Difference between revisions of "Talk:Enhancement Sets"
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− | + | {{archive box| | |
− | * | + | * [[/Archive 1]]}} |
− | + | == New Issue 11 Sets == | |
− | + | ||
− | + | ||
− | + | Now that Issue 11 is in open beta we can begin gathering the data for the new sets, including the Purple/Superior sets. | |
− | + | The CoH forums has much of the info we need here: [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=9501306&an=0&page=0&gonew=1]. | |
− | :: | + | |
− | + | Where can we work on this without releasing it until Issue 11 is live? | |
+ | :No idea, but I just got Energy Manipulator: Chance to disorient as a pool B drop--[[User:Fleeting Whisper|Fleeting Whisper]] 03:42, 29 November 2007 (UTC) | ||
− | + | == Pool A, B, C, etc. == | |
− | + | Add a description (or link) to what pool A, B, C, etc. mean. Ideally it would also have estimated drop %. I presume pool A is just normal monster drops. | |
− | + | If these already exist, they should probably be linked by the references in the descriptions for each icon's meaning near the top of the page. That's where people will most encounter them as a puzzle that needs to be explained. | |
− | : | + | :You are correct. It would be good to add a link. At present, the recipe drop pools are defined in the [[Recipes]] article. |
− | + | ||
− | + | :In general, there is a ''lot'' of linking that could be done with the IO and recipe articles. I just don't think we managed to cover all of those links when we first wrote all the IO articles because the system was so huge and there were so many articles to write that we completely lost track just how much stuff content being created at the time. | |
− | + | :Edit: Now that I look, the main article for [[Recipe Drop Pools]] is actually already linked in the article. --[[User:Eabrace|Eabrace]] 16:35, 26 June 2008 (UTC) | |
− | + | ||
+ | == Rectified Reticle: +Perception == | ||
+ | |||
+ | Got it at the end of Flashback story arc, during reporting back to contact. | ||
+ | Flashback had two challenge settings (30 minutes, and 1 defeat), both challenges were successfuly met. | ||
+ | Recipe was given right before the challenge badges were awarded. | ||
+ | [[User:Nord Blast|Nord Blast]] 22:31, 12 March 2008 (UTC) | ||
+ | |||
+ | == Flashback's the end of story arc drops... == | ||
+ | |||
+ | Does anyone know from which pools the recipies are awarded? | ||
+ | |||
+ | Since I began to keep statistics, i've got the following recipies: | ||
+ | |||
+ | * Commanding Presence: Acc/End - Pool B | ||
+ | * Rectified Reticle: +Increased Perception - Unknown Pool | ||
+ | * Impervious Skin: End/Rech - Pool A | ||
+ | * Cacophony: Conf/Range - Unknown Pool | ||
+ | * Energy Manipulator: Chance to Disorient - Pool B | ||
+ | * Unspeakable Terror: Fear/Range - Unknown Pool | ||
+ | |||
+ | [[User:Nord Blast|Nord Blast]] 21:50, 13 March 2008 (UTC) | ||
+ | |||
+ | You have to be careful to seperate out the end of mission drops from the defeat last guys drops. Story arcs can award a Pool B for completing the final mission. There are still a few arcs that got missed in the I9 beta change and give a 100% chance of Pool B. | ||
+ | [[User:Catwhoorg|Catwhoorg]] 22:45, 13 March 2008 (UTC) | ||
+ | |||
+ | It was the end of the story arc, recipe was awarded right before you are unexemplared to your current level, and right before challenge badges were awarded if any, but after statistics window for flashback had been shown. | ||
+ | |||
+ | [[User:Nord Blast|Nord Blast]] 00:07, 14 March 2008 (UTC) | ||
+ | |||
+ | |||
+ | == Regenerative Tissue: +Regen == | ||
+ | |||
+ | Overseen on the forums: | ||
+ | |||
+ | <i>> > > > "Pool B includes the regenerative tissue."<br/> | ||
+ | > > > "If you mean the +regen one, isn't that actually a Pool A rare?"<br/> | ||
+ | > > "Not according to the wiki, but it could be wrong of course"<br/> | ||
+ | > "It's wrong. There are three people I know (including me) of who keep correcting that, and someone keeps changing it back. I've gotten it as a drop, so I know it's pool A."</i> | ||
+ | |||
+ | Has anyone had it drop as a mission reward for them? [[User:Corebreach|Corebreach]] 02:38, 26 March 2009 (UTC) | ||
