Difference between revisions of "List of Powers that use Fear"
From Paragon Wiki Archive
(→Powers That Cause Fear) |
(→Powers That Cause Fear) |
||
Line 10: | Line 10: | ||
{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Fearsome Stare]]|Effect=Ranged (Cone), Foe Fear, -To-Hit | {{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Fearsome Stare]]|Effect=Ranged (Cone), Foe Fear, -To-Hit | ||
− | |Desc=This power is available to [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s through the [[Dark Miasma]] power set.}} | + | |Desc=This power is available to [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s through the [[Dark Miasma]] power set, as well as to [[Necromancy]] [[Mastermind]]s' [[Lich]] after their [[Dark Empowerment]] upgrade.}} |
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Intimidate]]|Effect=Ranged, Foe Fear | {{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Intimidate]]|Effect=Ranged, Foe Fear | ||
Line 17: | Line 17: | ||
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear | {{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Invoke Panic]]|Effect=PBAoE,Foe Fear | ||
|Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | |Desc=This power is available to all archetypes through the [[Presence]] [[Power Pool]].}} | ||
+ | |||
+ | {{PowerBox|Icon=MentalControl_Scare.png|Name=[[Scare]]|Effect=Ranged, Foe Fear | ||
+ | |Desc=This power is available to [[Blaster]]s through the [[Mental Manipulation]] secondary power set.}} | ||
+ | |||
+ | {{PowerBox|Icon=Illusions_spectralTerror.png|Name=[[Spectral Terror]]|Effect=Summon Terror: Ranged, Fear | ||
+ | |Desc=This power is available to [[Controller]]s through the [[Illusion Control]] primary power set.}} | ||
+ | |||
+ | {{PowerBox|Icon=MentalControl_Terrify.png|Name=[[Terrify]]|Effect=Ranged (Cone), Foe Fear(Special) | ||
+ | |Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}} | ||
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Touch of Fear]]|Effect=Melee, Foe Fear, -To-Hit | {{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Touch of Fear]]|Effect=Melee, Foe Fear, -To-Hit | ||
− | |Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Melee]] power set.}} | + | |Desc=This power is available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalkers]] through the [[Dark Melee]] power set, as well as to [[Blaster]]s through the [[Darkness Manipulation]] secondary power set.}} |
{{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient | {{PowerBox|Icon=Arachnos_Patron_DropKnockback.png|Name=[[Water Spout]]|Effect=PBAoE, Foe Knockback, Fear, Disorient |
Revision as of 05:53, 10 October 2011
Overview
Below is a list that utilizes the fear mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Fear
Cloak of Fear Toggle, PBAoE, Foe Fear, -To-Hit This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Armor power set. |
Fearsome Stare Ranged (Cone), Foe Fear, -To-Hit This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma power set, as well as to Necromancy Masterminds' Lich after their Dark Empowerment upgrade. |
Intimidate Ranged, Foe Fear This power is available to all archetypes through the Presence Power Pool. |
Invoke Panic PBAoE,Foe Fear This power is available to all archetypes through the Presence Power Pool. |
Scare Ranged, Foe Fear This power is available to Blasters through the Mental Manipulation secondary power set. |
Spectral Terror Summon Terror: Ranged, Fear This power is available to Controllers through the Illusion Control primary power set. |
Terrify Ranged (Cone), Foe Fear(Special) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Touch of Fear Melee, Foe Fear, -To-Hit This power is available to Scrappers, Tankers, Brutes, and Stalkers through the Dark Melee power set, as well as to Blasters through the Darkness Manipulation secondary power set. |
Water Spout PBAoE, Foe Knockback, Fear, Disorient This power is available to Controllers, Scrappers, Dominators, and Stalkers through the Leviathan Mastery Patron Power Pool. |
Powers Against Fear
Protecting Self
Name Toggle Resistance, Team This power is available to Archetype through the Powerset primary/secondary power set/power pool. |
Protecting Ally
Name Toggle Resistance, Team This power is available to Archetype through the Powerset primary/secondary power set/power pool. |
Inspirations Against Fear
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |