Difference between revisions of "Leonard"
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'''Dr. Higgins''': ''Hello {{character}}. We have all the preparations ready for the first tests. Let's just go over a few last minute details.'' | '''Dr. Higgins''': ''Hello {{character}}. We have all the preparations ready for the first tests. Let's just go over a few last minute details.'' | ||
− | {{Mission Briefing|Type=What are the options?|Contact=Dr. Higgins| | + | {{Mission Briefing|Type=What are the options?|Contact=Dr. Higgins|Text=Hello sir. |
We're finishing up a few things on our end here, but preparations for our first test are almost complete! | We're finishing up a few things on our end here, but preparations for our first test are almost complete! |
Revision as of 03:51, 4 May 2010
Overview
Leonard Silmon | |
---|---|
File:Leonard Silmon.jpg Missing Info | |
Zone | Sharkhead Isle |
Coordinates | (-502, 107, -1273) |
Level Range | 20-29 |
Introduced By | Dean MacArthur |
Introduces | Missing info |
Enemy Groups |
Banished Pantheon |
Badges | Explosive Finale |
Leonard Silmon is a villain contact in the Port Recluse neighborhood of Sharkhead Isle. He is on a catwalk west of the Black Market. He was first introduced as a contact in Issue 17.
Contents
Introductions
Contact Introduced By
Contact Introduces
Missing info
Information
Contact Information
Bodyguard
Leonard Silmon was the bodyguard for Thomas Mane, the president of Mane Corporation.
It's odd however, for him not to be seen around Thomas Mane, the man he is supposed to be guarding.
Mission NPC Information (as "Leonard")
Mane Corp - Bodyguard
Leonard was the bodyguard for Thomas Mane, and your contact. But what is he doing down here in a 5th Column Warehouse?
Too Low Level
Missing Too Low Level Dialogue
Contact Unlocked
Missing info
Initial Contact
Hello Character. I believe our mutual friend, Dean MacArthur, has told you that I am interested in aiding your efforts with your clone facility, correct?
My name is Leonard. Just Leonard, I'm not fond about giving out my last name.
I'm speaking with you today on behalf of Mane Corp.
We are willing to put all of our resources towards helping you get your cloning facility up, running, and, most importantly, properly defended.
- I've never heard of Mane Corp. How could you help me?
- Yes, Mane Corp isn't as big as we would like. It's difficult when you're competing with Crey Industries and Aeon Corp.
- However, we firmly believe that we have the resources to support your research into this facility. If not, then you can feel free to remove us at any time.
- Let's say I let you help me. What're you going to do?
- We have enough money saved up that we can afford to supply the base with the proper defensive infrastructure.
- The Isles are a dangerous place, as you're aware of. We will get the best guards that money can buy to ensure that no one else within Sharkhead even thinks about assaulting your facility.
- We will also hire a team of scientists to work underneath the ones you currently have. Lastly, we shall increase the power supply for your base, allowing full production of the clones - once the process is complete.
- And what do you want from me?
- All we need from you is your support, Character.
- You've already done most of the work of getting the clone facility. I will not lie to you - Mane Corp hopes that our research in this will help propel us onto the level of Aeon Corp and Crey.
- All we ask from you is that when the time comes, you do not betray us and use your clone army to wipe Mane Corp from the map. I think that's a fair enough deal, yes?
- Leonard's deal is very lucrative - given that your facility is under-funded, under-protected, and barely working. You can work together with Mane Corp, for now. But when push comes to shove, who is going to stop you and an army of your clones?
- Alright Leonard, we have a deal. Send your team in.
- What reason do I have to trust you?
- I know, Character, that you're used to people using you, double-crossing you.
- I shall be upfront about this. We do intend to use this for our own gain. Mane Corp has been hurting for quite some time to make a name for ourselves, to be elevated to the level of Crey or Aeon Corp.
- However, I can promise you that we have no intention of back-stabbing you.
- We will use the research done here to show that Mane Corp has the skill to get things done. And perhaps, if you'd allow us, to say that we're allied with you, the woman with a clone army at their disposal.
- DIALOG
- We have enough money saved up that we can afford to supply the base with the proper defensive infrastructure.
- The Isles are a dangerous place, as you're aware of. We will get the best guards that money can buy to ensure that no one else within Sharkhead even thinks about assaulting your facility.
- We will also hire a team of scientists to work underneath the ones you currently have.
- Lastly, we shall increase the power supply for your base, allowing full production of the clones - once the process is complete.
- And what do you want from me?
- All we need from you is your support, Character.
- You've already done most of the work of getting the clone facility. I will not lie to you - Mane Corp hopes that our research in this will help propel us onto the level of Aeon Corp and Crey.
- All we ask from you is that when the time comes, you do not betray us and use your clone army to wipe Mane Corp from the map. I think that's a fair enough deal, yes?
