User:GuyPerfect/Dark Melee
Overview
Dark Melee is a primary Power Set for Brutes, Scrappers and Stalkers and a secondary Power Set for Tankers.
Dark Melee allows you to focus the powers of the Netherworld to defeat your foes. The draining effects of most of these powers can reduce the target's Accuracy.
Power Tables
Brute
The Dark Melee Power Set is available as a primary set for Brutes. The following table shows what Powers are available and at which levels:
Power | Level | Effect | |
Shadow Punch | 1 | Melee, Minor DMG (Smash/Negative), Foe -To Hit | |
Smite | 1 | Melee, Moderate DMG (Smash/Negative), Foe -To Hit | |
Shadow Maul | 2 | Melee (Cone), High DoT(Smash/Negative), Foe -To Hit | |
Touch of Fear | 6 | Melee Fear, Foe -To Hit | |
Siphon Life | 8 | Melee, Superior DMG(Negative), Foe -To Hit, Self +HP | |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt | |
Dark Consumption | 18 | PBAoE Moderate DMG(Negative), Self +End | |
Soul Drain | 26 | PBAoE Moderate DMG(Negative), Self +DMG, +To Hit | |
Midnight Grasp | 32 | Melee, Superior DMG(Negative), Foe Immobilize, -To Hit |
Scrapper
The Dark Melee Power Set is available as a primary set for Scrappers. The following table shows what Powers are available and at which levels:
Power | Level | Effect | |
Shadow Punch | 1 | Melee, Minor DMG (Smash/Negative), Foe -To Hit | |
Smite | 1 | Melee, Moderate DMG (Smash/Negative), Foe -To Hit | |
Shadow Maul | 2 | Melee (Cone), High DoT(Smash/Negative), Foe -To Hit | |
Touch of Fear | 6 | Melee Fear, Foe -To Hit | |
Siphon Life | 8 | Melee, Superior DMG(Negative), Foe -To Hit, Self +HP | |
Confront | 12 | Ranged, Foe Taunt | |
Dark Consumption | 18 | PBAoE Moderate DMG(Negative), Self +End | |
Soul Drain | 26 | PBAoE Moderate DMG(Negative), Self +DMG, +To Hit | |
Midnight Grasp | 32 | Melee, Superior DMG(Negative), Foe Immobilize, -To Hit |
Stalker
The Dark Melee Power Set is available as a primary set for Stalkers. The following table shows what Powers are available and at which levels:
Power | Level | Effect | |
Shadow Punch | 1 | Melee, Minor DMG (Smash/Negative), Foe -To Hit | |
Smite | 1 | Melee, Moderate DMG (Smash/Negative), Foe -To Hit | |
Shadow Maul | 2 | Melee (Cone), High DoT(Smash/Negative), Foe -To Hit | |
Assassin's Eclipse | 6 | Melee, Special DMG(Smashing, Negative) | |
Build Up | 8 | Self +DMG, +To Hit | |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide | |
Siphon Life | 18 | Melee, Superior DMG(Negative), Foe -To Hit, Self +HP | |
Touch of Fear | 26 | Melee Fear, Foe -To Hit | |
Midnight Grasp | 32 | Melee, Superior DMG(Negative), Foe Immobilize, -To Hit |
Tanker
The Dark Melee Power Set is available as a secondary set for Tankers. The following table shows what Powers are available and at which levels:
Power | Level | Effect | |
Shadow Punch | 1 | Melee, Minor DMG (Smash/Negative), Foe -To Hit, -Res (all) | |
Smite | 2 | Melee, Moderate DMG (Smash/Negative), Foe -To Hit | |
Shadow Maul | 4 | Melee (Cone), High DoT(Smash/Negative), Foe -To Hit | |
Taunt | 10 | Ranged, Foe Taunt | |
Siphon Life | 16 | Melee, Superior DMG(Negative), Foe -To Hit, Self +HP | |
Touch of Fear | 20 | Melee Fear, Foe -To Hit | |
Soul Drain | 28 | PBAoE Moderate DMG(Negative), Self +DMG, +To Hit | |
Dark Consumption | 35 | PBAoE Moderate DMG(Negative), Self +End | |
Midnight Grasp | 38 | Melee, Superior DMG(Negative), Foe Immobilize, -To Hit |
Powers
The following powers are in the Dark Melee Power Set.
Assassin's Eclipse
A signature Stalker attack. This attack does moderate smashing and negative energy damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe with all the powers of darkness. This attack may be interrupted if you move or are attacked while executing this power.
Damage | Special |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee, Special DMG(Smashing, Negative) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +DMG, +To Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged, Foe Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Damage | Moderate |
Recharge | Very Long |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
35 (Tanker) | |
Effects | PBAoE Moderate DMG(Negative), Self +End |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Endurance Modification |
PBAoE Damage | |
Taunt (Brute, Tanker only) |
Midnight Grasp
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force.
Damage | Superior(DoT) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Melee, Superior DMG(Negative), Foe Immobilize, -To Hit |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Enhance ToHit Debuff | |
Set Categories | Accurate ToHit Debuff |
Immobilize | |
Melee Damage | |
Taunt (Brute, Tanker only) | |
ToHit Debuff |
Placate
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged, Foe Placate, Self Stealth/Hide |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | - |
Shadow Maul
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering their chance to hit for a short time.
Damage | High(DoT) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee (Cone), High DoT(Smash/Negative), Foe -To Hit |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Enhance ToHit Debuff | |
Set Categories | Accurate ToHit Debuff |
PBAoE Damage | |
Taunt (Brute, Tanker only) | |
ToHit Debuff |
Shadow Punch
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering their chance to hit for a short time.
Damage | Minor |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee, Minor DMG (Smash/Negative), Foe -To Hit |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Enhance ToHit Debuff | |
Set Categories | Accurate ToHit Debuff |
Melee Damage | |
Taunt (Brute, Tanker only) | |
ToHit Debuff |
Siphon Life
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Damage | Superior |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
18 (Stalker) | |
16 (Tanker) | |
Effects | Melee, Superior DMG(Negative), Foe -To Hit, Self +HP |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Enhance ToHit Debuff | |
Set Categories | Accurate Healing |
Accurate ToHit Debuff | |
Healing/Absorb | |
Melee Damage | |
Taunt (Brute, Tanker only) | |
ToHit Debuff |
Smite
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.
Damage | Moderate |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee, Moderate DMG (Smash/Negative), Foe -To Hit |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Enhance ToHit Debuff | |
Set Categories | Accurate ToHit Debuff |
Melee Damage | |
Taunt (Brute, Tanker only) | |
ToHit Debuff |
Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Damage | Moderate |
Recharge | Very Long |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
28 (Tanker) | |
Effects | PBAoE Moderate DMG(Negative), Self +DMG, +To Hit |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Enhance ToHit Buff | |
Set Categories | PBAoE Damage |
Taunt (Brute, Tanker only) | |
To Hit Buff |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted AoE), Foe Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Touch of Fear
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.
Recharge | Moderate |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
26 (Stalker) | |
20 (Tanker) | |
Effects | Melee Fear, Foe -To Hit |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Enhance ToHit Debuff | |
Set Categories | Accurate ToHit Debuff |
Fear | |
Taunt (Brute, Tanker only) | |
ToHit Debuff |