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Difference between revisions of "User:GuyPerfect/Grim Glacier"

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__NOEDITSECTION__ __NOTOC__
 
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== That Tough, Tankery Guy ==
 
== That Tough, Tankery Guy ==
[[Image:GuyPerfect_GrimGlacier1.jpg|100px|right]]
+
[[Image:GuyPerfect_GrimGlacier1.png|122px|right|Behold: Super Neck!]]
 
No background story for this one, I'm afraid. I wanted a Tanker, and I made a Tanker. Lore not included.
 
No background story for this one, I'm afraid. I wanted a Tanker, and I made a Tanker. Lore not included.
  
 
All I knew at the time is that I wanted a Tanker that could do that tanking thing... You know, lure the aggro cap around corners and completely incapacitate them while the rest of the team did their thing and raked in the rewards? Yeah, that tanking thing. I wanted to be that tough, Tankery guy. So I got to work. I was looking at the available powersets for Tankers, when I decided "you know, nobody else has these icy things. Lemme give those a go." And thus was born Geoff Gelid, the [[Ice Armor|Ice]]/[[Ice Melee|Ice]] Tanker! I got to playing around with it a bit, when I noticed that the powers seemed to be a bit heavy on the Defense side and not so much on the Damage Resistance side. Now, the merits of Defense versus Damage Resistance is a truly epic battle that will span millenia, but the fact of the matter is that I prefer the reliable protection from damage shields over the random number generator that will hate you 1/20 of the time... So I had to switch primaries. I asked [[User:eabrace|a friend]] what kind of Tanker sets are good for resistance, and he said it was pretty much [[Fiery Aura]]... Oh, and [[Dark Armor]], now that Issue 12 is here!
 
All I knew at the time is that I wanted a Tanker that could do that tanking thing... You know, lure the aggro cap around corners and completely incapacitate them while the rest of the team did their thing and raked in the rewards? Yeah, that tanking thing. I wanted to be that tough, Tankery guy. So I got to work. I was looking at the available powersets for Tankers, when I decided "you know, nobody else has these icy things. Lemme give those a go." And thus was born Geoff Gelid, the [[Ice Armor|Ice]]/[[Ice Melee|Ice]] Tanker! I got to playing around with it a bit, when I noticed that the powers seemed to be a bit heavy on the Defense side and not so much on the Damage Resistance side. Now, the merits of Defense versus Damage Resistance is a truly epic battle that will span millenia, but the fact of the matter is that I prefer the reliable protection from damage shields over the random number generator that will hate you 1/20 of the time... So I had to switch primaries. I asked [[User:eabrace|a friend]] what kind of Tanker sets are good for resistance, and he said it was pretty much [[Fiery Aura]]... Oh, and [[Dark Armor]], now that Issue 12 is here!
  
Re-rolling after level 8 or so, I now had the start to a build of Dark Armor / Ice Melee. So I needed a costume. Hmmm... Dark and Ice, two things that are often found in nature, right? Well, it took me a good half hour, but I came up with something I liked. I thought the hard part was done, when I had to pick a name for the guy! Dark and Ice, Dark and Ice... Hey, "glacier" starts with a G, now I need something related to darkness that starts with a G. And thus was born: The Grim Glacier.
+
Re-rolling after level 8 or so, I now had the start to a build of Dark Armor / Ice Melee. So I needed a costume. Hmmm... Dark and Ice, two things that are often found in nature, right? Well, it took me a good half hour, but I came up with something I liked. I thought the hard part was done, when I had to pick a name for the guy! Dark and Ice, Dark and Ice... Hey, "glacier" starts with a G, just like the words in Geoff Gelid, so now I need something related to darkness that starts with a G. And thus was born: The Grim Glacier.
 
