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Difference between revisions of "Thugs"

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{{TOCright}}
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== Overview ==
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{{Power Set Icon|Freem}}
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'''Thugs''' is a standard power set that is a primary set for [[Mastermind]]s.
 +
 
 +
"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."
 +
{{clrl}}
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 +
Possible [[Weapon Customization#Pistols|Pistols Weapon Customizations]].
 +
 
 
== Power Table ==
 
== Power Table ==
=== Mastermind ===
+
The Thugs power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
The Thugs powerset is available as a primary set for [[Mastermind]]s. The following table shows which powers are available and at what level:
+
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=|Power=Pistols|Level=1|Effect=}}
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{{Powers_LevelRow|Icon=Thugs TargetedRangedMinorDmg.png|Power=Pistols|Level=1|Effect=Ranged, Minor Damage (Lethal)}}
{{Powers_LevelRow|Icon=|Power=Call Thugs|Level=1|Effect=Summon 1-3 Thugs}}
+
{{Powers_LevelRow|Icon=Thugs HirePosse.png|Power=Call Thugs|Level=1|Effect=Summon 1-3 Thugs}}
{{Powers_LevelRow|Icon=|Power=Dual Wield|Level=2|Effect=}}
+
{{Powers_LevelRow|Icon=Thugs TargetedRangedHeavyDmg.png|Power=Dual Wield|Level=2|Effect=Ranged Moderate Damage (Lethal) Foe: Knockback}}
{{Powers_LevelRow|Icon=|Power=Equip Thugs|Level=6|Effect=}}
+
{{Powers_LevelRow|Icon=Thugs EquipThugs.png|Power=Equip Thugs|Level=6|Effect=Ranged Equip Thug Henchmen}}
{{Powers_LevelRow|Icon=|Power=Empty Clips|Level=8|Effect=}}
+
{{Powers_LevelRow|Icon=Thugs ConeRangedModerateDmg.png|Power=Empty Clips|Level=8|Effect=Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback}}
{{Powers_LevelRow|Icon=|Power=Call Enforcer|Level=12|Effect=Summon 1-2 Thug Enforcers}}
+
{{Powers_LevelRow|Icon=Thugs EnlistLieutenant.png|Power=Call Enforcer|Level=12|Effect=Summon 1-2 Thug Enforcers}}
{{Powers_LevelRow|Icon=|Power=Gang War|Level=18|Effect=}}
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{{Powers_LevelRow|Icon=Thugs TargetedSummonMob.png|Power=Gang War|Level=18|Effect=Summon Posse (Calls approximately 10 thugs)}}
{{Powers_LevelRow|Icon=|Power=Call Bruiser|Level=26|Effect=Summon Bruiser}}
+
{{Powers_LevelRow|Icon=Thugs EnlistBoss.png|Power=Call Bruiser|Level=26|Effect=Summon Bruiser}}
{{Powers_LevelRow|Icon=|Power=Upgrade Equipment|Level=32|Effect=}}
+
{{Powers_LevelRow|Icon=Thugs UpgradeEquipment.png|Power=Upgrade Equipment|Level=32|Effect=Ranged Upgrade Thug Henchmen}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==Powers==
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== Powers ==
=== Call Bruiser ===
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=== [[File:Thugs EnlistBoss.png]] Call Bruiser ===
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail. Recharge: Very Long
+
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.  
 +
 
 +
[[File:Mastermind Thugs Bruiser Fully Trained.jpg|thumb|150px|right|Bruiser]]
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
 +
{{PowerBlock_Effects|Summon Bruiser}}
 +
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}}
 +
{{PowerBlock_Blank|[[File:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}}
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{{PowerBlock_Other|Header=Equip Powers|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockdown)}}
 +
{{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockup)}}
 +
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
 +
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockdown)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:Thugs EnlistLieutenant.png]] Call Enforcer ===
 +
Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 +
 
 +
[[File:Mastermind Thugs Enforcer Fully Trained.jpg|thumb|150px|right|Enforcer]]
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
 +
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}}
 +
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Thugs TargetedRangedMinorDmg.png|18px]] SMG Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] SMG Heavy Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[File:Leadership_Defense.png|18px]] [[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}}
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{{PowerBlock_Other|Header=Equip Powers|Text=''SMG is replaced by Uzi''}}
 +
{{PowerBlock_Blank|[[File:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}}
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{{PowerBlock_Blank|[[File:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}}
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{{PowerBlock_Blank|[[File:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +To Hit)}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzis (Cone)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
 +
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:Thugs HirePosse.png]] Call Thugs ===
 +
Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
 +
 
