal Corporation's technology. While Portal technicians tried to trace the source of the raid, you journeyed to another dimension to check out a temporal disturbance. You found the people there driven mad by an intense time acceleration. You destroyed the time accelerating devices and learned that they had been planted by some strange Clockwork robots. The scientists completed their analysis and traced the portals to an orbital lab in a dimensional called Upsilon Beta 9-6. You went to the lab and discovered that the raids had been ordered by a villain named Anti-Matter who resembled Positron in almost every detail. Portal Corporation's files detailed a world inhabited entirely by Clockwork. You went to Clockwork Earth to see whether Anti-Matter was drawing his troops from there. But no connection could be made between the psychic Clockwork of Clockwork Earth and Anti-Matter's radioactive robot troops. The clockwork's origins remained a mystery, but there whereabouts did not. Tina Macintyre informed you that a squad of blue Clockwork were duking it out with the Carnival in a Paragon City neighborhood. You defeated both groups and prevented any civilian casualties. You went to a Carnival hideout and learned that the battle had been a case of mistaken identity. Anti-Matter's Clockwork had mistaken the Carnival of Shadows for the Carnival of Light, a group of freedom fighters from Anti-Matter's world. You had no new leads on Anti-Matter's plans, so you went back to the source: Anti-Matter's orbital lab. You battled through the blue Clockwork and faced Anti-Matter himself, though the villain retreated before you could finish the battle. You also learned that Anti-Matter was getting closer to stealth portal technology, which would enable him to enter Paragon City without being detected by Portal Corporation. You received a call for help from Dr. Calvin, a scientist on the world you saved from accelerated time. It seemed that the strange Clockwork were back, and they were trying to repair their devices. You saved the world once more, and learned that the Clockwork that threatened it were silver, not blue. Perhaps they belonged to another army. Portal Corporation traced the silver Clockwork back to their dimension of origin, and you went to check out their lab. There you found that they were trying to speed up time on Dr. Calvin's dimension in order to provide a haven for their master, Neuron. Neuron's super speed powers made him felt uncomfortable in his own world's normal time. Your investigation was derailed when an immediate threat demanded your attention. Cat-like people had been spotted in a Paragon City office park. You dealt with the villains, and learned that they for working for neuron. They were trying to assess the success of Anti-Matter's invasion plans. It seemed obvious that Neuron and Anti-Matter were bitter rivals. Tina Macintyre did some checking, and confirmed both villains came from the same dimension. She sent you to Upsilon Beta 9-6, newly christened, 'Praetorian Earth,' and asked you to plant some dimensional scanners. These would be a safeguard against Anti-Matte's stealth portal technology. Even if Anti-Matter managed to perfect his teh, Portal Corporation would be alerted to any portal opened between the two worlds. In order to complete your mission, you had to fight a battalion of dog-like men. Despite a time crunch imposed by Portal Corporation, the scanners were planted. And not a moment too soon! Shortly after you returned to your world, the scanners went off. A massive Praetorian force had teleported into a lab in Paragon City. You went to the lab, where you found Neuron battling Anti-Matter's forces. It seemed that Anti-Matter had maintained a secret base in Paragon City for some months. You stopped the chaos and defeated both villains. Unfortunately, Neuron and Anti-Matter had one more trick up their sleeves: they were able to open a portal to return themselves to Praetorian Earth. Who knows what kind of dangers they could visit upon Paragon City next?
+
 
+
 
+
==== {{UL|Look into disturbance at a Portal Corp lab}} ====
+
 
+
'''Briefing'''
+
 
+
My scanners are picking up some strange activity in one of Portal Corporation's labs.  The techs there aren't answering their phones, and I'm worried something has gone wrong again.  I fear the worse, and if this is anything like last time, we are going to need some strong heroes to help out.  I was hoping I could ask you to check it out.
+
 
+
'''Mission acceptance'''
+
 
+
It might be nothing, but then again, it might be really dangerous.  Make sure you bring a friend or two along to help.
+
 
+
'''Unnecessary solicitation'''
+
 
+
My scanners are still picking up that disturbance.  You need to head over to the lab and check it out.
+
 
+
{{Mission Objective|Entrance=You can smell the distinct odor of ozone and energy plasma in the air.  A portal to another world must have been operated in here recently.|Primary=Defeat raid leader & its crew|Secondary=4 network nodes to secure
+
** Rescue technician!|Additional=|Completion=}}
+
 
+
<font color="red">''Note:  Before you exit the mission, be aware the next mission immediately starts off by being a timed 10 minute mission.''</font>
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* [[Praetorians#Baryon_.28boss.29|Valance]] (Raid leader)
+
* Head technician (non-escort hostage)
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter:'''
+
'''Before combat (may be repeated by several):'''<br />
+
[[Praetorians#Nuon_.28minion.29|Nuon]]:  ''"Initiating search protocol."''<br />
+
'''Combat start (may be repeated by several):'''<br />
+
[[Praetorians#Nuon_.28minion.29|Nuon]]:  ''"Hostile acquired!"''
+
 
+
:'''[[Praetorians#Baryon_.28boss.29|Valance]]:'''
+
'''Before combat:'''  ''"Primary Objective: Secure portal technology for Anti-Matter's research."''<br />
+
'''Combat start:'''  ''"Secondary Objective: Self preservation through sustained offensive tactics."''
+
 
+
:'''Head technician:'''
+
'''When rescued:'''  ''"You have to secure the network nodes before those robots can steal the technology!"''
+
 
+
 
+
'''Unnecessary solicitation'''
+
 
+
I'm receiving reports of multiple portals opening throughout Peregrine Island.  Help us please!
+
 
+
{{Mission Objective|Entrance=This is one of the labs marked on the clockwork's map.  You sniff the air.  A portal was definitely opened here recently.|Primary=Secure network in lab - 10:00|Secondary=4 network nodes to secure|Additional=|Completion=Failure - Your adversary has stolen the secrets behind portal technology.}}<br />
+
''Success - You have secured the network. No one can access the secret data now.''
+
 
+
<font color="red">''Note:  You have literally 10 minutes after exiting the first mission to find the location of the second mission, enter, and then find and click on four glowies.  For the best chance of success, do not fight the enemies, have some method of distracting them/hold them/stun them away from the glowie so you can click it, and invite some friends and split up across the map.''</font>
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* Cold Fusion {{Named|Faction=Praetorians|Type=Baryon (boss)}}
+
 
+
'''NPC Text'''
+
 
+
:'''[[Praetorians#Baryon_.28boss.29|Cold Fusion]]:'''
+
'''Combat start:'''  ''"Secondary Objective: Self preservation through sustained offensive tactics."''
+
 
+
'''Debriefing''' ''failure''
+
 
+
There wasn't much you could do for that lab, {{Character}}.  Whoever wanted the data on the portal technology really knew right where to hit us.  They have the theorem for dimensional portals now, and who knows what they intend to do with it.  What really scares me though is the increase in DPS, or Dimensional-Photon Shift energy around Peregrine Island right now. I think it's a sign of bigger things to come.
+
 
+
'''Debriefing''' ''success''
+
 
+
Wow, that was amazing work.  You shut down the network before those robots could get any useful informaiton from that lab.  Unfortunately, some of our other labs weren't so lucky.  Whoever sent those Clockwork now has their hands on the theorem behind portal technology.  What really scares me is the increase in DPS, or Dimensional-Photon Shift energy around Peregrine Island now. I think it's a sign of bigger things to come.
+
 
+
{{Mission Clue|Name=DPS energy readings|Text=Tina Macintyre informed you that the Dimensional-Photonic Shift readings are currently off the scale.  This means that severe portal activity has recently occured, and probably will occur again in the near future.}}
+
 
+
 
+
==== {{UL|Check out the temporal disturbance}} ====
+
 
+
'''Briefing'''
+
 
+
Portal Corporation is reading a very strange temporal disturbances from a nearby dimension.  There's no telling what's going on, but I've learned that when something's amuck in the multi-verse, sooner or later it affects Paragon City.  I need you to check out the temporal disturbance.  If there's anything amiss, you'll need to rectify the situation.
+
 
+
'''Mission acceptance'''
+
 
+
I don't know what you'll face there, {{Character}}.  You'd best be prepared.
+
 
+
'''Unnecessary solicitation'''
+
 
+
You need to deal with that temporal disturbance.
+
 
+
{{Mission Objective|Entrance=The sun bounds across the sky in mere minutes to be repaced by an equally fleet-footed moon.|Primary=Stop the temporal disturbance|Secondary=Find Dr. Calvin
+
** 5 devices to destroy|Additional=|Completion=You stopped the temporal disturbance.}}
+
 
+
{{Mission Clue|Name=Dr. Calvin's story|Text=When you rescued Dr. Calvin, he told you:
+
 
+
'Some strange little robots came through a portal, just like yours.  They planted these devices all over the area, and suddenly, time went haywire!  The sun set almost as soon as it rose!  I used a isostasic chronometer to protect myself, but many of my fellow citizens went mad from the effects.  If you destroy all the devices, perhaps they'll return to normal.'}}
+
 
+
'''Enemies'''
+
 
+
* [[Crazed]]
+
 
+
'''Notable NPCs'''
+
 
+
* Dr. Calvin (non-escort hostage)
+
 
+
'''NPC Text'''
+
 
+
:'''Various (may be repeated by several):'''
+
'''Combat start:'''<br />
+
''"Kill!"''<br />
+
''"Destroy!"''
+
 
+
:'''Dr. Calvin:'''
+
'''Upon rescued:'''  ''"Let me tell you what happened!"''
+
 
+
'''Debriefing'''
+
 
+
So, some strange robots caused that temporal disturbance, huh?  I think we should find out where they're from and put a stop to their temporal shenanigans.  I'll get to work on it right away.
+
 
+
 
+
==== {{UL|Scout out the lab}} ====
+
 
+
'''Briefing'''
+
 
+
While you were dealing with the temporal disturbance, our scientists have analysed the portals that let all those strange Clockwork robots into Poral Corporation's labs.  We think we've found their point of origin: an orbital laboratory on a dimension designed Upsilon Beta 9-6.  I'd like you to scout out that lab and see what's going on there.  We can't afford more attacks like the last one.
+
 
+
'''Mission acceptance'''
+
 
+
Anything you can find out will help.
+
 
+
'''Unnecessary solicitation'''
+
 
+
If someone in dimension Upsilon Beta 9-6 is coming after Portal Corporation, I want to know about it!
+
 
+
{{Mission Objective|Entrance=A great energy hums through the floor plates beneath your feet.  Everything about this orbital lab is state of the art.|Primary=Defeat all robots in lab|Secondary=Seek clues|Additional=|Completion=You defeated the clockwork and found some interesting files!}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
{{Mission Clue|Name=Anti-Matter's files|Text=You downloaded these files from a computer on Anti-Matter's orbital space lab.  They contain detailed documentation on Anti-Matter's recent attempts to punch a permanent dimensional rupture through to Paragon City.  They also contain blueprints for Anti-Matter's robots, along with some photographs.  In one of the photos, Anti-Matter himself is pictured.  Although the color of his armor is a little off, you're astounded to realize how greatly Anti-Matter represents Positron.}}
+
 
+
'''Debriefing'''
+
 
+
You're right, {{Character}}, the villain in this photograph certainly looks like Positron.  In fact, he looks an awful lot like Positron.  Well, he may look like a hero we all know and love, but if this Anti-Matter really is behind the invasions into Portal Corporation labs, he's got to be stopped.
+
 
+
 
+
==== {{UL|Look for a connection between Clockwork World and Anti-Matter}} ====
+
 
+
'''Briefing'''
+
 
+
This villain Anti-Matter seems to be in control of a large army of Clockwork robots.  They're much tougher than the [[Clockwork]] on our world, but I think I have an idea of where they're coming from.  Portal Corporation's charted a dimension inhabited entirely by Clockwork minions.  I want you to go there and see if you can find any connection between those Clockwork and Anti-Matter.
+
 
+
'''Mission acceptance'''
+
 
+
If Anti-Matter is taking his troops from Clockwork World, maybe we can cut off his supply.
+
 
+
''"Here's a dimensional residue scanner.  If the Clockwork you find have been in contact with anything from Anti-Matter's dimension, this little gem will let us know.  It'll beep when it's collected a large enough sample of data."''
+
{{Mission Clue|Name=Dimensional residue scanner|Text=This handheld device will determine whether any of the robots on Clockwork World have ever been in contact with anything from Anti-Matter's dimension.}}
+
 
