Difference between revisions of "Mercy Island"
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|Exploration Badges=[[Cesspool Badge|Cesspool]], [[Chum Badge|Chum]], [[Fortified Badge|Fortified]], [[Snake Charmer Badge|Snake Charmer]], [[The Next Big Thing Badge|The Next Big Thing]], [[Widower Badge|Widower]] | |Exploration Badges=[[Cesspool Badge|Cesspool]], [[Chum Badge|Chum]], [[Fortified Badge|Fortified]], [[Snake Charmer Badge|Snake Charmer]], [[The Next Big Thing Badge|The Next Big Thing]], [[Widower Badge|Widower]] | ||
|Plaques=[[Lorekeeper Badge#Monument 1|Lorekeeper I]] | |Plaques=[[Lorekeeper Badge#Monument 1|Lorekeeper I]] | ||
+ | |Day Jobs=[[Monitor Duty Badge|Monitor Duty]], [[Arachnos Agent Badge|Arachnos Agent]], [[Marketeer Badge|Marketeer]], [[Pain Specialist Badge|Pain Specialist]], [[Pilot Badge|Pilot]], [[Smuggler Badge|Smuggler]], [[Thief Badge|Thief]] | ||
|Enemies=[[Arachnos]], [[Hellions]], [[Infected]], [[Longbow]], [[Rogue Island Police]], [[Skulls]], [[Snakes]] | |Enemies=[[Arachnos]], [[Hellions]], [[Infected]], [[Longbow]], [[Rogue Island Police]], [[Skulls]], [[Snakes]] | ||
|Connecting Zones=[[Cap au Diable|Cap Au Diable]], [[Port Oakes|Port Oakes]] | |Connecting Zones=[[Cap au Diable|Cap Au Diable]], [[Port Oakes|Port Oakes]] | ||
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{{BadgeBox|Lorekeeper}} | {{BadgeBox|Lorekeeper}} | ||
* [[Image:V_badge_HistoryBadge.png|22px]] [[Lorekeeper Badge|Lorekeeper I]] - This monument is right up against the wall that splits the zone between ''Darwin's Landing'' and ''Mercy''. It is 90 yards west of Mongoose. [[Coordinates]] {{coords|-907|97|-377}} | * [[Image:V_badge_HistoryBadge.png|22px]] [[Lorekeeper Badge|Lorekeeper I]] - This monument is right up against the wall that splits the zone between ''Darwin's Landing'' and ''Mercy''. It is 90 yards west of Mongoose. [[Coordinates]] {{coords|-907|97|-377}} | ||
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+ | === Day Jobs === | ||
+ | |||
+ | {{BadgeBox|Monitor Duty}} | ||
+ | {{BadgeBox|Arachnos Agent}} | ||
+ | {{BadgeBox|Marketeer}} | ||
+ | {{BadgeBox|Pain Specialist}} | ||
+ | {{BadgeBox|Pilot}} | ||
+ | {{BadgeBox|Smuggler}} | ||
+ | {{BadgeBox|Thief}} | ||
=== Stores === | === Stores === |
Revision as of 04:08, 28 March 2009
Villain City Zone (1-8) | |
Trainers: | Arbiter Diaz, Arbiter Richard |
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TF Contacts: | none |
Events: | none |
Exploration Badges: | Cesspool, Chum, Fortified, Snake Charmer, The Next Big Thing, Widower |
Plaques: | Lorekeeper I |
Day Jobs: | Monitor Duty, Arachnos Agent, Marketeer, Pain Specialist, Pilot, Smuggler, Thief |
Enemies: | Arachnos, Hellions, Infected, Longbow, Rogue Island Police, Skulls, Snakes |
Connecting Zones: | Cap Au Diable, Port Oakes |
Transits: | Black Helicopter Line, Rogue Isles Ferry
|
Contents
Overview
Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone, excluding Soldiers of Arachnos (VEATs), who do not go through Breakout. As a beginner-level zone, most of the enemies are levels 1-6.
Here, villains will meet their first contact (Kalinda or Matthew Burke) and begin to make their presence known to the powers that be. They begin in an area called Fort Darwin, which also plays home to their first trainer: Arbiter Diaz. They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the southwest. They tangle with large numbers of snakes, breaking the back of that group (at least on Mercy Island). Later missions take them to the area to the south called Fort Cerberus.
NOTE: Soldiers of Arachnos must do a single mission from Alan Desslock before choosing Kalinda or Matthew Burke.
Contacts
Trainers
- Arbiter Diaz (Fort Darwin: -4114.4, 159.1, -3072.8)
- Arbiter Richard (Mercy: -1216.9, 246.4, 152.5)
Regular Contacts
- Level 1-4
- Kalinda (Fort Darwin: -4159.2, 159.1, -2984.5)
- └►(Mongoose)
- Matthew Burke (Fort Darwin: -3627.8, 65.6, -2843)
- └►(Doctor Creed)
- Level 5-9
- Mongoose (Darwin's Landing: -1182.5, 96, -394.5)
- Doctor Creed (Darwin's Landing: -1888.2, 96.2, -1576.4)
- Level 15-19
- Seer Marino (Fort Cerberus: -3045.6, 175.8, 1329.5)
Special Contacts
- Alan Desslock, Soldiers of Arachnos Contact (Fort Darwn: -3874.6, 158.2, -2937.7)
Zone Events
Major events
- None
Lesser events
- None
Important Locations
Neighborhoods
- Darwin's Landing, the large neighborhood that forms most of the northern part of the zone, contains Doctor Creed and Mongoose. The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker.
- Fort Cerberus is the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone; Seer Marino is also located here, in addition to the Black Helicopter Line to Cap au Diable.
- Fort Darwin is the north-eastern fort where a villain starts their career in the Rogue Isles; it contains Kalinda, Arbiter Diaz, Matthew Burke and Alan Desslock. The Mercy Island Hospital is located here.
- Mercy is the neighborhood south of the wall that, along with Darwin's Landing, forms most of the island; it contains Arbiter Richard. The Mercy Island Arachnos Headquarters is located in the building behind Arbiter Richard. A Black Market truck is located between the doors to the Port Oakes Ferry and the doors to Fort Cerberus.
Exploration Badges
Cesspool Many would-be Villains have drunk their fill from the cesspool in hopes it might grant super power. Mostly they go insane. |
Chum Just when you thought it was safe... |
Fortified |
Snake Charmer This is the main entrance to the Snakes' underground lair. You really don't want to go down there. |
The Next Big Thing This is the good life. The higher up you get, the bigger you are. |
Widower They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant. |
Plaques
Lorekeeper You have learned much that is hidden from the eyes of mortal men. |
- Lorekeeper I - This monument is right up against the wall that splits the zone between Darwin's Landing and Mercy. It is 90 yards west of Mongoose. Coordinates (-907, 97, -377)
Day Jobs
Monitor Duty Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time. |
Arachnos Agent Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.
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Marketeer Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a power that will allow you to teleport to a Black Market of your choice, when you log back in.
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Pain Specialist Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time. |
Pilot You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time. |
Smuggler You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time. |
Thief Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.
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Stores
- All Quartermasters sell Levels 5, 10, and 15 TO Enhancements
- Alan Desslock sells Levels 1 and 5 TO Enhancements and Small Inspirations
- Kalinda sells Levels 1 and 5 TO Enhancements and Small Inspirations
- Matthew Burke sells Levels 1 and 5 TO Enhancements and Small Inspirations
- Doctor Creed sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
- Mongoose sells Levels 1, 5, and 10 TO Enhancements and Small Inspirations
- Seer Marino sells Levels 10 and 15 TO Enhancements, Level 20 Magic/Mutant DO Enhancements, and Small Inspirations
Transfer Points
- There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
- The Black Helicopter Line, located in the Fort Cerberus neighborhood, takes villains to Cap au Diable.
- There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.
Enemy Groups
Notes
- This and other City of Villains maps are available as downloadable in-game maps.
- This map was created using graphic resources from VidiotMaps.