The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Super Reflexes: Difference between revisions

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Combined the brute and scrapper powertables since their effect text is the same, and that Evasion's taunt value is noted in the power's description at the lower part of the page.
m Reverted edits by Archabaddon (talk) to last revision by Thirty7
 
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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''Super Reflexes''' is one of the powersets.  It is a [[Scrapper]] secondary powerset in City of Heroes, a [[Stalker]] secondary powerset in City of Villains, and as of Issue 12 a [[Brute]] secondary powerset in City of Villains.
'''Super Reflexes''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.


Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even psionic attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy.
"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."
{{clrl}}


== Power Tables ==
== Power Tables ==
=== Brute/Tanker ===
The Super Reflexes power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s. The following table shows the levels at which each power is available:


=== Brute/Scrapper ===
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|PriLevel=1|SecLevel=2|Effect=Toggle: Self +DEF(Ranged),  +Res(DEF Debuff), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes Agile.png|Power=Agile|PriLevel=2|SecLevel=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|PriLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|PriLevel=8|SecLevel=16|Effect=Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Foe Taunt, Self +DEF(AoE), +Res(DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|PriLevel=18|SecLevel=28|Effect=Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|PriLevel=26|SecLevel=35|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=SuperReflexes Elude.png|Power=Elude|PriLevel=32|SecLevel=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=0}}
{{Powers_Footer}}


The {{PAGENAME}} powerset is available as a secondary for [[Scrapper]]s and, as of Issue 12, [[Brute]]s. The following table shows which powers are available and at what level:
=== Scrapper ===
The Super Reflexes power set is available as a secondary set for [[Scrapper]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +Defense (Melee), Resistance (Confuse, DeBuff Defense)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=2|Effect=Toggle: Self +Defense (Ranged), +Perception, Resistance (DeBuff Defense)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=2|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +Defense (Ranged), Resistance (DeBuff Defense), Resistance (Damage, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Resistance (Knockback, Disorient, Hold, Sleep, Immobilize)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=16|Effect=Auto: Self +Defense (Melee), Resistance (DeBuff Defense), Resistance (Damage, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=16|Effect=Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=20|Effect=Toggle: Self +Defense (vs. Area of Effect), Resistance (DeBuff Defense) |Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|Level=28|Effect=Auto: Self +Defense (vs. Area of Effect), Resistance (Debuff Defense), Resistance (Damage, Special) |Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|Level=28|Effect=Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=35|Effect=Auto: Self +Recharge, +Speed|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(AoE), +Res(DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +Defense, +Speed, +Recovery, Resistance (Debuff Defense), +Special|Border=0}}
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


=== Stalkers ===
=== Stalkers ===
The Super Reflexes powerset is available as a secondary set for [[Stalker]]s. The following table shows which powers are available and at what level:
The Super Reflexes power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperReflexes Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=2|Effect=Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=2|Effect=Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=4|Effect=Toggle: Self +DEF(Ranged), +Perception, Res(DeBuff DEF)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=4|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=10|Effect=Auto: Self +DEF(Ranged), Res(DeBuff DEF), Res(Damage, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=10|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=16|Effect=Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=16|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=20|Effect=Auto: Self +DEF(Melee), Res(DeBuff DEF), Res(Damage, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=20|Effect=Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=28|Effect=Auto: Self +Recharge, +SPD, Res (Slow)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=28|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(vs. AoE), Res(DeBuff DEF)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(AoE), +Res(DEF Debuff)|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:SuperReflexes Agile.png]] Agile ===
The following are powers in the Super Reflexes powerset.
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.
 
=== [[Image:SuperReflexes Agile.png]] Agile ===  
 
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense Debuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 4 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}
{{PowerBlock_Blank|Self +Defense (Ranged)}}
{{PowerBlock_Effects|Auto: Self +Defense(Ranged), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}
{{PowerBlock_Blank|Resistance (DeBuff Defense)}}
{{PowerBlock_Blank|Resistance (Damage, Special)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes Dodge.png]] Dodge ===
=== [[Image:SuperReflexes Dodge.png]] Dodge ===  
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.  
 