+
Sure enough, he controls huge groups of enemies with ease and the rest of the team can turn an army into a floor mat pretty quickly. Ice Patch and Oppressive Gloom alone account for most enemies, where Freezing Touch and Block of Ice take care of any other pesky thing that happens to not give up. It's a truly entertaining combination of Tanker powersets, and it really serves to break down that old axiom that Tankers are punching bags. Tankers are not punching bags: they are aggro magnets. Taking hits is one way to do that, sure, but Dark Armor and Ice Melee really show how screwing with the enemies is just as effective, if not moreso. The only thing I've found is that Dark Armor isn't so great for Arch-villain fights. Relatively low resistance to Smashing and Lethal, and the only HP recovery comes from a power with a base endurance cost of 33 and can miss. So AVs? Not so much a job for Dark Armor. Anything else? Bring it on.
+
  
 
I made his skin dark because you don't see a lot of black people in the game, at least not player characters. It was originally a joke with the Ice/Ice combo, since everyone knows black guys can pull off the "cool" look a lot better than white guys.
 
I made his skin dark because you don't see a lot of black people in the game, at least not player characters. It was originally a joke with the Ice/Ice combo, since everyone knows black guys can pull off the "cool" look a lot better than white guys.
  
I do have a regret with this guy, though. I have a history of ''hating'' Stamina. Not that the power isn't useful, mind you, but it's the brain-dead cultists I see following it that bother me. Again, mind you, using Stamina does not make you brain-dead, but when I see level-bumped characters in closed beta end up with Stamina before ever setting foot off of Fort Darwin, I know there's a problem. Unfortunately for me, the way I wanted the Grim Glacier to play required me to take the power due to Endurance consumption with the toggles and that blasted cost of Dark Regeneration. Honest: I tried various specs to see if I could avoid it! Cherish the sight, for I take pride in otherwise being the only member on the team without the Fitness pool. But hey, at least it's a Tanker without Tough, right!?
+
{{clr}}
 
+
 
+
 
== Character Details ==
 
== Character Details ==
  
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|- VAlign="Top"
 
|- VAlign="Top"
 
|'''Statistics:'''<BR><DIV Style="float: left; border: 1px solid #000099; background-color: #EEEEFF; padding: 4px;">
 
|'''Statistics:'''<BR><DIV Style="float: left; border: 1px solid #000099; background-color: #EEEEFF; padding: 4px;">
{| Width=300
+
{| Width=250
 
|-
 
|-
 
|'''Name:'''
 
|'''Name:'''
| RowSpan=8 | &nbsp;
+
|RowSpan=8|&nbsp;
|The Grim Glacier
+
|Width=100%|The Grim Glacier
 
|-
 
|-
 
|'''Server:'''
 
|'''Server:'''
|Triumph
+
|Pinnacle
 
|-
 
|-
 
|'''Alignment:'''
 
|'''Alignment:'''
Line 35: Line 31:
 
|[[Image:Archetypeicon_tanker.png|18px]] Tanker
 
|[[Image:Archetypeicon_tanker.png|18px]] Tanker
 
|-
 
|-
|'''Security Level:'''
+
|'''Security&nbsp;Level:'''
 
|50
 
|50
 
|-
 
|-
Line 77: Line 73:
  
  
== Build ==
+
== Shields, Heals and Mezzes ==
*Powers are taken at the levels shown
+
*Enhancement slots are taken when appropriate and only the final state of the power is shown
+
*Enhancement order is the suggested arrangement during leveling
+
*All Enhancements are level 50 common IOs
+
  
 +
There's an ages-old axiom that Tankers are punching bags. It's understandable how this myth came about: [[Invulnerability]] and [[Stone Armor]] are definitely punching bag powersets. But don't forget how [[Ice Armor]] is an untouchable block of ice, or how [[Fiery Aura]] makes the enemies fall down before they can punch too many times. In the case of [[Dark Armor]], though, we completely screw with the enemies' ability to attack in the first place, which is quite effective at reducing incoming damage from the get-go. No, Tankers are not punching bags: they are [[aggro]] magnets. There are different tools available to suit this purpose, but getting hit in the face isn't the only way to do it.
  