+
'''Unnecessary solicitation'''
+
 
+
We still can't draw any conclusions about Anti-Matter's connection to Clockwork World.
+
 
+
{{Mission Objective|Entrance=Yours seems to be the only human presence on this planet.|Primary=Get data by defeating robots|Secondary=|Additional=|Completion=The scanner has a large enough body of data, but you were unable to find any connection between Anti-Matter and Clockwork World.}}
+
 
+
Note:  To complete the mission, you only need to find and defeat all 10 of the [[Psychic_Clockwork#Cannon_Prince|Cannon Princes]] and their guards/gear spawns on the map.  You do not need to defeat all the Clockwork on the map.
+
 
+
'''Enemies'''
+
 
+
{{Enemy Psychic Clockwork}}
+
 
+
'''Notable NPCs
+
 
+
* [[Psychic_Clockwork#Cannon_Prince|Cannon Prince]] x 10
+
 
+
'''NPC Text'''
+
 
+
The [[Psychic_Clockwork#Cannon_Prince|Cannon Princes]] found will say the following:
+
 
+
:'''[[Psychic_Clockwork#Cannon_Prince|Cannon Prince]]:'''
+
'''Before combat:'''  ''"Bzzt."''<br />
+
'''Combat start:'''  ''"BZZT!"''
+
 
+
'''Debriefing'''
+
 
+
Well, that mission was a dud, huh, {{Character}}?  No confirmed connection between Anti-Matter and Clockwork World.  Based on your lack of evidence, and the radiation abilities of Anti-Matter's Clockwork, I'm willing to totally rule out any connection.  Anti-Matter is getting his Clockwork troops from somewhere else.
+
 
+
==== {{UL|Stop the battle}} ====
+
 
+
'''Briefing'''
+
 
+
The good news is, I've got a lead on Anti-Matter and his strange blue Clockwork.  The bad news is, they're right here in Paragon City!  They're battling the Carnival of Shadows in an office complex, Waxahachie Park.  You've got to get over there and stop that battle!  People's businesses, not to mention their lives, are at stake!
+
 
+
'''Mission acceptance'''
+
 
+
We've got a force field set up to contain the battle.  Just take the Light Rail over to Waxahachie; the force field operators have instructions to let you in.
+
 
+
'''Unnecessary solicitation'''
+
 
+
That battle is still raging in Waxahachie Park.  Someone's got to stop it!
+
 
+
{{Mission Objective|Entrance=People run screaming in the streets|Primary=Defeat all villains in area|Secondary=|Additional=|Completion=You stopped the battle.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Carnies}}
+
{{Enemy Praetorians}}
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter 1:'''
+
'''Before combat:'''<br />
+
[[Carnies#Illusionist|Illusionist]]:  ''"What do these things want from us?"''
+
 
+
:'''Random chatter 2:'''
+
'''Before combat:'''<br />
+
[[Praetorians#Meson_.28lieutenant.29|Meson]]:  ''"Eliminate all Carnival enemies!"''<br />
+
[[Carnies#Illusionist|Illusionist]]:  ''"Kill these nuisances!"''<br />
+
'''Combat start:'''<br />
+
[[Praetorians#Meson_.28lieutenant.29|Meson]]:  ''"Eliminate {{Character}}!"''<br />
+
[[Carnies#Illusionist|Illusionist]]:  ''"But first, kill the hero!"''
+
 
+
:'''Random chatter 3:'''
+
'''Combat start:'''<br />
+
[[Praetorians#Nuon_.28minion.29|Nuon]]:  ''"New target!  Acquiring!  Fire!"''<br />
+
[[Carnies#Attendant|Attendant]]:  ''"So, you want to pick a fight too!"''
+
 
+
'''Debriefing'''
+
 
+
Thanks to you, there weren't any casualties in Waxahchie Park.  I wonder what that battle was all about, anyway.  Is the Carnival working against Anti-Matter's Clockwork?  We need to check this lead out.
+
 
+
 
+
==== {{UL|Look for a connection between the Carnival and Anti-Matter}} ====
+
 
+
'''Briefing'''
+
 
+
That battle between the Carnival and Anti-Matter's Clockwork was certainly interesting.  Could it be that the Carnival is somehow working against Anti-Matter?  This inquiring mind wants to know.  I've got a lead on a Carnival base I'd like you to check out.  Look for any connection to Anti-Matter's plans, then report back here.
+
 
+
'''Mission acceptance'''
+
 
+
We need some answers, {{Character}}.  If Anti-Matter's making progress in his efforts to invade this dimension, we need to find out.
+
 
+
'''Unnecessary solicitation'''
+
 
+
We still don't know whether the Carnival is involved in Anti-Matter's plans.
+
 
+
{{Mission Objective|Entrance=A tinny version of 'As Time Goes By' plays on the Carnival's sound system.|Primary=Defeat all carnies in warehouse|Secondary=|Additional=|Completion=One of the carnies you defeated gasped, 'The Clockwork mistook us for someone else!'}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Carnies}}
+
 
+
'''Notable NPCs
+
 
+
* [[Carnies#Ring_Mistress|The Wild Woman]]
+
''"Come to entertain us, have you?"''
+
 
+
{{Mission Clue|Name=The carnie's story|Text=One of the carnies you defeated told you:
+
 
+
'You think we're involved with those radioactive Clockwork?  Hah!  The Clockwork don't even know who we are!  They thought we were someone else, people from their world called the [[Carnival of Light]].  Sorry, Charlie, but you won't find any information here!  Looks like you're barking up the wrong tree.'}}
+
 
+
'''Debriefing'''
+
 
+
So the battle between the Carnival and Anti-Matter's Clockwork was all a result of mistaken identity?  Looks like we're clueless once more.  We need to find out more about Anti-Matter's plans, and we need to do it quickly.  {{Character}}, it's time to take action.
+
 
+
==== {{UL|Search Anti-Matter's orbital lab for any clue to his next move}} ====
+
 
+
'''Briefing'''
+
 
+
We've had no luck finding a lead on Anti-Matter's plans, {{Character}}, so we're going to have to go back to the source.  I'm sending you back to Anti-Matter's home dimension.  I need you to search Anti-Matter's orbital lab for any clue to his next move.  Be careful out there, {{Character}}.  I get the feeling Anti-Matter is a cunning enemy, and a determined one.  He won't take kindly to another invasion of his lab.
+
 
+
'''Mission acceptance'''
+
 
+
Learn whatever you can, then report back to me.
+
 
+
'''Unnecessary solicitation'''
+
 
+
We still don't have much to go on.  We need to know more about Anti-Matter!
+
 
+
{{Mission Objective|Entrance=The lab's bitter chill reminds you that the vacuum of space is right outside.|Primary=Defeat Anti-Matter & his men|Secondary=Seek clues|Additional=|Completion=When Anti-Matter disappeared, he left you with a warning.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* [[Anti-Matter]] ([[Archvillain]])
+
''"Your world will crumble beneath my feet!"''
+
 
+
<font color="red">''Note:  Anti-Matter will teleport out upon reaching half HP, thus 'self-defeating' himself.  This will not count towards the [[Dimensional Warder Badge]] count.''</font>
+
 
+
{{Mission Clue|Name=Print out|Text=You took this print out from a machine in Anti-Matter's lab.  It appears to be a record of your movements between dimensions.  Each time you enter his lab, Anti-Matter gets closer to pinpointing the exact dimensional signature of your home world.  This information will allow Anti-Matter to execute an invasion much more effectively.  Instead of opening portals to random locations on your world, he'll be able to target specific areas.  This would allow him to move his troops in quickly and effectively.}}
+
 
+
{{Mission Clue|Name=Anti-Matter's warning|Text=When Anti-Matter disappeared, he told you:
+
 
+
'You cannot stop me from seizing your dimension!  Tyrant will know my worth, and your people will know suffering!'}}
+
 
+
'''Debriefing'''
+
 
+
So, Anti-Matter's trying to coordinate a full-scale invasion of Paragon City.  That's bad, {{Character}}; that's very, very bad.  We'll just have to find a way to stop him.  All I can say is, I'm glad to have you working with me on this.
+
 
+
==== {{UL|Stop the Clockwork}} ====
+
 
+
'''Briefing'''
+
 
+
I've received a call for help from Dr. Calvin, the scientist from that world with the wonky time.  He says that those strange Clockwork are back, and they're bent on speeding time up once more.  You remember what happened last time; everyone on the planet went crazy from the continual shifting between day and night.  You've got to get to Dr. Calvin's world and stop the Clockwork.  You're that planet's only hope.
+
 
+
'''Mission acceptance'''
+
 
+
Calvin says the clockwork have already replaced several of the devices.  You'll have to dismantle them.
+
 
+
'''Unnecessary solicitation'''
+
 
+
Dr. Calvin's dimension is still in jeopardy from the Clockwork.
+
 
+
{{Mission Objective|Entrance=The ticking and clicking of Clockwork robots can be heard throughout the streets.|Primary=Stop robots speeding up time|Secondary=4 devices to destroy|Additional=|Completion=You stopped the Clockwork from distorting this dimension's time.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* [[Praetorians#Inhibitor_.28boss.29|Mega Snap]]
+
 
+
'''NPC Text'''
+
 
+
:'''Various:'''
+
'''Combat start:'''  ''"Warning!  Threat identified!  Move to neutralize!"''
+
 
+
:'''[[Praetorians#Inhibitor_.28boss.29|Mega Snap]]:'''
+
'''Combat start:'''  ''"Warning!  Threat identified!  Move to neutralize!"''
+
 
+
'''Debriefing'''
+
 
+
The Clockwork who were trying to accelerate time were silver?  Not blue, like Anti-Matter's?  I wonder if they're a different faction of his army, or another group altogether?  Puzzling, {{Character}}.  Quite puzzling indeed.
+
 
+
 
+
==== {{UL|Link the silver Clockwork to Anti-Matter}} ====
+
 
+
'''Briefing'''
+
 
+
Those silver Clockwork seem bound and determined to accelerate the time in Dr. Calvin's dimension.  Well, we can't let that continue.  The technicians have been trying to trace the Clockwork to their dimension of origin, and they've had some limited success.  The silver Clockwork have a hefty dimensional scrambler guarding their lab; so far it's prevented us from figuring out which dimension they're in.  But even without that information, we can trace their energy signature and open a portal into their lab.  I need you to get to that lab and see if you can link the silver Clockwork to Anti-Matter.
+
 
+
'''Mission acceptance'''
+
 
+
We know Anti-Matter's planning to invade Paragon City.  It's absolutely critical that we thwart his plans before they get off the ground.
+
 
+
'''Unnecessary solicitation'''
+
 
+
You've got to get your hands on some data about the silver Clockwork!
+
 
+
{{Mission Objective|Entrance=The cacophony coming from the lab's overhead speakers sounds like it could be music.  But its pace is far too rapid to appeal to your ear.|Primary=Investigate Clockwork lab|Secondary=Seek clues|Additional=|Completion=You found a clue to the silver Clockwork's plans.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* [[Praetorians#Inhibitor_.28boss.29|9 Volt]]
+
 
+
{{Mission Clue|Name=Neuron's files|Text=While investigating the silver Clockworks' base, you found files documenting their efforts to accelerate the time on Dr. Calvin's world.  They were trying to speed up time in order to provide a haven for Neuron, the supervillain who created them.}}
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter:'''
+
'''Combat start:'''<br />
+
[[Praetorians#Electrode_.28minion.29|Electrode]]:  ''"Neuron security breached!  Repel the invader!"''
+
 
+
:'''[[Praetorians#Inhibitor_.28boss.29|9 Volt]]:'''
+
'''Before combat:'''  ''"Base security tightened.  Code Red."''<br />
+
'''Combat start:'''  ''"Defend Neuron territory at all costs!"''
+
 
+
'''Debriefing'''
+
 
+
Based on these files you found, it sounds as though the silver Clockwork aren't connected to Anti-Matter at all.  I have to say, though, this Neuron seems like an equally twisted character.  He had the silver Clockwork try to radically alter another dimension, just to suit his own preferences?  That's awful.  It sounds like we have two villains to keep an eye on now.
+
 
+
 
+
==== {{UL|Go to Jamison Office Park and clear the villains out}} ====
+
 
+
'''Briefing'''
+
 
+
{{Character}}, [[Portal Corporation]]'s facing another major security breach!  A cat-like entity from another dimension has been spotted in Jamison Office Park, and she and her friends are causing quite a bit of chaos.  We've got the situation locked down, but there's a lot of important infrastructure in that area.  I'd feel a lot better if you'd get over to Jamison Office Park and clear that kitty out.
+
 
