Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Super Booster I: Cyborg"

From Paragon Wiki Archive
Jump to: navigation, search
m (See Also: added link to costume page)
m (History: remove link)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{historical|type=article}}
 
[[File:Coh_cp.jpg|right]]
 
[[File:Coh_cp.jpg|right]]
 
{{TOCleft}}
 
{{TOCleft}}
Line 5: Line 6:
  
 
Players who purchase the [[Architect Edition]] box set get a free code good for either [[Super Booster I: Cyborg]] or [[Super Booster II: Magic]] only. [[Super Booster III: Superscience]], [[Super Booster IV: Martial Arts]], and [[Super Booster V: Mutant]] are not available.
 
Players who purchase the [[Architect Edition]] box set get a free code good for either [[Super Booster I: Cyborg]] or [[Super Booster II: Magic]] only. [[Super Booster III: Superscience]], [[Super Booster IV: Martial Arts]], and [[Super Booster V: Mutant]] are not available.
 +
 +
As of [[City of Heroes Freedom]]/[[Issue 21]], this booster pack is only available by applying an Architect Edition box set. The costume pieces, emotes, auras, and self-destruct power are available through the [[Paragon Market]].
 
{{clrl}}
 
{{clrl}}
  
Line 36: Line 39:
  
 
== Emotes ==
 
== Emotes ==
The following emotes are mandatory for any respectable Cyborg:
+
The following [[emotes]] are mandatory for any respectable Cyborg:
 +
 
 +
{{Emote Header}}
 +
{{Emote|emote=PowerDown|aliases=RobotPowerDown|description=Mechanically slumps into a power-down state.}}
 +
{{Emote|emote=PowerUp|aliases=RobotPowerUp|description=Mechanically straightens up into a powered-up state.}}
 +
{{Emote|emote=RobotDance|aliases=RoboDance, DanceRobot, Dance7|description=Does the [[wikipedia:Robot_(dance)| robot dance]].}}
 +
{{Emote Footer}}
  
* Robot Dance - /emote robotdance (/emote robodance /emote dance7)
 
* Power Up - /emote powerup
 
* Power Down - /emote powerdown
 
  
 
== Combat Auras ==
 
== Combat Auras ==
Line 68: Line 74:
  
 
== History ==
 
== History ==
This item was made available for purchase through the [https://secure.ncsoft.com/cgi-bin/Store.pl?action=viewItem&item_id=77 NCsoft Store] on Sept. 17, 2008.
+
*This item was made available for purchase through the NCsoft Store on Sept. 17, 2008.
 +
*The components of this booster were made part of the [[Paragon Market]] as part of [[Issue 21]].
  
 
== Credit ==
 
== Credit ==
 
Special thanks to Kitsune Ascendant for the screenshots.
 
Special thanks to Kitsune Ascendant for the screenshots.
 +
 +
== External Links ==
 +
* [http://web.archive.org/web/20121003113708/http://na.cityofheroes.com/en/news/news_archive/new_boosters_no.php Official Release Announcement]
  
 
== See Also ==
 
== See Also ==

Latest revision as of 22:34, 20 January 2014

Badge time.png This article contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
Coh cp.jpg

Overview

Super Booster I: Cyborg includes an extensive costume set, three character emotes, four selectable auras that activate in combat mode, and a special Cyborg power. This purchase enables these features for all characters on the game account. It is available in the NC Store for $9.99.

Players who purchase the Architect Edition box set get a free code good for either Super Booster I: Cyborg or Super Booster II: Magic only. Super Booster III: Superscience, Super Booster IV: Martial Arts, and Super Booster V: Mutant are not available.

As of City of Heroes Freedom/Issue 21, this booster pack is only available by applying an Architect Edition box set. The costume pieces, emotes, auras, and self-destruct power are available through the Paragon Market.

Costume Pieces

The Cyborg costume set includes four shoulder pads, two chest details, belt, robotic arm, glove, legs/pants, boots, hat, and two head details.

The entire set.

Emotes

The following emotes are mandatory for any respectable Cyborg:

Emote Aliases Flying? Sound? Description Issue Release
PowerDown RobotPowerDown Standing Mechanically slumps into a power-down state. zzzzz
PowerUp RobotPowerUp Standing Mechanically straightens up into a powered-up state. zzzzz
RobotDance RoboDance, DanceRobot, Dance7 Standing Does the robot dance. zzzzz



Combat Auras

Selectable Combat Auras that only appear when characters are in combat mode:

Inherent Power

CyborgSelfDestruct.png Self Destruction

See also: Inherent Powers

Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.

Self Destruction is not affected by enhancements or any buff except Knockback, ToHit, and Accuracy. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage charges.

Recharge Very Long (60min)
Effects PBAoE 40ft
Extreme damage
Knockback
Self defeat

History

  • This item was made available for purchase through the NCsoft Store on Sept. 17, 2008.
  • The components of this booster were made part of the Paragon Market as part of Issue 21.

Credit

Special thanks to Kitsune Ascendant for the screenshots.

External Links

See Also