You have the ability to innately Dodge some melee attacks and you resist Defense Debuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}
{{PowerBlock_Blank|Self +Defense (Melee)}}
{{PowerBlock_Effects|Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}
{{PowerBlock_Blank|Resistance (DeBuff Defense)}}
{{PowerBlock_Blank|Resistance (Damage, Special)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes Elude.png]] Elude ===
=== [[Image:SuperReflexes Elude.png]] Elude ===  
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.  
 
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 38 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 38 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Effects|Self +Defense, +Speed, +Recovery}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}
{{PowerBlock_Blank|Resistance (Debuff Defense)}}
{{PowerBlock_Effects|Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump, +Special}}
{{PowerBlock_Blank|+Special}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
Line 96: Line 98:
{{PowerBlock_Blank|{{Set Running}}}}
{{PowerBlock_Blank|{{Set Running}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SuperReflexes Evasion.png]] Evasion ===
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs.


=== [[Image:SuperReflexes Evasion.png]] Evasion ===
{{EdNote|note=Evasion, when used by [[Tanker]]s and [[Brute]]s, includes a [[taunt]] aura. The [[Scrapper]] and [[Stalker]] versions do not include a taunt effect.}}
 
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense Debuffs.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Blank|Self +Defense (vs. Area of Effect)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Area of Effect), +Resistance(Defense Debuff)}}
{{PowerBlock_Blank|Resistance (DeBuff Defense)}}
{{PowerBlock_Blank|Foe Taunt (Brute only)}}
{{PowerBlock_Blank|Taunt (Brute only)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes FocusedFighting.png]] Focused Fighting ===
=== [[Image:SuperReflexes FocusedFighting.png]] Focused Fighting ===
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense.  
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|Self +Defense (Melee)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), Resistance(Confuse, Defense Debuff)}}
{{PowerBlock_Blank|Resistance (Confuse, DeBuff Defense)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 138: Line 137:
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes FocusedSenses.png]] Focused Senses ===
=== [[Image:SuperReflexes FocusedSenses.png]] Focused Senses ===  
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs.
 
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense Debuffs.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}
{{PowerBlock_Blank|Self +Defense (Ranged)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception}}
{{PowerBlock_Blank|+Perception}}
{{PowerBlock_Blank|Resistance (DeBuff Defense)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 158: Line 153:
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes Hide.png]] Hide ===
=== [[Image:SuperReflexes Hide.png]] Hide ===
 
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.


Line 166: Line 159:


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|-}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}
{{PowerBlock_Effects|Toggle}}
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}
{{PowerBlock_Blank|Self Stealth}}
{{PowerBlock_Blank|+Def(Melee, Ranged, AoE)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes Lucky.png]] Lucky ===
=== [[Image:SuperReflexes Lucky.png]] Lucky ===  
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.  
 
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense Debuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.  
 
(This power is not available to Stalkers.)


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|Self +Defense (vs. Area of Effect)}}
{{PowerBlock_Effects|Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}
{{PowerBlock_Blank|Resistance (Debuff Defense)}}
{{PowerBlock_Blank|Resistance (Damage, Special)}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes PracticedBrawler.png]] Practiced Brawler ===
=== [[Image:SuperReflexes PracticedBrawler.png]] Practiced Brawler ===  
 
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}
{{PowerBlock_Effects|Self +Resistance (Knockback, Disorient, Hold, Sleep, Immobilize)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}
{{PowerBlock_Effects|Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
Line 209: Line 193:
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:SuperReflexes Quickness.png]] Quickness ===
=== [[Image:SuperReflexes Quickness.png]] Quickness ===  
 
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
''Note: The increase in movement speed includes flight speed.''


