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Difference between revisions of "User talk:Baalus Seth"

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Good evening.
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== $Heroname ==
  
Just logged into the Wiki, and I have noticed a couple of your comments I'd like to discuss, if you don't mind:
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Heya.  Currently, any circumstance in which the hero or villain's name is mentioned, the majority of us use the template <nowiki>{{Character}}</nowiki>.  If you're currently going around checking contacts, could you use that instead of $Heroname?  Thanks!  [[User:Sera404|Sera404]] 23:07, 3 February 2008 (UTC)
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*Oh. Right. Thanks I'll get onto that. Same with the gossip I've been recording. Been using $Villainname since forever. Noted for future reference :) - [[User:Baalus Seth|Skarmory The PG]] 17:18, 4 February 2008 (UTC)
  
This is the first one:
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== SomethingVal and if/then statements ==
  
"(→Wolf Spider Enforcer - - The difference between Wolf Spiders and Enforcers is that the former have lighter guns but the latter have only 1 melee attack.)"
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* <nowiki>{{</nowiki>ResVal}}
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* <nowiki>{{</nowiki>DefVal}}
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* <nowiki>{{</nowiki>PosVal}}
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* <nowiki>{{</nowiki>ProtVal}}
  
I had prepared a long explaination about the way the mobs are studied and the attacks added (at least mine), since I am the person who added the attacks to the Wolf Spiders (and to most of Arachnos as well). Since I just saw you have added again the Pummel attack that had been deleted, this is solved, and the long paragraph, deleted. I have uploaded an screenshot of the attack in question just to remove any doubts:
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If these are going to be used as prolifically as I believe you intend, I'm concerned about the shear number of if/then statements in the wikimarkup. This isn't compiled code, this isn't even scripting php, instead this is a wiki extension that is using if/then statements in the wiki proccessing dohicky.
  
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Getting into the technical details of the dohicky will be important, and I wish I knew what they were.
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See <nowiki>[[</nowiki>Template_talk:DefVal]] and http://paragonforums.com/forums/viewtopic.php?t=1118
  
[[Image:SSProof1.jpg|center|thumb|400px|A Wolf Spider Enforcer uses its Pummel attack.]]
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DO NOT let my concern stop you from finishing the <nowiki>{{</nowiki>ProtVal}} template. --[[User:Konoko|Konoko]] 00:39, 7 January 2009 (UTC)
  
*Okay, I must confess here. The testing I did was against lvl ~18ish mobs, whe ni was tdoing the ultiamte act of boredome and had my MM brawl even-con minions to death.
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*Concerns noted and considered viable. I'll do ProtVal as soon as I can figure out the colors for it, frankly. - [[User:Baalus Seth|Baalus Seth]] 01:07, 7 January 2009 (UTC)
  
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:Made a navigation template for you:
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{{Navbox Val Templates}}
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:with some suggestions for a clearer naming scheme. Feel free to change them in the navbox. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 01:32, 7 January 2009 (UTC)
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::Thanks. Hmm.... Let's try this one for size. - [[User:Baalus Seth|Baalus Seth]] 01:34, 7 January 2009 (UTC)
  
Just a note here, please:
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== Status colors ==
  
In the case of mobs that gain attacks with levels, just add a note about the level they gain it with to those attacks, rater than adding a new mob entrance. I'm saying this to avoid confussion, as most of the mobs of CoV work this way: a simple Wolf Spider Huntsman or Tarantula Queen would require a lot of entrances, one for each new attack!
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Hmm. I need colors for the status effects. Let me see what we got:
  
*Yeah I noticed that one on the Huntsman (when I noticed: Venom Grenade? WTF?), but didn't think of it in time. I am however pretty sure I saw it made that way before- ah yes, the [[Goldbrickers]] articl-
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:Protection
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::Hold
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::Immobilize
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::Stun
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::Sleep
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::Knockback
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::Confuse
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::Terrorize (which for I much prefer the name of Fear)
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::Repel
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::Teleport
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:Resistance
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::Hold
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::Immobilize
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::Stun
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::Sleep
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::Confuse
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::Terrorize
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::Placate
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::Taunt
  
:...
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Let me think some about the colors... - [[User:Baalus Seth|Baalus Seth]] 19:25, 7 January 2009 (UTC)
  
:...remind me to smack myself before I ever base myself off that article again.
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*What I'd like to have is that every status effect has the color of a set that is best known for it. My thoughts so far..
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:Stun - Martial Arts / Energy Melee Red
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:Knockback - Energy Blast Blue
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:Confuse - Mind Control Pink or Illusion Control Purple or Plant Control Green
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:Fear - Dark Miasma Black
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:Repel - Force Field Teal
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:Teleport - Gravity Control Aqua or Teleportation Tan
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:Taunt - Presence Purple
  