 +
[[File:Mastermind Thugs Punk Fully Trained.jpg|thumb|150px|right|Punk]]
 +
[[File:Mastermind Thugs Arsonist Fully Trained.jpg|thumb|150px|right|Arsonist]]
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
 +
{{PowerBlock_Effects|Summon 1-3 Thugs}}
 +
{{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Punks'''''}}
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{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] [[Inherent Powers#Brawl|Brawl]] (Smashing)}}
 +
{{PowerBlock_Blank|[[File:Thugs_TargetedRangedMinorDmg.png|18px]] [[Thugs#Pistols|Pistols]] (Minor Damage)}}
 +
{{PowerBlock_Other|Header=Equip Powers|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] [[Thugs#Empty Clips|Empty Clips]] (Cone Moderate Damage)}}
 +
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}}
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{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] [[Inherent Powers#Brawl|Brawl]] (Smashing)}}
 +
{{PowerBlock_Blank|[[File:FireBlast_FireBall.png|18px]] Molotov Cocktail (AoE Minor DoT)}}
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{{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
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 +
=== [[File:Thugs TargetedRangedHeavyDmg.png]] Dual Wield ===
 +
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate}}
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{{PowerBlock_Recharge|Fast}}
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{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
 +
{{PowerBlock_Effects|Ranged Moderate Damage (Lethal)}}
 +
{{PowerBlock_Blank|Foe: Knockback}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
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{{PowerBlock_End}}
 +
 
 +
=== [[File:Thugs ConeRangedModerateDmg.png]] Empty Clips ===
 +
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate}}
 +
{{PowerBlock_Recharge|Moderate}}
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{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
 +
{{PowerBlock_Effects|Ranged (Cone) Moderate Damage (Lethal)}}
 +
{{PowerBlock_Blank|Foe: Knockback}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:Thugs EquipThugs.png]] Equip Thugs ===
 +
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.
  
=== Call Enforcer ===
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{{PowerBlock_Start}}
Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail. Recharge: Very Long
+
{{PowerBlock_Recharge|Medium}}
 +
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
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{{PowerBlock_Effects|Ranged Equip Thug Henchmen}}
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{{PowerBlock_Other|Header=Thugs:|Text= }}
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{{PowerBlock_Other2|Header=Visual Change:|Text=T-Shirts replaced with Tank Tops, Tattoos on arms}}
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{{PowerBlock_Other2|Header=Power added:|Text=[[File:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}}
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{{PowerBlock_Other|Header=Arsonist:|Text= }}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Vest, Wrapped Forearms}}
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{{PowerBlock_Other2|Header=Power added:|Text=[[File:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}}
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{{PowerBlock_Other|Header=Enforcer:|Text= }}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Leather Vest}}
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{{PowerBlock_Other2|Header=Powers added:|Text=''SMG is replaced by Dual Uzis''}}
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{{PowerBlock_Blank|[[File:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}}
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{{PowerBlock_Blank|[[File:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}}
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{{PowerBlock_Blank|[[File:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}}
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{{PowerBlock_Blank|[[File:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +To Hit)}}
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{{PowerBlock_Other|Header=Bruiser:|Text= }}
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{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Y-Chain on chest, Large Gloves}}
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{{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockdown)}}
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{{PowerBlock_Blank|[[File:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock Sets|None}}
 +
{{PowerBlock_End}}
  
=== Call Thugs ===
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=== [[File:Thugs TargetedSummonMob.png]] Gang War ===
Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Recharge: Very Long
+
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.  
  