+
'''Mission acceptance'''
+
 
+
We don't know where these cat people are coming from.  It's possible that they're related to Anti-Matter's planned invasion, so keep your eyes peeled for clues.
+
 
+
'''Unnecessary solicitation'''
+
 
+
Jamison Office Park is still full of cat-people.  Something needs to be done.
+
 
+
{{Mission Objective|Entrance=You hear a deep-throated murmur that could be a growl or a purr.|Primary=Defeat all villains in area  |Secondary=|Additional=|Completion=You defeated Bobcat and her minions.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* [[Bobcat]] ([[Archvillain]])
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter:'''
+
'''Before combat (may be repeated by several):'''<br />
+
[[Praetorians#Alley_Cat_.28minion.29|Alley Cat]]:  ''"Fan out!  We need intel!"''<br />
+
[[Praetorians#Alley_Cat_.28minion.29|Alley Cat]]:  ''"Check.  Neuron wants a full report on Anti-Matter's progress.''<br />
+
'''Combat start (may be repeated by several):'''<br />
+
[[Praetorians#Alley_Cat_.28minion.29|Alley Cat]]:  ''"Time to bag a hero!"''<br />
+
[[Praetorians#Alley_Cat_.28minion.29|Alley Cat]]:  ''"In the name of Neuron, you'll die!"''
+
 
+
:'''[[Bobcat]]:'''
+
'''Before combat:''' ''"Neuron expects a report on Anti-Matter's progress. He does not forgive failure!''
+
'''Combat start:'''  ''"For Neuron!"''
+
 
+
'''Debriefing'''
+
 
+
It sounds to me like those cat people were more of Neuron's minions.  In fact, it sounds as if Neuron and Anti-Matter know each other!  I'm pretty sure they're not working together on Anti-Matter's plot to invade Paragon City; actually, they sound to me like bitter enemies.  I'm not sure of exactly what's going on between them, but one thing is clear: we can't have either one mucking about in Paragon City.  We're going to have to deal with this situation head on.
+
 
+
 
+
==== {{UL|Plant dimensional scanners}} ====
+
 
+
'''Briefing'''
+
 
+
Guess what, {{Character}}!  Anti-Matter and Neuron come from the same world!  It seemed like they knew each other, so I had the technicians take another look at the data from Neuron's dimension.  Despite Neuron's dimensional scrambler, we were able to match several distinguishing features with the data from Anti-Matter's dimension.  Both villains are from Upsilon-Beta 9-6!  Call me crazy, but I think Paragon City got caught in the middle of a power striggle between supervillains.
+
 
+
We're sending you to a remote corner of Upsilon Beta 9-6 to plant a network of dimensional scanners.  Unfortunately, we can't risk anyone tracing our dimensional signature.  You only have an hour to place the scanners.
+
 
+
'''Mission acceptance'''
+
 
+
By the way, the techs have come up with a new name for Upsilon Beta 9-6.  We're calling it 'Praetorian Earth.'
+
 
+
''Here are the scanners.  They feed off bioelectric energy, so you should find some animals to place them on.''
+
 
+
{{Mission Clue|Name=Dimensional scanners|Text=These dimensional scanners should give Portal Corporation a heads-up on any activity between Praetorian Earth and your own dimension.  Because they feed on bioelectric energy, they need to be placed on living beings.}}
+
 
+
'''Unnecessary solicitation'''
+
 
+
I need you to plant those dimensional scanners!
+
 
+
{{Mission Objective|Entrance=A sudden, shocking roar disrupts the tranquil forest.|Primary=Defeat all villains in area - 1:00:00|Secondary=|Additional=|Completion=You planted the dimensional scanners.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* [[Shadowhunter]] ([[Archvillain]])
+
 
+
'''NPC Text'''
+
 
+
:'''[[Shadowhunter]]:'''
+
'''Before combat:'''  ''"No one must enter my domain!"''<br />
+
'''Combat start:'''  ''"I will track you down like a dog!"''
+
 
+
'''Debriefing'''
+
 
+
Those dimensional scanners should let us know if anybody from Praetorian Earth tries to enter our world again.  I'm still mighty worried about Anti-Matter's attempt to invade our dimension.  It sounds as if he might be geting close to a solution.
+
 
+
 
+
==== {{UL|Stop Anti-Matter's invasion}} ====
+
 
+
'''Briefing'''
+
 
+
{{Character}}, those dimensional scanners you planted just went off!  It looks as though a massive force of Praetorians just teleported into a lab here in Paragon City!  I need you to get over there on the double, {{Character}}!  This could be the beginning of Anti-Matter's invasion.
+
 
+
'''Mission acceptance'''
+
 
+
According to the data, there are overwhelming forces in that lab.  I'd take a full team along, if I were you.
+
 
+
'''Unnecessary solicitation'''
+
 
+
According to the data, there are overwhelming forces in that lab.  I'd take a full team along, if I were you.
+
 
+
{{Mission Objective|Entrance=The silver Clockwork's electrical shots have set the air to crackling.|Primary=Defeat all villains in lab|Secondary=Seek clues|Additional=|Completion=You defeated Neuron and Anti-Matter!}}
+
 
+
{{Mission Clue|Name=Anti-Matter's secret lab|Text=You downloaded these files from a computer in Anti-Matter's secret lab.  They document the fact that Anti-Matter has maintained a lab in Paragon City for several months.  His invasion was an effort to impress his leader, the all-powerful [[Tyrant]], and to upstage his rival and former best friend, Neuron.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs
+
 
+
* [[Anti-Matter]] ([[Archvillain]])
+
* [[Neuron]] ([[Archvillain]])
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter:'''
+
'''Before combat (may be repeated by several):'''<br />
+
[[Praetorians#Electrode_.28minion.29|Electrode]]:  ''"Carrying out Neuron's orders."'<br />
+
[[Praetorians#Nuon_.28minion.29|Nuon]]:  ''"Repel invaders with maximum force."''<br />
+
'''Combat start (may be repeated by several):'''<br />
+
[[Praetorians#Electrode_.28minion.29|Electrode]]:  ''"Threat located.  Exterminate."''<br />
+
[[Praetorians#Nuon_.28minion.29|Nuon]]:  ''"Neutralize {{Character}} immediately!"''
+
 
+
:'''[[Neuron]]:'''
+
'''Before combat:''':  ''"Anti-Matter will not be allowed to surpass me!"''<br />
+
'''Combat start:'''  ''"You would do well not to meddle in the affairs of those greater than you!"''
+
 
+
:'''[[Anti-Matter]]:'''
+
'''Before combat:'''  ''"Neuron cannot hope to eliminate my forces!"''<br />
+
'''Combat start:'''  ''"You!  You will not impede my rise to glory!"''
+
 
+
'''Debriefing'''
+
 
+
Got bad news for you, {{Character}}.  After the police got Neuron and Anti-Matter to jail, a portal opened inside their cell!  They're on the loose again, although Portal Corporation thinks it's unlikely they're still in this world.  Just think, {{Character}}.  Anti-Matter's had a secret lab right here in Paragon City, and no one even knew about it!  These Praetorians are cunning and resourceful indeed.  We'll certainly have to keep our eye on Praetorian Earth in the future.  Who knows what other dangers it holds?
+
  
 
== Missions ==
 
== Missions ==
 +
{{Mission:Tina Macintyre - Go to Peregrine Island and clear the Rikti out}}
 +
{{Mission:Tina Macintyre - Protect Peregrine Island from the Malta Group}}
 +
{{Mission:Tina Macintyre - See what you can learn about Crey's efforts}}
 +
{{Mission:Tina Macintyre - Rescue the freedom fighters}}
 +
{{Mission:Tina Macintyre - Rescue Vivian van Dyne}}
 +
{{Mission:Tina Macintyre - Stop the Council soldiers}}
 +
{{Mission:Tina Macintyre - Extract the rebels from the Pantheon's dimension}}
 +
{{Mission:Tina Macintyre - Check out the new dimension}}
 +
{{Mission:Tina Macintyre - Repel the Crey Incursion}}
 +
{{Mission:Tina Macintyre - Save the Oranbegans from the Malta Group}}
 +
{{Mission:Tina Macintyre - Go to Praetoria and disrupt Anti-Matter's plans}}
  
=== {{UL|Check out the strange signal}} ===
+
== Historical ==
 
+
This page reflects the content as revised by the developers with the release of [[Going Rogue]], in which the entire story arc available from Tina was completely revised. To review older content from before these changes were made, please see [[Tina Macintyre/Flashback]].
'''Note:''' Although this mission only makes sense if it occurs '''before''' the main story arc, it is given out randomly and may be assigned afterward. Why this mission is not directly within the story arc, you'd have to ask NCSoft.  Also, this mission requires level 42 unlike all the others, which can be done as early as 40.
+
 
+
'''Briefing'''
+
 
+
{{Character}}, we're tracking a strange signal from another dimension.  Ninety percent of the time these things turn out to be some other dimension's version of satellite TV.  Still, it's got the guys over in Risk Management all a-twitter.  They asked if I'd send you to check out this strange signal.  Scout out the area, determine the signal's source, and report back.
+
 
+
'''Mission acceptance'''
+
 
+
You'll be going to dimension Upsilon Beta 9-6. Not much is known about it yet.
+
 
+
'''Unnecessary solicitation'''
+
 
+
What's going on with that signal from Upsilon Beta 9-6?
+
 
+
{{Mission Objective|Entrance=The passage through the portal leaves you with a vaguely unsettled stomach.|Primary=Defeat Anti-Matter & his men|Secondary=10 devices to shut down|Additional=|Completion=You prevented Anti-Matter from creating a permanent portal into your world.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Praetorians}}
+
 
+
'''Notable NPCs'''
+
 
+
* [[Anti-Matter]] ([[Archvillain]])
+
 
+
'''NPC Text'''
+
:'''[[Anti-Matter]]''':
+
'''Before combat:'''  ''"This will prove my worth to Tyrant!"''<br />
+
'''Combat start:'''  ''"Once my portal is permanent, your world will fall beneath our feet!"''
+
 
+
'''Debriefing'''
+
 
+
So, that villain was trying to establish a permanent portal into our world.  That's pretty scary.  Portal Corporation will have to get to work on some protective measures.  Thanks for buying us the time we need, {{Character}}.  I only hope the Zig can hold someone of Anti-Matter's power.
+
 
+
=== {{UL|Rescue Vivian van Dyne}} ===
+
 
+
'''Briefing'''
+
 
+
We just got an emergency call.  Vivian van Dyne, a world class scientist, has just been kidnapped.  Our technology indicates that she's been taken to another dimension, and we've managed to pinpoint the correct one: Omicron Zeta 12-20.  [[Portal Corporation]]'s techs discovered the dimension just last week; it was a chunk of broken rubble, ruled over by a clan of [[Freakshow]].  Perhaps our investigation into their territory provoked this attack. I don't know if the Freaks on that world are as nasty as the ones here, but I need you to rescue Vivian van Dyne.
+
 
+
Dr. van Dyne's employers tell me she was hard at work on a new anesthetic drug.  Perhaps her kidnapping has something to do with that.
+
 
+
{{Mission Objective|Entrance=A heavy techno beat blasts across the still waters of this ruined wasteland.|Primary=Rescue Vivian van Dyne|Secondary=|Additional=|Completion=You rescued Vivian van Dyne.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Freakshow}}
+
 
+
'''Notable NPCs'''
+
* [[Bile]] ([[Archvillain]])
+
* Dr. Vivian van Dyne (non-escort hostage)
+
 
+
'''Debriefing'''
+
 
+
The Freakshow of Omicron Zeta 12-20 sure made a mess for themselves. I suppose in a way I do feel bad for them. I can't let them kidnap our scientists, but I can arrange for a shipment of analgesic drugs to be sent to their dimension. Nothing dangerous like the [[Excelsior]] the Freaks use to enhance their strength, of course. Just something to keep their implants from paining them so greatly.
+
 
+
 
+
=== {{UL|Repel the Crey incursion}} ===
+
 
+
'''Briefing'''
+
 
+
{{Character}}, Portal Corporation really needs your help.  A group of [[Crey]] operatives are attacking a lab in [[Founders' Falls]].  They want Portal Corporation's technology, and they're not going to give up without some strong encouragement.  That's where you come in.  I need you to get over to that lab and repel the Crey incursion.  Portal Corporation's technology is far too dangerous for the likes of Crey!
+
 