{|
+
Dark Armor itself is a good mix between damage resistance, self-heal and [[mez]] mitigation. While resistance for the most part is only moderate, [[Dark Armor#Obsidian Shield|Obsidian Shield]] grants the highest protection from Psionic damage in the game, which for Tankers is a whopping 50% unenhanced. Dark Armor goes where most other defensive sets can't. There's also [[Dark Armor#Dark Regeneration|Dark Regeneration]], which is arguably one of the best self-heals in the game, but it has a huge Endurance cost of 33 unenhanced and requires targets (which can miss) in order to be effective. As a Tanker, however, standing in the middle of a big group of enemies is a lovely way to refill all of one's hit points with a single click of a power icon.
|-
+
 
|ColSpan=2|'''Power'''
+
And then there's the mezzes. Dark Armor can induce fear and disorientation in anyone who happens to be standing in melee range, and should the Dark Armoree fall, there's one wicked self-rez that not only refills all HP and Endurance if enough foes are nearby, but it disorients those foes for a good while and grants some temporary Untouchable to get the toggles back up and running again. Dark Armor keeps things dizzy, and has a free Extra Life button if need be.
|RowSpan=28 Width=10|&nbsp;
+
 
|'''Avail'''
+
 
|RowSpan=28 Width=10|&nbsp;
+
== Cold Finger ==
|'''Take'''
+
 
|RowSpan=28 Width=10|&nbsp;
+
[[Ice Melee]]'s an interesting beast. It's a mix of minor Smashing and Lethal damage, whith Cold thrown in on top of everything. And being ice, it's -Recharge too, so it becomes a sort of mix between offense and debuff. This particular melee set has a fair amount of mez, as well: It's got a single target hold, a PBAoE sleep, and an area knockdown. Oh, the area knockdown. [[Ice Melee#Ice Patch|Ice Patch]] is extremely effective at knocking foes off their feet, which means they can't do anything about reducing your hit points. The Patch works on Bosses and some Elite Bosses too, unlike most of the mez powers available to Tankers. Mix Ice Patch with [[Dark Armor#Oppressive Gloom|Oppressive Gloom]] from Dark Armor (the toggle PBAoE stun) and you get enemies that are always on their backs--except when they do manage to stand up, they still can't attack because they're dizzy.
|'''Enhance''' (Hover mouse)
+
 
|-
+
It's a shame Tankers don't get any dark-themed epic sets, because I like to mix up my damage output with my offensive set as well as damage that matches my defensive set. Instead, I had to go with [[Arctic Mastery]] to match the offensive set, which gave me even more Cold damage. But this one's worth it, because it's got a nice ranged hold that stacks with my melee hold. Toss in a ranged attack and an area summon that deals a good amount of damage to anyone standing in it and you've got one chilly adversary coming your way.
|[[Image:Inherent_Brawl.png|24px|Inherent/Brawl]]&nbsp;
+
 