+ | |||
+ | :Got it as a Pool A drop on my 50 Corr, changed the pool. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 02:56, 26 March 2009 (UTC) | ||
+ | |||
+ | == PvP sets == | ||
+ | |||
+ | I have a suggestion meant to better "at a glance" readability. Can the PvP only bonuses be split off into a second table. I mean something like... - [[User:Baalus Seth|Baalus Seth]] 14:49, 2 June 2009 (UTC) | ||
+ | |||
+ | :Set Bonuses | ||
+ | |||
+ | {{IOBonusHeader}} | ||
+ | | [[Bonesnap]] | ||
+ | | {{IOlevel1}} | Immob Res | ||
+ | | {{IOlevel1}} | +Health || || || | ||
|- | |- | ||
− | | [[ | + | | [[Pulverizing Fisticuffs]] |
+ | | {{IOlevel3}} | Sleep Res | ||
+ | | {{IOlevel1}} | + Positive/Negative Energy Def || || || | ||
|- | |- | ||
− | | [[ | + | | [[Bruising Blow]] |
+ | | {{IOlevel1}} | + Recovery | ||
+ | | {{IOlevel1}} | +Health || || || | ||
|- | |- | ||
− | | [[ | + | | [[Pounding Slugfest]] |
+ | | {{IOlevel3}} | + Regeneration | ||
+ | | {{IOlevel1}} | + Positive/Negative Energy Def | ||
+ | | {{IOlevel3}} | + Damage || || | ||
|- | |- | ||
− | | [[ | + | | [[Smashing Haymaker]] |
+ | | {{IOlevel3}} | Immob Res | ||
+ | | {{IOlevel2}} | +Health | ||
+ | | {{IOlevel2}} | + Smashing Def<br>+Lethal Def || || | ||
|- | |- | ||
− | | [[ | + | | [[Kinetic Combat]] |
+ | | {{IOlevel4}} | Immob Res | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel5}} | + Smashing Def<br /> + Lethal Def | ||
+ | | {{IOlevel4}} | + Movement Speed || | ||
|- | |- | ||
+ | | [[Focused Smite]] | ||
+ | | {{IOlevel2}} | Immob Res | ||
+ | | {{IOlevel2}} | Confuse Res | ||
+ | | {{IOlevel2}} | Debt Prot | ||
+ | | {{IOlevel2}} | + Movement Speed || | ||
+ | |- | ||
+ | | [[Touch of Death]] | ||
+ | | {{IOlevel4}} | Immob Res | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel4}} | + Damage | ||
+ | | {{IOlevel4}} | Hold Res | ||
+ | | {{IOlevel4}} | + Melee Def | ||
+ | |- | ||
+ | | [[Crushing Impact]] | ||
+ | | {{IOlevel3}} | Immob Res | ||
+ | | {{IOlevel2}} | +Health | ||
+ | | {{IOlevel3}} | Accuracy | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | {{IOlevel3}} | + Psionic Res | ||
+ | |- | ||
+ | | [[Mako's Bite]] | ||
+ | | {{IOlevel5}} | Immob Res | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel5}} | + Damage | ||
+ | | {{IOlevel5}} | Hold Res | ||
+ | | {{IOlevel5}} | + Ranged Def | ||
+ | |- | ||
+ | | [[Hecatomb]] | ||
+ | | {{IOlevel7}} | + Recovery | ||
+ | | {{IOlevel7}} | + Fire/Cold Res | ||
+ | | {{IOlevel7}} | Accuracy | ||
+ | | {{IOlevel7}} | - Recharge Time | ||
+ | | {{IOlevel7}} | + Toxic Res | ||
+ | |- | ||
+ | | [[Gladiator's Strike]] | ||
+ | | {{IOlevel4}} | + Recovery | ||
+ | | {{IOlevel2}} | + Health | ||
+ | | {{IOlevel4}} | + Damage | ||
+ | | {{IOlevel5}} | Sm/Lethal Res | ||
+ | | {{IOlevel3}} | Accuracy | ||
|} | |} | ||
− | + | : PvP only: | |
+ | |||
+ | {{IOBonusHeader}} | ||
+ | | [[Gladiator's Strike]] | ||
+ | | {{IOlevel4}} | + Endurance | ||
+ | | | +5% Status Resistance | ||
+ | | {{IOlevel4}} | + Sm/Lethal Def | ||
+ | | | 10% Chance for Repel Protection | ||
+ | | {{IOlevel5}} | + Recharge | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Knockback, Slows and Mez == | ||
+ | I've always considered Knockback to be a form of Mez... It's not a status effect in that it has a duration like the the rest of the mez library, but it's still something that, once it hits you, you are prevented from using your powers the way they normally work. I motion for Knockback to be moved out of the "Other Sets" category and into "Mez Sets." | ||
+ | |||
+ | On the other hand, I ''don't'' consider -Speed to be a form of Mez. It's like -Recharge or -ToHit to me: just a debuff by another name. I also motion that this category be moved out of "Mez Sets" and into "Other Sets." {{unsigned|GuyPerfect|19:57, 1 December 2009 (UTC)}} | ||
+ | |||
+ | :The [[Status Effects]] article and I agree with you. I also think Taunt sets belong in the same general category as Holds, Stuns, Immobs, etc. They're all forms of control whether "hard" or "soft". | ||
+ | |||