+
'''Mission acceptance'''
+
 
+
I doubt Crey has any idea how dangerous that tech can be.  You've got to stop them from getting their hands on it!
+
 
+
'''Unnecessary solicitation'''
+
 
+
I can't stress the importance of this mission enough.  Get over to that lab and stop those Crey!
+
 
+
{{Mission Objective|Entrance=Your job is dangerous, but it's better than being a Portal Corp tech.|Primary=Defeat all Crey in lab|Secondary=3 scientists to save|Additional=|Completion=You stopped the Crey incursion and found a clue to their next target.}}
+
 
+
{{Mission Clue|Name=The scientist's story|Text=One of the Portal Corporation scientists you rescued told you:
+
 
+
'They said when they were through with us, they were going to go after the RM-Delta facility on Peregrine Island. I can't tell you what goes on therel it's highly classified. What I can tell you is that if you don't stop those Crey forces, they could gain the technology they need to change our world forever!'}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Crey}}
+
 
+
'''Notable NPCs'''
+
 
+
* Scientist x 3 (non-escort hostages)
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter 1:'''
+
'''Before combat:'''<br />
+
[[Crey#Research_Assistant|Research Assistant]]:  ''"See if you can find out the location of their Risk Management facility."''<br />
+
[[Crey#Vigilant|Vigilant]]:  ''"Is that where they keep all the secret stuff?"''<br />
+
'''Combat start:'''<br />
+
[[Crey#Research_Assistant|Research Assistant]]:  ''"{{Character}} can't report back!"''
+
 
+
:'''Random chatter 2:'''
+
'''Before combat:'''<br />
+
[[Crey#Field_Agent|Field Agent]]:  ''"We need every scrap of data we can get."''<br />
+
[[Crey#Researcher|Researcher]]:  ''"Roger that.  Every file in the place."''<br />
+
'''Combat start:'''<br />
+
[[Crey#Field_Agent|Field Agent]]:  ''"No one can know about this.  {{Character}} has to die!"''<br />
+
 
+
:'''Random chatter 3:'''
+
'''Combat start:'''<br />
+
[[Crey#Vigilant|Vigilant]]:  ''"You can't be allowed to report back!"''<br />
+
 
+
:'''Random chatter 4:'''
+
'''Combat start:'''<br />
+
[[Crey#Scientist|Scientist]] (guarding Scientist who gives clue):  ''"Whoa!  Hero on deck!"''
+
 
+
:'''When rescued:'''
+
Scientist 1:  ''"They have no idea of the powers they're dealing with."''<br />
+
Scientist 2:  ''"They're not done yet!  {{Character}}, you have to stop them!"'' (gives clue)<br />
+
Scientist 3:  ''"These goons can't possibly understand pure science!"''
+
 
+
 
+
'''Unnecessary solicitation'''
+
 
+
Crey's going after the RM-Delta facility! You've got to stop them!
+
 
+
{{Mission Objective|Entrance=You hear a loud crash and a nasty snicker.  A sarcastic voice remarks, 'Whoops.'|Primary=Defeat all Crey in lab|Secondary=4 scientists to save.|Additional=|Completion=You stopped the Crey forces from stealing Portal Corporation's technology.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Crey}}
+
 
+
[[Image:Mek_man_hostage.jpg|right|thumb|200px|{{center|Mek Man scientists?}}]]
+
'''Notable NPCs'''
+
 
+
* Scientist x 4 (non-escort hostages)
+
 
+
{{Bug|In this mission, the hostage Scientists will take on the appearance of the [[Fifth_Column|Fifth Column's]] [[Fifth_Column#Mek_Man|Mek Man]].  It is unknown if this is intentional due to Tina's dimension-hopping missions, or some sort of skinning bug.}}
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter:'''
+
'''Before combat:'''<br />
+
[[Crey#Vigilant|Vigilant]]:  ''"Who knew Portal Corporation had so many secrets?"''<br />
+
[[Crey#Researcher|Researcher]]:  ''"Who do they think they're fooling?  They can't deal with something like this!"''<br />
+
'''Combat start:'''<br />
+
[[Crey#Vigilant|Vigilant]]:  ''"You should mind your own business!"''
+
 
+
:'''When rescued:'''
+
Scientist 1:  ''"They want to do terrible things with our technology!"''<br />
+
Scientist 2:  ''"Stop them, {{Character}}!  They're toying with tremendous power!"''<br />
+
Scientist 3:  ''"They're madmen!"''<br />
+
Scientist 4:  ''"They mustn't be allowed to succeed!"''
+
 
+
'''Debriefing'''
+
 
+
Whew, {{Character}}, that was a close one. Crey doesn't even know how close they came to causing a phenomenal disaster!  Portal Corporation's technology is still in its infancy, you understand.  It's not perfect.  Oh, we do our best to minimize the risks of dimensional travel, but we're still on the edge of a new frontier.  Accidents are bound to happen.
+
 
+
Hmm.  Perhaps I've said too much.
+
 
+
 
+
=== {{UL|Save the Oranbegans from the Malta Group}} ===
+
 
+
'''Briefing'''
+
 
+
I just got word that the Malta Group has had portal technology for the last six months! They've been setting up amateur portals, very unstable, but now it looks as if they've got their system working. I guess I shouldn't be too surprised by which world they've selected: Tau Gamma 9-24. The world where Oranbega won their war against the nation of Mu. From everything I've heard, the Oranbegans on that world are a decent people. The Malta Group is this world's problem, not theirs. Will you save the Oranbegans from the Malta Group? You only have 90 minutes to deal with the situation.
+
 
+
The Malta Group wants to bring all super powers under its control. Including those on other worlds.
+
 
+
{{Mission Objective|Entrance=This place is similar to the Oranbegan ruins on your earth, but here everthing is clean and well-maintained.|Primary=Save peaceful Oranbegans (1:30:00)|Secondary=12 mages to save|Additional=|Completion=You saved the Oranbegans from the Malta Group.}}
+
 
+
'''Enemies'''
+
 
+
* [[Malta]]
+
 
+
{{Mission Clue|Name=The mage's story|Text=One of the Oranbegan mages you rescued told you:
+
 
+
'In ancient times, our people waged terrible wars. First, we eliminated the nation of Mu. Then, fearing for our safety, we conquered the rest of the planet. Whole civilizations were ground under our heels. Later, repentant, we made a pact. No violent magic may be performed upon this world. The knowledge of such spells has been purged from our libraries, and it is death to perform them. Perhaps our philosophy of pacifism has trapped us. We had the power to defend ourselves against Malta, but not the will!'}}
+
 
+
'''Debriefing'''
+
 
+
A world on which the Circle of Thorns turned into utter pacifists? I guess I've heard stranger things. You did a good thing by protecting them against the Malta Group, {{Character}}. Portal Corporation is working on a method for locking the Malta Group out of other dimensions. Until it's ready, we'll just have to rely upon your skillful assistance.
+
 
+
 
+
=== {{UL|Stop the Council soliders}} ===
+
 
+
'''Briefing'''
+
 
+
I just got word of a major security breach over on [[Peregrine Island]].  It seems the [[Council]] has broken through a portal, and they're trying to gather recruits from a world where the Council is in total control.  If that happens, we could be overrun with agents in no time flat.  I need you to get over to Peregrine and stop those Council soldiers!
+
 
+
This dimension you'll be going to is designated Omega Omicron 26-20, but most people just call it the Council Empire.
+
 
+
{{Mission Objective|Entrance=The Council anthem plays continuously from overhead speakers.|Primary=Defeat all negotiators in area|Secondary=|Additional=|Completion=You prevented the Council from gaining new recruits from the Council Empire.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Council}}
+
{{Enemy Council Empire}}
+
 
+
'''Debriefing'''
+
 
+
The Council Empire is on the list of restricted dimensions. It's been ruled far too dangerous for our technicians to explore. But for the Council, it's some sort of Mecca. I wouldn't be surprised if they try a stunt like this again, so we should both be on our guard.
+
 
+
 
+
=== {{UL|Check out the new dimension}} ===
+
 
+
'''Briefing'''
+
 
+
I've got another dimension for you to check out, if you're ready for it.  It's called Alpha Upsilon 24-2.  I have to warn you, we've been getting some very strange life signs from this dimension.  It's be best to be on your guard.
+
 
+
'''Mission acceptance'''
+
 
+
I really don't know what you'll find in this dimension. But I'm sure you can handle whatever comes up.
+
 
+
'''Unnecessary solicitation'''
+
 
+
We need to know more about that alternate dimension.
+
 
+
{{Mission Objective|Entrance=The terrain is recognizable as familiar [[Paragon City]].  But something happened here.  Something horrible.|Primary=Investigate the new dimension|Secondary=Seek clues|Additional=|Completion=You found a clue to the fate of this world.}}
+
 
+
'''Enemies'''
+
 
+
{{Enemy Ghosts}}
+
 
+
{{Mission Clue|Name=Diary|Text=You found this tattered diary beneath a pile of bones.  It reads:
+
 
+
'I, the mighty {{Character}}, have triumphed, but victory is not as sweet as I imagined.  In my zeal to conquer this feeble world, I have instead demolished it.  The people I would have ruled?  Dead, though not entirely gone.  They linger in these lands as foul, angry spirits.  They hope eventually to find a way to destroy me, but I am not concerned.  I am {{Character}}!  I need fear no one, for my power is truly beyond all limits.'}}
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter 1:'''
+
'''Before combat:'''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"You know what I miss?  I miss enchiladas."''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"Stop it!  I'm tired of hearing about things we can no longer have!"''<br />
+
'''Combat start:'''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"I thought we did away with {{Character}} long ago!"''
+
 
+
:'''Random chatter 2:'''
+
'''Before combat:'''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"There's nothing alive here anymore."''<br />
+
'''Combat start:'''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"It's {{Character}}!  Back from the grave!"''
+
 
+
:'''Random chatter 3:'''
+
'''Before combat:'''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"The winds are whispering:  {{Character}} is back."''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"Impossible!  We destroyed that traitor years ago!"''<br />
+
'''Combat start:'''<br />
+
[[Ghosts#Spirit_.28Alpha_Upsilon_24-2.29|Spirit]]:  ''"You did this to us!  We'll destroy you!"''
+
 
+
'''Debriefing'''
+
 
+
Don't feel too bad, {{Character}}. It sounds as though your alternate self wiped out that dimension, but doesn't mean you're responsible. If anything, you should take it as a warning. I guess your other self was corrupted by your terrific power. Remember that, and don't let it happen to you!
+
 
+
 
+
=== {{UL|Go to Peregrine Island and clear out the Rikti}} ===
+
 
+
'''Briefing'''
+
 
+
Portal Corporation's been having a big problem maintaining safety for the lab on Peregrine Island.  One of the worst offenders is the Rikti.  They seem determined to steal our technology, destroy it, or possibly both!  I'd like you to head over to Peregrine Island and clear the Rikti out.
+
 
+
'''Mission acceptance'''
+
 
+
The Rikti have never seen any technology they didn't want to control.  Be wary of them, {{Character}}.  If I were you, I'd start my search in Nelson Borough or Curry Cove.
+
 
+
'''Unnecessary solicitation'''
+
 
+
Those Rikti are still causing a problem over on Peregrine Island.
+
 
+
{{Mission Objective|Entrance=|Primary=Defend Peregrine from Rikti|Secondary=Defeat 50 Rikti|Additional=|Completion=You have discouraged the Rikti from attacking Portal Corporation.}}
+
 
+
'''Debriefing'''
+
 
+
The security officers over at Portal Corporation are reporting a significant decrease in Rikti activity.  Apparently, you really showed them what's what.
+
 
+
 
+
=== {{UL|Protect Peregrine Island from the Malta Group}} ===
+
 
+
'''Briefing'''
+
 
+
Peregrine Island may house some of the most important technology on this planet, {{Character}}.  And it looks like the [[Malta Group]] knows it.  They've been hanging around the area, trying to get their mitts on any information they can.  Some of our technicians have even been assaulted!  I need you to protect Peregrine Island from the Malta Group.  A lot is at stake here, {{Character}}; more than you realize.
+
 
+
'''Mission acceptance'''
+
 
+
The Malta Group has shown a lot of persistence in this matter.  They won't be deterred easily.  Look for them near Bayside Docks or Curry Cove.
+
 
+
'''Unnecessary solicitation'''
+
 
+
According to my sources, the Malta espionage on Peregrine Island is still as bad as ever.
+
 
+
{{Mission Objective|Entrance=|Primary=Defend Peregrine from Malta|Secondary=Defeat 50 Malta Operatives|Additional=|Completion=You discouraged the Malta Group from spying on Portal Corporation.}}
+
 
+
'''Debriefing'''
+
 
+
I'll sleep a lot better knowing you've got your eye on the Malta Group's activities.  If they were ever to get their hands on Portal Corporation's technology, they'd become a great deal more dangerous overnight.
+
 
+
 
+
=== {{UL|See what you can learn about Crey's efforts}} ===
+
 
+
'''Briefing'''
+
 
+
We're a little worried about Crey lately.  It seems they've been making attempts to access other dimensions, with some degress of success.  I can't stress this enough, {{Character}}: dimensional stability is not something to be toyed with!  We need you to hit the streets and see what you can learn about Crey's efforts.  If we can learn about their technology, we may be able to block them from accessing other worlds.
+
 
+
'''Mission acceptance'''
+
 
+
Crey may be the most power-hungry organization I've ever seen.  And, as you might imagine, {{Character}}, I've seen a lot.  I hear you can find Crey in the [[Rikti_War_Zone|Rikti War zone]], and occasionally right here on Peregrine.
+
 
+
'''Unnecessary solicitation'''
+
 
+
We need to know what progress Crey has made in their efforts to access other worlds.
+
 
+
{{Mission Objective|Entrance=|Primary=Interrogate Crey agents|Secondary=Defeat 50 Crey|Additional=|Completion=One of the Crey agents gave up a disk containing information on Crey's efforts to access other dimensions.}}
+
 
+
{{Ambush|Somewhere along the way, you will be ambushed by Crey.}}
+
 
+
{{Mission Clue|Name=Disk|Text=One of the Crey agents you defeated gave you this disk, labeled 'Project Other Self.'  According to the agent, it contains data on Crey's progress in their efforts to reach alternate dimensions.  You can only hope it'll be enough to help Portal Corporation.}}
+
 
+
'''Debriefing'''
+
 
+
This disk should be a big help, {{Character}}.  Thank you so much!  I have to admit, Crey is an organization that really frightens me.  I simply don't think they have any idea of how dangerous portal technology can be.  Why, by mucking about in other dimensions they could be...  Well, perhaps that's better left unsaid.
+
 
+
 
+
=== {{UL|Extract the rebels from the Pantheon's dimension}} ===
+
 
+
'''Briefing'''
+
 
+
Are you familiar with the [[Banished Pantheon]], the evil cult that overran the cemetery in [[Dark Astoria]]? Well, they're not just a problem for our world. I've been in contact with a world in which the gods that make up the Pantheon were never banished to the spirit world. Instead, they became the dominant gods on their planet and wreaked havoc for millennia! The resisters on that planet have asked for a favor. They've asked us to extract a group of captives held by the Pantheon. Will you do it? You only have 90 minutes to save the captives.
+
 
+
The Pantheon's gods are a brutal, bloodthirsty lot. I'd hate to find out what horrors they could dream up after millennia of free reign.
+
 
+
{{Mission Objective|Entrance=You hear a thunderous footstep. A pause, then you hear another.|Primary=Defeat [[Adamastor]] & its servants - 1:30:00|Secondary= 5 people to save|Additional=|Completion=You saved the rebels from the Banished Pantheon.}}
+
 
+
{{Mission Clue|Name=The captive's story|Text=One of the rebels you rescued from the Banished Pantheon's world told you:
+
 
+
'Our gods live on pain and fear. Some of their favorite dishes, like myself and my companions, they have enchanted with everlasting life. They keep us alive for century after century, feasting on our misery. After I return with you to your world, I won't be immortal anymore. That doesn't matter. I only want to be free.'}}
+
 
+
'''Notable NPCs'''
+
 
+
* [[Adamastor]] (Monster)
+
 
+
'''Note:'''
+
* Defeating Adamastor on this mission does '''not''' award the [[Keeper of Secrets Badge]].
+
 
+
'''Enemies'''
+
 
+
{{Enemy Banished Pantheon}}
+
 
+
'''Debriefing'''
+
 
+
I feel so sorry for those people. For centuries, they've been the Banished Pantheon's favorite playthings! I'm going to talk to the security branch, see if I can get a steady underground railroad going. We should move as many people out of that dimension as we can!
+
 
+
 
+
=== {{UL|Rescue the freedom fighters}} ===
+
 
+
'''Briefing'''
+
 
+
This is a first, {{Character}}.  A freedom fighter from another world just contacted us and asked for help.  Apparently, her world is under the brutal control of its version of Nemesis.  Anyway, this freedom fighter, [[Countess_Crey|Julianne Thompson]], says that a bunch of her comrades in the resistance are about to be rounded up.  There aren't any more heroes on her world, so she knew she had to look elsewhere.  It sounds like a worthy cause to me.  Go rescue those freedom fighters.  You only have 2 hours.
+
 
+
'''Mission acceptance'''
+
 
+
Any world under the control of Nemesis can use all the help we can lend them.
+
 
+
'''Unnecessary solicitation'''
+
 
+
I told Julianna Thompson we'd rescue her comrades!
+
 
+
{{Mission Objective|Entrance=Nemesis' world looks a lot like ours, but the streets are somehow unwelcoming.|Primary=Rescue the freedom fighters - 2:00:00|Secondary=5 people to save|Additional=|Completion=Failure - will be added later<br />
+
''Success - You rescued the freedom fighters from Nemesis.''}}
+
 
+
'''Enemies'''
+
 
+
* [[Nemesis]]
+
 
+
'''Notable NPCs'''
+
* Fake Nemesis (Boss)
+
* [[Azuria]] (non-escort hostage)
+
:''"You will do much good, in this world, and in others."''
+
* [[Madeleine Casey]] (non-escort hostage)
+
:''"Thanks, sugar!  You're a peach!"''
+
* [[Olivia Chung]] (non-escort hostage)
+
:''"Thank you so much.  I only wish my world had people like you."''
+
* [[Peter Stemitz]] (non-escort hostage)
+
:''"Dude, that was incredible."''
+
* Tina Macintyre (non-escort hostage)
+
:''"Why are you looking at me like that?  Do you know me?"''
+
 
+
'''NPC Text'''
+
 
+
:'''Random chatter:'''
+
'''Before combat:'''<br />
+
1:  ''"Search everywhere!"''<br />
+
2:  ''"The rebels will not escape!"''<br />
+
'''Combat start:'''<br />
+
1:  ''"A hero!  Alive?"''<br />
+
2:  ''"You are not needed in Nemesis' empire!"''
+
 
+
:'''Fake Nemesis:'''
+
'''Before combat:'''  ''"Every one of these buildings will be searched.  The rebels cannot hide from us!"''<br />
+
'''Combat start:'''  ''"This does not compute!  All heroes are vanquished!''
+
 
+
'''Debriefing'''
+
 
+
You're saying that one of those freedom fighters you rescued was me?  I mean, an alternate version of me?  No matter how many times I hear that around here, I never get used to it.  Anyway, I got a message from Julianne Thompson, the leader of the freedom fighters.  She says all her people are safe now, in a secure location. You just struck a blow against Nemesis, {{Character}}.  Albeit a different Nemesis than our own.
+
 
+
 
+
== External Links ==
+
  
* {{NoFutureContact|City=h|ID=82}}
+
[[Category:Scientists]]
 +
[[Category:Praetoria Lore]]
 +
[[Category:Badge Contacts]]

Latest revision as of 04:58, 12 April 2020

Overview

Tina Macintyre
Tina Macintyre.jpg
Portal Corporation Research Scientist
Zone Peregrine Island
Coordinates (-1680.5, 0, -3638.5)
Level Range 40-44
Introduced By Detective Selnum
== Level 35-39 ==
Gordon Stacy
== Level 40-44 ==
Madeleine Casey
Maxwell Christopher
Indigo
Janet Kellum
Angus McQueen
Introduces == Level 40-44 ==
Madeleine Casey
Maxwell Christopher
Indigo
Janet Kellum
Angus McQueen
== Level 45-50 ==
Unai Kemen
Enemy Groups Badge DefeatClockwork.png Anti-Matter's Clockwork
Badge villain banished.png Banished Pantheon
Badge villain carnival.png Carnival of Shadows
Badge villain council.png Council
Badge villain council.png Council Empire
V badge Crazed.png Crazed
Badge villain crey.png Crey
Badge villain freakshow.png Freakshow
Badge croatoa Banisher.png Ghosts
V badge Hydra.png Hydra
Badge villain malta.png Malta Operatives
Badge villain nemesis.png Nemesis
Badge DefeatClockwork.png Neuron's Clockwork
V badge PraetDE.png Devouring Earth
Badge villain praetorians.png Praetorians
Badge villain clockwork.png Psychic Clockwork
Badge villain new rikti.png Rikti
Badges Badge stature 12.png Emancipator
Badge tourist 01.png Multidimensional
v  d  e


Tina Macintyre is a hero contact in the Portal Court neighborhood of Peregrine Island at coordinates (-1680.5, 0, -3638.5). Tina Macintyre is a Natural origin contact. Her level range is 40-44.

Contents

Introductions

Contact Introduced By

Level 35-39

Level 40-44

Contact Introduces

Multiple contact option
You should meet some of my other contacts.
Single contact option
I have a buddy I'd like you to meet.

Level 40-44

You've probably heard of Madeleine Casey. Don't let her job as a television soap star fool you. When it comes to the Carnival of Shadows, she has the early dirt. She loves to work with heroes, especially ones skilled with magic. Madeleine can provide Relic and Focus Enhancements.

Madeleine really is a 'Live Wire!'

If you are looking for someone who has information on Nemesis, you should speak to Maxwell Christopher. He is a high level FBSA agent. Maxwell has access to Invention and Gadget enhancements.

Mister Christopher is a good agent, even if he is a bit gruff.

Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Indigo and her partner Crimson are very different personalities, but they make a deadly team.

Janet Kellum is a brainiac FBSA agent. I have heard that she is high on Countess Crey's hit list. She likes working with science heroes, and she has access to Invention and Genetic Alteration Enhancements.

Janet won't steer you wrong. Just watch your step, because she's determined to go after the countess.

Angus McQueen is an FBI agent who the Rikti attempted to convert while he was investigating their organization. He has more information on the Rikti that no one can match... or confirm. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.

Angus was not unaffected by the Rikti, but he managed to resist a transformation that few have been able to.

Level 45-50

Unai Kemen is the Security Chief for the Portal Corporation. He is on the front line of the dimensional war. He can offer Gadget and Relic Enhancements.

The dimensional rips on Peregrine Island are increasing, Character.

Information

Portal Corporation Research Scientist

Tina Macintyre is one of the leading researchers in the growing field of dimensional portal technology. After losing most of her team into the first wild portal ever created, she has focused her energy on assisting heroes to deal with the negative side effects of the portals. Tina is equally motivated by her love of science and the guilt she carries for her part in the loss of her team.

Prior to Introduction

You should be speaking to Active Contact.

Initial Contact

I am convinced that dimensional portals will be an important part of our future, Character. I am counting on you to help me stabilize the current situation so that we can make that dream a reality.

Greeting

  • Am I glad to see you, Character.
  • Things are pretty chaotic, Character.
  • We have to get things under control.

Too Busy

Same as No More Mission text

No More Missions

We have made a lot of progress on the portal problem but for now you need to focus your energy elsewhere, Character.

Store

  • Inspirations (Luck, Catch a Breath, Enrage)
  • Level 40 Natural Single Origin Enhancements (200% base costs)

Thank you for your help, my friend. Here are some new Enhancements for you. Things here on Peregrine are tense, Character. It's important that you stay in touch.

  • Inspirations (all)
  • Level 45 Natural Single Origin Enhancements (200% base costs)

You are one of the few people I trust completely, Character. I want you to have the best Enhancements available.

Badge Mission

The Clockwork King's Psychic Signal

E ICON MeritToken.png Merit Rewards: There are no Reward Merits awarded for this activity.

This is usually the first mission you will receive from Tina, since it precedes the Story Arc.