|Brawl
+
 
| -
+
== As a Tanker ==
| -
+
 
|[[Image:IO_Accuracy.png|24px|Accuracy]]
+
Leveling was harsh with this guy. He couldn't die, but he couldn't kill either. Tankers get offense as their secondary, which means their attacks don't come around until the late 20's and late 30's, so they're wandering around all invincible-like until then, unable to level because they can't gain XP on their own very well. On the other hand, powers from the [[Ancillary Power Pools|ancillary]] started coming in, and quality of life shot up a hundred fold. It's the very definition of late bloomer, and it makes the whole experience worth it in the end... it's just... If you don't have the patience for it, you'll never be able to fully appreciate what a Tanker can become.
|-
+
|[[Image:Inherent_Sprint.png|24px|Inherent/Sprint]]&nbsp;
+
|Sprint
+
| -
+
| -
+
|[[Image:IO_Run.png|24px|Run]]
+
|-
+
|[[Image:Inherent_Rest.png|24px|Inherent/Rest]]&nbsp;
+
|Rest
+
| -
+
| -
+
|[[Image:IO_Attack_Rate.png|24px|Recharge]]
+
|-
+
|[[Image:DarkArmor_DarkEmbrace.png|24px|Dark Armor/Dark Embrace]]&nbsp;
+
|Dark Embrace
+
|1
+
|1
+
|[[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]]
+
|-
+
|[[Image:IcyOnslaught_FrozenFist.png|24px|Ice Melee/Frozen Fists]]&nbsp;
+
|Frozen Fists
+
|1
+
|1
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]]
+
|-
+
|[[Image:IcyOnslaught_IceSword.png|24px|Ice Melee/Ice Sword]]&nbsp;
+
|Ice Sword
+
|2
+
|2
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]]
+
|-
+
|[[Image:DarkArmor_DefractingCloud.png|24px|Dark Armor/Murky Cloud]]&nbsp;
+
|Murky Cloud
+
|2
+
|4
+
|[[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]]
+
|-
+
|[[Image:DarkArmor_ObsidianShield.png|24px|Dark Armor/Obsidian Shield]]&nbsp;
+
|Obsidian Shield
+
|6
+
|6
+
|[[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Resist_Damage.png|24px|Damage Resistance]][[Image:IO_Resist_Damage.png|24px|Damage Resistance]]
+
|-
+
|[[Image:DarkArmor_DarkRegeneration.png|24px|Dark Armor/Dark Regeneration]]&nbsp;
+
|Dark Regeneration
+
|8
+
|8
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]]
+
|-
+
|[[Image:IcyOnslaught_Taunt.png|24px|Ice Melee/Taunt]]&nbsp;
+
|Taunt
+
|10
+
|10
+
|[[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]]
+
|-
+
|[[Image:Jump_CombatJump.png|24px|Leaping/Combat Jumping]]&nbsp;
+
|Combat Jumping
+
|6
+
|12
+
|[[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]]
+
|-
+
|[[Image:Jump_LongJump.png|24px|Leaping/Super Jump]]&nbsp;
+
|Super Jump
+
|14
+
|14
+
|[[Image:IO_Jump.png|24px|Jump]]
+
|-
+
|[[Image:Fitness_Quick.png|24px|Fitness/Swift]]&nbsp;
+
|Swift
+
|6
+
|16
+
|[[Image:IO_Run.png|24px|Run]]
+
|-
+
|[[Image:Fitness_Health.png|24px|Fitness/Health]]&nbsp;
+
|Health
+
|14
+
|18
+
|[[Image:IO_Heal.png|24px|Heal]][[Image:IO_Heal.png|24px|Heal]][[Image:IO_Heal.png|24px|Heal]]
+
|-
+
|[[Image:Fitness_Stamina.png|24px|Fitness/Stamina]]&nbsp;
+
|Stamina
+
|20
+
|20
+
|[[Image:IO_Endurance_Modification.png|24px|Endurance Modification]][[Image:IO_Endurance_Modification.png|24px|Endurance Modification]][[Image:IO_Endurance_Modification.png|24px|Endurance Modification]]
+
|-
+
|[[Image:IcyOnslaught_IcePatch.png|24px|Ice Melee/Ice Patch]]&nbsp;
+
|Ice Patch
+
|20
+
|22
+
|[[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]]
+
|-
+
|[[Image:SuperSpeed_AcceleratedCombat.png|24px|Speed/Hasten]]&nbsp;
+
|Hasten
+
|6
+
|24
+
|[[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]]
+
|-
+
|[[Image:DarkArmor_OppressiveGloom.png|24px|Dark Armor/Oppressive Gloom]]&nbsp;
+
|Oppressive Gloom
+
|26
+
|26
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]]
+
|-
+
|[[Image:IcyOnslaught_FreezingTouch.png|24px|Ice Melee/Freezing Touch]]&nbsp;
+
|Freezing Touch
+
|28
+
|28
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Hold.png|24px|Hold]][[Image:IO_Hold.png|24px|Hold]]
+
|-
+
|[[Image:Jump_Acrobatics.png|24px|Leaping/Acrobatics]]&nbsp;
+
|Acrobatics
+
|20
+
|30
+
|[[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]]
+
|-
+
|[[Image:DarkArmor_SoulTransfer.png|24px|Dark Armor/Soul Transfer]]&nbsp;
+
|Soul Transfer
+
|32
+
|32
+
|[[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]]
+
|-
+
|[[Image:IcyOnslaught_GreaterIceSword.png|24px|Ice Melee/Greater Ice Sword]]&nbsp;
+
|Greater Ice Sword
+
|35
+
|35
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]]
+
|-
+
|[[Image:IcyOnslaught_FrozenAura.png|24px|Ice Melee/Frozen Aura]]&nbsp;
+
|Frozen Aura
+
|38
+
|38
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]]
+
|-
+
|[[Image:ArcticMastery_BlockOfIce.png|24px|Arctic Mastery/Block of Ice]]&nbsp;
+
|Block of Ice
+
|41
+
|41
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Hold.png|24px |Hold]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Hold.png|24px|Hold]][[Image:IO_Attack_Rate.png|24px|Recharge]]
+
|-
+
|[[Image:IceBlast_IceBlast.png|24px|Arctic Mastery/Ice Blast]]&nbsp;
+
|Ice Blast
+
|44
+
|44
+
|[[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Accuracy.png|24px|Accuracy]][[Image:IO_Endurance_Reduction.png|24px|Endurance Reduction]][[Image:IO_Damage.png|24px|Damage]][[Image:IO_Damage.png|24px|Damage]][[Image:IO_Damage.png|24px|Damage]]
+
|-
+
|[[Image:IceBlast_FreezingRain.png|24px|Arctic Mastery/Ice Storm]]&nbsp;
+
|Ice Storm
+
|47
+
|47
+
|[[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Attack_Rate.png|24px|Recharge]][[Image:IO_Damage.png|24px |Damage]][[Image:IO_Damage.png|24px|Damage]]
+
|-
+
|[[Image:Teleportation_RecallTeleport.png|24px|Teleporation/Recall Friend]]&nbsp;
+
|Recall Friend
+
|6
+
|49
+
|[[Image:IO_Attack_Rate.png|24px|Recharge]]
+
|}
+

