Difference between revisions of "Queue"
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− | + | == Definition == | |
− | ==Definition== | + | ;Queue |
− | + | # A [[Click Power|click power]] or [[toggle]] that is '''queued''' has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated. Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one. | |
− | # A [[Click Power|click power]] or [[ | + | |
#* Will remain queued if the target is out of range or sight at time of activation. | #* Will remain queued if the target is out of range or sight at time of activation. | ||
+ | #** Will unqueue if the target goes out of [[Stealth and Perception|perception]] range. | ||
#* Will remain queued if the character does not have the required [[endurance]] to activate. | #* Will remain queued if the character does not have the required [[endurance]] to activate. | ||
#* Will activate when both of the above requirements are met. | #* Will activate when both of the above requirements are met. | ||
#* Will not queue if the power requires a target, and does not have one. | #* Will not queue if the power requires a target, and does not have one. | ||
− | |||
#* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power. | #* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power. | ||
+ | # If a [[servers|server]] is full to population cap, a '''queue''' will automatically begin to allow one player on at a time each time another player logs off or crashes out. | ||
+ | # The [[Team-Up Teleporter]] places a solo player or team/league into a '''queue''' for game content. | ||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 00:24, 24 September 2011
Definition
- Queue
- A click power or toggle that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated. Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
- Will remain queued if the target is out of range or sight at time of activation.
- Will unqueue if the target goes out of perception range.
- Will remain queued if the character does not have the required endurance to activate.
- Will activate when both of the above requirements are met.
- Will not queue if the power requires a target, and does not have one.
- Powexec abort (bound by default to "Esc") will unqueue a power.
- Will remain queued if the target is out of range or sight at time of activation.
- If a server is full to population cap, a queue will automatically begin to allow one player on at a time each time another player logs off or crashes out.
- The Team-Up Teleporter places a solo player or team/league into a queue for game content.