Briefing

I hope you're ready for the many challenges Portal Corporation will throw at you. Why, just last week, we had to beat off an attack of winged monkeys! Ha, ha, I'm kidding, I'm kidding! Seriously, though, it's a big, wide, multiverse, and it's not for the faint of heart. For your first mission, I'd like you to go to the dimension we've designated Epsilon Tau 27-2. We've detected a very strong psychic signal there, and we want to make sure it doesn't pose a threat.

  • Investigate the psychic signal

Let me tell you a little about how this works, Character. We have to erect a force field to keep part of an alternate dimension stable in relation to our own. If that field ever goes down, we could lose you in another world. Explore the selected area thoroughly, then report back.

Unnecessary Solicitation

What's going on with that psychic signal, Character? What are we dealing with here?

The Psychic Clockwork King

Mission Objective(s)

You hear a familiar ticking sound. Could it be? No, surely not.

  • Find source of psychic energy
    • Defeat Clockwork King

You defeated the Clockwork King!


Enemies

Badge villain clockwork.png Psychic Clockwork


Notable NPCs


Badge

Upon completion of this mission, the Accomplishment Emancipator Badge is awarded.


File:Badge stature 12.png Emancipator

You have defeated the Clockwork King in an alternate dimension where he realized his true potential.

Debriefing

The Clockwork King? I haven't thought about him in the longest time. I guess I always heard that he had truly phenomenal psychic powers, that he could do remarkable things if he weren't limited by his insanity. It sounds like that other dimension fell totally under his dominion. You say there were no people at all? Character, I wonder what happened. I wonder how long the King can survive there all by himself? With his fantastic psychic powers sustaining his brain, I guess he could spend the next millennium roaming that barren rock alone.

The Hydra Dimension

E ICON MeritToken.png Merit Rewards: This activity awards 7 Reward Merits through Flashback only.

This three-part mission is usually offered after completing the Story Arc, though sometimes, it may be offered before the Story Arc.

Badge

Stepping into the mission portal (for the first and/or third part) will award any hero with the Exploration Multidimensional Badge.


File:Badge tourism hazard.png Multidimensional

The Hydra that lives under Paragon City is rumored to be a refugee from this dimension.

Go to the Hydra's dimension and learn anything you can

Briefing

There's good news, Character. After months of effort, some Portal Corporation techs have managed to isolate the dimension the Hydra comes from. We want you to go there and learn anything you can about the Hydra. Thanks to the efforts of Paragon City's brave heroes, the monster is relatively contained within the sewer system. But it has enormous regenerative powers, and we need to find a way to defeat it for good. If you find anything, take it to Dr. Steve Sheridan. He knows a lot about extra-dimensional species.

  • Go to the Hydra's dimension and learn anything you can

I'm not really sure what you'll find there, Character. From our initial probes, it looks like a pretty scary place.

Unnecessary solicitation

We still need to know more about the Hydra.

Mission Objective(s)

You look up at the green sky. Somehow, you find it strangely beautiful.

  • Defeat all villains in area

After fighting the Hydra Men, you're covered in a gelatinous green goo.

Enemies

V badge Hydra.png Hydra

Take goo to Dr. Sheridan

Mission Objective(s)

  • Take goo to Dr. Sheridan

Unnecessary solicitation

You should take that gunk over to Dr. Steven Sheridan. Maybe he can make some sense of it.

V archetypeicon stalker.png Ambush! When you zone to a different map on your way to meet Steven Sheridan, you will be ambushed by Rikti.

Briefing

Mighty interesting, Character. Mighty interesting indeed. I'll tell you one thing: these Hydra Men aren't the simple blobs of protoplasm we thought they were. In fact, I think this green goop they were covered in is actually their method of communication. Now, mind you, this is only a theory.

I think the Hydra communicate through chemical signals. One Hydra Man secretes certain chemicals into that green plasma. Then he touches another, who can instantly 'read' his message. It's quite sophisticated, I assure you. If you'll bear with me for a moment, I believe I can develop a new plasma that will let you understand their chemical signals. Communication will be only one way, but it should give you a better idea of what's going on in that world.


Icon clue generic.png
Pink plasma
Dr. Steven Sheridan engineered this plasma from the gelatinous substance the Hydra Men use to communicate with one another. After some time in the Hydra world, you should begin to understand their thoughts.

Defeat all villains in area

Unnecessary solicitation

Sheridan's got a pretty big brain, huh? You better get back to the Hydra dimension and see what there is to see.

Mission Objective(s)

After coating your body with Dr. Sheridan's pink plasma, you feel more than a little silly. At least there's no one here to see you but the Hydra Men.

  • Defeat all villains in area
    • 3 portals to shut down

When you fought the Man O'War, Aue'io, you hear his thoughts inside your head.

Enemies

V badge Hydra.png Hydra
Badge villain new rikti.png Rikti

Notable NPCs

EdLetter.png Editor's Note:

One or both the above NPCs may fail to spawn for a solo player. It is possible that they only spawn for larger teams. However, mission completion is not affected.

Debriefing

So, the Rikti have been kidnapping Hydra Men from the dimension you visited. Then they bring the creatures back to our world, to help them fight their war against us. I always assumed the Hydra Men were hostile, but maybe they're just confused. Kidnapped, uprooted, stuck on some strange new planet far from their families. No wonder they assume we're all their enemies! It's too bad Dr. Sheridan wasn't able to engineer a way for you to make yourself understood to the Hydra Men; then we could tell them we mean them no harm. But I guess it's best if we just do what they asked of us: leave them alone.

Story Arcs

The Anti-Matter Collision / The Instant Army

E ICON MeritToken.png Merit Rewards: This activity awards 21 Reward Merits.
EdLetter.png Editor's Note:

This arc is called The Anti-Matter Collision for parts one to six; and from part seven onwards is known as The Instant Army. This seems to be by design and makes sense given the flow of events within the arc.

Souvenir

Badge bughunter 01.png Bug! At this time it seems the souvenir for this arc is not awarding correctly

Part One: Look into disturbance at a Portal Corp lab

Briefing

I've got some weird scanner activity in one of Portal Corp's labs. The techs there are not answering the intercoms and sensors show dimensional instability off the freakin' charts. Gather some hero allies and get over there A.S.A.P., I don't want to believe the scanner readings are real so I need some eyeballs on the situation.

  • Look into disturbance at a Portal Corp lab

The readings on the dimensional instability show that there are portals to the dimension classified as Upsilon Beta 9-6...

Praetoria...

This could be really bad.

Unnecessary Solicitation

There is no time to waste, Character. Get over there!

Mission Objective(s)

You've grown accustomed to the smell and tinge of portal activity, but you've never felt anything like this before.

  • Defeat raid leader & its crew
    • 4 network nodes to secure
    • Rescue technician!
    • Defeat Raid Leader

You have secured the network. It looks like they were trying to steal schematics to large scale portal generators.

Enemies

Badge DefeatClockwork.png Anti-Matter's Clockwork

Notable NPCs

Debriefing

Excellent work, Character! You saved plenty of lives today, and stopped the Praetorians from stealing the tech behind our large scale Portal generators. Unfortunately it seems that this was a very coordinated attack. I picked up on the readings tipping us off completely by accident. Other labs all throughout Peregrine were infiltrated far more stealthily, and other pieces of Portal Corporation's tech were stolen.

But that's not the half of it. Check out these Dimensional Photon Shift readings. The DPS in and around Peregrine Island is off the charts. I'm going to need some time to piece all this together. Time I am not sure we have.

Icon clue generic.png
DPS energy readings
Tina Macintyre informed you that the Dimensional-Photonic Shift readings are currently off the scale. She is investigating what that means exactly in terms of the current invasion.

Part Two: Check out Rho Mhu 7-2

Briefing

I'm still checking on the DPS readings, Character, but in my research I came across a report of a dimension with very similar DPS readings. Can you do me a favor and jaunt over to Rho Mu 7-2 and give me a situation report? Perhaps the Praetorians used this dimension as a test bed for whatever they have up their sleeve.

  • Check out Rho Mhu 7-2

I don't know what you'll face there, Character. You'd best be prepared.

Unnecessary Solicitation

I need that data on the DPS.

Mission Objective(s)

The sun bounds across the sky in mere minutes, to be replaced by an equally fleet-footed moon.

  • Investigate the DPS readings
    • Find Dr. Calvin
    • 5 devices to deactivate.

You stopped the temporal disturbance.

Enemies

V badge Crazed.png Crazed

Debriefing

Ok, so the DPS variance in that Rho Mu 7-2 was caused by Praetorian Clockwork planting temporal accelerators? I need some time to piece out exactly why the Praetorians need to accelerate time in an alternate dimension and what this has to do with the earlier thefts of Portal Corp tech.

Part Three: Scout out the lab

Briefing

The leader of the Resistance in Praetoria, Calvin Scott, just contacted Dark Watcher, who forwarded us the message. Anti-Matter has an orbital space lab that he used to stage the sneak attack the other day. Calvin Scott has given us the orbital coordinates and we think we can open a portal to Upsilon Beta 9-6 right inside that space station. We'd like you to lead a team onto this space station and uncover anything you can about a possible invasion. Dark Watcher is commiting Vanguard troops to this operation as well, they will meet you on the station.

  • Scout out the lab

Anything you can find out will help.

Unnecessary Solicitation

If Anti-Matter thinks he can get away with stealing Portal Corporation tech, he's got another thing coming.

Mission Objective(s)

A great energy hums through the floor plates beneath your feet. This orbital lab is state of the art. Artificial gravity and everything.

  • Locate information on the invasion
    • Seek clues

You have uncovered some vital information.

Enemies

Badge DefeatClockwork.png Anti-Matter's Clockwork

Notable NPCs

Icon clue generic.png
Anti-Matter's files
You downloaded these files from a computer on Anti-Matter's orbital space lab. They contain detailed documentation on Anti-Matter's recent attempts to steal technology from Portal Corporation, especially the large-scale portal generators. It looks like he is planning an invasion of some sort, but no orders seem to be coming from Emperor Cole himself.

Debriefing

OK, if these files are correct, Anti-Matter was acting on his own in stealing the Portal Corp tech. That means it's not a full scale invasion, but one man's personal mission using whatever he has at his disposal. Still just as dangerous.

Part Four: Stop the battle

Briefing

While you and I have been piecing together Anti-Matter's plan, he's been moving foward and it looks like he's made his move! The office complex, Waxahachie Park, is under attack by his forces, and from the looks of it there are three leader-type Clockwork at the forefront of this invasion. Take them down and hopefully that will end this incursion!

  • Stop the battle

Vanguard set up a force field set up to contain the battle. Just take any Light Rail over to Waxahachie; the force field operators have instructions to let you in.

Unnecessary Solicitation

That battle is still raging in Waxahachie Park. Someone's got to stop it!

Mission Objective(s)

People run screaming in the streets.

  • Defeat all Clockwork leaders
    • 3 leaders to destroy

You stopped the battle, but it seems that the Praetorian Clockworks confused the Carnival of Shadows for someone else.

Enemies

Badge DefeatClockwork.png Anti-Matter's Clockwork
Badge villain carnival.png Carnival of Shadows

Notable NPCs

Debriefing

Thanks to you, there weren't any casualties in Waxahachie Park. Calvin Scott informs us that on his world Vanessa DeVore leads the Carnival of Light, who fight against Anti-Matter at every turn. That must be why the invading Clockwork were so obsessed with fighting them.

Part Five: Learn what the Carnival knows about Anti-Matter and the attack

Briefing

It was weird that the Carnival of Shadows had such a profound effect in confusing Anti-Matter's Clockwork invaders. We've got a tip about where the Carnival members who escaped the Battle of Waxahachie are holed up. Go there and see if they have anything to further our understanding of the situation.

  • Learn what the Carnival knows about Anti-Matter and the attack

Hopefully you can find someone in that hidey hole that is willing to speak to you about the matter at hand.

Unnecessary Solicitation

We still need to know what the Carnival knows.

Mission Objective(s)

A tiny version of 'As Time Goes By' plays on the Carnival's sound system.

  • Talk to the person in charge

It wasn't much but you got a little information out of Vanessa DeVore.

Enemies

Badge villain carnival.png Carnival of Shadows

Notable NPCs

Debriefing

Looks like they were just in the wrong place at the wrong time, I was hoping that we'd get something more to go on. I still can't believe that you survived an encounter with Vanessa DeVore herself!

Part Six: Search Anti-Matter's orbital lab for information on Project: Deadline

Briefing

Last time you were in Anti-Matter's orbital lab you accessed some of the computers there, right? We've been going over that intel and it gave us a thread we need to pull on. Anti-Matter referred to his time acceleration experiment as Project: Deadline. We need everything we can get on Project: Deadline from his computers, which will be easier now that we know what we are looking for.