Revision as of 22:51, 29 November 2009

That Tough, Tankery Guy

Behold: Super Neck!

No background story for this one, I'm afraid. I wanted a Tanker, and I made a Tanker. Lore not included.

All I knew at the time is that I wanted a Tanker that could do that tanking thing... You know, lure the aggro cap around corners and completely incapacitate them while the rest of the team did their thing and raked in the rewards? Yeah, that tanking thing. I wanted to be that tough, Tankery guy. So I got to work. I was looking at the available powersets for Tankers, when I decided "you know, nobody else has these icy things. Lemme give those a go." And thus was born Geoff Gelid, the Ice/Ice Tanker! I got to playing around with it a bit, when I noticed that the powers seemed to be a bit heavy on the Defense side and not so much on the Damage Resistance side. Now, the merits of Defense versus Damage Resistance is a truly epic battle that will span millenia, but the fact of the matter is that I prefer the reliable protection from damage shields over the random number generator that will hate you 1/20 of the time... So I had to switch primaries. I asked a friend what kind of Tanker sets are good for resistance, and he said it was pretty much Fiery Aura... Oh, and Dark Armor, now that Issue 12 is here!

Re-rolling after level 8 or so, I now had the start to a build of Dark Armor / Ice Melee. So I needed a costume. Hmmm... Dark and Ice, two things that are often found in nature, right? Well, it took me a good half hour, but I came up with something I liked. I thought the hard part was done, when I had to pick a name for the guy! Dark and Ice, Dark and Ice... Hey, "glacier" starts with a G, just like the words in Geoff Gelid, so now I need something related to darkness that starts with a G. And thus was born: The Grim Glacier.

I made his skin dark because you don't see a lot of black people in the game, at least not player characters. It was originally a joke with the Ice/Ice combo, since everyone knows black guys can pull off the "cool" look a lot better than white guys.


