Difference between revisions of "Super Booster I: Cyborg"
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− | [[ | + | {{historical|type=article}} |
+ | [[File:Coh_cp.jpg|right]] | ||
+ | {{TOCleft}} | ||
+ | == Overview == | ||
+ | '''Super Booster I: Cyborg''' includes an extensive costume set, three character emotes, four selectable auras that activate in combat mode, and a special Cyborg power. This purchase enables these features for all characters on the game account. It is available in the NC Store for $9.99. | ||
− | + | Players who purchase the [[Architect Edition]] box set get a free code good for either [[Super Booster I: Cyborg]] or [[Super Booster II: Magic]] only. [[Super Booster III: Superscience]], [[Super Booster IV: Martial Arts]], and [[Super Booster V: Mutant]] are not available. | |
− | Cyborg | + | |
− | + | As of [[City of Heroes Freedom]]/[[Issue 21]], this booster pack is only available by applying an Architect Edition box set. The costume pieces, emotes, auras, and self-destruct power are available through the [[Paragon Market]]. | |
− | City of | + | {{clrl}} |
− | ==Costume Pieces== | + | == Costume Pieces == |
The Cyborg costume set includes four shoulder pads, two chest details, belt, robotic arm, glove, legs/pants, boots, hat, and two head details. | The Cyborg costume set includes four shoulder pads, two chest details, belt, robotic arm, glove, legs/pants, boots, hat, and two head details. | ||
− | [[ | + | [[File:CyborgSet.jpg|thumb|180px|The entire set.]] |
<gallery widths="90px" perrow="5"> | <gallery widths="90px" perrow="5"> | ||
Image:CyborgHeadHat.jpg|Hat | Image:CyborgHeadHat.jpg|Hat | ||
Line 35: | Line 38: | ||
</gallery> | </gallery> | ||
− | ==Emotes== | + | == Emotes == |
− | The following emotes are mandatory for any respectable Cyborg: | + | The following [[emotes]] are mandatory for any respectable Cyborg: |
− | + | {{Emote Header}} | |
− | + | {{Emote|emote=PowerDown|aliases=RobotPowerDown|description=Mechanically slumps into a power-down state.}} | |
− | + | {{Emote|emote=PowerUp|aliases=RobotPowerUp|description=Mechanically straightens up into a powered-up state.}} | |
+ | {{Emote|emote=RobotDance|aliases=RoboDance, DanceRobot, Dance7|description=Does the [[wikipedia:Robot_(dance)| robot dance]].}} | ||
+ | {{Emote Footer}} | ||
− | ==Auras== | + | |
− | Selectable Auras that only appear when characters are in combat mode: | + | == Combat Auras == |
+ | Selectable [[Auras#Combat Auras|Combat Auras]] that only appear when characters are in combat mode: | ||
<gallery> | <gallery> | ||
Image:Cyborg1eye.jpg|Single Eye Laser | Image:Cyborg1eye.jpg|Single Eye Laser | ||
Image:Cyborg2eyes.jpg|Both Eyes Laser | Image:Cyborg2eyes.jpg|Both Eyes Laser | ||
− | Image:Cyborghud1.jpg| | + | Image:Cyborghud1.jpg|A.C.C.A.H.U.D. |
Image:Cyborghud2.jpg|(side view) | Image:Cyborghud2.jpg|(side view) | ||
</gallery> | </gallery> | ||
− | == | + | == Inherent Power == |
− | + | === [[File:CyborgSelfDestruct.png]] Self Destruction === | |
+ | :''See also: [[Inherent Powers#Self Destruction|Inherent Powers]]'' | ||
− | ==Credit== | + | Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital. |
+ | |||
+ | Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. | ||
+ | |||
+ | {{PowerBlock Start}} | ||
+ | {{PowerBlock Recharge|Very Long (60min)}} | ||
+ | {{PowerBlock Effects|PBAoE 40ft}} | ||
+ | {{PowerBlock Blank|Extreme damage}} | ||
+ | {{PowerBlock Blank|Knockback}} | ||
+ | {{PowerBlock Blank|Self defeat}} | ||
+ | {{PowerBlock End}} | ||
+ | |||
+ | == History == | ||
+ | *This item was made available for purchase through the NCsoft Store on Sept. 17, 2008. | ||
+ | *The components of this booster were made part of the [[Paragon Market]] as part of [[Issue 21]]. | ||
+ | |||
+ | == Credit == | ||
Special thanks to Kitsune Ascendant for the screenshots. | Special thanks to Kitsune Ascendant for the screenshots. | ||
− | ==See Also== | + | == External Links == |
− | [[Auras# | + | * [http://web.archive.org/web/20121003113708/http://na.cityofheroes.com/en/news/news_archive/new_boosters_no.php Official Release Announcement] |
− | [[Emotes# | + | |
+ | == See Also == | ||
+ | * [[Super Booster]] | ||
+ | * [[Costumes]] | ||
+ | * [[Unlockable Costume Pieces]] | ||
+ | * [[Auras#Combat Auras|Combat Auras]] | ||
+ | * [[Emotes#Unlockable Emotes|Unlockable Emotes]] | ||
− | [[Category: Costumes]] | + | [[Category:Costumes]] |
− | [[Category: Expansions]] | + | [[Category:Expansions]] |
Latest revision as of 22:34, 20 January 2014
Overview
Super Booster I: Cyborg includes an extensive costume set, three character emotes, four selectable auras that activate in combat mode, and a special Cyborg power. This purchase enables these features for all characters on the game account. It is available in the NC Store for $9.99.
Players who purchase the Architect Edition box set get a free code good for either Super Booster I: Cyborg or Super Booster II: Magic only. Super Booster III: Superscience, Super Booster IV: Martial Arts, and Super Booster V: Mutant are not available.
As of City of Heroes Freedom/Issue 21, this booster pack is only available by applying an Architect Edition box set. The costume pieces, emotes, auras, and self-destruct power are available through the Paragon Market.
Costume Pieces
The Cyborg costume set includes four shoulder pads, two chest details, belt, robotic arm, glove, legs/pants, boots, hat, and two head details.
Emotes
The following emotes are mandatory for any respectable Cyborg:
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
PowerDown | RobotPowerDown | Standing | Mechanically slumps into a power-down state. | ||
PowerUp | RobotPowerUp | Standing | Mechanically straightens up into a powered-up state. | ||
RobotDance | RoboDance, DanceRobot, Dance7 | Standing | Does the robot dance. |
|
Combat Auras
Selectable Combat Auras that only appear when characters are in combat mode:
Inherent Power
Self Destruction
- See also: Inherent Powers
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.
Self Destruction is not affected by enhancements or any buff except Knockback, ToHit, and Accuracy. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage charges.
Recharge | Very Long (60min) |
Effects | PBAoE 40ft |
Extreme damage | |
Knockback | |
Self defeat |
History
- This item was made available for purchase through the NCsoft Store on Sept. 17, 2008.
- The components of this booster were made part of the Paragon Market as part of Issue 21.
Credit
Special thanks to Kitsune Ascendant for the screenshots.