=== Dual Wield ===
+
{{PowerBlock_Start}}
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
+
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
 +
{{PowerBlock_Effects|Summon Posse (Calls approximately 10 thugs)}}
 +
{{PowerBlock_Other|Header=Powers:|Text= }}
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{{PowerBlock_Other2|Header=(One attack each)|Text=Brawl (Smash, Melee)}}
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{{PowerBlock_Blank|Knife (Lethal, Melee)}}
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{{PowerBlock_Blank|Baseball Bat (Smash, Melee)}}
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{{PowerBlock_Blank|Sledgehammer (Smash, Melee)}}
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{{PowerBlock_Blank|Fireman Axe (Lethal, -Def, Melee}}
 +
{{PowerBlock_Blank|Revolver (Lethal, Range)}}
 +
{{PowerBlock_Blank|Pipe (Smash, Melee)}}
 +
{{PowerBlock_Blank|Rock (Smash, Range)}}
 +
{{PowerBlock_Blank|Automatic Pistol (Lethal, Range)}}
 +
{{PowerBlock_Blank|Resistance (-Dam Smash/Lethal, -HP)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
 +
{{PowerBlock_End}}
  
=== Empty Clips ===
+
=== [[File:Thugs TargetedRangedMinorDmg.png]] Pistols ===
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate
+
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.  
  
=== Equip Thugs ===
+
{{PowerBlock_Start}}
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once. Recharge: Medium
+
{{PowerBlock_Damage|Minor}}
 +
{{PowerBlock_Recharge|Very Fast}}
 +
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
 +
{{PowerBlock_Effects|Ranged, Minor Damage (Lethal)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_End}}
  
=== Gang War ===
+
=== [[File:Thugs UpgradeEquipment.png]] Upgrade Equipment ===
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off. Recharge: Very Long
+
Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.
  
=== Pistols ===
+
{{PowerBlock_Start}}
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
+
{{PowerBlock_Recharge|Medium}}
 +
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
 +
{{PowerBlock_Effects|Ranged Upgrade Thug Henchmen}}
 +
{{PowerBlock_Other|Header=Thugs:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt}}
 +
{{PowerBlock_Other2|Header=Power added:|Text=[[File:Thugs_ConeRangedModerateDmg.png|18px]] Empty Clips(Cone Moderate Damage)}}
 +
{{PowerBlock_Other|Header=Arsonist:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves}}
 +
{{PowerBlock_Other2|Header=Power added:|Text=[[File:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}}
 +
{{PowerBlock_Other|Header=Enforcers:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzis (Cone)}}
 +
{{PowerBlock_Blank|[[File:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
 +
{{PowerBlock_Blank|[[File:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
 +
{{PowerBlock_Other|Header=Bruiser:|Text= }}
 +
{{PowerBlock_Other2|Header=Visual Change:|Text=Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.}}
 +
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockup)}}
 +
{{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
 +
{{PowerBlock_Blank|[[File:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockdown)}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|None}}
 +
{{PowerBlock_End}}
  
=== Upgrade Equipment ===
+
== Historical ==
Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once. Recharge: Medium
+
{{Historical|type=section|reason=change}}
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* This set was added to the game for [[Mastermind]]s in [[Issue 7]].
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* The [[Thugs#Bruiser|Bruiser]]'s version of [[Super Strength#Hand Clap|Hand Clap]] was changed to [[Knockdown]] from [[Knockback]] in [[Issue 14]].
  
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== External Links ==
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*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
  
[[Category: Powersets]]
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[[Category:Power Sets]]
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[[Category:Mastermind Primary]]

Latest revision as of 05:57, 25 July 2014

Overview

Thugs is a standard power set that is a primary set for Masterminds.

"Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isles are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen."

Possible Pistols Weapon Customizations.

Power Table

The Thugs power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Thugs TargetedRangedMinorDmg.png Pistols 1 Ranged, Minor Damage (Lethal)
Thugs HirePosse.png Call Thugs 1 Summon 1-3 Thugs
Thugs TargetedRangedHeavyDmg.png Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Thugs EquipThugs.png Equip Thugs 6 Ranged Equip Thug Henchmen
Thugs ConeRangedModerateDmg.png Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Thugs EnlistLieutenant.png Call Enforcer 12 Summon 1-2 Thug Enforcers
Thugs TargetedSummonMob.png Gang War 18 Summon Posse (Calls approximately 10 thugs)
Thugs EnlistBoss.png Call Bruiser 26 Summon Bruiser
Thugs UpgradeEquipment.png Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers

Thugs EnlistBoss.png Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

Bruiser
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Bruiser
Basic Powers SuperStrength Jab.png Jab (Minor Damage, Disorient)
SuperStrength Punch.png Punch (Moderate Damage, Knockdown)
Equip Powers SuperStrength HandClap.png Hand Clap (PBAoE, Disorient, Knockdown)
SuperStrength Haymaker.png Haymaker (Heavy Damage, Knockdown)
Upgrade Powers SuperStrength KnockoutBlow.png Knockout Blow (Superior Damage, Disorient, Knockup)
SuperStrength Hurl.png Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback

Thugs EnlistLieutenant.png Call Enforcer

Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Enforcer
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers Thugs TargetedRangedMinorDmg.png SMG Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png SMG Heavy Burst (Moderate DoT)
Leadership Defense.png Maneuvers (PBAoE +Def)
Equip Powers SMG is replaced by Uzi
Thugs TargetedRangedMinorDmg.png Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg.png Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics.png Tactics (PBAoE +To Hit)
Upgrade Powers Thugs ConeRangedModerateDmg.png Dual Uzis (Cone)
AssaultWeapons ARM30grenade.png Blast Clip
Leadership Assault.png Assault (PBAoE +Dam)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff
IO To Hit Buff.png To Hit Buff

Thugs HirePosse.png Call Thugs

Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Punk
Arsonist
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are Punks
Basic Powers Inherent Brawl.png Brawl (Smashing)
Thugs TargetedRangedMinorDmg.png Pistols (Minor Damage)
Equip Powers Thugs TargetedRangedHeavyDmg.png Dual Wield (Moderate Damage)
Upgrade Powers Thugs ConeRangedModerateDmg.png Empty Clips (Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist
Basic Powers Inherent Brawl.png Brawl (Smashing)
FireBlast FireBall.png Molotov Cocktail (AoE Minor DoT)
Equip Powers FireBlast ArcOfFire.png Spit Fire (Cone Moderate DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png Fire Bomb (AoE)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback

Thugs TargetedRangedHeavyDmg.png Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

Thugs ConeRangedModerateDmg.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

Thugs EquipThugs.png Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to all of your Thug Henchmen. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip your Thug Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Thugs:  
Visual Change: T-Shirts replaced with Tank Tops, Tattoos on arms
Power added: Thugs TargetedRangedHeavyDmg.png Dual Wield (Moderate Damage)
Arsonist:  
Visual Change: Adds Vest, Wrapped Forearms
Power added: FireBlast ArcOfFire.png Spit Fire (Cone Moderate DoT)
Enforcer:  
Visual Change: Adds Leather Vest
Powers added: SMG is replaced by Dual Uzis
Thugs TargetedRangedMinorDmg.png Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg.png Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics.png Tactics (PBAoE +To Hit)
Bruiser:  
Visual Change: Adds Y-Chain on chest, Large Gloves
Powers added: SuperStrength HandClap.png Hand Clap (PBAoE, Disorient, Knockdown)
SuperStrength Haymaker.png Haymaker (Heavy Damage, Knockdown)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Thugs TargetedSummonMob.png Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Powers:  
(One attack each) Brawl (Smash, Melee)
Knife (Lethal, Melee)
Baseball Bat (Smash, Melee)
Sledgehammer (Smash, Melee)
Fireman Axe (Lethal, -Def, Melee
Revolver (Lethal, Range)
Pipe (Smash, Melee)
Rock (Smash, Range)
Automatic Pistol (Lethal, Range)
Resistance (-Dam Smash/Lethal, -HP)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Recharge Intensive Pets.png Recharge Intensive Pets

Thugs TargetedRangedMinorDmg.png Pistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage

Thugs UpgradeEquipment.png Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to all of your Thug Henchmen. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the type of Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of your Thug Henchman once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Thugs:  
Visual Change: Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt
Power added: Thugs ConeRangedModerateDmg.png Empty Clips(Cone Moderate Damage)
Arsonist:  
Visual Change: Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves
Power added: AssaultWeapons ARM30grenade.png Fire Bomb (AoE)
Enforcers:  
Visual Change: Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.
Powers added: Thugs ConeRangedModerateDmg.png Dual Uzis (Cone)
AssaultWeapons ARM30grenade.png Blast Clip
Leadership Assault.png Assault (PBAoE +Dam)
Bruiser:  
Visual Change: Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.
Powers added: SuperStrength KnockoutBlow.png Knockout Blow (Superior Damage, Disorient, Knockup)
SuperStrength Hurl.png Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (Heavy Damage PBAoE, Knockdown)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links