Character Details

Statistics:
Name:   The Grim Glacier
Server: Pinnacle
Alignment: Badge defeatstatesman.png Hero
Archetype: Archetypeicon tanker.png Tanker
Security Level: 50
Primary: Dark Armor
Secondary: Ice Melee
Ancillary: Arctic Mastery
  Powers: (Hover mouse)

Dark Armor/Dark Embrace Dark Armor/Murky Cloud Dark Armor/Obsidian Shield Dark Armor/Dark Regeneration
Dark Armor/Oppressive Gloom Dark Armor/Soul Transfer Ice Melee/Frozen Fists Ice Melee/Ice Sword
Ice Melee/Taunt Ice Melee/Ice Patch Ice Melee/Freezing Touch Ice Melee/Greater Ice Sword
Ice Melee/Frozen Aura Arctic Mastery/Block of Ice Arctic Mastery/Ice Blast Arctic Mastery/Ice Storm
Fitness/Swift Leaping/Health Leaping/Stamina Leaping/Combat Jumping
Leaping/Super Jump Leaping/Acrobatics Speed/Hasten Teleporation/Recall Friend

 


Shields, Heals and Mezzes

There's an ages-old axiom that Tankers are punching bags. It's understandable how this myth came about: Invulnerability and Stone Armor are definitely punching bag powersets. But don't forget how Ice Armor is an untouchable block of ice, or how Fiery Aura makes the enemies fall down before they can punch too many times. In the case of Dark Armor, though, we completely screw with the enemies' ability to attack in the first place, which is quite effective at reducing incoming damage from the get-go. No, Tankers are not punching bags: they are aggro magnets. There are different tools available to suit this purpose, but getting hit in the face isn't the only way to do it.

Dark Armor itself is a good mix between damage resistance, self-heal and mez mitigation. While resistance for the most part is only moderate, Obsidian Shield grants the highest protection from Psionic damage in the game, which for Tankers is a whopping 50% unenhanced. Dark Armor goes where most other defensive sets can't. There's also Dark Regeneration, which is arguably one of the best self-heals in the game, but it has a huge Endurance cost of 33 unenhanced and requires targets (which can miss) in order to be effective. As a Tanker, however, standing in the middle of a big group of enemies is a lovely way to refill all of one's hit points with a single click of a power icon.

And then there's the mezzes. Dark Armor can induce fear and disorientation in anyone who happens to be standing in melee range, and should the Dark Armoree fall, there's one wicked self-rez that not only refills all HP and Endurance if enough foes are nearby, but it disorients those foes for a good while and grants some temporary Untouchable to get the toggles back up and running again. Dark Armor keeps things dizzy, and has a free Extra Life button if need be.


Cold Finger

Ice Melee's an interesting beast. It's a mix of minor Smashing and Lethal damage, whith Cold thrown in on top of everything. And being ice, it's -Recharge too, so it becomes a sort of mix between offense and debuff. This particular melee set has a fair amount of mez, as well: It's got a single target hold, a PBAoE sleep, and an area knockdown. Oh, the area knockdown. Ice Patch is extremely effective at knocking foes off their feet, which means they can't do anything about reducing your hit points. The Patch works on Bosses and some Elite Bosses too, unlike most of the mez powers available to Tankers. Mix Ice Patch with Oppressive Gloom from Dark Armor (the toggle PBAoE stun) and you get enemies that are always on their backs--except when they do manage to stand up, they still can't attack because they're dizzy.

It's a shame Tankers don't get any dark-themed epic sets, because I like to mix up my damage output with my offensive set as well as damage that matches my defensive set. Instead, I had to go with Arctic Mastery to match the offensive set, which gave me even more Cold damage. But this one's worth it, because it's got a nice ranged hold that stacks with my melee hold. Toss in a ranged attack and an area summon that deals a good amount of damage to anyone standing in it and you've got one chilly adversary coming your way.


As a Tanker

Leveling was harsh with this guy. He couldn't die, but he couldn't kill either. Tankers get offense as their secondary, which means their attacks don't come around until the late 20's and late 30's, so they're wandering around all invincible-like until then, unable to level because they can't gain XP on their own very well. On the other hand, powers from the ancillary started coming in, and quality of life shot up a hundred fold. It's the very definition of late bloomer, and it makes the whole experience worth it in the end... it's just... If you don't have the patience for it, you'll never be able to fully appreciate what a Tanker can become.