  • Search Anti-Matter's orbital lab for information on Project: Deadline

One more thing. Seems that your team JUST missed encountering Anti-Matter himself on that station last time. I'd suggest bringing some allies along with you this time to be safe.

Unnecessary Solicitation

We still don't have much to go on. We need to know more about Anti-Matter!

Mission Objective(s)

The lab's bitter chill reminds you that the vacuum of space is right outside.

  • Defeat Anti-Matter & his Clockwork
    • Search the computer network

When Anti-Matter disappeared, he left you with a warning.

Enemies

Badge DefeatClockwork.png Anti-Matter's Clockwork

Notable NPCs

Icon clue generic.png
Project: Deadline
Knowing what to look for in Anti-Matter's computers made things a lot easier. You learn that Project: Deadline is a secret project to use fast time dimensions to quickly assemble a Clockwork invasion force the likes of which no one has ever seen. It takes a very special dimension as well as proprietary technology to make the acceleration happen, but the results can't be argued with.
Icon clue generic.png
Anti-Matter's Warning
When Anti-Matter disappeared, he told you "You are FOOLS! You have NO IDEA what you are interferring in!!" This, coupled with the pining you heard earlier possibly means that this is more than a simple invasion.

Debriefing

So, Anti-Matter is using accelerated-time dimensions to quickly assemble his Clockwork armies? A) Why didn't we think of that? And B) This could be incredibly bad. I'll start the search for more Accel-Time dimensions immediately.

Part Seven: Shut down the time accelerators.

Briefing

I've got another Accel-Time dimension, it's the neighbor to Rho Mu 7-2, Rho Mu 7-3. Nearly identical, probably something in their dimensional make-up makes them ideal for this time-acceleration stuff to work there. Go there and deactivate any of those devices you find and bring back any information on what Anti-Matter is up to there.

  • Shut down the time accelerators.

Learn whatever you can about Anti-Matter's ultimate plans.

Unnecessary Solicitation

Scans show Rho Mu 7-3 is still under time acceleration.

Mission Objective(s)

This dimension seems to be devoid of crazed citizens, or any citizens for that matter.

  • Shut down all Time Accelerators
    • 5 devices to deactivate.

You stopped the Clockwork from distorting this dimension's time.

Enemies

Badge DefeatClockwork.png Neuron's Clockwork

Notable NPCs

Debriefing

The Clockwork who were trying to accelerate time were blue? Not brown, like Anti-Matter's? Sounds like Neuron, the Praetorian version of our own hero Synapse, is mimicking Anti-Matter's methods. His Clockwork have a color pattern like you describe.

Part Eight: Go to Neuron's lab and uncover the information.

Briefing

From what we know, Neuron and Anti-Matter are the greatest of rivals on Praetorian Earth, unlike here where Positron and Synapse are the greatest of friends. It's obvious that one of them stole the idea for the accelerated construction from the other, we just need to know which one is which. One of the Resistance, Tunnel Rat, has given us coordinates for a lab in the Neuron Technologies Unlimited building. We want to rift you directly in and find out which one has amassed the larger army, because that is the threat we need to stead ourselves from.

  • Go to Neuron's lab and uncover the information

I can't believe that an arms race in another dimension is spilling over into ours.

Unnecessary Solicitation

I need to know which of those two pioneered this accelerated time assembly line idea.

Mission Objective(s)

The cacophony coming from the lab's overhead speakers sounds like it could be music. But its pace is far too rapid to appeal to your ear.

  • Investigate Neuron's lab
    • Seek clues

You have in your possession details of Neuron's stealing of Anti-Matter's technology and plans on using fast-time dimensions to amass an overnight army.

Enemies

Badge DefeatClockwork.png Neuron's Clockwork

Notable NPCs


Icon clue generic.png
Neuron's files
While investigating Neuron's lab you learned that he stole everything Anti-Matter had been working on in terms of using fast time dimensions. He was copying the methods in an extremely similar dimension.

Debriefing

Ok, it looks like Rho Mu 7-3 was Neuron's first attempt at copying Anti-Matter's work. Good thing we shut it down as fast as we did.

Part Nine: Go to Jamison Office Park and clear the villains out

Briefing

Character, good thing you are here! I've got a dimension incursion from Praetorian Earth, again! Only this time it's not any Clockwork robots, so it's not Anti-Matter or Neuron involved. The incursions are over in Jamison Office Park, which you can get to from any Monorail station. I need you to go out and stop whoever is trying to invade our dimension this time!

  • Go to Jamison Office Park and clear the villains out

Reports are coming in that Marauder himself is leading these soldiers, and they are looking for Anti-Matter and his Clockwork. Grab some help, you're going to need it.

Unnecessary Solicitation

Jamison Office Park is still full of those soldiers. Something needs to be done.

Mission Objective(s)

Organized, human, troops seem to be the dimensional invaders this time.

  • Defeat the invasion's leader.
    • Defeat Maruder

You defeated Marauder and stopped his invasion force.

Enemies

V badge Loyalist.png Imperial Defense Force
V badge Warworks.png Warworks

Notable NPCs

Debriefing

I can't make any sense of the political situation in Praetoria. It isn't like it used to be, back when they first invaded and we had no idea Anti-Matter and Neuron even knew each other, much less their rivalry. But those days are gone, and now it's all Praetor this and Praetor that. Their Marcus Cole uses fear to instill structure and purpose, wraps it in a guise of a utopia, and then dupes the populace into thinking he's their hero and savior. Half their world think he's helping them, and the other half want to overthrow him.

Anyway, that's a bigger picture and a story we don't have time to delve into. For now, Marauder is locked down in the Zig, but for one of his power, it's only a matter of time before he's broken out.

Part Ten: Plant dimensional scanners

Briefing

If the Praetorians are planning any incursions into our world, we need as much warning as we can get. I have five scanners that you can set up in the Praetorian dimension which will give us a heads up if they try anything on the scale we're expecting.

We will need to act quickly, as the scanners need approximately 24 hours to fully sync with the dimension they are placed in; I just hope we are getting these placed in time. We know that North America in the Praetorian dimension is mostly covered in dense forest thanks to the Devouring Earth there, so be on the lookout for any hero-eating plants that may be in the area.

  • Plant dimensional scanners

The Praetorian version of Woodsman, Shadowhunter, used to roam those forests, but we hear tell that the Devouring Earth finally caught up to him; he won't be bothering anyone any more.

Here are the scanners. They will need to establish an uplink to our dimension immediately, but it will take up to a full day for them to start working properly and giving us the data we need.

Unnecessary Solicitation

I need you to plant those dimensional scanners!

Mission Objective(s)

A sudden, shocking roar disrupts this tranquil stream.

  • Place Dimensional Scanners
    • 5 scanners to place

You planted the dimensional scanners.

Enemies

V badge PraetDE.png Devouring Earth

Debriefing

Those dimensional scanners should let us know if anybody from Praetorian Earth tries to enter our world again. I'm still mighty worried about Anti-Matter's attempt to invade our dimension. It sounds as if he might be getting close to a solution.

The Final Chapter: Stop Anti-Matter's invasion

Briefing

Looks like the Dimensional Scanners we established in Praetoria are not in sync yet because I am getting reports of a massive invasion force, led by Anti-Matter himself, inside Portal Corporation's labs. I think I need to educate my guys on the Praetorians, because someone mentioned it was Neuron, not Anti-Matter who was invading. I need you to gather a strong force of heroes and get down there and repel this invasion. Defeating the leader of the invading Clockworks should give us the edge we need to mop up. Vanguard already has a couple teams in the lab, but they are no match for these guys.

  • Stop Anti-Matter's invasion

According to the data, there are overwhelming forces in that lab. I'd take a full team along, if I were you.

Unnecessary Solicitation

According to the data, there are overwhelming forces in that lab. I'd take a full team along, if I were you.

Mission Objective(s)

The Clockwork's electrical shots have set the air to crackling.

  • Stop the invasion!
    • Defeat Neuron
    • Defeat Anti-Matter

You defeated Neuron and Anti-Matter!

Enemies

Badge DefeatClockwork.png Anti-Matter's Clockwork
Badge DefeatClockwork.png Neuron's Clockwork

Notable NPCs

Debriefing

Excellent work, Character. Both Neuron and Anti-Matter were captured and thrown in the Zig, but if history tells us anything, they won't be in there for very long. The Dimensional Scanners are finally reporting back from Praetoria and we will have plenty of warning the next time they attempt to invade.

The Praetorian War

EdLetter.png Editor's Note:

This story arc was revised with the release of Going Rogue and is no longer current. Tina Macintyre's main story arc is now called "The Anti-Matter Collision" and is currently being documented. The original "The Praetorian War" can be found on Tina Macintyre/Flashback

Missions

Go to Peregrine Island and clear out the Rikti

Briefing

Portal Corporation's been having a big problem maintaining safety for the lab on Peregrine Island. One of the worst offenders is the Rikti. They seem determined to steal our technology, destroy it, or possibly both! I'd like you to head over to Peregrine Island and clear the Rikti out.

  • Go to Peregrine Island and clear out the Rikti

The Rikti have never seen any technology they didn't want to control. Be wary of them, Character. If I were you, I'd start my search in Nelson Borough or Curry Cove.

Unnecessary solicitation

Those Rikti are still causing a problem over on Peregrine Island.

Mission Objective(s)

  • Defend Peregrine from Rikti
    • Defeat 50 Rikti

You have discouraged the Rikti from attacking Portal Corporation.

Debriefing

The security officers over at Portal Corporation are reporting a significant decrease in Rikti activity. Apparently, you really showed them what's what.

Protect Peregrine Island from the Malta Group

Briefing

Peregrine Island may house some of the most important technology on this planet, Character. And it looks like the Malta Group knows it. They've been hanging around the area, trying to get their mitts on any information they can. Some of our technicians have even been assaulted! I need you to protect Peregrine Island from the Malta Group. A lot is at stake here, Character; more than you realize.

  • Protect Peregrine Island from the Malta Group

The Malta Group has shown a lot of persistence in this matter. They won't be deterred easily. Look for them near Bayside Docks or Curry Cove.

Unnecessary solicitation

According to my sources, the Malta espionage on Peregrine Island is still as bad as ever.

Mission Objective(s)

  • Defend Peregrine from Malta
    • Defeat 50 Malta Operatives

You discouraged the Malta Group from spying on Portal Corporation.

Debriefing

I'll sleep a lot better knowing you've got your eye on the Malta Group's activities. If they were ever to get their hands on Portal Corporation's technology, they'd become a great deal more dangerous overnight.

See what you can learn about Crey's efforts

Briefing

We're a little worried about Crey lately. It seems they've been making attempts to access other dimensions, with some degress of success. I can't stress this enough, Character: dimensional stability is not something to be toyed with! We need you to hit the streets and see what you can learn about Crey's efforts. If we can learn about their technology, we may be able to block them from accessing other worlds.

  • See what you can learn about Crey's efforts

Crey may be the most power-hungry organization I've ever seen. And, as you might imagine, Character, I've seen a lot. I hear you can find Crey in the Rikti War zone, and occasionally right here on Peregrine.

Unnecessary solicitation

We need to know what progress Crey has made in their efforts to access other worlds.

Mission Objective(s)

  • Interrogate Crey agents
    • Defeat 50 Crey

One of the Crey agents gave up a disk containing information on Crey's efforts to access other dimensions.

V archetypeicon stalker.png Ambush! Somewhere along the way, you will be ambushed by Crey.
Icon clue generic.png
Disk
One of the Crey agents you defeated gave you this disk, labeled 'Project Other Self.' According to the agent, it contains data on Crey's progress in their efforts to reach alternate dimensions. You can only hope it'll be enough to help Portal Corporation.


Debriefing

This disk should be a big help, Character. Thank you so much! I have to admit, Crey is an organization that really frightens me. I simply don't think they have any idea of how dangerous portal technology can be. Why, by mucking about in other dimensions they could be... Well, perhaps that's better left unsaid.

Rescue the freedom fighters

Briefing

This is a first, Character. A freedom fighter from another world just contacted us and asked for help. Apparently, her world is under the brutal control of its version of Nemesis. Anyway, this freedom fighter, Julianne Thompson, says that a bunch of her comrades in the resistance are about to be rounded up. There aren't any more heroes on her world, so she knew she had to look elsewhere. It sounds like a worthy cause to me. Go rescue those freedom fighters. You only have 2 hours.