For an example, I think the Ancestor Spirit of the Tsoo and the Marcone Capo of the Family have notes near the attack they gain at certain levels.
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:This still leaves me without Hold, Sleep, Placate (Ninjitsu Dark Purple?) and Immobilize (Devices Gray?). Ideas? - [[User:Baalus Seth|Baalus Seth]] 19:35, 7 January 2009 (UTC)
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:: Quick perusal of Virtue Help brings up Soul Storm (for awesome looking), Dominate (for speed and overal goodness) and Ice Block (for visibility) -- [[User:Baalus Seth|Baalus Seth]] 19:41, 7 January 2009 (UTC)
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::: More from Help: Hold - Ice; Immob - Plant; Sleep - Mind; Confuse - Illusion; - [[User:Baalus Seth|Baalus Seth]] 19:59, 7 January 2009 (UTC)
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Did you say [[Enhancement Colors]]? --[[User:Konoko|Konoko]]
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*I will now proceed to facepalm at having missed that one. They're not perfect (Sleep and Stun are too similar for one) but they are very, very viable. Even if not all of them are there (Repel, Teleport, Placate) -- [[User:Baalus Seth|Baalus Seth]] 06:12, 8 January 2009 (UTC)
  
In the case of mobs that '''lose''' one attack to gain a more powerful new one, that I consider a new mob. You have an example of this in the Goldbrickers, where there are two Rocketmans: one uses Brawl, but the second does not have Brawl and has Rifle Butt instead. He loses one to gain another.
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** Two versions of {{tl|StatusProtVal}} are up. The current and the last revision. Tell me which one you prefer. - [[User:Baalus Seth|Baalus Seth]] 14:25, 10 January 2009 (UTC)
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:: Oh and my personal opinion. I'm leaning towards the later, but frankly, I find it looks best if the first few are from the enhancements version and the latter ones are from the powesets. The breakpoint would be either before or after KB. -- [[User:Baalus Seth|Baalus Seth]] 14:27, 10 January 2009 (UTC)
  
*...me acting hasty again. Thanks lots for the explanation :)
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== Deletion Request for ResVal Template ==
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Checking what currently links to that template, I see that your User page and this talk page still currently link to it. Just making sure you're aware so you can clean up any links that might break before I delete the template. --[[User:Eabrace|Eabrace]] 16:56, 15 January 2009 (UTC)
  
If you have any doubts about any other attacks, please tell me. Please take into account the levels of the new gained attacks haven t been added yet. It should already be done by now, that I know...but the day has only 24 hours, so...
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Ditto for the PosVal template. --[[User:Eabrace|Eabrace]] 16:57, 15 January 2009 (UTC)
  
And the second comment is:
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* Thanks for the head's up. I've already went through the What Links Here pages when I was moving them to their new names. Delete away. - [[User:Baalus Seth|Baalus Seth]] 18:01, 15 January 2009 (UTC)
 
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"(→Named Bosses - - That's BS and you know it)"
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This is referred to the Named Bosses of the Trolls section.
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Well, I did that section as well. I don't understand your note, and I'd be grateful if you could clarify it. Is there something you dislike? Is there any problem with that section? Found any errors? Please tell me what is it and I'll be glad to help.
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*Actually yes. The comment stated basically "Their descriptions are the same so there's '''no way''' to differentiate Caliban from Ogre." That is the part I consider BS, as oen can simply see what attacks they use.
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:: Baalus Seth, I do '''highly''' suggest that you refrain from comments like that.  There is no reason to be combative here. Please be polite and courteous. --[[User:StarGeek|StarGeek]] 15:43, 16 September 2006 (PDT)
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A petition:
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Now, as the person who has added no few of the mobs and attacks to the Enemies section, after seeing (and suffering!) them in-game, I humbly beg you if you could first ask before deleting attacks, powers, mobs or named bosses added in such section. I am asking because I have checked them all, in a case-by-case basis, and I am positively sure I can bring whatever proofs are needed to prove the existence of, if not all of them, most.
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*My apologies. I have neither explanation nor excuse for my hastiness.
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Finally:
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Please be welcome to the Paragon Wiki, and I'd like to thank you for your contributions. I hope you will enjoy the site, and please feel free to contribute in any way you like =).
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(Hmmm...that sounds sad. There has to have a Welcome message somewhere, but it's usually StarGeek or Snori who do this part...=P)
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Yak
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*Thanks for the welcome, and much apologies again. I'll try to contribute more... intelligenntly in the future. :)
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Latest revision as of 05:14, 8 July 2012

