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Difference between revisions of "User:Jduncan"

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{{Userbox Veteran|3}}  
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{{Userbox Controller}}
 
{{Userbox Controller}}
 
{{Userbox Corruptor}}
 
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[[Image:NevermanSmall.jpg|left|thumb|Neverman]]
 
[[Image:NevermanSmall.jpg|left|thumb|Neverman]]
  
'''Neverman:'''  [[File:Originicon mutation.png]][[File:Archetypeicon controller.png]] Level 28
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'''Neverman:'''  [[File:Archetypeicon controller.png]][[File:Originicon mutation.png]] Level 28
 
:::::::::Since [[Gravity Control]] is the closest powerset to "Advanced Telekinesis" as CoX could get, Neverman is a Gravity Controller with [[Force Field]] as a secondary.  Forever conflicted with his inner struggle of good vs. evil, easy vs. difficult, and peace vs. rage, Neverman has ultimately decided to take on the task of protecting [[Paragon City]] from hatred and evil, however, his random spurts of violent rage keep him from wanting to get too close to the public.
 
:::::::::Since [[Gravity Control]] is the closest powerset to "Advanced Telekinesis" as CoX could get, Neverman is a Gravity Controller with [[Force Field]] as a secondary.  Forever conflicted with his inner struggle of good vs. evil, easy vs. difficult, and peace vs. rage, Neverman has ultimately decided to take on the task of protecting [[Paragon City]] from hatred and evil, however, his random spurts of violent rage keep him from wanting to get too close to the public.
  
'''Flash Hazard:'''  [[File:Originicon technology.png]][[File:Archetypeicon blaster.png]] Level 18
+
'''Flash Hazard:'''  [[File:Archetypeicon blaster.png]][[File:Originicon technology.png]] Level 18
 
:::::::::Since the pre-order perk of obtaining [[Dual Pistols]] created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases.  Flash Hazard has the Dual Pistols and [[Electricity Manipulation]] (with the help of his robotic armwear) powersets.  He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante.  He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous.  Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete.  Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own.  He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.
 
:::::::::Since the pre-order perk of obtaining [[Dual Pistols]] created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases.  Flash Hazard has the Dual Pistols and [[Electricity Manipulation]] (with the help of his robotic armwear) powersets.  He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante.  He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous.  Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete.  Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own.  He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.
  
  
::::::::'''The Seven-League Kid:'''  [[File:Originicon magic.png]][[File:Archetypeicon defender.png]] Level 20
+
::::::::'''The Seven-League Kid:'''  [[File:Archetypeicon defender.png]][[File:Originicon magic.png]] Level 20
 
:::::::::Based on the old fairy tales about young heroes coming in contact with magical boots known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it will be a [[Alignment|brand new feature]] in the franchise.  The seven-league boots allow the wearer to travel seven leagues which each step, making the main power (although obviously not a primary or secondary power) of this hero [[Super Speed]] and [[Super Jump]].  Before his first ecounter with the boots, Kid was taught [[Archery|skillful archery]] by his father, and learned how to hunt and survive in the wild, [[Empathy|healing]] almost any wound and even reviving someone from unconsciousness.
 
:::::::::Based on the old fairy tales about young heroes coming in contact with magical boots known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it will be a [[Alignment|brand new feature]] in the franchise.  The seven-league boots allow the wearer to travel seven leagues which each step, making the main power (although obviously not a primary or secondary power) of this hero [[Super Speed]] and [[Super Jump]].  Before his first ecounter with the boots, Kid was taught [[Archery|skillful archery]] by his father, and learned how to hunt and survive in the wild, [[Empathy|healing]] almost any wound and even reviving someone from unconsciousness.
  
::::::::'''Lady Krush:'''  [[File:Originicon mutation.png]][[File:Archetypeicon tanker.png]] Level 14
+
::::::::'''Lady Krush:'''  [[File:Archetypeicon tanker.png]][[File:Originicon mutation.png]] Level 14
 
:::::::::A recreation of and older heroine, Lady Krush is a great example of irony.  Although she appears as a slight homage to a very feminine and sexy pop-star, in actuality, she wields super-human strength.  Lady Krush has [[Invulnerability]] and [[Super Strength]] as her powersets.  This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects.  Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.
 