+ | :I generally think of anything that can be protected against as being a "Mez" effect while anything that can ''only'' be resisted would be "Buff/Debuff". Hold, Immob, Knockback, Stun, Taunt - those effects are all all-or-nothing and vary only in duration or distance. You are either held or not held, knocked back or not knocked back, stunned or not stunned, etc. I'm not aware of any cases where speed or recharge debuffs are applied in all-or-nothing form, which would make those effects a debuff, not a mez. | ||
− | + | :Just my two cents. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 20:25, 1 December 2009 (UTC) | |
− | + | == Reorganize according to Paragon Market categories? == | |
− | : | + | Damage Sets: Melee, PBAOE, Pets, Ranged, Recharge Intensive Pets, Sniper, Targeted AoE (this one's the same)<br /> |
+ | Defense Sets: Resist Damage, Defense<br /> | ||
+ | Healing Sets: Accurate Healing, Healing<br /> | ||
+ | Mez / Status Sets: Confuse, Fear, Hold, Immobilize, Sleep, Slow, Stun<br /> | ||
+ | Buff / Debuff Sets: (Accurate Def Debuff), (Accurate ToHit Debuff), Def Debuff, EndMod, Knockback, Taunt, ToHit Buff, ToHit Debuff<br /> | ||
+ | Travel Sets: Fly, Leap, Run, Teleport, (Universal Travel) (this one's the same) | ||
− | + | Currently no Accurate Defense Debuff, Accurate ToHit Debuff, or Universal Travel sets are for sale on the Paragon Market, but their categories are obvious. [[User:Rigel Kent|Rigel Kent]] 14:58, 6 April 2012 (UTC) |
Latest revision as of 20:27, 29 June 2012
Archives |
Contents
New Issue 11 Sets
Now that Issue 11 is in open beta we can begin gathering the data for the new sets, including the Purple/Superior sets. The CoH forums has much of the info we need here: [1].
Where can we work on this without releasing it until Issue 11 is live?
- No idea, but I just got Energy Manipulator: Chance to disorient as a pool B drop--Fleeting Whisper 03:42, 29 November 2007 (UTC)
Pool A, B, C, etc.
Add a description (or link) to what pool A, B, C, etc. mean. Ideally it would also have estimated drop %. I presume pool A is just normal monster drops.
If these already exist, they should probably be linked by the references in the descriptions for each icon's meaning near the top of the page. That's where people will most encounter them as a puzzle that needs to be explained.
- You are correct. It would be good to add a link. At present, the recipe drop pools are defined in the Recipes article.
- In general, there is a lot of linking that could be done with the IO and recipe articles. I just don't think we managed to cover all of those links when we first wrote all the IO articles because the system was so huge and there were so many articles to write that we completely lost track just how much stuff content being created at the time.
- Edit: Now that I look, the main article for Recipe Drop Pools is actually already linked in the article. --Eabrace 16:35, 26 June 2008 (UTC)
Rectified Reticle: +Perception
Got it at the end of Flashback story arc, during reporting back to contact. Flashback had two challenge settings (30 minutes, and 1 defeat), both challenges were successfuly met. Recipe was given right before the challenge badges were awarded. Nord Blast 22:31, 12 March 2008 (UTC)
Flashback's the end of story arc drops...
Does anyone know from which pools the recipies are awarded?
Since I began to keep statistics, i've got the following recipies:
- Commanding Presence: Acc/End - Pool B
- Rectified Reticle: +Increased Perception - Unknown Pool
- Impervious Skin: End/Rech - Pool A
- Cacophony: Conf/Range - Unknown Pool
- Energy Manipulator: Chance to Disorient - Pool B
- Unspeakable Terror: Fear/Range - Unknown Pool
Nord Blast 21:50, 13 March 2008 (UTC)
You have to be careful to seperate out the end of mission drops from the defeat last guys drops. Story arcs can award a Pool B for completing the final mission. There are still a few arcs that got missed in the I9 beta change and give a 100% chance of Pool B. Catwhoorg 22:45, 13 March 2008 (UTC)
It was the end of the story arc, recipe was awarded right before you are unexemplared to your current level, and right before challenge badges were awarded if any, but after statistics window for flashback had been shown.