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[Image:V_archetypeicon_brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}
{{PowerBlock_Effects|Auto}}
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Blank|Self +Recharge}}
{{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}}
{{PowerBlock_Blank|+Speed}}
{{PowerBlock_Blank|Resist Slow}}
{{PowerBlock_Enhancements|{{Enhance Running Speed}}}}
{{PowerBlock_Enhancements|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Flight}}}}
{{PowerBlock_Blank|{{Enhance Flight}}}}
Line 229: Line 207:
{{PowerBlock_End}}
{{PowerBlock_End}}


== Notes ==
== Historical ==
 
{{Historical|type=section|reason=change}}
* [[Super_Reflexes#Lucky|Lucky]] is available to [[Scrapper]]s and [[Brute]]s, but not to [[Stalker]]s.
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].
* [[Super_Reflexes#Hide|Hide]] is available only to [[Stalker]]s and not to [[Scrapper]]s or [[Brute]]s.
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].
* [[Super_Reflexes#Evasion|Evasion]], when used by [[Brute]]s, possesses a [[Taunt]] effect.
* This set was [[Power Set Proliferation|proliferated]] to [[Brute]]s in [[Issue 12]].
* This set was proliferated to [[Tanker]]s in [[Issue 21]].


== External Links ==
== External Links ==
* {{NoFuturePowerSet|Game=coh|Archetype=Scrapper|Power={{PAGENAMEE}}|Type=Defense}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}
* {{NoFuturePowerSet|Game=cov|Archetype=Stalker|Power={{PAGENAMEE}}|Type=Defense}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Secondary]]
[[Category:Scrapper Secondary]]
[[Category:Scrapper Secondary]]
[[Category:Stalker Secondary]]
[[Category:Stalker Secondary]]
[[Category:Brute Secondary]]
[[Category:Tanker Primary]]

Latest revision as of 00:00, 30 August 2019

Overview

Super Reflexes is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, and Stalkers.

"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."

Power Tables

Brute/Tanker

The Super Reflexes power set is available as a primary set for Tankers and as a secondary set for Brutes. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Focused Fighting 1 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
Focused Senses 1 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 2 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 6 10 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Dodge 8 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Evasion 12 20 Toggle: PBAoE, Foe Taunt, Self +DEF(AoE), +Res(DEF Debuff)
Lucky 18 28 Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 26 35 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Elude 32 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Scrapper

The Super Reflexes power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Focused Fighting 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
Focused Senses 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 10 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Dodge 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 20 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Lucky 28 Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Stalkers

The Super Reflexes power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Focused Fighting 2 Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff)
Focused Senses 4 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 10 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 16 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Dodge 20 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 28 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Powers

Agile

You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.

Minimum Level 2 (Tanker)
4 (Brute)
4 (Scrapper)
10 (Stalker)
Effects Auto: Self +Defense(Ranged), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

Dodge

You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.

Minimum Level 8 (Tanker)
16 (Brute)
16 (Scrapper)
20 (Stalker)
Effects Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

Elude

You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Recharge Very Long
Minimum Level 32 (Tanker)
38 (Brute)
38 (Scrapper)
38 (Stalker)
Effects Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump, +Special
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Defense
Running
Endurance Modification
Universal Travel

Evasion

You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs.

Editor's Note:

Evasion, when used by Tankers and Brutes, includes a taunt aura. The Scrapper and Stalker versions do not include a taunt effect.

Recharge Fast
Minimum Level 12 (Tanker)
20 (Brute)
35 (Scrapper)
35 (Stalker)
Effects Toggle: Self +Defense(Area of Effect), +Resistance(Defense Debuff)
Foe Taunt (Brute only)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute only)
Set Categories Defense

Focused Fighting

You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense.

Recharge Fast
Minimum Level 1 (Tanker)
1 (Brute)
1 (Scrapper)
2 (Stalker)
Effects Toggle: Self +Defense(Melee), Resistance(Confuse, Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Focused Senses

You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs.

Recharge Fast
Minimum Level 1 (Tanker)
2 (Brute)
2 (Scrapper)
4 (Stalker)
Effects Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

(This power is available only to Stalkers.)

Recharge Slow
Minimum Level 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate

Lucky

Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.

Minimum Level 18 (Tanker)
28 (Brute)
28 (Scrapper)
Effects Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

Practiced Brawler

Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.

Recharge Very Long
Minimum Level 6 (Tanker)
10 (Brute)
10 (Scrapper)
16 (Stalker)
Effects Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

Quickness

Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Minimum Level 20 (Scrapper)
26 (Tanker)
28 (Stalker)
35 (Brute)
Effects Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed
Enhancements Enhance Running Speed
Enhance Flight Speed
Set Categories -

Historical

This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links