:::::::::A recreation of and older heroine, Lady Krush is a great example of irony.  Although she appears as a slight homage to a very feminine and sexy pop-star, in actuality, she wields super-human strength.  Lady Krush has [[Invulnerability]] and [[Super Strength]] as her powersets.  This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects.  Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.
  
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[[Image:MrBlackLightSmall.jpg|left|thumb|Mr. Black Light]]
 
[[Image:MrBlackLightSmall.jpg|left|thumb|Mr. Black Light]]
  
'''Mr. Black Light:'''  [[File:Originicon science.png]][[File:V archetypeicon corruptor.png]] Level 33
+
'''Mr. Black Light:'''  [[File:V archetypeicon corruptor.png]][[File:Originicon science.png]] Level 33
 
:::::::::Unknown to the public, Mr. Black Light was once a very heroic young man, but due to an accident involving him, his father, and a research experiment gone awry, it left him shattered and disturbed.  The accident caused no wounds or injuries, but instead gave him the ability to emit the Blacklight Energy his father was researching.  This energy acts as a semi-tangible x-ray, moving through objects and visually exposing dense material inside, all while having some other ancillary effects, like particle displacement, or just causing a truck-load of damage.  These powers are depicted as the [[Dark Blast]] and [[Dark Miasma]] in-game.  With a darker, more malevolent side of him now exposed, he vows to continue his father's mysterious experiments at all costs.  Due to his methods, Mr. Black Light defends his company and research from hero after hero.
 
:::::::::Unknown to the public, Mr. Black Light was once a very heroic young man, but due to an accident involving him, his father, and a research experiment gone awry, it left him shattered and disturbed.  The accident caused no wounds or injuries, but instead gave him the ability to emit the Blacklight Energy his father was researching.  This energy acts as a semi-tangible x-ray, moving through objects and visually exposing dense material inside, all while having some other ancillary effects, like particle displacement, or just causing a truck-load of damage.  These powers are depicted as the [[Dark Blast]] and [[Dark Miasma]] in-game.  With a darker, more malevolent side of him now exposed, he vows to continue his father's mysterious experiments at all costs.  Due to his methods, Mr. Black Light defends his company and research from hero after hero.
  
'''The Metal-Mantis:'''  [[File:Originicon mutation.png]][[File:V archetypeicon stalker.png]] Level 14
+
'''The Metal-Mantis:'''  [[File:V archetypeicon stalker.png]][[File:Originicon mutation.png]] Level 14
 
:::::::::If "dual-origins" were ever implemented into the game, Metal-Mantis would be both [[Mutant]] and [[Technology]] origins, but for now, I've decided to be unconventional and place him as the less obvious of the two.  Without his suit, his body emits a low-level electric charge, possibly doing some damage, but not as much as he would like.  Being the greedy and deceitful man he is, he secured an amplifyer suit through his usual channels and began using it to get everything he could never have.  The suit amplifies his electricity abilities, giving him [[Electric Armor]].  The suit itself comes equipped with sharp [[claws]] on each forearm, and the ability to blend in with its surroundings.  As for the connection to Mantids, that has yet to be explained.  Some say it's an inner obsession with some childhood pet, but of course, Metal-Mantis always shrugs away rumors.
 
:::::::::If "dual-origins" were ever implemented into the game, Metal-Mantis would be both [[Mutant]] and [[Technology]] origins, but for now, I've decided to be unconventional and place him as the less obvious of the two.  Without his suit, his body emits a low-level electric charge, possibly doing some damage, but not as much as he would like.  Being the greedy and deceitful man he is, he secured an amplifyer suit through his usual channels and began using it to get everything he could never have.  The suit amplifies his electricity abilities, giving him [[Electric Armor]].  The suit itself comes equipped with sharp [[claws]] on each forearm, and the ability to blend in with its surroundings.  As for the connection to Mantids, that has yet to be explained.  Some say it's an inner obsession with some childhood pet, but of course, Metal-Mantis always shrugs away rumors.
  
::::::::'''Mr. Tamborjam:'''  [[File:Originicon magic.png]] [[File: V archetypeicon dominator.png]] Level 14
+
::::::::'''Mr. Tamborjam:'''  [[File: V archetypeicon dominator.png]][[File:Originicon magic.png]] Level 14
 
:::::::::Information coming soon.
 
:::::::::Information coming soon.
  

Revision as of 20:55, 2 May 2010

Badge vr months 006.png This user is Faithful.
Archetypeicon controller.png This user's main hero is a Controller.