  • Rescue the freedom fighters

Any world under the control of Nemesis can use all the help we can lend them.

Unnecessary Solicitation

I told Julianna Thompson we'd rescue her comrades!

Mission Objective(s)

Nemesis' world looks a lot like ours, but the streets are somehow unwelcoming.

  • Rescue the freedom fighters - 2:00:00
    • 5 people to save

Failure: +++ Missing Information +++
Success: You rescued the freedom fighters from Nemesis.

Enemies

Badge villain nemesis.png Nemesis

Notable NPCs

Debriefing

You're saying that one of those freedom fighters you rescued was me? I mean, an alternate version of me? No matter how many times I hear that around here, I never get used to it. Anyway, I got a message from Julianne Thompson, the leader of the freedom fighters. She says all her people are safe now, in a secure location. You just struck a blow against Nemesis, Character. Albeit a different Nemesis than our own.

Rescue Vivian van Dyne

Briefing

We just got an emergency call. Vivian van Dyne, a world class scientist, has just been kidnapped. Our technology indicates that she's been taken to another dimension, and we've managed to pinpoint the correct one: Omicron Zeta 12-20. Portal Corporation's techs discovered the dimension just last week; it was a chunk of broken rubble, ruled over by a clan of Freakshow. Perhaps our investigation into their territory provoked this attack. I don't know if the Freaks on that world are as nasty as the ones here, but I need you to rescue Vivian van Dyne.

Bile
  • Rescue Vivian van Dyne

Dr. van Dyne's employers tell me she was hard at work on a new anesthetic drug. Perhaps her kidnapping has something to do with that.

Unnecessary Solicitation

I don't want to see you again without Dr. van Dyne in tow.

Mission Objective(s)

A heavy techno beat blasts across the still waters of this ruined wasteland.

  • Rescue Vivian van Dyne

You rescued Vivian van Dyne.

Enemies

Badge villain freakshow.png Freakshow

Notable NPCs

Debriefing

The Freakshow of Omicron Zeta 12-20 sure made a mess for themselves. I suppose in a way I do feel bad for them. I can't let them kidnap our scientists, but I can arrange for a shipment of analgesic drugs to be sent to their dimension. Nothing dangerous like the Excelsior the Freaks use to enhance their strength, of course. Just something to keep their implants from paining them so greatly.

Stop the Council soldiers

Briefing

Character, I just got word of a major security breach over on Peregrine Island. It seems the Council has broken through a portal, and they're trying to gather recruits from a world where the Council is in total control. If that happens, we could be overrun with agents in no time flat. I need you to get over to Peregrine and stop those Council soldiers!

  • Stop the Council soldiers

This dimension you'll be going to is designated Omega Omicron 26-20, but most people just call it the Council Empire.

Unnecessary Solicitation

The Council is still trying to recruit new soldiers from the Council Empire!

Mission Objective(s)

The Council anthem plays continuously from overhead speakers.

  • Defeat all negotiators in area

You prevented the Council from gaining new recruits from the Council Empire.

EdLetter.png Editor's Note:

The player needs to defeat a specific number of groups; these are the groups on the map which have Council members present along with Council Empire.

Enemies

Badge villain council.png Council
Badge villain council.png Council Empire

Notable NPCs

  • Archon Grauman (Council Empire Archon)
  • Archon Adler (Council Archon)

Debriefing

The Council Empire is on the list of restricted dimensions, Character. It's been ruled far too dangerous for our technicians to explore. But for the Council, it's some sort of Mecca. I wouldn't be surprised if they try a stunt like this again, so we should both be on our guard.

Extract the rebels from the Pantheon's dimension

Briefing

Are you familiar with the Banished Pantheon, the evil cult that overran the cemetery in Dark Astoria? Well, they're not just a problem for our world. I've been in contact with a world in which the gods that make up the Pantheon were never banished to the spirit world. Instead, they became the dominant gods on their planet and wreaked havoc for millennia! The resistance on that planet have asked for a favor. They've asked us to extract a group of captives held by the Pantheon. Will you do it, Character? You only have 90 minutes to save the captives. And be warned: these captives are being held by a powerful creature called 'Adamastor.' From what little we know, you will almost certainly need help from other heroes to have a chance against it.

  • Extract the rebels from the Pantheon's dimension

The Pantheon's gods are a brutal, bloodthirsty lot. I'd hate to find out what horrors they could dream up after millennia of free reign.

Unnecessary Solicitation

You need to extract those rebels from the Pantheon's dimension!

Adamastor

Mission Objective(s)

You hear a thunderous footstep. A pause, then you hear another.

  • Defeat Adamastor & its servants - 1:30:00
    • 5 people to save

You saved the rebels from the Banished Pantheon.

Enemies

Badge villain banished.png Banished Pantheon

Notable NPCs

Icon clue generic.png
The captive's story
One of the rebels you rescued from the Banished Pantheon's world told you:

'Our gods live on pain and fear. Some of their favorite dishes, like myself and my companions, they have enchanted with everlasting life. They keep us alive for century after century, feasting on our misery. After I return with you to your world, I won't be immortal anymore. That doesn't matter. I only want to be free.'

Defeating Adamastor awards the Keeper of Secrets badge.

File:Badge villain banished.png Keeper of Secrets

You have defeated the demon, Adamastor, brought forth by the Banished Pantheon to destroy the world.

Debriefing

I feel so sorry for those people. For centuries, they've been the Banished Pantheon's favorite playthings! I'm going to talk to the security branch, see if I can get a steady underground railroad going. We should move as many people out of that dimension as we can!

Check out the new dimension

Briefing

I've got another dimension for you to check out, if you're ready for it. It's called Alpha Upsilon 24-2. I have to warn you, we've been getting some very strange life signs from this dimension. It's be best to be on your guard.

  • Check out the new dimension

I really don't know what you'll find in this dimension. But I'm sure you can handle whatever comes up.

Unnecessary Solicitation

We need to know more about that alternate dimension.

Mission Objective(s)

The terrain is recognizable as familiar Paragon City. But something happened here. Something horrible.

  • Investigate the new dimension
    • Seek clues

You found a clue to the fate of this world.

Enemies

Badge croatoa Banisher.png Ghosts

Icon clue generic.png
Diary
You found this tattered diary beneath a pile of bones. It reads:

'I, the mighty Character, have triumphed, but victory is not as sweet as I imagined. In my zeal to conquer this feeble world, I have instead demolished it. The people I would have ruled? Dead, though not entirely gone. They linger in these lands as foul, angry spirits. They hope eventually to find a way to destroy me, but I am not concerned. I am Character! I need fear no one, for my power is truly beyond all limits.'

Debriefing

Don't feel too bad, Character. It sounds as though your alternate self wiped out that dimension, but doesn't mean you're responsible. If anything, you should take it as a warning. I guess your other self was corrupted by your terrific power. Remember that, and don't let it happen to you!

Repel the Crey incursion

Briefing

Character, Portal Corporation really needs your help. A group of Crey operatives are attacking a lab in Founders' Falls. They want Portal Corporation's technology, and they're not going to give up without some strong encouragement. That's where you come in. I need you to get over to that lab and repel the Crey incursion. Portal Corporation's technology is far too dangerous for the likes of Crey!

  • Repel the Crey incursion

I doubt Crey has any idea how dangerous that tech can be. You've got to stop them from getting their hands on it!

Defeat all Crey in lab

Unnecessary Solicitation

I can't stress the importance of this mission enough. Get over to that lab and stop those Crey!

Mission Objective(s)

Your job is dangerous, but it's better than being a Portal Corp tech.

  • Defeat all Crey in lab
    • 3 scientists to save

You stopped the Crey incursion and found a clue to their next target.

Icon clue generic.png
The scientist's story
One of the Portal Corporation scientists you rescued told you:

'They said when they were through with us, they were going to go after the RM-Delta facility on Peregrine Island. I can't tell you what goes on therel it's highly classified. What I can tell you is that if you don't stop those Crey forces, they could gain the technology they need to change our world forever!'

Enemies

Badge villain crey.png Crey

Notable NPCs

  • Scientist x 3 (non-escort hostages)

Defeat all Crey in lab

Unnecessary Solicitation

Crey's going after the RM-Delta facility! You've got to stop them!

Mek Man scientists?

Mission Objective(s)

You hear a loud crash and a nasty snicker. A sarcastic voice remarks, 'Whoops.'

  • Defeat all Crey in lab
    • 4 scientists to save.

You stopped the Crey forces from stealing Portal Corporation's technology.

Enemies

Badge villain crey.png Crey

Notable NPCs

  • Scientist x 4 (non-escort hostages)

Debriefing

Whew, Character, that was a close one. Crey doesn't even know how close they came to causing a phenomenal disaster! Portal Corporation's technology is still in its infancy, you understand. It's not perfect. Oh, we do our best to minimize the risks of dimensional travel, but we're still on the edge of a new frontier. Accidents are bound to happen.

Hmm. Perhaps I've said too much.

Save the Oranbegans from the Malta Group

Briefing

I just got word that the Malta Group has had portal technology for the last six months! They've been setting up amateur portals, very unstable, but now it looks as if they've got their system working. I guess I shouldn't be too surprised by which world they've selected: Tau Gamma 9-24. The world where Oranbega won their war against the nation of Mu. From everything I've heard, the Oranbegans on that world are a decent people. The Malta Group is this world's problem, not theirs. Will you save the Oranbegans from the Malta Group? You only have 90 minutes to deal with the situation.

  • Save the Oranbegans from the Malta Group

The Malta Group wants to bring all super powers under its control. Including those on other worlds.

Unnecessary Solicitation

We can't let the Malta Group run roughshod over another dimension!

Mission Objective(s)

This place is similar to the Oranbegan ruins on your earth, but here everthing is clean and well-maintained.

  • Save peaceful Oranbegans (1:30:00)
    • 12 mages to save

You saved the Oranbegans from the Malta Group.

Enemies

Badge villain malta.png Malta Operatives

Notable NPCs

Icon clue generic.png
The mage's story
One of the Oranbegan mages you rescued told you:

'In ancient times, our people waged terrible wars. First, we eliminated the nation of Mu. Then, fearing for our safety, we conquered the rest of the planet. Whole civilizations were ground under our heels. Later, repentant, we made a pact. No violent magic may be performed upon this world. The knowledge of such spells has been purged from our libraries, and it is death to perform them. Perhaps our philosophy of pacifism has trapped us. We had the power to defend ourselves against Malta, but not the will!'

Debriefing

A world on which the Circle of Thorns turned into utter pacifists? I guess I've heard stranger things. You did a good thing by protecting them against the Malta Group, Character. Portal Corporation is working on a method for locking the Malta Group out of other dimensions. Until it's ready, we'll just have to rely upon your skillful assistance.

Go to Praetoria and disrupt Anti-Matter's plans

EdLetter.png Editor's Note:

Tina will only provide this mission for players of Security Level 42 and higher.

Briefing

Character, we've been monitoring the situation over on the dimension classified as Upsilon Beta 9-6, which you know as the Praetorian Earth. It seems that one of the major players over there, Anti-Matter, who as best as we can tell is the 'evil Positron', is planning some sort of dimensional breach into our world. A breach that we can not allow to happen.

His lab will have all sorts of dimensional and portal stabilizers and the ilk, and we'd like you to get over there and destroy any progress he's made on incurring on our dimension.

  • Go to Praetoria and disrupt Anti-Matter's plans

Set the portal to Upsilon Beta 9-6. I've got coordinates that will drop you right into the lab in question.

Unnecessary Solicitation

We can't allow any of those Praetorians to establish a beachhead in this dimension.

Mission Objective(s)

Praetoria. Whether you call this place home or this is your first time here, you have the insight to look past all the utopian propaganda and see this world for what it really is.

  • Disrupt Anti-Matter's plans.
    • 10 devices to shut down

Anti-matter's incursion plans have been stopped for now.

Enemies

Badge DefeatClockwork.png Anti-Matter's Clockwork

Notable NPCs

Debriefing

If that flunky for Tyrant can get that close to establishing a permanent portal to Primal Earth, I am worried as to what the Praetorian Guard could do if they actually worked together for once. Emperor Cole won't stop until he can claim our dimension as his own.

Historical

This page reflects the content as revised by the developers with the release of Going Rogue, in which the entire story arc available from Tina was completely revised. To review older content from before these changes were made, please see Tina Macintyre/Flashback.