- Leonard's deal is very lucrative - given that your facility is under-funded, under-protected, and barely working. You can work together with Mane Corp, for now. But when push comes to shove, who is going to stop you and an army of your clones?
- Sounds promising. When can you start?
- Right away. I'll send our team in now to help get your base set up, along with our guards.
- We can begin to move in the proper militaristic provisions to get the base well guarded. It shouldn't take too long.
- Sounds promising. When can you start?
- And what do you want from me?
Greeting
Hello to you, Character.
Let us continue this.
Shall we?
Too Busy
Missing Too Busy Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Missing Store Unlock Dialogue
Leonard appears to remain an associate for his entire arc, there may not be a store dialog (or a store at all)
Story Arc
Good Villains Never Die (20-29)
Souvenir
The Cries of Clones
Sometimes, late at night, you can hear the screams of your clones, begging you to save them from being burned alive. When you focus yourself, the cries go away, as if it's just a lingering memory. A memory that reminds you of an experience called...
Good Villains Never Die
It all began when a man named Leonard contacted you about enhancing your clone facility. He worked for Mane Corp, a corporation that was trying to reach the leagues of Crey and Aeon Corp.
You agreed to work together with him, wary of what may come from it. In no time at all, Mane Corp had your facility up and running. Your presence was requested to test the combat abilities of your clones. It took a few tries, but the scientists in the facility were able to create an exact clone of you! With that success, there was one thing still left to do - find out more information on Mane Corp. You needed something else you could use against them aside from your sheer power.
Dean MacArthur played a critical role in helping you find this information. You gained the aid of the Freakshow - by force - to assault a portion of Independence Port. During the chaos, you retrieved the PPD files on Mane Corp. You discovered that Thomas Mane had siphoned all the funds from Mane Corp into a private account within the Isles, then fled to the Isles when the PPD tried to arrest him. His bodyguard, Leonard, was sent to deal with Mane, but supposedly had joined him.
Dean helped you track down where Thomas Mane was - old warehouse within Sharkhead. You went in there, only to discover that it was a base for the 5th Column! You also found Leonard deep inside of the warehouse. He revealed that Thomas Mane had been killed by the shapeshifter Protean, who was impersonating Leonard the entire time!
You went to retake your facility, fighting through the 5th Column soldiers that were now in place. At the bottom of the clone facility, you came face to face with Protean, overhearing that he was working for a man in Praetoria called 'Mr. G.' You fought Protean and defeated him, but in his final act of defiance, Protean launched a self-destruct sequence to destroy the facility. You were able to escape, but the facility, and your work, was lost.
However...Protean would not walk away with total victory. You were able to find out the information on Protean's account, allowing you to siphon all his money for yourself. You know this will slow Protean down whenever he tries to restart his activities. Some may believe that the blast - and your fight - killed Protean. But there's one thing that you know from personal experience:
Good villains never die.
Test out your clones
Good Villains Never Die
Part One: Revisions
Briefing
Hello Character.
Let me begin by saying it's a pleasure to be working with you on this project. Your head scientists are currently working very hard to get the cloning facility up and running. With the help from our scientists, technicians, and guards, I believe that we're on the cusp of getting the facility operational.
I have been contacted by your head scientist, Dr. Higgins.
He requests that you go to your facility when you have a moment.
- Mission Acceptance dialog
Dr. Higgins says that they require your abilities to put the clones they're creating to the test. I believe they want to avoid the mess that happened with your battle with Ajax. That is, having a defective clone of yourself.
The guards know to give you a pass through the facility, so you'll have no worry.
Should you need something from myself or Mane Corp, please do not hesitate to ask.
Unnecessary Solicitation
Yes, Character? Is the facility to your liking?
Mission Objective(s)
You passed by some heavy security in the facility. Sandbags set up for an attack, as well as turrets being constructed.
No one in the Isles will even think about trying to attack your facility when all is said and done.
- Speak with Dr. Higgins
- Activate the first phase of the test
- Activate the second phase of the test
- Activate the third phase of the test
- Speak with Dr. Zeist
The clones are working perfectly now. But something still doesn't sit right about Mane Corp. They were able to get this off the ground very quickly. If you're going to work together with them, you'll have to get some dirt to use on the corporation.
Notable NPCs
- Clones Gone Horribly Wrong (Doppelgangers Clones Gone Horribly Wrong)
- Test Clones (Doppelgangers Test Clones)
- Dr. Higgins
- Dr. Largs
- Dr. Largs used to be one of the top Crey Scientists, until he joined forces with you to help get this clone factory up and running.
- Dr. Zeist
- Dr. Zeist is a young and ambitious doctor, willing to do whatever it takes to make a name for himself, even if it means getting involved in experimental cloning procedures.
- Mane Corp Scientist
- This scientist was hired on by Mane Corp to help run the clone facility.
- Ex-Crey Guard
- Mane Corp has hired the former security from Crey to guard the premises of the cloning facility. Extensive background checks have been performed on each of them to ensure that they are not leaking any information from the lab to Crey.