$Heroname

Heya. Currently, any circumstance in which the hero or villain's name is mentioned, the majority of us use the template {{Character}}. If you're currently going around checking contacts, could you use that instead of $Heroname? Thanks! Sera404 23:07, 3 February 2008 (UTC)

  • Oh. Right. Thanks I'll get onto that. Same with the gossip I've been recording. Been using $Villainname since forever. Noted for future reference :) - Skarmory The PG 17:18, 4 February 2008 (UTC)

SomethingVal and if/then statements

  • {{ResVal}}
  • {{DefVal}}
  • {{PosVal}}
  • {{ProtVal}}

If these are going to be used as prolifically as I believe you intend, I'm concerned about the shear number of if/then statements in the wikimarkup. This isn't compiled code, this isn't even scripting php, instead this is a wiki extension that is using if/then statements in the wiki proccessing dohicky.

Getting into the technical details of the dohicky will be important, and I wish I knew what they were. See [[Template_talk:DefVal]] and http://paragonforums.com/forums/viewtopic.php?t=1118

DO NOT let my concern stop you from finishing the {{ProtVal}} template. --Konoko 00:39, 7 January 2009 (UTC)

  • Concerns noted and considered viable. I'll do ProtVal as soon as I can figure out the colors for it, frankly. - Baalus Seth 01:07, 7 January 2009 (UTC)
Made a navigation template for you:
with some suggestions for a clearer naming scheme. Feel free to change them in the navbox. -- Agge (talk) 01:32, 7 January 2009 (UTC)
Thanks. Hmm.... Let's try this one for size. - Baalus Seth 01:34, 7 January 2009 (UTC)

Status colors

Hmm. I need colors for the status effects. Let me see what we got:

Protection
Hold
Immobilize
Stun
Sleep
Knockback
Confuse
Terrorize (which for I much prefer the name of Fear)
Repel
Teleport
Resistance
Hold
Immobilize
Stun
Sleep
Confuse
Terrorize
Placate
Taunt

Let me think some about the colors... - Baalus Seth 19:25, 7 January 2009 (UTC)

  • What I'd like to have is that every status effect has the color of a set that is best known for it. My thoughts so far..
Stun - Martial Arts / Energy Melee Red
Knockback - Energy Blast Blue
Confuse - Mind Control Pink or Illusion Control Purple or Plant Control Green
Fear - Dark Miasma Black
Repel - Force Field Teal
Teleport - Gravity Control Aqua or Teleportation Tan
Taunt - Presence Purple
This still leaves me without Hold, Sleep, Placate (Ninjitsu Dark Purple?) and Immobilize (Devices Gray?). Ideas? - Baalus Seth 19:35, 7 January 2009 (UTC)
Quick perusal of Virtue Help brings up Soul Storm (for awesome looking), Dominate (for speed and overal goodness) and Ice Block (for visibility) -- Baalus Seth 19:41, 7 January 2009 (UTC)
More from Help: Hold - Ice; Immob - Plant; Sleep - Mind; Confuse - Illusion; - Baalus Seth 19:59, 7 January 2009 (UTC)

Did you say Enhancement Colors? --Konoko

  • I will now proceed to facepalm at having missed that one. They're not perfect (Sleep and Stun are too similar for one) but they are very, very viable. Even if not all of them are there (Repel, Teleport, Placate) -- Baalus Seth 06:12, 8 January 2009 (UTC)
    • Two versions of {{StatusProtVal}} are up. The current and the last revision. Tell me which one you prefer. - Baalus Seth 14:25, 10 January 2009 (UTC)
Oh and my personal opinion. I'm leaning towards the later, but frankly, I find it looks best if the first few are from the enhancements version and the latter ones are from the powesets. The breakpoint would be either before or after KB. -- Baalus Seth 14:27, 10 January 2009 (UTC)

Deletion Request for ResVal Template

Checking what currently links to that template, I see that your User page and this talk page still currently link to it. Just making sure you're aware so you can clean up any links that might break before I delete the template. --Eabrace 16:56, 15 January 2009 (UTC)

Ditto for the PosVal template. --Eabrace 16:57, 15 January 2009 (UTC)

  • Thanks for the head's up. I've already went through the What Links Here pages when I was moving them to their new names. Delete away. - Baalus Seth 18:01, 15 January 2009 (UTC)