V archetypeicon corruptor.png This user's main villain is a Corruptor.


CoX Game Icon.png This user plays both City of Heroes and Villains on the Justice server.
TO Training Attack Rate.png This user's time zone is Eastern Time.
Badge DayJob Griefer.png This user engages in PVP.

User Info

Neverman Began playing City of Heroes back in 2005, but stopped after a few months due to financial reasons. Following City of Heroes from afar throughout their development, Neverman set up his new account in November 2009, strolling down memory lane through the updated City of Heroes, and experiencing City of Villains for the first time. He now awaits the release of Going Rogue, hoping for a deeper look into the RP portion of the CoX games.


Badge defeatstatesman.png Heroes

Neverman

Neverman: Archetypeicon controller.pngOriginicon mutation.png Level 28

Since Gravity Control is the closest powerset to "Advanced Telekinesis" as CoX could get, Neverman is a Gravity Controller with Force Field as a secondary. Forever conflicted with his inner struggle of good vs. evil, easy vs. difficult, and peace vs. rage, Neverman has ultimately decided to take on the task of protecting Paragon City from hatred and evil, however, his random spurts of violent rage keep him from wanting to get too close to the public.

Flash Hazard: Archetypeicon blaster.pngOriginicon technology.png Level 18

Since the pre-order perk of obtaining Dual Pistols created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases. Flash Hazard has the Dual Pistols and Electricity Manipulation (with the help of his robotic armwear) powersets. He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante. He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous. Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete. Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own. He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.


The Seven-League Kid: Archetypeicon defender.pngOriginicon magic.png Level 20
Based on the old fairy tales about young heroes coming in contact with magical boots known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it will be a brand new feature in the franchise. The seven-league boots allow the wearer to travel seven leagues which each step, making the main power (although obviously not a primary or secondary power) of this hero Super Speed and Super Jump. Before his first ecounter with the boots, Kid was taught skillful archery by his father, and learned how to hunt and survive in the wild, healing almost any wound and even reviving someone from unconsciousness.
Lady Krush: Archetypeicon tanker.pngOriginicon mutation.png Level 14
A recreation of and older heroine, Lady Krush is a great example of irony. Although she appears as a slight homage to a very feminine and sexy pop-star, in actuality, she wields super-human strength. Lady Krush has Invulnerability and Super Strength as her powersets. This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects. Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.

Badge defeatrecluse.png Villains

Mr. Black Light

Mr. Black Light: V archetypeicon corruptor.pngOriginicon science.png Level 33

Unknown to the public, Mr. Black Light was once a very heroic young man, but due to an accident involving him, his father, and a research experiment gone awry, it left him shattered and disturbed. The accident caused no wounds or injuries, but instead gave him the ability to emit the Blacklight Energy his father was researching. This energy acts as a semi-tangible x-ray, moving through objects and visually exposing dense material inside, all while having some other ancillary effects, like particle displacement, or just causing a truck-load of damage. These powers are depicted as the Dark Blast and Dark Miasma in-game. With a darker, more malevolent side of him now exposed, he vows to continue his father's mysterious experiments at all costs. Due to his methods, Mr. Black Light defends his company and research from hero after hero.

The Metal-Mantis: V archetypeicon stalker.pngOriginicon mutation.png Level 14

If "dual-origins" were ever implemented into the game, Metal-Mantis would be both Mutant and Technology origins, but for now, I've decided to be unconventional and place him as the less obvious of the two. Without his suit, his body emits a low-level electric charge, possibly doing some damage, but not as much as he would like. Being the greedy and deceitful man he is, he secured an amplifyer suit through his usual channels and began using it to get everything he could never have. The suit amplifies his electricity abilities, giving him Electric Armor. The suit itself comes equipped with sharp claws on each forearm, and the ability to blend in with its surroundings. As for the connection to Mantids, that has yet to be explained. Some say it's an inner obsession with some childhood pet, but of course, Metal-Mantis always shrugs away rumors.
Mr. Tamborjam: V archetypeicon dominator.pngOriginicon magic.png Level 14
Information coming soon.

More Information

Supergroups:

The Midnight Patrol - Neverman, Flash Hazard, Blu-Flame, The Crimson Darrow, Qrossover, Tawhawk
Seventh Hour - Mr. Black Light, Lydia Frost, The BL Soldiers