Enemies
Banished Pantheon
although the first group of clones uses the BP models, and is labeled as part of the BP, they really are clones... should this be removed?
Doppelgangers
The second round contains clones of many factions. Should this be noted somehow?
Debriefing
I heard the tests went quite well, Character. I'm very excited for that. This is going to be a terrific experience for both yourself and for Mane Corp.
It's only a matter of time now until your clone army is built up and Mane Corp is elevated beyond the fools within Crey and Aeon Corp.
Badge
The Army of Me Badge is awarded upon defeating all of your clones when set to fighting eight clones at once.
Army of Me You don't understand the math behind it, but you're pretty sure you're equal to or greater than eight of yourself. |
Digging Deeper
Good Villains Never Die
Part Two: What I saw
Briefing
Greetings Character. At the moment, we're doing everything we can to get your facility up and running.
There's nothing further that you need to do - simply sit back and wait, or go about your normal business. I will let you know when everything is settled.
- Very well, good job Leonard.
Of course ma'am/sir. Male word needs confirmation
You should use this time to dig deeper into Mane Corp. While they're helping you out tremendously, you have nothing to hold over them, should they try to backstab you.
What you need right now is information and you know the exact person who can get you it - Dean MacArthur.
You'll have to ensure that Mane Corp isn't aware of your digging around - not just yet.
Talk to Dean
Unnecessary Solicitation
missing text
Dean MacArthur:
Note: Dean's dialog varies depending on your character's gender At least, it is assumed to. Confirmation needed. Additionally, much of Dean's later dialog appears to be gender neutral. If it is, only the first part of Dean's dialog needs to be seperated, while the rest can go under a "both" category.
Female
Male
Notable NPCs
Defeat Rampager and his Freakshow
Unnecessary Solicitation
missing text
Mission Objective(s)
This is the small warehouse where Rampager is meeting with his Freaks. Beating them down will get you a small army of Freaks to use in your operations in Independence Port!
- Put down all the Freakshow in the warehouse!
You put down all the Freakshow and earned the respect - and aid - of the Rampager! Now it's time to gather them up and go to Independence Port.
Notable NPCs
- T3h r4MP493r (Freakshow Tank Smasher)
Enemies
Get the PPD files in Independence Port!
Unnecessary Solicitation
missing text
Mission Objectives
You step out from the submarine to see the Freakshow have started their attack on this part of the city.
Time to make your move amidst all the chaos!
- Get to the PPD Precinct!
- 2 Groups of PPD to defeat in the precinct!
- Hack the PPD's Database!
- You discovered where the PPD keeps their prized information!
- Speak with the Freakshow Rep
- Break Killdozer out from the precinct's prison!
Note: this portion of the mission will be skipped if you betray the Freakshow
- Get to the PPD files!
It is unknown if betraying the Freakshow causes new Freakshow enemies with dialog to spawn. If so, add their NPC text boxes as usual, with a statement like "(If Killdozer not rescued)" in their titles.
Dean MacArthur's Past | |
While rummaging throught the PPD files, you found some information about Dean. It seems he was a former PPD officer who is now wanted for the murder of Francesco Lorenzo. You may want to speak with Dean about this when you get the chance. |
- Defeat LeoKnight!
It seems Thomas Mane has gone rogue and bankrupted hi company. According to the PPD files, Leonard went to the Isles to bring Mane in. It's clear that the two are working together now. This evidence will go a long way, but you'll still need more. Perhaps finding Thomas Mane himself will help secure your position in this deal.
Notable NPCs
- Killdozer (Freakshow Tank Smasher)
- LeoKnight
Enemies
Paragon Police Department
Freakshow
needs confirmation: this might happen if you choose NOT to rescue dozer, but is unkown at this point
Speak with Dean about finding Thomas Mane
Unnecessary Solicitation
missing text
Dean MacArthur:
Female
Male
note: the male dialog may be identical to the female dialog. If so, just delete the sub headings
Notable NPCs
Find Thomas Mane
Unnecessary Solicitation
missing text
Mission Objectives
You enter the warehouse to find the first level devoid of any around. It's run down, with the security cameras not operationsl
If Mane Corp is here, they're not trying too hard to keep this place in shape.
You find a piece of paper on the floor with a series of numbers on it - it seems to be half of someone's bank account information.
- Find Thomas Mane!
Notable NPCs
- 5th Column Soldier (5th Column Nacht Elite Unteroffizier)
- 5th Column Organizer (5th Column Nacht Elite Unteroffizier)
Enemies
Mission 3
Good Villains Never Die
Part One: Revisions
Badge
The Explosive Finale Badge is awarded upon completion of this mission.
Explosive Finale Protean thought he could put an end to you by blowing you up - you proved him wrong. |
Mission 4
Good Villains Never Die
Part One: Revisions
Need remainder of missions.