Nord Blast 00:07, 14 March 2008 (UTC)
Regenerative Tissue: +Regen
Overseen on the forums:
> > > > "Pool B includes the regenerative tissue."
> > > "If you mean the +regen one, isn't that actually a Pool A rare?"
> > "Not according to the wiki, but it could be wrong of course"
> "It's wrong. There are three people I know (including me) of who keep correcting that, and someone keeps changing it back. I've gotten it as a drop, so I know it's pool A."
Has anyone had it drop as a mission reward for them? Corebreach 02:38, 26 March 2009 (UTC)
PvP sets
I have a suggestion meant to better "at a glance" readability. Can the PvP only bonuses be split off into a second table. I mean something like... - Baalus Seth 14:49, 2 June 2009 (UTC)
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Bonesnap | Immob Res | +Health | |||
Pulverizing Fisticuffs | Sleep Res | + Positive/Negative Energy Def | |||
Bruising Blow | + Recovery | +Health | |||
Pounding Slugfest | + Regeneration | + Positive/Negative Energy Def | + Damage | ||
Smashing Haymaker | Immob Res | +Health | + Smashing Def +Lethal Def |
||
Kinetic Combat | Immob Res | +Health | + Smashing Def + Lethal Def |
+ Movement Speed | |
Focused Smite | Immob Res | Confuse Res | Debt Prot | + Movement Speed | |
Touch of Death | Immob Res | +Health | + Damage | Hold Res | + Melee Def |
Crushing Impact | Immob Res | +Health | Accuracy | - Recharge Time | + Psionic Res |
Mako's Bite | Immob Res | +Health | + Damage | Hold Res | + Ranged Def |
Hecatomb | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Gladiator's Strike | + Recovery | + Health | + Damage | Sm/Lethal Res | Accuracy |
- PvP only:
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Gladiator's Strike | + Endurance | +5% Status Resistance | + Sm/Lethal Def | 10% Chance for Repel Protection | + Recharge |
Knockback, Slows and Mez
I've always considered Knockback to be a form of Mez... It's not a status effect in that it has a duration like the the rest of the mez library, but it's still something that, once it hits you, you are prevented from using your powers the way they normally work. I motion for Knockback to be moved out of the "Other Sets" category and into "Mez Sets."
On the other hand, I don't consider -Speed to be a form of Mez. It's like -Recharge or -ToHit to me: just a debuff by another name. I also motion that this category be moved out of "Mez Sets" and into "Other Sets." — Preceding unsigned comment added by GuyPerfect (talk • contribs) 19:57, 1 December 2009 (UTC)
- The Status Effects article and I agree with you. I also think Taunt sets belong in the same general category as Holds, Stuns, Immobs, etc. They're all forms of control whether "hard" or "soft".
- I generally think of anything that can be protected against as being a "Mez" effect while anything that can only be resisted would be "Buff/Debuff". Hold, Immob, Knockback, Stun, Taunt - those effects are all all-or-nothing and vary only in duration or distance. You are either held or not held, knocked back or not knocked back, stunned or not stunned, etc. I'm not aware of any cases where speed or recharge debuffs are applied in all-or-nothing form, which would make those effects a debuff, not a mez.
- Just my two cents. --Eabrace 20:25, 1 December 2009 (UTC)
Reorganize according to Paragon Market categories?
Damage Sets: Melee, PBAOE, Pets, Ranged, Recharge Intensive Pets, Sniper, Targeted AoE (this one's the same)
Defense Sets: Resist Damage, Defense
Healing Sets: Accurate Healing, Healing
Mez / Status Sets: Confuse, Fear, Hold, Immobilize, Sleep, Slow, Stun
Buff / Debuff Sets: (Accurate Def Debuff), (Accurate ToHit Debuff), Def Debuff, EndMod, Knockback, Taunt, ToHit Buff, ToHit Debuff
Travel Sets: Fly, Leap, Run, Teleport, (Universal Travel) (this one's the same)
Currently no Accurate Defense Debuff, Accurate ToHit Debuff, or Universal Travel sets are for sale on the Paragon Market, but their categories are obvious. Rigel Kent 14:58, 6 April 2012 (UTC)